Signet of Illusions
MSecorsky
Signet of Illusions now affects the next three spells.
Think about this... If you have a 16 in Illusion, you could go, for example, Me/E and have your next three spells from any combined lines hit for max, even with no points in those lines, plus any Illusion spells you use.
As a primary mesmer... I'm beyond giddy! Think of the possibilities! Me/N! Me/Mo!
Me/Oh my.
Think about this... If you have a 16 in Illusion, you could go, for example, Me/E and have your next three spells from any combined lines hit for max, even with no points in those lines, plus any Illusion spells you use.
As a primary mesmer... I'm beyond giddy! Think of the possibilities! Me/N! Me/Mo!
Me/Oh my.
makosi
Izzy did say on the wiki talk pages that he loves this skill, hence the buff[s]!
I think it's awesome. I don't think Me/E will make over-threatening Eles or Necros because Fast Casting doesn't allow for spell-spamming unlike Energy Storage or Soul Reaping.
All I can say is 'interesting'.
Edit: Major retardation in literacy.
I think it's awesome. I don't think Me/E will make over-threatening Eles or Necros because Fast Casting doesn't allow for spell-spamming unlike Energy Storage or Soul Reaping.
All I can say is 'interesting'.
Edit: Major retardation in literacy.
MSecorsky
Quote:
Originally Posted by makosi
Izzy did say on the wiki talk pages that he loves this skill, hence the buff[s]!
I think it's awesome. I don't think Me/E will make over-threatening Eles or Necros because they don't have Fast Casting doesn't allow for spell-spamming unlike Energy Storage or Soul Reaping.
All I can say is 'interesting'. Combine with:
Drain Enchantment: decreased Energy cost to 10; decreased Energy returned to 7..15; added a heal effect of 40..120 when an Enchantment is removed.
Power Drain: decreased recharge time to 20 seconds.
Energy management should be a given on a good mesmer... now, this opens up huge possibilities. Granted at the cost of an elite, but to take three skills across different lines and hit for level 16 damage... that makes up for it.
I think it's awesome. I don't think Me/E will make over-threatening Eles or Necros because they don't have Fast Casting doesn't allow for spell-spamming unlike Energy Storage or Soul Reaping.
All I can say is 'interesting'. Combine with:
Drain Enchantment: decreased Energy cost to 10; decreased Energy returned to 7..15; added a heal effect of 40..120 when an Enchantment is removed.
Power Drain: decreased recharge time to 20 seconds.
Energy management should be a given on a good mesmer... now, this opens up huge possibilities. Granted at the cost of an elite, but to take three skills across different lines and hit for level 16 damage... that makes up for it.
Rice
I am not too sure how usefull the skill really is going to be. Most ppl use signet of illusion will probobly spread their attribute in illusion and fast cast. As mentioned above, mesmer do not have the energy or energy management to spam ele and nec skills. And i dont think anyone will want to use sig of illusion with monk spells to heal. In addition, most non-elite illusion skills are not very useful at beginning. Therefore i think the use of sig of illusion is still very limited.
Rice
Quote:
Originally Posted by MSecorsky
Combine with:
Drain Enchantment: decreased Energy cost to 10; decreased Energy returned to 7..15; added a heal effect of 40..120 when an Enchantment is removed.
Power Drain: decreased recharge time to 20 seconds.
Energy management should be a given on a good mesmer... now, this opens up huge possibilities. Granted at the cost of an elite, but to take three skills across different lines and hit for level 16 damage... that makes up for it. I dont think you want to a sig before you try to interupt something.
Drain Enchantment: decreased Energy cost to 10; decreased Energy returned to 7..15; added a heal effect of 40..120 when an Enchantment is removed.
Power Drain: decreased recharge time to 20 seconds.
Energy management should be a given on a good mesmer... now, this opens up huge possibilities. Granted at the cost of an elite, but to take three skills across different lines and hit for level 16 damage... that makes up for it. I dont think you want to a sig before you try to interupt something.
makosi
Quote:
Originally Posted by Rice
I dont think you want to a sig before you try to interupt something.
Good point.
Monk is using Light of Deliverance!
I'm using Signet of Illusions!
I'm using Power Drain.
...aw crap. Too late.
Monk is using Light of Deliverance!
I'm using Signet of Illusions!
I'm using Power Drain.
...aw crap. Too late.
MSecorsky
Quote:
Originally Posted by Rice
I dont think you want to a sig before you try to interupt something.
There's no time limit, so it's an option... besides, I keep a decent Inspiration going as well. But normally no, you wouldn't. I just meant those exist as some means for e-management.
