Why was DoA abandoned?
Charr
Now I know it's expected that when a new elite area is released, population in the previous elite area decreases, but from what I have seen population in DoA did not just decreased, it nearly disappeared and it all happened in a matter of days.
It's almost as if everyone in DoA simply couldn't wait get out of it, the outpost is a ghost town now, in the party search all you find are 2-3 people looking to do the quest and 4-5 people that are buying or selling something.
It's almost as if everyone in DoA simply couldn't wait get out of it, the outpost is a ghost town now, in the party search all you find are 2-3 people looking to do the quest and 4-5 people that are buying or selling something.
Tyla
its because GW:EN is there now with slavers' exile.
plus the fact that DoA was "quite" lame (imo anyway) considering it was promoted with tormented weapons at a cost of 100k+ectos(if buying from players)
on the other hand,destroyer weapons look nicer to the farming-types me thinks so people are farming duncan and all that for the destroyer weapons,who knows?maybe DoA will return someday
plus the fact that DoA was "quite" lame (imo anyway) considering it was promoted with tormented weapons at a cost of 100k+ectos(if buying from players)
on the other hand,destroyer weapons look nicer to the farming-types me thinks so people are farming duncan and all that for the destroyer weapons,who knows?maybe DoA will return someday
I Will Heal You Ally
Well Deep isn't abandoned. I always find a group at inter d1 for the Deep when I'm in the mood for it... I think it will get active once Anet sees the dead part
Charr
Quote:
Originally Posted by I Will Heal You Ally
Well Deep isn't abandoned. I always find a group at inter d1 for the Deep when I'm in the mood for it... I think it will get active once Anet sees the dead part
That's the weirdest part, Deep is much older then DoA and yet you can always find people in it willing to do it.
AlienFromBeyond
Because, crappy as the Deep is, it's better than DoA.
Uber Mass
Quote:
Originally Posted by I Will Heal You Ally
Well Deep isn't abandoned. I always find a group at inter d1 for the Deep when I'm in the mood for it... I think it will get active once Anet sees the dead part
Deep is classic ^^ all the old people who played it a year ago still come there including me
Loot Junkie
I remember when they opened up DoA, I worked my ass off to get my necro and monk there. Then i got my first taste of DoA in the Stygian Veil and all I could think was; this is so lame, stay back while some dude with a gazillion bonds on goes in and tanks. I cant stand this style of gameplay, I like it when the whole party is in the action such as in Tombs which i still enjoy romping through from time to time. So in a nutshell, DoA fails because the participation factor is low - just my 2 cents worth.
Effendi Westland
DoA unlike The Deep and Urgoz is quite doable with 4-6 Heros. However mistakes have a much more serious impact on the party. Most teams that do it are friends / alliance teams, and it actually quite active, just not for pugs.
bungusmaximus
Quote:
Originally Posted by Loot Junkie
I remember when they opened up DoA, I worked my ass off to get my necro and monk there. Then i got my first taste of DoA in the Stygian Veil and all I could think was; this is so lame, stay back while some dude with a gazillion bonds on goes in and tanks. I cant stand this style of gameplay, I like it when the whole party is in the action such as in Tombs which i still enjoy romping through from time to time. So in a nutshell, DoA fails because the participation factor is low - just my 2 cents worth.
My gripe excactly, b/p build is 10 times as much fun to play as the 'tank/nuke/get wiped by aggro break' kinds of builds they use in DoA, the horror, I got stygian veil on my ele and that was about it.
If I really wint a challenge Urgoz on hard mode is 10 times as fun as DOA imho.
Anet did a million times better job on the GW:EN elite missions that can actually get cleared by more then one build. I did the slavers exile missions except Duncan and I had a ball in there, no reason to eat margonite hammers for me .
If I really wint a challenge Urgoz on hard mode is 10 times as fun as DOA imho.
Anet did a million times better job on the GW:EN elite missions that can actually get cleared by more then one build. I did the slavers exile missions except Duncan and I had a ball in there, no reason to eat margonite hammers for me .
Lady Ana Stacia
The Deep is fun, DoA not near as much so. The deep is also much less time consuming.
I know personally friends are always up for a deep run, mention DoA and its just meh
I know personally friends are always up for a deep run, mention DoA and its just meh
psycore
Quote:
Originally Posted by bungusmaximus
Anet did a million times better job on the GW:EN elite missions that can actually get cleared by more then one build. I did the slavers exile missions except Duncan and I had a ball in there, no reason to eat margonite hammers for me .
