impact of october 12 update to us rits?
terminus123
well it seems after the update our spirits have 50 less hp and they can now suffer from burning.
So what do you think, will it be of some effect?
-note this maybe temprorary.
So what do you think, will it be of some effect?
-note this maybe temprorary.
OlMurraniKasale
Haven't much noticed in higher level areas since 50hp goes away instantly on one attack anyway. The problem with burning is that fire burns everything, and conditions given back. I don't understand the need to add burning to a spirit. Like Machievlli said, what does the enemy have to beat you with if not your own arms and legs? Cause my spirits to burn and I will transfer that condition right back to you.
I wonder if there's such a thing as a 55hp spirit? lol
I wonder if there's such a thing as a 55hp spirit? lol
Dr Strangelove
Doesn't matter much, who still uses the crappy defensive spirits anyway? As for the offensive/resto spirits, they were already dead as soon as something glanced at them. -50 hp makes them weaker, but who cares, they couldn't absorb any damage anyway.
As a side note, agony and rejuvenation just went from bad to hilariously bad.
As a side note, agony and rejuvenation just went from bad to hilariously bad.
Quicksilver Switch-Blade
So now spirits die even faster, I think ANet just decided spirits shouldnt be used by anyone, since their change was obivously geared to spiritway and I guess spirit nests that infested RA and TA (judging form Izzy's comment on wiki). Won't change PvE much anyways since they die with one or two hits.
Seems like they just gave up on the rit, not one skill change and only a nerf to spirits in general *sigh*.
Seems like they just gave up on the rit, not one skill change and only a nerf to spirits in general *sigh*.
street peddler
i just think it's hilarious how they buffed searing flames...
next lets buff shadow prison kk anet?
next lets buff shadow prison kk anet?
Aethon
I guess we still have Spirit's Strength builds. I wish Weapon of Aggression could have gotten a slight boost in duration, or a move to Spawning Power, but I digress.
This update is part of why I want spirits to get an overhaul. There's nowhere for them to go but down, even now, and they'll continue to drag the whole class with them. If N/Rt cause problems, it would be obvious to get rid of the SR synergy and go from there; this smells a lot like what happened to Inspiration Magic a while back, but with a lot less effort. The change appears relatively minor, I'll grant that much, but I don't see their situation getting better in the future.
And what is up with the burning? That doesn't even make sense.
This update is part of why I want spirits to get an overhaul. There's nowhere for them to go but down, even now, and they'll continue to drag the whole class with them. If N/Rt cause problems, it would be obvious to get rid of the SR synergy and go from there; this smells a lot like what happened to Inspiration Magic a while back, but with a lot less effort. The change appears relatively minor, I'll grant that much, but I don't see their situation getting better in the future.
And what is up with the burning? That doesn't even make sense.
Bargamer
And Minion Bomber! XD
As for why, my guess is, since most ghosts/undead are weak against fire, they chose to go with Burning. It's just our bad luck that it's -7 degen over 7 seconds. And largely, there's nothing we can do about it. We cannot put Frigid Armor on them, nor can they be considered party members for the purpose of Extinguish and Breath of the Great Dwarf. So we must go to our single-target condition removals, and hope they live long enough for us to heal them, of which those are at a premium. At the minimum, that is two skills that we would otherwise use for being creative, unless they are suggesting we just dance faster with Ritual Lord?
As for why, my guess is, since most ghosts/undead are weak against fire, they chose to go with Burning. It's just our bad luck that it's -7 degen over 7 seconds. And largely, there's nothing we can do about it. We cannot put Frigid Armor on them, nor can they be considered party members for the purpose of Extinguish and Breath of the Great Dwarf. So we must go to our single-target condition removals, and hope they live long enough for us to heal them, of which those are at a premium. At the minimum, that is two skills that we would otherwise use for being creative, unless they are suggesting we just dance faster with Ritual Lord?
terminus123
the point is, why make spirit's weaker, why make them burnable? it doesn't make logical sense either. Anet seems to gredually want to make rits alittile weaker, first some of the channeling spells, now the spirit's health, what's next our resotration?
Zahr Dalsk
They were already weak and died fast but the point is that this nerf was because of Heroes Ascent instead of Guild Wars (PvE, where most players are).
