Need water nukers build.
MercenaryKnight
Need some advice for water eles against destroyers and stuff.
I was thinking like, Shatter Stone, vapor blade and then another spell or 2. But then I am guessing 2 heroes with shatter stone would cast nearly at same time and thus not be as effective.
So just curious as to any ideas for 2 water ele builds.
I was thinking like, Shatter Stone, vapor blade and then another spell or 2. But then I am guessing 2 heroes with shatter stone would cast nearly at same time and thus not be as effective.
So just curious as to any ideas for 2 water ele builds.
moko
run air instead. :/
attune
shatterstone
vapor
gole
spirit rift
ancestor rage
death pact sig
ice spikes/deep freeze
would work, some aoe, some spikes, different types of damage, snares, could add in blurred vision for aoe defense.
but still, run air.
(and i'm serious on the /rt, i've been forced to use it a lot and it works, even on fire eles :s)
edit: just remembered that (afaik) the AI doesn't use vapor blade (at all, or really rarely) so../QQ
attune
shatterstone
vapor
gole
spirit rift
ancestor rage
death pact sig
ice spikes/deep freeze
would work, some aoe, some spikes, different types of damage, snares, could add in blurred vision for aoe defense.
but still, run air.
(and i'm serious on the /rt, i've been forced to use it a lot and it works, even on fire eles :s)
edit: just remembered that (afaik) the AI doesn't use vapor blade (at all, or really rarely) so../QQ
makosi
Quote:
Originally Posted by Mokone
run air instead. :/
I'll second that.
However,
[skill]Shatterstone[/skill][skill]Vapor Blade[/skill][skill]Water Attunement[/skill][skill]Glyph of Lesser Energy[/skill][skill]Deep Freeze[/skill][skill]Blurred Vision[/skill][skill]Augury of Death[/skill] and Res
Augury is optional. Blurred halves ranger and warrior Destoryer's damage and abuse augury for deep wound.
However,
[skill]Shatterstone[/skill][skill]Vapor Blade[/skill][skill]Water Attunement[/skill][skill]Glyph of Lesser Energy[/skill][skill]Deep Freeze[/skill][skill]Blurred Vision[/skill][skill]Augury of Death[/skill] and Res
Augury is optional. Blurred halves ranger and warrior Destoryer's damage and abuse augury for deep wound.
MercenaryKnight
Then what would be your advice for air eles?
rick1027
what your atts on that and how well does the hero use it does it need any micro managing
Marverick
Just use Air for Destroyers, blind is really useful in screwing them over.
[skill]Air Attunement[/skill][skill]Blinding Surge[/skill][skill]Lightning Orb[/skill][skill]Lightning Hammer[/skill][skill]Glyph of Lesser Energy[/skill][skill]Auspicious Incantation[/skill]
If you really want damage with water then
[skill]Water Attunement[/skill][skill]Arcane Echo[/skill][skill]Shatterstone[/skill][skill]Glowing Ice[/skill][skill]Deep Freeze[/skill][skill]Auspicious Incantation[/skill][skill]Glyph of Immolation[/skill][skill]Steam[/skill]
[skill]Air Attunement[/skill][skill]Blinding Surge[/skill][skill]Lightning Orb[/skill][skill]Lightning Hammer[/skill][skill]Glyph of Lesser Energy[/skill][skill]Auspicious Incantation[/skill]
If you really want damage with water then
[skill]Water Attunement[/skill][skill]Arcane Echo[/skill][skill]Shatterstone[/skill][skill]Glowing Ice[/skill][skill]Deep Freeze[/skill][skill]Auspicious Incantation[/skill][skill]Glyph of Immolation[/skill][skill]Steam[/skill]
bungusmaximus
Why do all these builds lack [wiki]ward against harm[/wiki]?
That skill is beyond awesomeness.
That skill is beyond awesomeness.
Rathcail
Last I checked, the hero AI was still bugged with using Vapor Blade. They will ONLY use it against enchanted foes, cutting the damage in half.