I guess I'm thinking more of the possibilities of using, for example, something from Fire, Water, Earth and Illusion, all at level 16... or the various combinations thereof. 5 and 10 e skills work nicely with Sig of Illusion... that's the basis of my Magni build which is quite effective.
I guess I'm thinking more of the possibilities of using, for example, something from Fire, Water, Earth and Illusion, all at level 16... or the various combinations thereof. 5 and 10 e skills work nicely with Sig of Illusion... that's the basis of my Magni build which is quite effective.
Omniclasm
Signet of Illusions -> Shell Shock/Lightning Orb -> Immolate -> Steam
Rice
Quote:
Originally Posted by MSecorsky
There's no time limit, so it's an option... besides, I keep a decent Inspiration going as well. But normally no, you wouldn't. I just meant those exist as some means for e-management.
I guess I'm thinking more of the possibilities of using, for example, something from Fire, Water, Earth and Illusion, all at level 16... or the various combinations thereof. 5 and 10 e skills work nicely with Sig of Illusion... that's the basis of my Magni build which is quite effective. Again when you try to run Fire, Water, Earth, Illusin magic, it still very hard as you have very poor e-management. The energy management for mes is not suficient for most ele skills. Ask any ele, the best e-management skill is the attunement. And unless u plan to bring every element attunement, you cant really split your attribute too far.
I think at the end, there is a reason why Anet choose to make the skill Signet of illusion, not signet of donimation or such, because the non-elite skills in illusion magic are less threatening than those in donimation magic.
I guess I'm thinking more of the possibilities of using, for example, something from Fire, Water, Earth and Illusion, all at level 16... or the various combinations thereof. 5 and 10 e skills work nicely with Sig of Illusion... that's the basis of my Magni build which is quite effective. Again when you try to run Fire, Water, Earth, Illusin magic, it still very hard as you have very poor e-management. The energy management for mes is not suficient for most ele skills. Ask any ele, the best e-management skill is the attunement. And unless u plan to bring every element attunement, you cant really split your attribute too far.
I think at the end, there is a reason why Anet choose to make the skill Signet of illusion, not signet of donimation or such, because the non-elite skills in illusion magic are less threatening than those in donimation magic.
HawkofStorms
People fail to realize that mesmers can run fast cast, illusions, and inspiration (and with signet of illusions, run random skills from their secondary). No need to cast sig of illusions right before using power drain.
MSecorsky
Illusion is actually quite effective where you need indirect damage as well... I use it to ruin Duncan's day for example.
Rice
The energy you gain from power drain is not enough to support the energy cost of ele and nec skill, especially running hybrid. Also if you run sig of illusion, u want to abuse the power of fast cast to decrease the casting of the sig and all those ele/nec skills, which generally require long cast time.
Rice
Quote:
Originally Posted by MSecorsky
Illusion is actually quite effective where you need indirect damage as well... I use it to ruin Duncan's day for example.
But compare to domination magic, illusion skills are far weaker. Skills such as diversion, shame, guilt, eburn(with recent buff) are far more dangereous than those in illusion line.
Domination line is where mes shines at, they can completely shut down a target, while illusion magic just to annoy the enermy.
I am not saying sig of illusion is completely useless, it is far better than what it is before. I just dont think it can be used in a hybrid build due to energy managent. Although i could have think about some decent build revolve around the skill. ie:
illusion snare + Fire nukes
imaged burden + MS+Fire storm, use fire attune for energy management
Fast cast air spike
Orb+Lighting Strike, use air attune for energy management
Domination line is where mes shines at, they can completely shut down a target, while illusion magic just to annoy the enermy.
I am not saying sig of illusion is completely useless, it is far better than what it is before. I just dont think it can be used in a hybrid build due to energy managent. Although i could have think about some decent build revolve around the skill. ie:
illusion snare + Fire nukes
imaged burden + MS+Fire storm, use fire attune for energy management
Fast cast air spike
Orb+Lighting Strike, use air attune for energy management
MSecorsky
Quote:
Originally Posted by Rice
But compare to domination magic, illusion skills are far weaker. Skills such as diversion, shame, guilt, eburn(with recent buff) are far more dangereous than those in illusion line.
Domination line is where mes shines at, they can completely shut down a target, while illusion magic just to annoy the enermy. Annoy? No... I look at domination as anti-caster and illusion as anti-melee.
An Illusionist is the death of melee characters.
