Henchmen
Agriel
Okay everyone needs to stop complaining about useless little things like "stop my inventory filling up arena net! please!"
There is a much bigger problem: HENCHMEN
Although I like the new skills they have given the EoTN henchmen, their AI behavior is USELESS. They ball up all the time and do not run out of AoE, they tend to wipe to just a couple of eles with deep freeze...bah. Henchmen's AI should be at least as good as the monsters- at least run out of AoE and maybe add a command for spread out? Anyone else noticed this?
There is a much bigger problem: HENCHMEN
Although I like the new skills they have given the EoTN henchmen, their AI behavior is USELESS. They ball up all the time and do not run out of AoE, they tend to wipe to just a couple of eles with deep freeze...bah. Henchmen's AI should be at least as good as the monsters- at least run out of AoE and maybe add a command for spread out? Anyone else noticed this?
??Ripskin
Been suggested.
My henchmen always work wonders. I've vanquished with them. Just depends on who you use.
My henchmen always work wonders. I've vanquished with them. Just depends on who you use.
fenix
Since the update, my heroes/hench have been acting real stupid. Up until now they were good...but now they ignore calls, refuse to res until EVERYTHING is dead, and don't move about much. I think Anet broke something again...
Neo Nugget
I have noticed something like that, maybe they're broken maybe they're not....or maybe they're broken
wilebill
The hench can work even in hard mode on some maps. I haven't noticed any changes in hench behavior since the update myself.
Here's something you might try. (Look Ma! No monks!)
http://www.guildwarsguru.com/forum/s...php?t=10200851 second post is Sab's Necro/Rit builds. If you can do even just the healer N/Rit hero, you can leave both the healer henchies at home. Set the healer N/Rit to avoid combat (it will stay out of trouble usually), and take along an extra spirit such as the Winds spirit from the Vanguard title track. Unless there is a spirit up and in range, Spirit Light will cause health degeneration. The more spirits the better, but Winds is usually enough.
Amazingly enough, this one hero N/Rit can replace both Mhenlo and Lina, because nobody is beating it up and it can spend all of its heals on the party! Mobs target monks. If you don't have any monks, they tend to go after damage dealers, which is what you want!
Take along your choice of another couple heroes and four damage dealing henchies! Zho is always a good choice with Broad Head Arrow. Rest whatever seems like a good idea. Read the skill descriptions for the henchies in Eye of the North on wiki. They all have really good bars.
As for AoE, like with Charr for instance, the only thing that works is to kite around the group you are attacking. Run a quarter circle around them, this usually pulls the hench out of the AoE.
Here's something you might try. (Look Ma! No monks!)
http://www.guildwarsguru.com/forum/s...php?t=10200851 second post is Sab's Necro/Rit builds. If you can do even just the healer N/Rit hero, you can leave both the healer henchies at home. Set the healer N/Rit to avoid combat (it will stay out of trouble usually), and take along an extra spirit such as the Winds spirit from the Vanguard title track. Unless there is a spirit up and in range, Spirit Light will cause health degeneration. The more spirits the better, but Winds is usually enough.
Amazingly enough, this one hero N/Rit can replace both Mhenlo and Lina, because nobody is beating it up and it can spend all of its heals on the party! Mobs target monks. If you don't have any monks, they tend to go after damage dealers, which is what you want!
Take along your choice of another couple heroes and four damage dealing henchies! Zho is always a good choice with Broad Head Arrow. Rest whatever seems like a good idea. Read the skill descriptions for the henchies in Eye of the North on wiki. They all have really good bars.
As for AoE, like with Charr for instance, the only thing that works is to kite around the group you are attacking. Run a quarter circle around them, this usually pulls the hench out of the AoE.
wetsparks
Quote:
Originally Posted by fenix
Since the update, my heroes/hench have been acting real stupid. Up until now they were good...but now they ignore calls, refuse to res until EVERYTHING is dead, and don't move about much. I think Anet broke something again...
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Age
I am not having or experiencing to many problems with them and their AI is better than the mobs AI.It might be you the OP and oh me and Henchies don't get along to well.
