farm code - fact or fiction?

Wotan

Ascalonian Squire

Join Date: Aug 2005

Citadel of Imortals [LaZy]

W/

so what's up with the farmcode? is it a fact or fiction? has anybody from anet ever confirmed the farmcode? If there is such a thing, how do you get rid of it?

Curse You

Curse You

Furnace Stoker

Join Date: Apr 2006

South Pole

The Magus Order

N/Mo

Supposedly it was removed when Hard Mode was implemented.

Although, I have many times wondered if they really did remove it.

VitisVinifera

VitisVinifera

Banned

Join Date: Nov 2005

Northern California

HoTR

N/Me

use search now that it's working again, this topic has been gone over in excruciating detail

strcpy

strcpy

Desert Nomad

Join Date: Jul 2005

One of Many [ONE]

Confirmed to exist, basically if you zoned and repeatedly killed the same critters over and over your drop quality degraded until you got nothing. In fact, there was a nice little pop-up hint that told you this at some point. You could generally "reset" your drops by doing non-bot type things (clearing more than one area, doing missions, etc).

However it was removed with the addition of Hard Mode and Loot Scaling so the thing is all moot. Loot scaling means that enemies drop fewer items based on the size of the time. When the above farm code was active a solo player got 8 times the drops someone in a team did, with loot scaling you will get roughly double by playing solo (and by solo I mean true solo, not hench/hero as they act like normal players and take their share of the drops/gold). It is the equivalent of going in an old group of four.

Several things are excluded from loot scaling (Golds, Greens, rare materials, and a few other things) and you will get eight times the amount someone who always plays in a group of eight will get so there is still incentive to solo farm, just not the massive amount of drops you used to get.

After that there is some evidence that killing things rapidly (such as one normally does while farming) will result in fewer normal drops than killing things one at a time, however you still make the same money and maybe a little less (a large portion of your GPH now is from those rares which are not effected by the loot scale). Personally I rather suspect that the "loot scale" is closer in line to the Necromancer's Soul Reaping wherein Anet is mostly moderating how much per hour you can earn, not so much a simple "invisible players" taking drops.

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

Farming code or not, my drops are decreasing when I do repetitive runs. Decreasing from golds and tomes down to a few common crafting materials and the occasional white item. I have spoken with other people about this and it is the case with them too. (Interestingly and fortunately the Underworld appears to be exempt from this.)

So yes. There is an anti-farming code there. Maybe they took the old farming code out and put in a new one. Maybe they never took it out. But there is some code out there that is reducing the quality of drops when farming.

A11Eur0

Furnace Stoker

Join Date: Apr 2005

W/

Do you ever notice when all of a sudden you start getting tons of gold drops after a few dry runs...the same day? In sequence? I noticed that recently..been spending alot of time in FoW and it's become rather random. first few runs of the day sometimes yielded a couple golds and a shard for each of us.(2-man) Couple runs later I get 6 gold drops and 4 shards each...doing nothing else in between.

In fact, I've doubled my shard count in the past week from doing almost non-stop FoW farming with my monk and one other. Now when I go into UW, it's pretty consistently dry runs, with one or two ecto drops here or there, and only when we branch off and do other things like chaos plains or the first two monument quests, both of which are doable (carefully) with a dual monk team.

free_fall

free_fall

Wilds Pathfinder

Join Date: Oct 2005

You can try it for yourself. Go to an area that you enter from a town but which also has an exit to another map - Eternal Grove explorable, Rhea's Crater, etc. Enter from the town, kill the bosses, go out the exit to the next map and turn around and go back in. Kill the bosses again, go back out that exit and come in again.

Do that over and over and over and over, for several hours, and you will see the amount and quality of the drops decline rather rapidly.

If you aren't lucky enough to have, say, Incetol's Focus drop during the 1st 15 tries, it might finally drop on the 100th (or 125th or 150th - it's all a blur) which was my recent experience. Still, I amassed 3 stacks of cloth and, on Monday alone, 74 bone charms while trying, along with almost 100k XP and maybe 12k gold over the 3 days.

omg, omg - it was on Tues that Incetol's finally dropped for me (been trying since Sun to get it); reset my farm flag today (Thurs) by doing a couple missions, decided to go out again (actually, I'm trying to get another Vengence Seeker) and - boom! - another Incetol's dropped on the 1st run. omg, omg, rofl

TremorCrst

Ascalonian Squire

Join Date: Sep 2007

farming code is there, farming flags are there, despite whatever Anet says.

kill things rapidly and enjoy reduced drops
kill the same things over and over and enjoy reduced and lower-quality drops.