Winterclaw
If you have it, you could bring gust as your elite... it is a 3 second KD if someone has an ice hex on them. That might be more useful than a little extra damage.
Another thing you could do is go E/R and bring winter so you can have the best damage spells and do cold damage.
Another thing you could do is go E/R and bring winter so you can have the best damage spells and do cold damage.
MercenaryKnight
Winter changes the element after armor, so they still take reduced if you use fire.
Try doing the nf mission with the drought you still take excessive earth damage from the environment effect with winter up.
Try doing the nf mission with the drought you still take excessive earth damage from the environment effect with winter up.
Marverick
Quote:
Originally Posted by bungusmaximus
Why do all these builds lack [wiki]ward against harm[/wiki]?
That skill is beyond awesomeness. Because [skill]"Watch Yourself!"[/skill] > that.
Standing clumped in a ward is just asking to get mobbed by Whirling Whisps and Ice Imps....
That skill is beyond awesomeness. Because [skill]"Watch Yourself!"[/skill] > that.
Standing clumped in a ward is just asking to get mobbed by Whirling Whisps and Ice Imps....
street peddler
steam and glyph of immolation is a good combo, the burning will trigger with steam causing insta-blind.
SotiCoto
Quote:
Originally Posted by street peddler
steam and glyph of immolation is a good combo, the burning will trigger with steam causing insta-blind.
Destroyers. Don't. Burn.
bungusmaximus
Quote:
Originally Posted by Marverick
Because [skill]"Watch Yourself!"[/skill] > that.
Standing clumped in a ward is just asking to get mobbed by Whirling Whisps and Ice Imps.... heroes stand clumped anyways, might as well take advantage of it, of course I use WY too, it's one of the best skills in the game, but some areas are just too warrior unfriendly .
Standing clumped in a ward is just asking to get mobbed by Whirling Whisps and Ice Imps.... heroes stand clumped anyways, might as well take advantage of it, of course I use WY too, it's one of the best skills in the game, but some areas are just too warrior unfriendly .
SotiCoto
Besides.
Ward Against Harm not only gives extra armour against fire (which seems to be something the Destroyers deal with).... but has the perfect 15 energy cost for optimal return with Attunement and GoLE. Plus of course it can be kept up perpetually.
Ward Against Harm not only gives extra armour against fire (which seems to be something the Destroyers deal with).... but has the perfect 15 energy cost for optimal return with Attunement and GoLE. Plus of course it can be kept up perpetually.
Marverick
Quote:
Originally Posted by bungusmaximus
heroes stand clumped anyways, might as well take advantage of it, of course I use WY too, it's one of the best skills in the game, but some areas are just too warrior unfriendly .
Heroes run away from the ward the instant a melee critter jumps on them...
Omniclasm
Quote:
Originally Posted by Marverick
Heroes run away from the ward the instant a melee critter jumps on them...
Heroes run away from a ward as soon as it is put up. Strange since they will tank 4 warriors to stand in a Well of Suffering. Maybe their AI is switched around for these things?
Nemo the Capitalist
seriously gotta love Ward against harm great def Skill
mage767
Eles...let's face it, we finally have foes that do not burn and don't take as much damage from the fire line that 90% of us use all the time. We DON'T have to do damage ALL the time!!
Against the destroyers, I happily play Ele/Rit, with Ward Against Harm as my elite, a few more earth wards and use the rest to go resto or comm (for those nasty blind etc spirits).
And yeah, I bring 2 SS with me. With the turtle-defense on, the destroyers won't be that effective in their attacks. Just stay together and watch them fall like flies due to their fast attack speed.
Against the destroyers, I happily play Ele/Rit, with Ward Against Harm as my elite, a few more earth wards and use the rest to go resto or comm (for those nasty blind etc spirits).
And yeah, I bring 2 SS with me. With the turtle-defense on, the destroyers won't be that effective in their attacks. Just stay together and watch them fall like flies due to their fast attack speed.