GWLP Needs you!
Mineria
Never asked for the legality of this project.
Only if the players would have their back covered.
Which seems they got, since Anet chooses to.
Which indeed is nice, since it gives some people the ability to learn something more about coding game servers and design.
I just hope that it wont be abused by other people that want easy money.
At the same time they only allow people who bought GW keys, to play on it.
And only on those campaign that the got keys for.
As well as the content has to be the same.
Did I get that correct?
If I did, what is the difference in playing on the real server compared to play on the project server?
Maybe in time they will even allow to make custom content, new story lines and what ever else that is interesting for a emu developer and the players to try out.
That is where things first start to get interesting.
Edit: Reply above me was posted before I asked if the content has to be the same.
You allow users to make their own content, since the server emu will have no content at all.
So after all, some one out there might add content that is a copy directly from the official servers later on.
But that is another discussion.
Only if the players would have their back covered.
Which seems they got, since Anet chooses to.
Which indeed is nice, since it gives some people the ability to learn something more about coding game servers and design.
I just hope that it wont be abused by other people that want easy money.
At the same time they only allow people who bought GW keys, to play on it.
And only on those campaign that the got keys for.
As well as the content has to be the same.
Did I get that correct?
If I did, what is the difference in playing on the real server compared to play on the project server?
Maybe in time they will even allow to make custom content, new story lines and what ever else that is interesting for a emu developer and the players to try out.
That is where things first start to get interesting.
Edit: Reply above me was posted before I asked if the content has to be the same.
You allow users to make their own content, since the server emu will have no content at all.
So after all, some one out there might add content that is a copy directly from the official servers later on.
But that is another discussion.
zamial
I don't see grey area, I see black and white. It seems like A-net is "choosing at this time to not shut the project down", which pretty much says it all. Its not grey it is black. I am not willing to maybe sacrifice my account to help on a maybe illegal project. not for me. good luck on the project.
Lonesamurai
Quote:
Originally Posted by zamial
I don't see grey area, I see black and white. It seems like A-net is "choosing at this time to not shut the project down", which pretty much says it all. Its not grey it is black. I am not willing to maybe sacrifice my account to help on a maybe illegal project. not for me. good luck on the project.
|
I've not been told anything about it through official NCSoft/ANet channels and until i do (at which time i'll promote and push it via the Ascension show with great gusto), but until I do, I'm in total agreement with Zamial
Ajaala
VanDamselx
Quote:
Originally Posted by Lonesamurai
/seconded
I've not been told anything about it through official NCSoft/ANet channels and until i do (at which time i'll promote and push it via the Ascension show with great gusto), but until I do, I'm in total agreement with Zamial |
zamial
No offense, but gaile is public relations not the legal department. And the direct qoute states:
"It's simply saying that we're aware of the project and do not, at this time, choose to exercise the option to pursue its termination......"
That speaks volumes for me.
Players: Protect Your Account
Avoid account theft! Do not purchase or sell Guild Wars accounts, do not allow others to access your account, and do not download any third-party programs.
source: http://gw.gamewikis.org/wiki/Guild_W..._announcements
see i can quote things too.
"It's simply saying that we're aware of the project and do not, at this time, choose to exercise the option to pursue its termination......"
That speaks volumes for me.
Players: Protect Your Account
Avoid account theft! Do not purchase or sell Guild Wars accounts, do not allow others to access your account, and do not download any third-party programs.
source: http://gw.gamewikis.org/wiki/Guild_W..._announcements
see i can quote things too.
Ajaala
Quote:
Originally Posted by zamial
No offense, but gaile is public relations not the legal department. And the direct qoute states:
"It's simply saying that we're aware of the project and do not, at this time, choose to exercise the option to pursue its termination......" That speaks volumes for me. Players: Protect Your Account Avoid account theft! Do not purchase or sell Guild Wars accounts, do not allow others to access your account, and do not download any third-party programs. source: http://gw.gamewikis.org/wiki/Guild_W..._announcements see i can quote things too. |
Senrath
Although I cannot say anything official, nor can I say anything about getting banned for helping get the information, because in all honesty it IS breaking the EULA, I can say that from what I got out of the quote, they are quite fine with this project as long as it doesn't allow piracy of Guild Wars. As for preventing that, several simple ways come to mind, which all require the cooperation of Anet. And it would be easy to moderate submissions to the sandbox.
