My reply from :
http://www.guildwarsguru.com/forum/s...=1#post3216587
Quote:
Originally Posted by Ajaala
Thank you for responding Gaile, I'd like to post a comment from the project lead for you and everyone else interested in the project.
Quote:
Originally Posted by GWLP Project Leader
GWLP is being developed with existing players in mind, as such we do not aim nor condone copying or emulating the Guild Wars plot, storyline, missions, quests, NPC layouts and so on. Instead we aim to allow users to develop their own quests, their own missions, their own Guild Wars themed sandbox. Our server will be in no way a replacement for the official server, even if players who did not own the official chapters were to play on it, they would not be playing Guild Wars or taking part in the Guild Wars experience.
That said, we plan to implement an authorization system that allows players access to only the content they have purchased. The authorization system will run in the background when you log into your official account, it will monitor incoming packets and read what you have access too on your account. It then encrypts this information and sends it to the server you wish to play on, the server immediately stores it in the database and allows you to use only the content that you own. The data that is gathered for authorizing a player can in no way be used to find that person's official account.
This project is being developed by and for Guild Wars fans, we hold both ArenaNet and Guild Wars in high regard and would hate to harm the community in any way. We believe our project to be only beneficial and not at all a substitute for playing on the live servers. We hope to maintain a good relationship with ArenaNet.
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Reading data from other users data/connection or intercept data between User and GW should not that be Illegal action?
Note for ANet, by the so called "implement an authorization system" from GWLP Project, it shows that there will be a need to improve data encryption between GW Server and Client. Meaning that *collecting* other users data from third party is possible hence it should be
fully encrypted informations and not visible for third party to intercept.
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Additional
1. This Project don't have full support from ANet.
2. This Project don't have access to User Database legally or not under ANet control.
3. This Project linked to user Official Account to Play GW.
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This kind of project should not linked to original account by any means (except officialy state by ANet).
There should be different account to be use for this kind of Project and not to put the content available to the user who don't have the official access key, only by proposing to ANet to have cooperation about this project (not only permission to run the server) This matter for what Gaile's reply concerning
Quote:
Originally Posted by Gaile Gray
... Our view on this project is that it must assure that the emulator can only possibly be used by people who own a legitimate copy of Guild Wars and that those using the server emulator have access only to the content that they have purchased. For instance, users should not be able to access maps, professions, skills, or any other content from a campaign they do not own. ...
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That being said, this project should know what kind of user that allowed to access the contents and there are a few ways to know. But the only legal action that can be used for this project are for proposing cooperation with ANet to know the user ownership of the contents (only to know if this specific user has access to what content).
Therefore I think knowing accesbility/ownership of the user account by intercept the data that being send is not legal.
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Benefits from this kind of project
1. Community can share what *improvement* could be make to improve current game.
2. ANet could evaluate the *improvement* and testing out the *improvement* with public, without hurting the real game.
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Negative Note from my self
Using official account or key is a no no without the project being supervise by ANet itself.~