Quote:
Originally Posted by MisterDutch
Being a new player and I was playing the random arenas in Ascalon today, and I saw a level 10 Mesmer/Monk who was KICKING ASS. Her name was something with the word Mirage in it and she could take on 2 or 3 enemies singlehandedly without breaking a sweat!
So now I started a mesmer and just realize how cool they are  I thought they're like, weird n stuff, but their actually really awesome!
I was thinking about taking monk as a secondary but I heard that mesmers can also be very useful combined with necromancers? which of these is better for PvP?
PS, or elementalist, I just learned some elementalist spells which are quite awesome.
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As samcobra mentioned, you want to move towards the domination line.
Going /E for Glyph is very common, however one of the major purposes of going /E (ward against melee) recently had its energy cost increased to prevent mesmers from doing just that. For the most part, intelligent use of Power Drain will do more for you than glyph - adding enemy disruption as well as a high net energy return (and freeing your secondary).
/Mo is only really good for the hard ressurect, however it is completely outclassed by /Rt if you have Factions; Flesh of my Flesh, or with more experience, Death Pact Signet (depending on the rest of your build) are faster and bring up your ally with more health/energy.
Illusion mesmers can really go any secondary - the buff to Signet Of Illusions make it a little more viable for playing outside the Mesmer lines.