That's it - Not all players only play war, ele monk or necro and have rank x whateverthehell to be eligible to even talk to someone in DoA
bungusmaximus
Quote:
Originally Posted by psycore
That's it - Not all players only play war, ele monk or necro and have rank x whateverthehell to be eligible to even talk to someone in DoA
And even then, if I join on my warrior I must skill as punching bag. Tanks are baed lol.
tytons
the reason y doa is not in demand is because a large number of players still suck in it...not knowing how to agro control or anything..that is y.whereas players in the deep/urgoz/slayers....simple mistake can still save ur ass..u all know it..its alot easier then doa.
bungusmaximus
The most fun I had in DOA was when the tank dc-ed in stygian veil. we actually had to move and kite and play smart. Water snares go a long way ^^.
Uber Mass
Well we used different chars in DoA HM... (Rits, Mesmers) they work fine there also... With our guild we tried to make record times in these area's to keep it a bit "fun" .
Still if we want real fun we do deep also with modded builds to keep the fun in it ^^
Still if we want real fun we do deep also with modded builds to keep the fun in it ^^
yesitsrob
Meh, Urgoz > The Deep imo.
DoA is more rewarding though as long as people want torment weapons.
DoA is more rewarding though as long as people want torment weapons.
Uber Mass
Quote:
Originally Posted by yesitsrob
Meh, Urgoz > The Deep imo.
DoA is more rewarding though as long as people want torment weapons. Urgoz is on my top list also.... and yes armbraces are still worth some cash but hey gw is about fun also ^^... (cash not worth much when GW2 comes out anyway)
DoA is more rewarding though as long as people want torment weapons. Urgoz is on my top list also.... and yes armbraces are still worth some cash but hey gw is about fun also ^^... (cash not worth much when GW2 comes out anyway)
Dwaffy
IMHO, my guild was really getting into using the standard build to go through DoA and finish Mallyx at the door. We used TS and had a good time.
When the door was nerfed, the standard build could not do anything with Mallyx; so, we switched to the deep then to gwen. Pretty much everyone in DoA then seemed to be only farming gems.
Nobody in my guild really wanted to do a paragon (all the way through NF, and then through the other 4 quests), so we stayed away from DoA, even once that alternative seemed to work.
Now that Ursan blessing seems to work against Mallyx, I predict there will be a re-infusion of folks back there (at least until that is nerfed).
When the door was nerfed, the standard build could not do anything with Mallyx; so, we switched to the deep then to gwen. Pretty much everyone in DoA then seemed to be only farming gems.
Nobody in my guild really wanted to do a paragon (all the way through NF, and then through the other 4 quests), so we stayed away from DoA, even once that alternative seemed to work.
Now that Ursan blessing seems to work against Mallyx, I predict there will be a re-infusion of folks back there (at least until that is nerfed).
Effendi Westland
Quote:
Originally Posted by Dwaffy
Now that Ursan blessing seems to work against Mallyx, I predict there will be a re-infusion of folks back there (at least until that is nerfed).
I've seen alot of old-veterans chain-ursanising Mallyx on their chars that were ready for ages today.
yesitsrob
Personally I still enjoy DoA the most. It's the most challenging of the elite areas but isn't ridiculous like people seem to make out - without bear form, without SY. It's really quite do-able, I know this from experience.
Urgoz and Deep are fun and all, but they are really really easy.
Urgoz and Deep are fun and all, but they are really really easy.
jimmyboveto
Quote:
Originally Posted by Charr
That's the weirdest part, Deep is much older then DoA and yet you can always find people in it willing to do it.
Well that doesn't surprise me much as imo, the Deep is some of the most fun you can have in GW. Also, in HM the deep can be done in just 1.5 hours, and has fairly good drops at the end.
DarkGanni
DoA is so meh.....So much work for CRAPPY rewards it's the reason why I abandoned that place. Give me the deep anytime
Squishy ftw
Well, Doa is an awful place IMO. There's nothing wrong with the difficulty or so, some things has to be difficult, but it's the people that used to be there that scared off 90% of the more casual player IMO. Don't even think of PUGing if you're not in the holy trinity (Sins, paras, ...). Also dont even bother if you switch 1/2 skills in your bar because you can use it better/more effectively because you'll get the word NOOOB thrown at you and being kicked faster than you can even explain your choices..
And then IF you find a decent party ... someone always leaves after half an hour ..
So basically, the people ruined DoA, the so called elite players by being so awfully small minded, and the 'noobs' by being stubborn *insert flame*.
And then IF you find a decent party ... someone always leaves after half an hour ..