And the person who said there is no grey area, I'd like to say there is, at least in my opinion, a vast amount of grey. They are not saying the project is allowed, nor disallowed. As long as it does not infringe upon the rights of Anet (mostly profit, I'd think, but probably some other things too) they probably won't do anything about it, but the moment it does infringe then BAM, it's gone. I'd say that they won't, but I'm not Anet, so I'd be lying if I knew what they were thinking.
And the person who said there is no grey area, I'd like to say there is, at least in my opinion, a vast amount of grey. They are not saying the project is allowed, nor disallowed. As long as it does not infringe upon the rights of Anet (mostly profit, I'd think, but probably some other things too) they probably won't do anything about it, but the moment it does infringe then BAM, it's gone. I'd say that they won't, but I'm not Anet, so I'd be lying if I knew what they were thinking.
DarkFlame
Both Gaile quotes refer to the server/emulator. There is nothing in the other thread, which Gaile responded to, about the packet sniffer which is a third party program. Nor has your intended authorization method been responded to by Anet, which is likely also a third party program. Stop throwing around those quotes as if its permission for someone to run your program without getting banned.
VanDamselx
Quote:
Originally Posted by DarkFlame
Both Gaile quotes refer to the server/emulator. There is nothing in the other thread, which Gaile responded to, about the packet sniffer which is a third party program. Nor has your intended authorization method been responded to by Anet, which is likely also a third party program. Stop throwing around those quotes as if its permission for someone to run your program without getting banned.
|
I honestly don't know how I feel about this quite yet, it sounds very cool but I'm just looking at if it will be even possible; however, I think it's clear Gaile and the dev team know what this is all about. They'll step in if they see it necessary, and have already said that.
zamial
I wanted to add that, I have been watching the GWLP since the original thread. It is very interesting. I like the screen shots and the idea of adding mixed content or the ability to play after gw1 is history. It is a very interesting idea.
BUT
Will A-net or the GWLP protect me in the future?
There could be a key logger in the packet sniffer program, there probably isn't but there defiantly could be.
Also, what if 1 person in the future doesn't own all 4 games and is accidentally allowed into the game and gets content they didn't pay for, A-net decides to sue, the court obtains the GWLP records of those that helped and presses charges against them. Will the GWLP keep me from going to jail or being fined?
In sort the GWLP is asking for help but has no documentation that:
a. your account will not be stolen or banned
b. that you won't get in deep do-do.
I think they are trying to better the community but what is the old saying about the path to hell being paved with good intentions??
BUT
Will A-net or the GWLP protect me in the future?
There could be a key logger in the packet sniffer program, there probably isn't but there defiantly could be.
Also, what if 1 person in the future doesn't own all 4 games and is accidentally allowed into the game and gets content they didn't pay for, A-net decides to sue, the court obtains the GWLP records of those that helped and presses charges against them. Will the GWLP keep me from going to jail or being fined?
In sort the GWLP is asking for help but has no documentation that:
a. your account will not be stolen or banned
b. that you won't get in deep do-do.
I think they are trying to better the community but what is the old saying about the path to hell being paved with good intentions??
Ajaala
Quote:
Originally Posted by zamial
I wanted to add that, I have been watching the GWLP since the original thread. It is very interesting. I like the screen shots and the idea of adding mixed content or the ability to play after gw1 is history. It is a very interesting idea.
BUT Will A-net or the GWLP protect me in the future? There could be a key logger in the packet sniffer program, there probably isn't but there defiantly could be. Also, what if 1 person in the future doesn't own all 4 games and is accidentally allowed into the game and gets content they didn't pay for, A-net decides to sue, the court obtains the GWLP records of those that helped and presses charges against them. Will the GWLP keep me from going to jail or being fined? In sort the GWLP is asking for help but has no documentation that: a. your account will not be stolen or banned b. that you won't get in deep do-do. I think they are trying to better the community but what is the old saying about the path to hell being paved with good intentions?? |
OK, we respect your decision not to take part in GWLP.
icedwhitemocha
I'll be helping out.