As a test, I farmed Elemental Hunks constantly for some days, and quickly went from runs averaging 1.3k worth of common things and coins + a good amount of gold drops to (now) runs averaging 500 gp worth of stuff, and 1 gold thing every 6 complete runs (last one was a non-max weapon).

It takes just a few minutes going from V.Good to Average, and within an hour you go from Average to Crap.

I really think they introduced two drop-reducing codes from mobs: one akin to the Soul Reaping, and one similar to the Resetting Chests

Targren

Desert Nomad

Join Date: Aug 2007

Primeval Warlords[wuw]

R/

Crap... that's gonna make farming my Darkroot's a PITA...

strcpy

strcpy

Desert Nomad

Join Date: Jul 2005

One of Many [ONE]

Anet says it is no longer there that we only have the loot scale thing. We do not know exactly *how* loot scale works and what I (and others - not my original idea) proposed about scaling GPH fits in with it and is quite doable on their end.

If you choose to not believe what they write (either because they lie or are incompetent) choose whatever you want to believe and run with it, you aren't following anything other than your own feelings at that point anyway and nothing will shake that believe from you (same is true over my GPH theory - I really do not know and is based on my *personal* experience).

You can also find examples and counter examples of everything - I have yet to note any reduction in drops regardless of how many times I try it and how many different ones I attempt (including things like mentioned above). I do notice highs and lows and that they tend to by cyclical but aren't related to how often I farm some place (in fact I find them not related to anything - I may notice that "OMG, drops suck" but if I generally keep with it a while then they go back to being great again, then terrible, then great, etc).

Since the programmers removed said code you will *never* get a confirmation of anything other than what the code does, there is no reason to ask for it and rants/complaints about it will pretty much get ignored by the devs.

In the end it doesn't matter, as of the loot scale update farming most decent places will net between 8-12k per hour over a long period of time regardless of what "trick" you use to over come whatever farming code you happen to believe is active. If you find a place that does over that keep it secret as it will get nerfed unless it is hard enough few can do the run (IMO they feel that range to be the sweet spot where a bunch of farmers can still afford high end armors yet not hurt the entire economy, it seems to be where they "adjust" farming spots to be).

immortius

immortius

Krytan Explorer

Join Date: Aug 2005

Black Cats

E/Mo

I don't know, I was doing some repetitive 6 minute runs in Hard mode and even after doing it for over an hour I was getting more and more gold drops. But them when I go off to do some missions or dungeons I get nothing but whites.
I blame gambler's fallacy or selective pattern recognition.

wilebill

wilebill

Desert Nomad

Join Date: Dec 2005

Mt Vernon, Ohio

Band of the Hawk

W/Mo

The old farming code was removed. I do not think ANet is lying.

However, Loot Scaling may have either intended or unintended features that resemble farming code in their effects. This is not hard to observe.

leprekan

leprekan

Wilds Pathfinder

Join Date: Oct 2005

Posers and Wannabes [nubs]

W/E

Farm code did not go away. LOL why would Anet get rid of it? They want to hurt the Chinese farmers not help them. Common sense will get you a long way on this one. Farm code and Loot scale is the Anet response to gold farmers. They have done a damn good job of screwing this game over for last 29 months in their Jihad against them.

cyberjanet

cyberjanet

Lion's Arch Merchant

Join Date: Feb 2007

The Netherlands

Rich Mahogany

N/

Quote:
Originally Posted by TremorCrst
farming code is there, farming flags are there, despite whatever Anet says.
I would tend to agree with this. The only thing I ever farm is kurzick faction, and that at arborstone, hard mode, where you have 25 monsters and 4 bosses within 10 minutes of each other.

To get even one white drop in that little run is currently nothing short of amazing. But that may have something to do with its Bot Central reputation.