So basically, the people ruined DoA, the so called elite players by being so awfully small minded, and the 'noobs' by being stubborn *insert flame*.
blue.rellik
DoA can be fixed by allowing Tormented Weapons to be displayed in the HoM. Coincidentally, that is my only gripe with the HoM (I'm cool with the minipet thing originally) is the fact that the 'Obsidian armour' weapon equivalents can't be put in there. As much as I love Destroyer weapons, I would like to be able to put a Tormented Axe in there as well
Whirlwind
Quote:
Originally Posted by Squishy ftw
Well, Doa is an awful place IMO. There's nothing wrong with the difficulty or so, some things has to be difficult, but it's the people that used to be there that scared off 90% of the more casual player IMO. Don't even think of PUGing if you're not in the holy trinity (Sins, paras, ...). Also dont even bother if you switch 1/2 skills in your bar because you can use it better/more effectively because you'll get the word NOOOB thrown at you and being kicked faster than you can even explain your choices..
And then IF you find a decent party ... someone always leaves after half an hour ..
So basically, the people ruined DoA, the so called elite players by being so awfully small minded, and the 'noobs' by being stubborn *insert flame*. lol so true. Funny part is you don't even need the standard setup any more to mow through it. Theres so many new skills and techniques to play with there.
And then IF you find a decent party ... someone always leaves after half an hour ..
So basically, the people ruined DoA, the so called elite players by being so awfully small minded, and the 'noobs' by being stubborn *insert flame*. lol so true. Funny part is you don't even need the standard setup any more to mow through it. Theres so many new skills and techniques to play with there.
lich Guy
Doa is really hard me and some guildies barley lasted 5 mins without getting a party wipe with aggro. people are now farming Slavers GWEN's elite area
bog boy
their is more money to be made elsewhere.thats y its abandoned
AuraofMana
Most people left DoA because it's much easier to make money some other way, not because it wasn't fun. Most people who farm aren't doing it because it's fun anyway.
RTSFirebat
DoA is just too hard for its own good. And requires silly Cookie-cutter builds in order to last more then 5 mins in the any of the zones.
Deep, Urgoz and other areas are just less hardcore and that makes them more fun.
Sure you can use that bear elite in the DoA now, but still its pointless when you can just farm other areas then buy an Armbrace from a player once you have the required 100K + 30ectos.
Deep, Urgoz and other areas are just less hardcore and that makes them more fun.
Sure you can use that bear elite in the DoA now, but still its pointless when you can just farm other areas then buy an Armbrace from a player once you have the required 100K + 30ectos.
knoll
Quote:
Originally Posted by RTSFirebat
DoA is just too hard for its own good. And requires silly Cookie-cutter builds in order to last more then 5 mins in the any of the zones.
Deep, Urgoz and other areas are just less hardcore and that makes them more fun.
Sure you can use that bear elite in the DoA now, but still its pointless when you can just farm other areas then buy an Armbrace from a player once you have the required 100K + 30ectos. Don't need a cookie cutter build. And who says all the people who go there want to farm the Armbrace?
Deep, Urgoz and other areas are just less hardcore and that makes them more fun.
Sure you can use that bear elite in the DoA now, but still its pointless when you can just farm other areas then buy an Armbrace from a player once you have the required 100K + 30ectos. Don't need a cookie cutter build. And who says all the people who go there want to farm the Armbrace?
gene terrodon
I think the reward for completing DoA is the problem.
Too much time invested for too little reward.
In the other elite missions, you get a chest and at least one desirable item, in 1/5 the time.
DoA, you have to complete 5 missions before you can actually get the reward.
That is the problem. Do a full DoA run and get 1 item or do Deep/Urgoz/Tombs 5 times and get 5 items.
Too much time invested for too little reward.
In the other elite missions, you get a chest and at least one desirable item, in 1/5 the time.
DoA, you have to complete 5 missions before you can actually get the reward.
That is the problem. Do a full DoA run and get 1 item or do Deep/Urgoz/Tombs 5 times and get 5 items.
Racthoh
Complete all four areas of DoA at once, saving foundry for last, and you'll get four titan gemstones each. And those are what, about 10k each? That's just on the gems that drop from that chest, you'll get an additional one for completing the quest, a few dozen enemies that have a chance of dropping a green, every enemy has a chance of dropping additional gemstones, etc...
Friday
Quote:
Originally Posted by bungusmaximus
... elite missions that can actually get cleared by more then one build...
Precisely.