I do have two related questions: First, is there a possibility for multiple skill balance states? i.e., suppose Ensign wanted to run skill balancing on your server... appealing isn't it ;o
2nd, is there a possibility for Prophecies only "states", "districts" or whatever on the PvP end? I know a few people personally who would actually play GW PvP again if it were Prophecies only professions and skills.
I do have two related questions: First, is there a possibility for multiple skill balance states? i.e., suppose Ensign wanted to run skill balancing on your server... appealing isn't it ;o
2nd, is there a possibility for Prophecies only "states", "districts" or whatever on the PvP end? I know a few people personally who would actually play GW PvP again if it were Prophecies only professions and skills.
Ajaala
Quote:
Originally Posted by icedwhitemocha
I'll be helping out.
|
Quote:
I do have two related questions: First, is there a possibility for multiple skill balance states? i.e., suppose Ensign wanted to run skill balancing on your server... appealing isn't it ;o |
Quote:
2nd, is there a possibility for Prophecies only "states", "districts" or whatever on the PvP end? I know a few people personally who would actually play GW PvP again if it were Prophecies only professions and skills. |
icedwhitemocha
I read everything I could find; I'm still not sure what this project really aims to be.
Judging from this and the name "Lan Project", are we going to be able to play with people from around the world? Is it going to be primarily focused on single player "messing around", or is there the possibility for serious application (dare I say) such as replacing Anet's misguided PvP philosophy?
Actually, let me back up and ask... How realistic is competitive PvP? Are you guys going to shy away from that for fear of Anet getting nervous (and rightfully so)?
And finally: Are there going to be rules/structure? I was referring to a unified skill balance system that was different from Anet's current state. The phrase "custom skill balances" scares me a bit. Am I going to be playing with people who have a 5x10e10 damage flare on their bar?
Edit: I should also add that I hardly think Gaile discussed this matter without talking to people from the legal department first.
Quote:
We believe our project to be only beneficial and not at all a substitute for playing on the live servers. |
Actually, let me back up and ask... How realistic is competitive PvP? Are you guys going to shy away from that for fear of Anet getting nervous (and rightfully so)?
And finally: Are there going to be rules/structure? I was referring to a unified skill balance system that was different from Anet's current state. The phrase "custom skill balances" scares me a bit. Am I going to be playing with people who have a 5x10e10 damage flare on their bar?
Edit: I should also add that I hardly think Gaile discussed this matter without talking to people from the legal department first.
You can't see me
Sounds like a very cool project. I'll definetly look further into it, no garuntees though, busy schedule and all.
As for Gailes quotes being insecure to some people, reason it this way. Gaile has said that NCsoft is not planning to take legal action against this project, which leads me to believe that since no one is whining about being banned by it, and since they are not taking action, that so long as the project is not used outside its current parameters that they will have no reason to take action.
If the project put any accounts at risk, I have a tad bit of faith that Gaile would have mentioned so, or at least gave us a hint of the danger. As for the legal end, I don't think NCsoft would hold onto this knowledge, let it damage the game in their eyes, then act on it. If they saw a problem, they would have acted.
And while Gaile may not be in charge of the legal department, she is not ignorant of their policies. Seriously, all the quotes here should be enough to gather this and more.
~If the creators of this thread have any problem with this argument, I will remove it, or edit the part they have a problem with. Just trying to get a few trolls off your back.
As for Gailes quotes being insecure to some people, reason it this way. Gaile has said that NCsoft is not planning to take legal action against this project, which leads me to believe that since no one is whining about being banned by it, and since they are not taking action, that so long as the project is not used outside its current parameters that they will have no reason to take action.
If the project put any accounts at risk, I have a tad bit of faith that Gaile would have mentioned so, or at least gave us a hint of the danger. As for the legal end, I don't think NCsoft would hold onto this knowledge, let it damage the game in their eyes, then act on it. If they saw a problem, they would have acted.
