Especially for skills that work in a similar fashion, the wording is often very different, confusing or outright wrong.
A simple example. Let's consider the Axe Attack Dismember.
[skill]Dismember[/skill]
- Dismember Axe Attack. If it hits, this axe blow will inflict a Deep Wound on the target foe, lowering that foe's maximum Health by 20% for 5...17 seconds.
Let's examine this.
- If it hits, this axe blow
This is where the trouble starts. Some Axe Attacks are worded "If <name of the skill> hits" (e.g. Eviscerate, but then again, we already knew it was called that, so why bother naming it again), others are more concise "If this attack hits" (e.g. Executioner's Strike) and then this one speaks of an "axe blow", just to complicate things even further.
You could argue that this was done to make the descriptions "not uniform, meaning less boring". Though I think it's rather "not uniform, meaning we are lazy". There's already plenty of originality in the naming and icon of the skill, let's keep the wording as simple and clear as possible.
- will inflict a Deep Wound on the target foe
Now that's a wording I really like. You can't possibly misinterpret this. Okay, you could possibly get rid of "the" in "the target foe", but let's not be overzealous. However, compare this to the Sword Attack Sever Artery: "the opponent begins Bleeding". Then the problem branches even further, compare Sever Artery to Rotting Flesh: "Target fleshy creature becomes Diseased". Shouldn't that be the case for Sever Artery as well, as only fleshy creatures can suffer from Bleeding? You can see where this is going.
- lowering that foe's maximum Health by 20% for 5...17 seconds.
Aah, the icing on the cake. Not only is this redundant, since you can just look at the description of Deep Wound and... hey wait a minute, that's not what Deep Wound does at all.
http://wiki.guildwars.com/wiki/Deep_wound
Not only does Deep Wound lower target foe's maximum Health by 20% (up to a maximum of 100 Health), it also lowers their healing by 20%. So this wording is not only ambiguous, it's redundant and incomplete at the same time. Same thing with Sever Artery's "losing health over time", there's actually no health loss, only health degeneration. And even worse Rotting Flesh's "slowly loses health". Okay, so Disease's -4 health degeneration is "slowly" yet Bleeding's -3 is just "over time". And nothing is mentioned at all concerning Disease's contagious properties. Not that it should, you can simply look up what Disease does.
By now, I'm sure you think I'm a neurotic perfectionist who should just go out more, and while I can agree with at least two out of three of these statements, have a look at my reworked skill description of Dismember first.
- Dismember Axe Attack. If this attack hits, you inflict a Deep Wound on target foe for 5...17 seconds.
BAM! Wowzers! Inconceivable! Clear, short, unambiguous, no redundancy.
And for kicks, let's do the previously mentioned Sever Artery and Rotting Flesh as well.
- Rotting Flesh Spell. Target fleshy creature becomes Diseased for 10...22 seconds.
Not a big change, just removed the redundant part.
- Sever Artery Sword Attack. If this attack hits, target fleshy creature begins Bleeding for 5...21 seconds.
Heck, it might even stop the odd Wammo from taking it to The Underworld.
Now you might argue that there's more urgent things to be done, that the wording is "clear enough to be understood" and that, last but not least, veteran players already know what a skill does. Exactly.
How about the newer players? Well, if we're not to care about them anymore and the main focus now is GW2, then at least have the skills in GW2 streamlined (if there are still such things as skills in GW2) or at least hire some people to do it.
But if hiring people is too expensive and you have no time to lose since you're all hard at work on GW2, let the community do it.
Seriously, we'll do it. Trust me. If you give us the opportunity, I'll be beaten to it a thousand times over by the Wiki people who'll jump on this like flies on sh-- sherry.
We're actually crazy enough about this game to streamline and proofread them for you. For free. All you'll have to do is copy/paste.
What say you?