THIS IS MADNESS! *cue the response*
THIS IS MADNESS! *cue the response*
Dean Harper
what A-net needs to do is make 2 skill lists, one for pvp, one for pve, with the same skills, but different functions... just a thought
shru
THIS IS GUILDWARS! And quite honestly, we should be used to the strange and seemingly pointless updates every now and then. But on a more serious note, I doubt it will be reverted because, like Dr. Strangelove said before, prot spirits aren't in any practicle use, and offensive spirits die fast enough as it is.
placebo overdose
well if they are to lazy to fix necro SR they are way to lazy to make a whole new skill list i think its just a lost cause rit was my fav class since it came out and it actually took skill to play
Dean Harper
Quote:
Originally Posted by placebo overdose
well if they are to lazy to fix necro SR they are way to lazy to make a whole new skill list i think its just a lost cause rit was my fav class since it came out and it actually took skill to play
Thats what Mesmers are for
Zahr Dalsk
I'm amazed actually that one particular elite hasn't been nerfed, and also that Splinter Weapon hasn't been nerfed to death. But as to Splinter Weapon, I guess ArenaNet loves their rangers and wants to make sure they can use Splinter Barrage builds. The other elite is awesome and adds a whole new dimension to ritualists and I hope it never gets nerfed.
shru
Quote:
Originally Posted by Zahr Dalsk
I'm amazed actually that one particular elite hasn't been nerfed, and also that Splinter Weapon hasn't been nerfed to death. But as to Splinter Weapon, I guess ArenaNet loves their rangers and wants to make sure they can use Splinter Barrage builds. The other elite is awesome and adds a whole new dimension to ritualists and I hope it never gets nerfed.
Incase you didn't notice, most nerfs go to overly abused farming builds(bots) and HA/GvG FotM builds. Now I'm not sure what elite skill you're talking about but after recent nerfs, very few rit elites are used in gimmick builds, and splinter barrage is a PvE team oriented build.
Aethon
It has been discovered that Rejuvenation has gone from completely sucking to sucking slightly less; it doesn't heal those who don't need it. It wasn't listed in the updates (they forgot the Rits? ).
And no, Preservation is still random.
Based on how they like to dance around the real problems, I wouldn't be surprised if they tried to nerf WoR because of the N/Rts. I might as well just give in and make one 'till the Ritualists get a turn for the better.
And no, Preservation is still random.
Based on how they like to dance around the real problems, I wouldn't be surprised if they tried to nerf WoR because of the N/Rts. I might as well just give in and make one 'till the Ritualists get a turn for the better.
Dr Strangelove
Quote:
Originally Posted by placebo overdose
Quote:
Originally Posted by placebo overdose
I'm amazed actually that one particular elite hasn't been nerfed, and also that Splinter Weapon hasn't been nerfed to death. But as to Splinter Weapon, I guess ArenaNet loves their rangers and wants to make sure they can use Splinter Barrage builds. The other elite is awesome and adds a whole new dimension to ritualists and I hope it never gets nerfed.
I'm actually curious what that elite is. I hardly ever use something other than [skill]offering of spirit[/skill], and if I do it's probably a resto elite, none of which are close to overpowered.
As for splinter, it was nerfed so you can't precast it on your whole party. It isn't as devastating in PvP, because big groups tend to not hold hands with each other. For PvE, it's really not any more imbalanced than SS or SF, and splinter promotes active, healthy game dynamics (casting splinter on your physicals). As a final note, splinter barrage is NOT the most effective way to deliver the 250 AoE damage from splinter weapon. In fact, the rit itself should probably not be delivering the splinters at all. bungusmaximus
Quote:
Originally Posted by Quicksilver Switch-Blade
So now spirits die even faster, I think ANet just decided spirits shouldnt be used by anyone, since their change was obivously geared to spiritway and I guess spirit nests that infested RA and TA (judging form Izzy's comment on wiki). Won't change PvE much anyways since they die with one or two hits.
Seems like they just gave up on the rit, not one skill change and only a nerf to spirits in general *sigh*. Given up? rit's are awesome. They only killed noob spirit spam in TA/RA because all you have to do now is bring a BA ranger to make short work of them. In PvE this doesn't matter because if spirits die, you have to poop them further back. As long as rit's have [wiki]warmonger's weapon[/wiki] noone has given up on rits. Jetdoc
Quote:
Originally Posted by Dr Strangelove
I'm actually curious what that elite is.
Probably [skill]Weapon of Fury[/skill]. You can keep that up indefinitely on your Bunny Thumper and watch him go to town.
Div
Spirit health nerf makes essentially no difference in terms of PvE. Even in PvP, the 50 health isn't enough to change much.
Snow Bunny
i liek seering flame on teh spearits. dey die so kwik nao cuz dey r efected bai berning.
Regardless, masamune's right. The loss of health on spirits really is negligible. The only spirit I run in PvE anyway is Life. Sir Pandra Pierva
Exactly. Spiritway in RA has never really worked well at all. A good splinter barrage or some kinda aoe nuke has always done them in. Plus spirits have never had that much health from what I have noticed.