In the month after DoA came out, our guild tried a day of DoA action. We spent a whole Saturday trying to get somewhere. This was a reasonably proficient team that has done (and still do) many, many trips to UW, FOW, Urgoz etc, both HM and NM.
In the very first area we were party wiped time and time again. We brainstormed tactics, we changed builds, we changed classes.... no go - we just didn't get any further. After 8 hours of this, we all simply gave it up and left - never to return.
Then, better men than us worked out the "cookie cutter" team build to manage DoA - and we still haven't bothered to go back...
With all the other "elite" areas to play freely in, we feel there's absolutely no reason why we should be "required" to use a "formula" to have fun doing an area.
This is why DoA is dead - it's "Stupid" hard (as opposed to "good fun challenge" hard), and not worth the time it takes to do it without the "cookie cutter team".
My 2 cents.
In the month after DoA came out, our guild tried a day of DoA action. We spent a whole Saturday trying to get somewhere. This was a reasonably proficient team that has done (and still do) many, many trips to UW, FOW, Urgoz etc, both HM and NM.
In the very first area we were party wiped time and time again. We brainstormed tactics, we changed builds, we changed classes.... no go - we just didn't get any further. After 8 hours of this, we all simply gave it up and left - never to return.
Then, better men than us worked out the "cookie cutter" team build to manage DoA - and we still haven't bothered to go back...
With all the other "elite" areas to play freely in, we feel there's absolutely no reason why we should be "required" to use a "formula" to have fun doing an area.
This is why DoA is dead - it's "Stupid" hard (as opposed to "good fun challenge" hard), and not worth the time it takes to do it without the "cookie cutter team".
My 2 cents.
Dav1ds
i got my tormented staff and stoped with 8 people,after that i was farming 3 man foundry with my monk to get titans while theye were on good price.
Racthoh
People are aware that the environmental effects were removed, and enraged was tweaked, right?
Friday
Yes, Racthoh, most are aware of it... but you know, after the silliness that the DoA experience was before that, we can't get a Guild team together for it - ppl remember it for what it was when they tried it, and won't go back. Now that says more to me than anything else about DoA - our guild can't even get 8 people together for a run. The responses are "meh, no thanks".
And I think this is why you don't have the population there like you do at the other areas. The stupidity of DoA in the first months, before the NM update you mentioned, has put so many people off it that they just simply don't go back. A lot of people went there in the beginning, expecting the fun factor found in the other "elite" areas, and instead were put off it entirely due to the way it was designed.
How many of those people would have even wanted to go back to see what it was like after the update? - not many it seems.
And I think this is why you don't have the population there like you do at the other areas. The stupidity of DoA in the first months, before the NM update you mentioned, has put so many people off it that they just simply don't go back. A lot of people went there in the beginning, expecting the fun factor found in the other "elite" areas, and instead were put off it entirely due to the way it was designed.
How many of those people would have even wanted to go back to see what it was like after the update? - not many it seems.
bungusmaximus
Quote:
Originally Posted by Friday
Yes, Racthoh, most are aware of it... but you know, after the silliness that the DoA experience was before that, we can't get a Guild team together for it - ppl remember it for what it was when they tried it, and won't go back. Now that says more to me than anything else about DoA - our guild can't even get 8 people together for a run. The responses are "meh, no thanks".
And I think this is why you don't have the population there like you do at the other areas. The stupidity of DoA in the first months, before the NM update you mentioned, has put so many people off it that they just simply don't go back. A lot of people went there in the beginning, expecting the fun factor found in the other "elite" areas, and instead were put off it entirely due to the way it was designed.
How many of those people would have even wanted to go back to see what it was like after the update? - not many it seems. So true it hurts, finding a team in ToPK is still easy, while the mission has been there since prophecies. People still like the runs. Heck even the greens are outdated, but people don't care.
And I think this is why you don't have the population there like you do at the other areas. The stupidity of DoA in the first months, before the NM update you mentioned, has put so many people off it that they just simply don't go back. A lot of people went there in the beginning, expecting the fun factor found in the other "elite" areas, and instead were put off it entirely due to the way it was designed.
How many of those people would have even wanted to go back to see what it was like after the update? - not many it seems. So true it hurts, finding a team in ToPK is still easy, while the mission has been there since prophecies. People still like the runs. Heck even the greens are outdated, but people don't care.
yesitsrob
DoA hasn't been stupid hard for quite some time. It's still harder than the other Elite Mission, but I think that largely has a lot to do with the other elite missions being ridiculously easy (on NM and HM)
I've found DoA to be by far the most profitable (or at least I would if I stopped with my coffer addiction) - but even the absolutely worse of Mallyx's greens sell for 10k each, get a guarenteed 5 titan gems in a run, 4 torment, 3 stygian and 2 margonite + the ones that drop on top of that.. and a good run takes 3 hours, slightly less... 3x longer than Urgoz, but Urgoz doesn't exactly make you rich.