Domination line is where mes shines at, they can completely shut down a target, while illusion magic just to annoy the enermy. Annoy? No... I look at domination as anti-caster and illusion as anti-melee.
An Illusionist is the death of melee characters.
Rice
I think both me and you Msecorsky went off-topic now. Yes i agree with you that dom is most anti-caster and illusion is most anti-melee. But what i am saying is that domination magic are generally more useful than illusion magic (especially non-elite). Whether its true or not, you can let the public decide.
MSecorsky
Quote:
Originally Posted by Rice
I think both me and you Msecorsky went off-topic now. Yes i agree with you that dom is most anti-caster and illusion is most anti-melee. But what i am saying is that domination magic are generally more useful than illusion magic (especially non-elite). Whether its true or not, you can let the public decide.
Heh... you're right, we did... I'm very defensive towards my mesmers (I have three )
Back on track... Sig of Illusions is definitely worth experimenting with now.
Back on track... Sig of Illusions is definitely worth experimenting with now.
gremlin
Hail the all powerfull guild of mesmers.
Mesmer my first and favourite character will definitly be experimenting with this signet in my builds.
Fave mesmer occupation stealing the main 2 skills a boss uses and watch them die helpless.
Mesmer my first and favourite character will definitly be experimenting with this signet in my builds.
Fave mesmer occupation stealing the main 2 skills a boss uses and watch them die helpless.
MSecorsky
OK, here's a thought... no points in monk skills but protective spirit maxed...
There's a farming build in here somewhere...
There's a farming build in here somewhere...
zling
for Signet of Illusion to shine you need something along the lines of 16/10/10(runes included) setup of Illusion/Fast Casting/Inspiration
you need Signet of Illusion obviously, 2 good Inspiration energy-management skills, those will depend on situation but Auspicious Incantation(sp) seems like a good choice, especially with those high energy slow casting spells you will abuse. than you have room for 5 skills, 1 or 2 of them should be of the Illusion line, Phantom Pain(for the deep wound), clumsiness(anti melee), Imagined Burden(snare) are all good choices among others. the rest from whichever attributes you preffer out of your secondary profession.
if you pick an Elementalist Meteor Showers is a rather obvious choice, fast cast, max damage and very nice energy-management(with Auspicious Incantation)
than you can bring Blinding Flash and/or Blurred Vision for further anti melee, Grasping Earth or some Water Snare(if you preffer it over Imagined Burden)
than perhaps some armor boost, Armor of Mist seems like a solid choice
Vapor Blades is a nice direct damage to have.
and finish up with a Ward, Speed Buff or whatever Utility you want.
that's just 1 example of how to abuse Signet of Illusions
just 1 thing to keep in mind when creating a Signet of Illusions build:
decide on what role you want to play, you can go out of the usual Mesmer roles as you can use a hybrid of any secondary class, with fast casting. you can even use Monk skills.
than when you decided on your role choose a secondary profession that fits that role best and create a build around it. remember that you do have Illusion and Inspiration Magic to aid you in whatever you choose, be it just for a snare or more...
you need Signet of Illusion obviously, 2 good Inspiration energy-management skills, those will depend on situation but Auspicious Incantation(sp) seems like a good choice, especially with those high energy slow casting spells you will abuse. than you have room for 5 skills, 1 or 2 of them should be of the Illusion line, Phantom Pain(for the deep wound), clumsiness(anti melee), Imagined Burden(snare) are all good choices among others. the rest from whichever attributes you preffer out of your secondary profession.
if you pick an Elementalist Meteor Showers is a rather obvious choice, fast cast, max damage and very nice energy-management(with Auspicious Incantation)
than you can bring Blinding Flash and/or Blurred Vision for further anti melee, Grasping Earth or some Water Snare(if you preffer it over Imagined Burden)
than perhaps some armor boost, Armor of Mist seems like a solid choice
Vapor Blades is a nice direct damage to have.
and finish up with a Ward, Speed Buff or whatever Utility you want.
that's just 1 example of how to abuse Signet of Illusions
just 1 thing to keep in mind when creating a Signet of Illusions build:
decide on what role you want to play, you can go out of the usual Mesmer roles as you can use a hybrid of any secondary class, with fast casting. you can even use Monk skills.
than when you decided on your role choose a secondary profession that fits that role best and create a build around it. remember that you do have Illusion and Inspiration Magic to aid you in whatever you choose, be it just for a snare or more...
Monk of Myrodin
A fun build to run with Signet of Illusions is [card]signet of illusions[/card][card]Arcane Mimicry[/card] [card]arcane thievery[/card] [card]arcane larceny[/card] [card]inspired hex[/card] [card]inspired enchantment[/card] and some e-management/heal skills.