Keithark

Wilds Pathfinder

Join Date: Nov 2006

Be Aggressive B E Aggressive [AGRO]

E/Me

Quote:
Originally Posted by leprekan
Farm code did not go away. LOL why would Anet get rid of it? They want to hurt the Chinese farmers not help them. Common sense will get you a long way on this one. Farm code and Loot scale is the Anet response to gold farmers. They have done a damn good job of screwing this game over for last 29 months in their Jihad against them.
All a-net did was make the gold cost more....and now you have to buy it on websites of the seller and not e-bay. Oh and they made more people want to buy it since we can no longer farm the money ourself. I think the loot scale is the single biggest downfall of GW PvE. Guess that is why I only PvP now.

King Deviant

King Deviant

Pre-Searing Cadet

Join Date: Sep 2007

Marietta GA

R/N

Yeah this loot scaling bullcrap has got to go.

cyberjanet

cyberjanet

Lion's Arch Merchant

Join Date: Feb 2007

The Netherlands

Rich Mahogany

N/

Quote:
Originally Posted by Keithark
AOh and they made more people want to buy it since we can no longer farm the money ourself.
Your immaturity is showing.

You can actually make perfectly good money just playing the game for fun, and selling your drops to merchants without ever doing player trades.

The object of Guild Wars has never been to make more money than anyone else. If that's why you're playing it, have you considered Monopoly as an alternative?

mr_groovy

mr_groovy

Desert Nomad

Join Date: Jun 2006

Netherlands

No Inherent Effect [NiE]

4 Hours of farming battle of Turai's Procession to get Legendary Survivor.
Kill count in hm 70*6*4. Amount of gold drops 1.

TremorCrst

Ascalonian Squire

Join Date: Sep 2007

Quote:
Originally Posted by wilebill
Loot Scaling may have either intended or unintended features that resemble farming code in their effects.
You must be Gaile Gray in disguise, this is word-by-word an answer I would expect from her xD xD ^^

I would like, however, to point out a couple of things, hopefully usefull to understand my pov.

First, just look at the goldpieces that sometime drop from mobs while you farm: if (I take the elemental hunks as an example) at the beginning they drop little stacks of 95-110 gp, and after many runs you see only 55-75 stacks dropping.... how would you link it with the Loot Scaling? It seems clear to me that it is something more, something specific.

Also, I think we ALL know that if u kill a group of mobs in the same instant, you'll get way less drops than killing them individually / over some time. Again, how could this be linked to Loot Scaling?

Lastly, cyberjanet mentions another aspect, debated in the past and negated by Gaile, but in some locations / areas so apparent that it seems undeniable: "extremely popular" areas seem to give you less drops even if you never farmed there, so many are speculating of a further code, lowering drops accordingly to the total number of players collectively insisting on the same area. I am still not totally positive towards this last theory, tho.

IslandHermet

Wilds Pathfinder

Join Date: Aug 2007

Farm destroyer cores seems the farming code really affects these past your first stack. I recieved 3-7 cores a run clearing the first wave of them before my first 250 cores, now i recieve 2-4 a run.

Ectos in UW used to get 2-5 a run (3 monument quests) now I get 1 every 3-5 UW runs so I quit doing that because it is not worth the time wasted farming for 1 ecto.

took a break from farming to cap roughly 60 elites in cantha and not 1 drop from any of the bosses was even worth my mouse moveing over it to pick it up LOL /rank for uber drops :-)

Farming code does exist and the trick that people think resets your drops well that does not work. I have done every trick in the book to reset drops and as you can see it does not work.

Zeek Aran

Zeek Aran

Forge Runner

Join Date: Aug 2006

Earth, sadly

BORK

A/

Quote:
Originally Posted by IslandHermet
Farm destroyer cores seems the farming code really affects these past your first stack. I recieved 3-7 cores a run clearing the first wave of them before my first 250 cores, now i recieve 2-4 a run.
I'm at 151, and I'm lucky if I get one core from the first wave. I think you were just REALLY damn lucky.

pipedream

pipedream

Ascalonian Squire

Join Date: Nov 2005

NJ, USA

Blazin Over New Ground

W/Mo

It was removed that I know... if you left the Hints function on I think it actually told you when the farm code kicked in... suggesting that you do something else basically. I am not a power farmer and I never have the Hints on so I personally have not witnessed it but I heard that what it did from a pretty reliable source.

Antheus

Forge Runner

Join Date: Jan 2006

Quote:
Originally Posted by Zeek Aran
I'm at 151, and I'm lucky if I get one core from the first wave. I think you were just REALLY damn lucky.
Interesting. And I think you were just REALLY damn unlucky.