And while Gaile may not be in charge of the legal department, she is not ignorant of their policies. Seriously, all the quotes here should be enough to gather this and more.
~If the creators of this thread have any problem with this argument, I will remove it, or edit the part they have a problem with. Just trying to get a few trolls off your back.
Lonesamurai
Ok, legal/EULA issues aside...
whats the point? (and thats actually a legitimate question, not a flame, i actually want to know what the point is and what this offers that the official servers don't and why, with the obvious talent thats being wasted doing this, why isn't that talent being put to better use actually making a real game instead?)
whats the point? (and thats actually a legitimate question, not a flame, i actually want to know what the point is and what this offers that the official servers don't and why, with the obvious talent thats being wasted doing this, why isn't that talent being put to better use actually making a real game instead?)
Muspellsheimr
Quote:
Originally Posted by Phaern Majes
I mean if nobody saw me drunk and driving, and if nobody saw me going 80 mph, and if nobody sees me hit that homeless guy....
|
This looks interesting. I may help out, after I look into it a bit more.
Ajaala
Quote:
Originally Posted by icedwhitemocha
I read everything I could find; I'm still not sure what this project really aims to be.
Judging from this and the name "Lan Project", are we going to be able to play with people from around the world? Is it going to be primarily focused on single player "messing around", or is there the possibility for serious application (dare I say) such as replacing Anet's misguided PvP philosophy? Actually, let me back up and ask... How realistic is competitive PvP? Are you guys going to shy away from that for fear of Anet getting nervous (and rightfully so)? And finally: Are there going to be rules/structure? I was referring to a unified skill balance system that was different from Anet's current state. The phrase "custom skill balances" scares me a bit. Am I going to be playing with people who have a 5x10e10 damage flare on their bar? |
PVP is a definite possibility, obviously with the flexibility of GWLP we could turn any map into a PVP arena, add new gametypes and so on.
Also it does work over the internet yes, it's not purely a LAN locked thing.
Quote:
Originally Posted by You can't see me
~If the creators of this thread have any problem with this argument, I will remove it, or edit the part they have a problem with. Just trying to get a few trolls off your back.
|
Bryant Again
Well, already banned three times, so I probably won't care about a fourth. I'll see what I can do to help this projectoness.
I will say that it'd be fun to run around at level 40 and literally solo content, Diablo style!
I will say that it'd be fun to run around at level 40 and literally solo content, Diablo style!
Ajaala
Quote:
Originally Posted by Bryant Again
Well, already banned three times, so I probably won't care about a fourth. I'll see what I can do to help this projectoness.
|
Also guys, make sure you keep checking the map list, its updated fast and I don't want you to waste your time.
icedwhitemocha
Thanks for the quick replies Ajaala, that's exactly what I wanted to know.
Bryant Again
Same here, thanks for the help : )
fenix
From what I can gather, GWLP seems to be like Garry's Mod, but for Guild Wars. For those who don't know, here's what wiki says about it;
"Garry's Mod is a game modification. While GMod does not possess any actual gameplay value in a traditional sense, it enables the player to freely manipulate all of the objects and features of the Source engine except for the background features."
GWLP seems to be sort of like this, in that you can mess around with things that GW can do. Except that you can play with other people...which is cool.
"Garry's Mod is a game modification. While GMod does not possess any actual gameplay value in a traditional sense, it enables the player to freely manipulate all of the objects and features of the Source engine except for the background features."
GWLP seems to be sort of like this, in that you can mess around with things that GW can do. Except that you can play with other people...which is cool.
Chthon
This project sounds really cool. However, I will not, at this time, be helping out.
Here's why:
I see one of three fates for this project. (1) It never gets off the ground. Game mechanics never really work. It's not worth touching. (2) You get the mechanics and the skills working, and people start playing PvP. Of course, they do it with skills from campaigns they never bought and -- POW -- a-net comes and shuts you down, just like Gaile is insinuating they would. (3) You work with a-net to produce some sort of ID system that verifies users own certain chapters.