With larceny and thievery, you not only disable the skills but you have the ability to use them to their full capabilities. I dont remember attribute allocation right now, but I cant tell you how fun this is to run in AB.
With larceny and thievery, you not only disable the skills but you have the ability to use them to their full capabilities. I dont remember attribute allocation right now, but I cant tell you how fun this is to run in AB.
Mister O
Combine with PvE skills.
[skill]signet of illusions[/skill] + Asuran summon + Asuran scan + Pain Inverter
[skill]signet of illusions[/skill] + [skill]auspicious incantation[/skill] + [skill]arcane echo[/skill] for energy management
[skill]signet of illusions[/skill] + Vanguard assassin + Asuran scan = deadly
[skill]signet of illusions[/skill] + Asuran summon + Asuran scan + Pain Inverter
[skill]signet of illusions[/skill] + [skill]auspicious incantation[/skill] + [skill]arcane echo[/skill] for energy management
[skill]signet of illusions[/skill] + Vanguard assassin + Asuran scan = deadly
jimmyboveto
Quote:
Originally Posted by Mister O
Combine with PvE skills.
[skill]signet of illusions[/skill] + Asuran summon + Asuran scan + Pain Inverter
[skill]signet of illusions[/skill] + [skill]auspicious incantation[/skill] + [skill]arcane echo[/skill] for energy management
[skill]signet of illusions[/skill] + Vanguard assassin + Asuran scan = deadly Holy crap, didn't know you could do that
Very tempting, very tempting...
[skill]signet of illusions[/skill] + Asuran summon + Asuran scan + Pain Inverter
[skill]signet of illusions[/skill] + [skill]auspicious incantation[/skill] + [skill]arcane echo[/skill] for energy management
[skill]signet of illusions[/skill] + Vanguard assassin + Asuran scan = deadly Holy crap, didn't know you could do that
Very tempting, very tempting...
Monk of Myrodin
oooo the possibilities, now I can use all those PvE skills that I'm to lazy to grind faction for.
Tyla
Quote:
Originally Posted by Monk of Myrodin
A fun build to run with Signet of Illusions is [card]signet of illusions[/card][card]Arcane Mimicry[/card] [card]arcane thievery[/card] [card]arcane larceny[/card] [card]inspired hex[/card] [card]inspired enchantment[/card] and some e-management/heal skills.
With larceny and thievery, you not only disable the skills but you have the ability to use them to their full capabilities. I dont remember attribute allocation right now, but I cant tell you how fun this is to run in AB. i got something to say...
QFT!
With larceny and thievery, you not only disable the skills but you have the ability to use them to their full capabilities. I dont remember attribute allocation right now, but I cant tell you how fun this is to run in AB. i got something to say...
QFT!
Ben-A-BoO
Quote:
Originally Posted by Monk of Myrodin
I stumbled upon this in a thread were i did ask others what their favorite pve (only) skill is ... since then I had A LOT of fun with my pve mesmer.
Remember though that it only works on "spells" so not all pve only skills are affected.
I lately had much fun with:
[skill]signet of illusions[/skill] + Strength of Honor ... which can be maintained + Judge's Insight + Great Dwarf Weapon + any other combo you like ... I used Ebon Battle Standard of Honor
This works as a great buff to any warrior, paragon or dervish in your party ...
Damage boost: 16 + 16 + 21 = 53 more Damage each hit and holy damage + 20% penetration + 41% KD
combine this with a decent IAS and that nasty hard mode boss can watch the scenery sitting on his butt.
Try it on a critical agility sin with a decent asuran rank who opens his combo with asuran scan and its basically GG
Keep them builds coming ...
DFrost
I haven't really used SOI before, but inspired by this thread I gave it a quick try. It's definitely fun to boost up some of the PvE skills, but it seems a bit bugged. I was using a chain of SOI -> Ether Nightmare -> Cry of Pain -> Signet of Corruption. EN and CoP worked fine, but more often than not SoC only did the minimal amount of damage even though I triple-checked that SOI was still active when casting. Not that big deal really, since SoC's energy gain matters more than the damage, but still.
Fun combination anyway, especially if you can snare the group beforehand.
Fun combination anyway, especially if you can snare the group beforehand.
ACreator
as stated... SOI only afects spells, not signets :P
DFrost
Oops! I could have sworn I saw SoC do more than the minimum damage occasionally, but it must have been by mind messing with me. Thanks for clearing it up.