I've found DoA to be by far the most profitable (or at least I would if I stopped with my coffer addiction) - but even the absolutely worse of Mallyx's greens sell for 10k each, get a guarenteed 5 titan gems in a run, 4 torment, 3 stygian and 2 margonite + the ones that drop on top of that.. and a good run takes 3 hours, slightly less... 3x longer than Urgoz, but Urgoz doesn't exactly make you rich.
Nemo the Capitalist
Deep owns favorite farming place although edge goes for 3k! lmao sad i know
gerg-nad
I was a regular at DOA for months. I even left my original guild, since most of them were not interested or wanted to invest the time DOA demands. I still have about 30 sets of gemstones, so 2 armbrace worth, that I haven't cashed.
But once GWEN came out I have been having a lot of fun there and when I visited DOA just to see, it was a ghost town. It was bad enough trying to get a team together when there was a lot people in DOA, with the low numbers now, a PUG groups is out of the question. I have returned to my old guild, as they were a bunch of good people, so the desire to do DOA with them is low.
One of the hardest things for DOA even when there were a lot of people playing, was getting a team together. I joined another guild that played DOA a lot and even then it was difficult getting a team together, taking in some cases hours. So the time commitment for DOA is the longest in the game. I very much enjoyed DOA more for the real player interaction as everyone used Vent or TS and the challenges. I heard a lot of complaints about the original cookie cutter builds, but I liked it myself as it increased the likelihood of success as well as set expectations for team and strategy.
I have 3 toons that still need to finish Mallyx (they are all waiting there). I did Mallyx once since the nerf with my Tank, but my Necro, Ele, and Monk never had a chance to do it after GWEN came out and DOA went dead. With the Ursa build, it sounds like Mallyx, or should I say the 18 groups before Mallyx should be doable head on as we did with paragons, SY, etc., after the nerf. Getting a team for Citadel was the worst as you have to find players that have completed all 4 quests before you are elgible for it, so another barrier.
I have my Paragon on its way through NF and a Ranger almost ready for Mallyx, through all but Gloom, so eventually I will be back in DOA in one form or another. I do not like grinding out points, so only a Norn level 5 or 6 at best, may not be enough for the Ursa bear thing, however I think the SY and some adrenaline builds will still work on Mallyx, although they have nerfed the paragon again.
If anyone is interested in forming up for Citadel, let me know. I think it will be essential to schedule this quest with responsible players, or plan on waiting around for hours or now days.
But once GWEN came out I have been having a lot of fun there and when I visited DOA just to see, it was a ghost town. It was bad enough trying to get a team together when there was a lot people in DOA, with the low numbers now, a PUG groups is out of the question. I have returned to my old guild, as they were a bunch of good people, so the desire to do DOA with them is low.
One of the hardest things for DOA even when there were a lot of people playing, was getting a team together. I joined another guild that played DOA a lot and even then it was difficult getting a team together, taking in some cases hours. So the time commitment for DOA is the longest in the game. I very much enjoyed DOA more for the real player interaction as everyone used Vent or TS and the challenges. I heard a lot of complaints about the original cookie cutter builds, but I liked it myself as it increased the likelihood of success as well as set expectations for team and strategy.
I have 3 toons that still need to finish Mallyx (they are all waiting there). I did Mallyx once since the nerf with my Tank, but my Necro, Ele, and Monk never had a chance to do it after GWEN came out and DOA went dead. With the Ursa build, it sounds like Mallyx, or should I say the 18 groups before Mallyx should be doable head on as we did with paragons, SY, etc., after the nerf. Getting a team for Citadel was the worst as you have to find players that have completed all 4 quests before you are elgible for it, so another barrier.
I have my Paragon on its way through NF and a Ranger almost ready for Mallyx, through all but Gloom, so eventually I will be back in DOA in one form or another. I do not like grinding out points, so only a Norn level 5 or 6 at best, may not be enough for the Ursa bear thing, however I think the SY and some adrenaline builds will still work on Mallyx, although they have nerfed the paragon again.
If anyone is interested in forming up for Citadel, let me know. I think it will be essential to schedule this quest with responsible players, or plan on waiting around for hours or now days.