(1) and (2) seem a heck of a lot more likely than (3) for two reasons. First, getting a-net to implement something on their end so that your emulator will run seems doubtful. In their best moments, a-net can be a different sort of company, maybe even an enlightened sort of company, but I don't think that goes so far as implementing features to make player side projects works. Second, I'm having a really hard time imagining what sort of a system would make verification work without either a call to the real GW database (which kinda defeats the point of running your own server) or giving you a chunk of everyone's account info (which is an unacceptable security and privacy breach). I promise to think about it though. Maybe something with a twice-PGP-encrypted client side record?... <ponders>
So, the bottom line is: It's very likely I'm looking at a project doomed to fail or doomed to shut down because it succeeded. In either case, it's a waste of my time to mess with it.
However, I will make you this deal: If you can talk with a-net and work out a verification system that will allow you to run worthwhile content on your server (fully-functional PvP at the very least) and satisfy a-net on the piracy issue, and procure an official announcement from a-net that the agreed-upon system satisfies them, then I'd be glad to help out. (You might even convince me to code a bit for you.)
Here's why:
I see one of three fates for this project. (1) It never gets off the ground. Game mechanics never really work. It's not worth touching. (2) You get the mechanics and the skills working, and people start playing PvP. Of course, they do it with skills from campaigns they never bought and -- POW -- a-net comes and shuts you down, just like Gaile is insinuating they would. (3) You work with a-net to produce some sort of ID system that verifies users own certain chapters.
(1) and (2) seem a heck of a lot more likely than (3) for two reasons. First, getting a-net to implement something on their end so that your emulator will run seems doubtful. In their best moments, a-net can be a different sort of company, maybe even an enlightened sort of company, but I don't think that goes so far as implementing features to make player side projects works. Second, I'm having a really hard time imagining what sort of a system would make verification work without either a call to the real GW database (which kinda defeats the point of running your own server) or giving you a chunk of everyone's account info (which is an unacceptable security and privacy breach). I promise to think about it though. Maybe something with a twice-PGP-encrypted client side record?... <ponders>
So, the bottom line is: It's very likely I'm looking at a project doomed to fail or doomed to shut down because it succeeded. In either case, it's a waste of my time to mess with it.
However, I will make you this deal: If you can talk with a-net and work out a verification system that will allow you to run worthwhile content on your server (fully-functional PvP at the very least) and satisfy a-net on the piracy issue, and procure an official announcement from a-net that the agreed-upon system satisfies them, then I'd be glad to help out. (You might even convince me to code a bit for you.)
DarkNecrid
you cant use content (skills) you dont have access too.
//RogueNine
fyi to anyone wondering.. server emulation projects GENERALLY end in their own failure. It takes alot of work and alot of time to get things right. If you dont have the right team for it you will never complete it.
Currently there is a bunch of emulator projects people are waiting on for Star Wars Galaxies.. the game that Sony Online totally ruined to try and get a greater share of WoW's revenue. Anyways some of these teams have disbanded, ground against eachother and even themselves. 2 Years later we still have no fully implemented servers.
Currently there is a bunch of emulator projects people are waiting on for Star Wars Galaxies.. the game that Sony Online totally ruined to try and get a greater share of WoW's revenue. Anyways some of these teams have disbanded, ground against eachother and even themselves. 2 Years later we still have no fully implemented servers.
holababe
Quote:
Originally Posted by //RogueNine
fyi to anyone wondering.. server emulation projects GENERALLY end in their own failure. It takes alot of work and alot of time to get things right. If you dont have the right team for it you will never complete it.
Currently there is a bunch of emulator projects people are waiting on for Star Wars Galaxies.. the game that Sony Online totally ruined to try and get a greater share of WoW's revenue. Anyways some of these teams have disbanded, ground against eachother and even themselves. 2 Years later we still have no fully implemented servers. |
Clord
Extremely few servers overall in MMORPG side give you years good experience while playing comparable to official ones (Ragnarok Online).
However, games like WoW what are heavy to run in server side, have not yet got even one public long time running private server what can hold without too much performance etc problems so many players like official servers. Private community's nature avoid paying to play game, really ruin funding to private server keepers via donations.