That's the thing. GW's loot model allows for high variations. Of course, when someone gets 3 gold drops in a row, or 8 cores from a single run, they are too busy selling and making profit.

But when they don't get anything in a single run, it's anti-farming code, bugged characters, and everything else...

There is currently no evidence or any relevant information that any such code would exist. This simply means, that if there is such code, the effects are subtle enough to not be noticed, or they kick in only in extreme cases (doing more than 50 runs in a day or such, let alone farming for 30 hours straight).

On a first run of the day doing SS/LB, I got exactly two white items. Was that farm code? Nope. Because on all other runs I got exactly the same value of junk items. Same for golds and chest drops. And then, on one run, I got 3 golds assigned to me, dropping consecutively from 3 mobs.

Greens do no make for good drop estimation, since they have such low drop chance.

Farm items, and record how much money you make from each run. It will be consistent.

EternalTempest

EternalTempest

Furnace Stoker

Join Date: Jun 2005

United States

Dark Side Ofthe Moon [DSM]

E/

Doing HM SS/LB Farming - same zone repeatedly.

Drops appears to stay random, some good runs, some crappy runs but does not seem to be "less" as time goes on.

MYSTERYouse

MYSTERYouse

Krytan Explorer

Join Date: Mar 2007

Slovakia

Farming Crew UK [Fcuk]

E/

I would like to share my expirience with the loot system. I started to farm Hulking Stone Elementals and I must agree that there is some factor that affects the drops. I dont want to call it loot scaling/farm code, but its true that something is out there - I got about 5 golds on one run, then any for the whole day...I dont know if its only the %-wise drop rate and luck or its something else ...

baz777

baz777

Jungle Guide

Join Date: Dec 2005

South East England

Leader: Lady Hairy Armpits S[mell]

E/

Quote:
Originally Posted by IslandHermet
Farm destroyer cores seems the farming code really affects these past your first stack. I recieved 3-7 cores a run clearing the first wave of them before my first 250 cores, now i recieve 2-4 a run.
I farm these as well and generally get between 2-4 cores for clearing the first wave, (max 6 once).

However, the other night I tried I was geeting 0-1 cores.

Logged on the following night and the drops reverted back to normal.

Very strange

Antheus

Forge Runner

Join Date: Jan 2006

Quote:
Originally Posted by baz777
I farm these as well and generally get between 2-4 cores for clearing the first wave, (max 6 once).

However, the other night I tried I was geeting 0-1 cores.

Logged on the following night and the drops reverted back to normal.

Very strange
Why strange?

What is the average number of cores you should be getting? What is the server's assigned drop rate for cores?

You assume that 2-4 is normal. What if drop rate is 1 core? From your observation, the drop is 1.5 on average.

The reason people assume there's a system in place, is because they take their best run, and consider everything else to be "fixed". It's the definition of "normal" that you do not have.

HayesA

Krytan Explorer

Join Date: Sep 2006

Pennsylvania

E/

Wait a beat here... I thought Anet said they took out Loot Scaling in Normal Mode, and it's only in Hard Mode to deter some serious farm spots?

Malice Black

Site Legend

Join Date: Oct 2005

It's called the "Anti-bot" code

Only people who farm likes bots get stung with it.

makosi

makosi

Grotto Attendant

Join Date: Mar 2006

"Pre-nerf" is incorrect. It's pre-buff.

Requirement Begins With R [notQ]

Me/

Quote:
Originally Posted by Malice Black
It's called the "Anti-bot" code

Only people who farm likes bots get stung with it.
In that case it's sucky coding because the bots never have a shortage of unidentified golds for sale in Spamadan International District 1.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Farm code DID exist but was since replaced by the loot scaling system. It said so itself in the update notes one time that a.net removed the farm code. Would seem kinda silly for a.net to say they removed something if it never existed in the first place.

Nomen Mendax

Ascalonian Squire

Join Date: Apr 2007

Clan Suiel

W/Mo

Quote:
Originally Posted by MYSTERYouse
I would like to share my expirience with the loot system. I started to farm Hulking Stone Elementals and I must agree that there is some factor that affects the drops. I dont want to call it loot scaling/farm code, but its true that something is out there - I got about 5 golds on one run, then any for the whole day...I dont know if its only the %-wise drop rate and luck or its something else ...
Without knowing the probability of a gold dropping its hard to know if this is strange or not.

