I really, really hate the survivor title. It's not that I can't do it, it's that it isn't fun.
One of the things Guild Wars aimed to do was make the penalty for death as small and temporary as possible. This was one of the reasons I originally liked the game so much, because I had the freedom to do what I wanted, try new things, and not have to worry about whether I died and lost six hours of progess, which can happen in other games.
The survivor title undoes all of that. Survivor makes it so that your first death carries the hefty penalty "You can never earn the Survivor title". That seems really harsh for a game where dying wasn't supposed to be a burden, and it can cause enormous amounts of time to be lost if the point of a character was to earn that title.
It doesn't help that my first characters can't earn the title either, since they're the ones I like best.
Survivor also creates a disconnect between PvP and PvE. I have a character who has never died, but I can't take her into PvP because I don't want her to die. The only reason I care about dying at all is the Survivor title. If there were no Survivor title, I could play with her in PvP without any worry about regretting the decision. I can't even try PvP because a single death means I can't keep accumulating experience.
I've heard from other people that "Survivor is just another title for the people who want it", but trying to get the title is stressful and not fun. The fact that three seconds of lag can waste 100+ hours of gameplay doesn't help it any.
I don't think it's practical to remove the Survivor title from Guild Wars, but I do sincerely hope it is not included in Guild Wars 2. No other title makes me want to avoid playing the game, and since that's what the Survivor title does, I just want it gone. It's not fun to think "Oh, I want to play my Survivor... but my lag is kinda bad right now, let's play a different game instead".
M