However, games like WoW what are heavy to run in server side, have not yet got even one public long time running private server what can hold without too much performance etc problems so many players like official servers. Private community's nature avoid paying to play game, really ruin funding to private server keepers via donations.
holababe
Quote:
Originally Posted by Clord
Extremely few servers overall in MMORPG side give you years good experience while playing comparable to official ones (Ragnarok Online).
|
Quote:
Originally Posted by Clord
However, games like WoW what are heavy to run in server side, have not yet got even one public long time running private server what can hold without too much performance etc problems so many players like official servers. Private community's nature avoid paying to play game, really ruin funding to private server keepers via donations.
|
Raiden's WoW (now closed)
WoWGasm (still running)
Xenocide/AlicesFantasy (OK, I'm biased here because I was an admin)
OrangeVirus (18 mnths+)
Ravencrest (2 yrs+)
l3j
Attached is the current database layout (SQL batch file for MySQL 5) for those who are curious. Ajaala and I welcome suggestions.
Ghost Recon
Quote:
Originally Posted by Clord
Extremely few servers overall in MMORPG side give you years good experience while playing comparable to official ones (Ragnarok Online).
However, games like WoW what are heavy to run in server side, have not yet got even one public long time running private server what can hold without too much performance etc problems so many players like official servers. Private community's nature avoid paying to play game, really ruin funding to private server keepers via donations. |
pkodyssey
It seems to me that this will end up getting ugly quick. The OP and his "team" are balancing an ultra fine line with regard to legality and the restrictions of the EULA.
Gaile's "tone" is not one of support, but one of we have an eye on you, and if you get anywhere close to crossing the fine line your walking we are going to supply you with the biggest dose of smack-down you have ever seen.
I would suggest caution to the OP. Anet/NCsoft has many more legal resources, and a lot more cash then you do and if you go to far you will never see the light of day.
Good luck
Gaile's "tone" is not one of support, but one of we have an eye on you, and if you get anywhere close to crossing the fine line your walking we are going to supply you with the biggest dose of smack-down you have ever seen.
I would suggest caution to the OP. Anet/NCsoft has many more legal resources, and a lot more cash then you do and if you go to far you will never see the light of day.
Good luck
DarkNecrid
Not one of support thats why she said they saw good in it for the community.
Mkay.
Mkay.
Hengis
Interesting concept, doubtful legality, but the bottom line for me is:
Would I voluntarily install a packet sniffer on my PC and then send the data to someone I don't know?
Not a chance in hell!
Would I voluntarily install a packet sniffer on my PC and then send the data to someone I don't know?
Not a chance in hell!
Gusnana1412
My reply from : http://www.guildwarsguru.com/forum/s...=1#post3216587
Reading data from other users data/connection or intercept data between User and GW should not that be Illegal action?
Note for ANet, by the so called "implement an authorization system" from GWLP Project, it shows that there will be a need to improve data encryption between GW Server and Client. Meaning that *collecting* other users data from third party is possible hence it should be fully encrypted informations and not visible for third party to intercept.
====
Additional
1. This Project don't have full support from ANet.
2. This Project don't have access to User Database legally or not under ANet control.
3. This Project linked to user Official Account to Play GW.
===
This kind of project should not linked to original account by any means (except officialy state by ANet).
There should be different account to be use for this kind of Project and not to put the content available to the user who don't have the official access key, only by proposing to ANet to have cooperation about this project (not only permission to run the server) This matter for what Gaile's reply concerning
.
That being said, this project should know what kind of user that allowed to access the contents and there are a few ways to know. But the only legal action that can be used for this project are for proposing cooperation with ANet to know the user ownership of the contents (only to know if this specific user has access to what content).
Therefore I think knowing accesbility/ownership of the user account by intercept the data that being send is not legal.
===
Benefits from this kind of project
1. Community can share what *improvement* could be make to improve current game.
2. ANet could evaluate the *improvement* and testing out the *improvement* with public, without hurting the real game.
===
Negative Note from my self
Using official account or key is a no no without the project being supervise by ANet itself.~
Quote:
Originally Posted by Ajaala
Thank you for responding Gaile, I'd like to post a comment from the project lead for you and everyone else interested in the project.