On the assumption that ANet aren't outright lying:
  • we know that there is loot scaling, so that non-rare items drop rate is reduced based on: max party size for the area * a secret random factor
  • many of us suspect that the (solo) drop rate is also reduced if multiple kills occur around the same time. I started to compile statistics about this while killing vermin but got bored before getting enough data to run tests on.

Which brings me to my first point - you can't make any meaningful conclusions about drop rates until you have a reasonable amount of data, and you pretty much have to write it down, as memory can be selective.

My other point is why does this stuff have to be secret? I strongly dislike the idea (and implementation) of loot scaling, but what is even more annoying is the fact that ANet just won't give out hard information about it.

IslandHermet

Wilds Pathfinder

Join Date: Aug 2007

Quote:
Originally Posted by Antheus
Why strange?

What is the average number of cores you should be getting? What is the server's assigned drop rate for cores?

You assume that 2-4 is normal. What if drop rate is 1 core? From your observation, the drop is 1.5 on average.

The reason people assume there's a system in place, is because they take their best run, and consider everything else to be "fixed". It's the definition of "normal" that you do not have.
to answer you question have you even been to glints challenge and seen how many destroyers are in the first wave?? 1 a run would be a insult from Anet.

and yes 2-4 is normal considering every run yealds 2-4 and every 20th run yealds 4-7. I cant say that I have been so unlucky to only get 1 a run im sad for you and hope your next 10 runs yeald 7 cores each run.:-)

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Quote:
Originally Posted by Nomen Mendax
\My other point is why does this stuff have to be secret? I strongly dislike the idea (and implementation) of loot scaling, but what is even more annoying is the fact that ANet just won't give out hard information about it.
If a.net gave out the hard data on how exactly the loot system works and where, when, and why good loot droped, then bots would be able to be made to avoid the proverbal red flags and squeeze through loopholes.

Nomen Mendax

Ascalonian Squire

Join Date: Apr 2007

Clan Suiel

W/Mo

Quote:
Originally Posted by HawkofStorms
If a.net gave out the hard data on how exactly the loot system works and where, when, and why good loot droped, then bots would be able to be made to avoid the proverbal red flags and squeeze through loopholes.
I would guess that that would be ANet's answer. The problem is the bot runners have the time and volume of kills to figure out (roughly) what is going on, whereas I don't. I suppose that ANet has to fix its priorities between keeping its customers informed versus making life a little harder for bots. I think it's pretty clear what they've chosen here.

The lack of information about this is irritating as not knowing how drops are scaled makes it harder for me to figure out how to play. Also if drops are reduced by killing a lot of things very quickly then I think that it is an absolutely terrible mechanism. If I want to play solo (no henchies) either to do a bit of farming or just do some exploring then it seems crazy to deliberately try to kill things slowly!

CHunterX

CHunterX

Wilds Pathfinder

Join Date: Sep 2005

Washington

W/E

Its still there, at least its painfully obvious in Normal Mode. Can't say the same for Hard Mode, I don't spend as much time in it. Strange someone hasn't started flaming everyone in the thread for not believing the Law that is Areanet, however. Just because there is no 'hints' warning you of its existence doesn't mean it's not there.

Antheus

Forge Runner

Join Date: Jan 2006

Quote:
Originally Posted by IslandHermet
to answer you question have you even been to glints challenge and seen how many destroyers are in the first wave?? 1 a run would be a insult from Anet.

and yes 2-4 is normal considering every run yealds 2-4 and every 20th run yealds 4-7. I cant say that I have been so unlucky to only get 1 a run im sad for you and hope your next 10 runs yeald 7 cores each run.:-)
Yes, I've been there.

First wave is really no big deal, since most of the stuff there is level 15-18.

Loot scaling divides everything between your party. Yes, 1 per first wave is perfectly normal.

My average there was 2.6 per mission over the time needed to get 250.

Many runs yielded nothing, perhaps one white drop.
Record I've had was 6 cores per run, several times.
Many runs yielded one.

Statistics doesn't guarantee. If you didn't get anything on this run - you are NOT GUARANTEED anything on the next run. Belief into anything else is Gamblers Falacy.

Each game you play is completely independent from all that you have played before, and all you will play after. There is no difference between playing one game or one million. Each mob you kill has independent chance of a drop.

