Quote:
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Originally Posted by Bloodflesh
*Sarcasm*
Hey, theres a good idea. "Hey guys, can you wait for like 5 minutes while I travel from DoA to EotN to pick up my sword runed armor?"
*/Sarcasm*
The idea for armor storage how ever is a decent one, I have a complete storage tab dedicated to unused armor when I go out on farming runs.
/signed, apart from the obvious stupid idea quoted above.
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Well, to have the Monument store runes and insignia would be increasing the space burden on the Monument, so we probably wouldn't get that.
What probably could be done is to have a system by which armours placed into the Monument are locked so they can no longer be sold, salvaged for materials, or salvaged without a perfect kit (this is to prevent abuse of the suggestion I'm about to make). After a set of armour is placed in the Monument, a player can retrieve the set at a later time (except headgear, as that would require storing the linked attribute), spawning a copy of each piece that doesn't already have a corresponding piece in their inventory, with the same "no selling or salvaging for profit" rules as for the original pieces.
This way, it would allow players to purchase a set purely for inclusion into the Hall and then "destroy" it (actually representing returning it to the Hall) afterwards, but if they later decide they do want that armour after all it can be retrieved without having to craft it all over again.
(If anyone is interested, the requirement to use a perfect kit is to make sure that people don't get an advantage by having armour pieces which have no penalty for being broken during salvaging, as those pieces could simply be respawned at the Hall. It makes sense from a story perspective that a character would treat anything that goes into the Hall with kid gloves - you can't pass your Vabbian dress down to the great-grandkids if you destroyed it salvaging a superior vigor in your 30s...)