Quicksilver Switch-Blade
Quote:
Originally Posted by bungusmaximus
Given up? rit's are awesome. They only killed noob spirit spam in TA/RA because all you have to do now is bring a BA ranger to make short work of them.
In PvE this doesn't matter because if spirits die, you have to poop them further back. As long as rit's have [wiki]warmonger's weapon[/wiki] noone has given up on rits. You misunderstood me. Sure it only affected TA/RA spirit spammers (it might force some thought into spirit spammers, as you have to think about placement, not just poop them out, but I could be wrong), but, they still really havnt done anything to help rits (not to say they arent bad, its my main char I play with mainly because of flavor, but they are lacking especially when you start putting them as the only rit in a team, at least in PvP, PvE, anything can be good, assassins included). Other than the spirit health decrease, and the added burning, no other change happened except fixing rejuvenation to where it isnt a complete trash skill, now its just horrible. No random buffs to anything, no revamps to some skills that really should be looked at (binding rituals), no revamp or at least a minor improvement to spawning power, it was really sad. Don't even say rits are balanced (just look at how useful communing line and spawning power's inherent ability is, and you get my point, ), because they are far from it. Thats what I meant by it seems anet has given up on rits. Cobalt
Displacement, Earthbind, Shelter, Union, Agony, and Wanderlust (elite) were all bordering on useless this nerf was just another nail in their coffin. They already loose health in one form or another with out even being attacked the last thing they needed was 50 less health. Now they drop so fast they are not even worth the cast.
From what I read elsewhere this nerf was to try and force players to use something other than Communing. It seems to me spirits are the core of the Rit and nerfing them to force you to use abilities other than Communing is just like nerfing Healing prayers for Monks to force them to use Smite or Prot instead, it is just plain wrong. Dr Strangelove
Quote:
Originally Posted by Cobalt
It seems to me spirits are the core of the Rit and nerfing them to force you to use abilities other than Communing is just like nerfing Healing prayers for Monks to force them to use Smite or Prot instead, it is just plain wrong.
Healing prayers do suck, forcing players to use prot
bungusmaximus
Quote:
Originally Posted by Quicksilver Switch-Blade
You misunderstood me. Sure it only affected TA/RA spirit spammers (it might force some thought into spirit spammers, as you have to think about placement, not just poop them out, but I could be wrong), but, they still really havnt done anything to help rits (not to say they arent bad, its my main char I play with mainly because of flavor, but they are lacking especially when you start putting them as the only rit in a team, at least in PvP, PvE, anything can be good, assassins included). Other than the spirit health decrease, and the added burning, no other change happened except fixing rejuvenation to where it isnt a complete trash skill, now its just horrible. No random buffs to anything, no revamps to some skills that really should be looked at (binding rituals), no revamp or at least a minor improvement to spawning power, it was really sad. Don't even say rits are balanced (just look at how useful communing line and spawning power's inherent ability is, and you get my point, ), because they are far from it. Thats what I meant by it seems anet has given up on rits.
Hmm in that case I indeed misunderstood you to some extent. Rits are a funny class to begin with. There is indeed a lot of stuff that makes me wonder why it's even there to begin with, and their primary attribute is pretty meh. Compared to rangers rits really got the shaft on that.
Floski
If it means fewer skilless spirit spammers in RA who get a spirit base of wanderlust, shadowsing, pain, bloodsong, and agony before I can even rush up to them, then I'm fine with it.
Hong Kong Evil
Quote:
Originally Posted by Floski
If it means fewer skilless spirit spammers in RA who get a spirit base of wanderlust, shadowsing, pain, bloodsong, and agony before I can even rush up to them, then I'm fine with it.
to nerf those aggressive spirits, i have no comment,
but a lot of ritualist skills require spirits within earshot, now most of the spirits can be killed within 2 hits, how can i use the skills? i dont need my spirits attack enemy, i just want some spirits within my earshot, Anet pls think about it.......... is that possible that the aggressive spirits remain the same but boost the health of the passive spirits(eg. life spirit, restoration spirits) Omniclasm
I just find it ironic that Ritualists are not supposed to use Rituals.
IslandHermet
Quote:
Originally Posted by Dean Harper
what A-net needs to do is make 2 skill lists, one for pvp, one for pve, with the same skills, but different functions... just a thought
Best idea on the entire damn planet To bad Anet is to lazy to do this.
Sir Pandra Pierva
lol, spirit spammers have really never worked anet just likes beating a dead horse.
|