I didn't keep track of actual drops. I merely counted the number of games needed to collect 250. This hand-waving of 2-4 and 4-7 is nothing. Write down the number per run for 1000+ runs, then you may determine whether the results are even statistically significant.

There is no anti-farming code. Just because I'm not getting 50 drops per run doesn't mean that's some conspiracy.

The only thing that is true - every farmer doubles their actual drops, and halves the time needed. This is the only thing that has ever been proven to be true. And everyone reads forums, then goes into game, and doesn't make even nearly as much money, or gets as many drops.

And the cycle repeats.

MYSTERYouse

MYSTERYouse

Krytan Explorer

Join Date: Mar 2007

Slovakia

Farming Crew UK [Fcuk]

E/

Quote:
Originally Posted by Nomen Mendax
Without knowing the probability of a gold dropping its hard to know if this is strange or not.

On the assumption that ANet aren't outright lying:
  • we know that there is loot scaling, so that non-rare items drop rate is reduced based on: max party size for the area * a secret random factor
  • many of us suspect that the (solo) drop rate is also reduced if multiple kills occur around the same time. I started to compile statistics about this while killing vermin but got bored before getting enough data to run tests on.

Which brings me to my first point - you can't make any meaningful conclusions about drop rates until you have a reasonable amount of data, and you pretty much have to write it down, as memory can be selective.

My other point is why does this stuff have to be secret? I strongly dislike the idea (and implementation) of loot scaling, but what is even more annoying is the fact that ANet just won't give out hard information about it.
True, I am not making a conclusion, I am just maybe the one of the lot who had similar experience while soloing some mobs. But having a details about the mathematical system which is behind the drop system would be fine and it could save us - players maybe a lot of time as well as our frustration not getting a "good drops"

=DNC=Trucker

Krytan Explorer

Join Date: Apr 2006

TLA

Me/

Quote:
Originally Posted by Nomen Mendax
Without knowing the probability of a gold dropping its hard to know if this is strange or not.

On the assumption that ANet aren't outright lying:
  • we know that there is loot scaling, so that non-rare items drop rate is reduced based on: max party size for the area * a secret random factor
  • many of us suspect that the (solo) drop rate is also reduced if multiple kills occur around the same time. I started to compile statistics about this while killing vermin but got bored before getting enough data to run tests on.

Which brings me to my first point - you can't make any meaningful conclusions about drop rates until you have a reasonable amount of data, and you pretty much have to write it down, as memory can be selective.
I encourage anyone to actually do the work and write down the data (oh, a laptop with excel makes it sooo much easier) If you want the fastest proof of the "reduced when killing at once" thing, go do 3-4 runs of the famous "Fastfoot" farm. First, ball up the entire group and kill them all at once with (SS, searing flames/MS, disease - whatever you desire, as long as they all fall at once). Count the drops. Then, go back in and kill them one at a time (a 55 spoil victor works pretty good for this).

Here is a thread from a long time ago, some people collected a LOT of data to prove what is really going on: http://guildwarsguru.com/forum/showt...php?t=10159729

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Quote:
Originally Posted by Antheus
Yes, I've been there.

First wave is really no big deal, since most of the stuff there is level 15-18.

Loot scaling divides everything between your party. Yes, 1 per first wave is perfectly normal.

My average there was 2.6 per mission over the time needed to get 250.

Many runs yielded nothing, perhaps one white drop.
Record I've had was 6 cores per run, several times.
Many runs yielded one.

Statistics doesn't guarantee. If you didn't get anything on this run - you are NOT GUARANTEED anything on the next run. Belief into anything else is Gamblers Falacy.

Each game you play is completely independent from all that you have played before, and all you will play after. There is no difference between playing one game or one million. Each mob you kill has independent chance of a drop.

I didn't keep track of actual drops. I merely counted the number of games needed to collect 250. This hand-waving of 2-4 and 4-7 is nothing. Write down the number per run for 1000+ runs, then you may determine whether the results are even statistically significant.

There is no anti-farming code. Just because I'm not getting 50 drops per run doesn't mean that's some conspiracy.

The only thing that is true - every farmer doubles their actual drops, and halves the time needed. This is the only thing that has ever been proven to be true. And everyone reads forums, then goes into game, and doesn't make even nearly as much money, or gets as many drops.

And the cycle repeats.
Win. Same is true with lockpick chances. I wish everybody would understand as much statistics as this guy.