Ok I've always been abit confused on how this works exactly, but for example:
UW Run -> agro 12 smites with w/me and kill them off 1 at a time = came out with almost double drops. (fodder but you know)
UW Run -> agro 12 smites with w/me and kill them off all at once = came out with about 90% less drops.
the catch:
In both types of runs i get the same amount of ecto on average, and the same amout of gold drops and keys on average, but the only differ is i get a hell of alot more merch fodder with 1 at a time (and collector items)
So does this mean that loot scaling only applies to mass kill at once? or even fast kill?
Loot scaling With loot scaling, players receive an amount of normal drops (common and uncommon rarity items, collectable drops, gold, common crafting materials) proportionate to the size of their party as compared to a full party. For example, a solo farmer will on average get the same number of blue weapons as a player in an eight person party. The only items exempt from this rule are: * Skill Tomes * Insight and Passages Scrolls * Dyes * Rare crafting materials * All rare (gold) items * All unique (green) items * Special event items |