Quote:
|
Note for ANet, by the so called "implement an authorization system" from GWLP Project, it shows that there will be a need to improve data encryption between GW Server and Client. Meaning that *collecting* other users data from third party is possible hence it should be fully encrypted informations and not visible for third party to intercept.
====
Additional
1. This Project don't have full support from ANet.
2. This Project don't have access to User Database legally or not under ANet control.
3. This Project linked to user Official Account to Play GW.
===
This kind of project should not linked to original account by any means (except officialy state by ANet).
There should be different account to be use for this kind of Project and not to put the content available to the user who don't have the official access key, only by proposing to ANet to have cooperation about this project (not only permission to run the server) This matter for what Gaile's reply concerning
Quote:
Originally Posted by Gaile Gray
... Our view on this project is that it must assure that the emulator can only possibly be used by people who own a legitimate copy of Guild Wars and that those using the server emulator have access only to the content that they have purchased. For instance, users should not be able to access maps, professions, skills, or any other content from a campaign they do not own. ...
|
That being said, this project should know what kind of user that allowed to access the contents and there are a few ways to know. But the only legal action that can be used for this project are for proposing cooperation with ANet to know the user ownership of the contents (only to know if this specific user has access to what content).
Therefore I think knowing accesbility/ownership of the user account by intercept the data that being send is not legal.
===
Benefits from this kind of project
1. Community can share what *improvement* could be make to improve current game.
2. ANet could evaluate the *improvement* and testing out the *improvement* with public, without hurting the real game.
===
Negative Note from my self
Using official account or key is a no no without the project being supervise by ANet itself.~
impression
Quote:
Originally Posted by Gaile Gray
You asked about the permissability of this project, and I'd like to respond:
With any project of the nature of this server emulator, the primary concern of the game developer is piracy. Our view on this project is that it must assure that the emulator can only possibly be used by people who own a legitimate copy of Guild Wars and that those using the server emulator have access only to the content that they have purchased. For instance, users should not be able to access maps, professions, skills, or any other content from a campaign they do not own. If at any time we find that the emulator is being used for piracy or to access official Guild Wars content that was not purchased through NCsoft or ArenaNet, we will pursue its closure. |
I will start by saying that I still remember a very, very, small group of people trying to understand how Guild Wars worked in some emulator development forums (in RaGEZONE forums I think). I am glad this has involved to a solid project.
Now, to the serious stuff.
I understand that the GWLP team its trying to develop a project that will not promote piracy but, once the server is out you can be sure that someone will hack it to allow the creation of servers where people can play without owing a valid Guild Wars account. It's inevitable.
The reason I see for ANeT to allow the GWLP project to grown is the imminent discontinuity of Guild Wars 1. If the community creates and maintains a solid Guild Wars server emulator, with constant contend updates, this will allow ANeT to shutdown there GW1 servers sooner and save them some cash. Or, if the GWLP team manages to created a solid authorization system (reducing considerably the expect piracy), extend the live of GW1 and get some extra cash to ANeT.
Now that this project as arrive to the front page I will wait and see what ANeT and the Guild Wars community feel about it. Until then, the above are my two cents for the discussion .
Have fun,
impression
Ajaala
Please reread the method of authorization I posted earlier in the thread.
impression
Quote:
Originally Posted by Ajaala
Please reread the method of authorization I posted earlier in the thread.
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Quote:
Originally Posted by GWLP Project Leader
That said, we plan to implement an authorization system that allows players access to only the content they have purchased. The authorization system will run in the background when you log into your official account, it will monitor incoming packets and read what you have access too on your account. It then encrypts this information and sends it to the server you wish to play on, the server immediately stores it in the database and allows you to use only the content that you own.
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Have fun,
impression
Josh
Quote:
Originally Posted by impression
I have read and understand the authorization method (I think :P). The method relies in the fact that both the player and the server administrator will run "clean" versions of both the emulator and the "verification software". What I mean is, a player can modify the "verification software" to tell the server that he has everything unlocked or, a server administrator can modify their server copy to unlock everything to all players.
Have fun, impression |