King Zeth
they r okay but i agree they r annoying because u r trying to run past a guy and they go and attack it then a whole group of monsters advance on u! the henchies r okay in strength but dum! and have no commen snse!
Talinna
Quote:
Originally Posted by King Zeth
they r okay but i agree they r annoying because u r trying to run past a guy and they go and attack it then a whole group of monsters advance on u!
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Vinraith
Prioritize interrupting AoE spells and they do fine in NM. In HM on the other hand, they're definitely a problem to be worked around. And then there's the areas where you're not even allowed to bring them...
Bryant Again
Quote:
Originally Posted by Vinraith
And then there's the areas where you're not even allowed to bring them...
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That aside, I really don't experience a whole lot of these problems. If I *do* notice something odd happen with the henchmen, it happens with my heroes, too.
~ Dan ~
Quote:
Originally Posted by Neo Nugget
I have noticed something like that, maybe they're broken maybe they're not....or maybe they're broken
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Dev121
They need work, look at half life 2's AI in a fully complex world with full human like reactions and such, Mhenlo wont walk out of a fire storm.
Vinraith
Quote:
Originally Posted by Bryant Again
Find a group.
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Brianna
It's not Artificial Intelligence that they have, It's Artificial Stupidity, been having problems with heroes and hench for months, but sometimes they do really well, like my Ele heroes, monk H/H = Fail.
BohemianKeith
I just wish they'd stick to the target i call out so i can move on and interrupt/ spread conditions to others. When i play mesmer it's so aggravating i backfire healer then move onto the next and they follow me and ignore him when they could have easily finished him and we could have controlled two casters....it'd be nice if they didn't stand in the aoe so much ffs...i mean how come some dumb ettin knows to move out of firestorm but my team sits there?
Bryant Again
Quote:
Originally Posted by Vinraith
Honestly, haven't we had this conversation enough? I'm not going to group if I don't want to group, I'm not going to shut up as long as solo players don't have access to elite areas, and that's that.
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Age
I would have to say the game is some what broken from some update a few weeks ago when all the henchies.heros and ai stated to sound like Assassins.You will also notice that if you are in your GH that the Port Cities are backwards meaning Kamaden,Temple of Balthazar,Kaineg Centre and Lions Arch.It is not the players the hench and hero ai is some what flawed atm.
I don't know about the rest of you but I am getting tired of hearing Sin type grunts from the AI this includes those on the Nameless Island as well.
I don't know about the rest of you but I am getting tired of hearing Sin type grunts from the AI this includes those on the Nameless Island as well.
Moonlit Azure
The healer henches are especially dumb.
I was literally waiting for minutes waiting for my hench to res me. Note all the monsters were gone and she was standing right on me. D:<
I was literally waiting for minutes waiting for my hench to res me. Note all the monsters were gone and she was standing right on me. D:<
Vinraith
Quote:
Originally Posted by Bryant Again
Then don't play the elite areas.
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I don't, obviously. That doesn't mean I have to approve of Anet's decision to deny a significant percentage of the player base access to these areas just because they're trying to emulate the end game areas of some crappy MMO.
Bryant Again
Quote:
Originally Posted by Vinraith
I don't, obviously. That doesn't mean I have to approve of Anet's decision to deny a significant percentage of the player base access to these areas just because they're trying to emulate the end game areas of some crappy MMO.
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Vinraith
Quote:
Originally Posted by Bryant Again
Now are you unable to experience these areas due to a time factor?
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Sparks Dawnbringer
FREE THE HERO'S!!! We got them let us use them. Devona wants to kill herself. I'm tired of her taking me and others with her. FREE THE HERO'S!
If people want to use the henchies let them, if people want to use Hero's let them, If people want to PUG let them. My you could make everyone happy.
If people want to use the henchies let them, if people want to use Hero's let them, If people want to PUG let them. My you could make everyone happy.
zwei2stein
If henches are not up for the task you can try to borrow heroes from other players. I have been doing UW half-runs with H/H for some time already with 6 heroes.
Hmmm ... 1 + 9 heroes in Urgoz. It could actually work, H/H/H Elite area!
Hmmm ... 1 + 9 heroes in Urgoz. It could actually work, H/H/H Elite area!