Remove Iron Mist from Gadd's skillbar

bilateralrope

bilateralrope

Desert Nomad

Join Date: Nov 2005

New Zealand

Xen Of Onslaught (Xen of the Pacific division)

Iron Mist

Hex Spell. For 5...15...17 seconds, target foe moves 90% slower. That foe gains immunity to damage from all sources except lightning.

The ally NPC Gadd currently has this skill on his bar.

So here we have an 'ally' NPC with a skill that makes enemies immune to most builds that people bring. If a human player did that we would call him a griefer, and unless you check up on the build beforehand you get no warning about it until he starts casting it. Probably not even then since you would have to of selected him while he is casting it.

Omniclasm

Jungle Guide

Join Date: Jan 2007

Guild Hall

A/

Ahhh, was wondering why I was doing zero damage to monsters in that mission. Never though of it being Gadd, just assumed some sort of monster-skill/environmental buff for them.

jhu

Lion's Arch Merchant

Join Date: Jun 2007

following the storyline of the game, gadd is a jackass. so why wouldn't he bring iron mist just to piss you off?

Vickie

Vickie

Frost Gate Guardian

Join Date: Jan 2007

Australia, originally from Hong Kong

World of Moon Shadow[月影]

E/

Yes! Please remove it, or nerf it! Especially since there aren't any easy workaround, like setting up a spirit and turn some of our damage to lightning. A jackass indeed! /fistshake

[edit] I actually have no problem whatsoever H/H-ing this mission without switching any skills in NM on my Ele, Necro and Warrior. Haven't had time to touch GW:EN HM. But like what some people said below, I think the joke should at least be made more obvious to the players. [/edit]

Speaking of which, I've met one such griefer in Fort Aspenwood. We had an Ele equipped with nothing but Glyph of Renewal + Iron Mist on our side. What some people would do just to piss others off...

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

At least there should be any NPC dialogue warning you about that.

Like:

- Vekk: "Why the hell are you using Iron Mist! My water attacks do nothing!"
- Gadd: "Shut the hole up and use Air magic, I'm not changing my build!"

Exterminate all

Exterminate all

Lion's Arch Merchant

Join Date: Feb 2007

In a house

Not Behind My Back [Back]

W/

Yea, I say take it out

/signed

Antheus

Forge Runner

Join Date: Jan 2006

Quote:
and unless you check up on the build beforehand you get no warning about it until he starts casting it.
Moddock crevice?
Divinity coast?
Or bringing a MM into mission where there are no corpses?

You never get a warning for any mission about what you'll need to do. At least here you don't fail anything because you didn't know to bring.

GW:EN is specifically designed to be unfriendly to raw damage dealers. Personally I can't relate to this "problem", since I didn't even know about this till now. The only thing even I do remember from Asuran lands is that annoying monster skill that causes deep wound, but even that one isn't that big a deal.

Quote:
So here we have an 'ally' NPC with a skill that makes enemies immune to most builds that people bring.
Yes, that's the whole point.

Quote:
If a human player did that we would call him a griefer
Yes, and they'd /report them, just people like to report 55s.... And SF sins. And they even know what to bring to counter them, along with the fact that such builds are common. Yet the nonsense continues...

Good heavens, there's a disturbance in the force, there's an unusual skill in PvE, run for the hills... C'mon, it's not like your party wipes because of it. If it does, then that's a strong indication to improve on your party.

This is why PUGs died. One-trick pony cookie cutter builds. No utility, no diversity, no flexibility. Adjust the mobs one tiny bit, and the party fails miserably.

GW:EN was sold as high-end content. Isn't it reasonable to expect at least a bit of difference, at least once promoting a bit of diversity, something different, something new...

Quote:
We had an Ele equipped with nothing but Glyph of Renewal + Iron Mist on our side
Was he Luxon? If so, then it's a great tactics - snare the runners.
Was he Kurzick? Again, great tactic, to keep people from chasing down the runners.
Remember: in FA, killing is not what determines the winner. This is why bonders worked so great, until people started bringing enchant removal.

It all depends on the perspective.

Mister O

Krytan Explorer

Join Date: Apr 2006

Good thing is I always have a shocking weapon in my inventory

RhanoctJocosa

RhanoctJocosa

Legendary Korean

Join Date: Aug 2006

The Benecia Renovatio [RenO]

W/

Quote:
Originally Posted by Mister O
Good thing is I always have a shocking weapon in my inventory
It's a pity everyone jumps to "remove! nerf! omg!" without thinking.

AW Lore

AW Lore

Jungle Guide

Join Date: May 2006

Ancient Warriors Gaming Clan

W/Mo

Quote:
Originally Posted by RhanoctJocosa
It's a pity everyone jumps to "remove! nerf! omg!" without thinking.
yeah, after my first hand encounter with it, i switched one of my heroes for an air spiker, buh-bye.

Vickie

Vickie

Frost Gate Guardian

Join Date: Jan 2007

Australia, originally from Hong Kong

World of Moon Shadow[月影]

E/

Quote:
Originally Posted by Antheus
Was he Luxon? If so, then it's a great tactics - snare the runners.
Was he Kurzick? Again, great tactic, to keep people from chasing down the runners.
Remember: in FA, killing is not what determines the winner. This is why bonders worked so great, until people started bringing enchant removal.

It all depends on the perspective.
Luxons, but... 6 empty slots (the person sent their build to chat and said it's fun)?! And Iron Mist out of all other snaring skills?

Quote:
Originally Posted by RhanoctJocosa
It's a pity everyone jumps to "remove! nerf! omg!" without thinking.
Meh, I H/H most missions. Can't ask Cynn and Herta to switch to Air magic builds or Devona to take a lightning hammer. Also not sure if one hero running an air build can make HM.

Okay, fiiiiine I'll... PUG! *shudders*

legion_rat

legion_rat

Desert Nomad

Join Date: Aug 2006

668 the neighbor of the beast

TFK

A/

/notsigned

I didnt even know it was there still beat the mission and was none the wiser. It doesnt make that big of a deal. and how many times has someone went on a mission not knowing what to build. I seldom look something up before a mission. I might if I fail a few times but I prefer to work off of my own skills than someone elses. So try it, change your build if needed and whip some candy ass. If that doesnt work stapple gadds ears to the wall and leave him.

~the rat~

bilateralrope

bilateralrope

Desert Nomad

Join Date: Nov 2005

New Zealand

Xen Of Onslaught (Xen of the Pacific division)

Quote:
Originally Posted by Antheus
This is why PUGs died. One-trick pony cookie cutter builds. No utility, no diversity, no flexibility. Adjust the mobs one tiny bit, and the party fails miserably.
So having to bring lightning damage for everyone isn't a one-trick setup ?

Diddy bow

Diddy bow

Furnace Stoker

Join Date: Oct 2006

Jawsome!!!!!!!!!!!

looking for one :p

A/D

oh that explains alot .

/notsigned though, it suits gad and makes the mission a tiny bit harder ^^.

KamikazeChicken

Desert Nomad

Join Date: Aug 2005

Mo/

I kept flagging my heroes back and running gad into things just so he'd die. Worked well to stop him from casting iron mist on anything, but anet really should look at this.

kazjun

Desert Nomad

Join Date: Aug 2006

HoVa

W/N

A good thing with GWEN is how npcs self res. So you can just kill them, or use them as cannon fodder. Especially Gadd.

/signed for removing iron mist or at least having the argument between Gadd and Vekk like MithranArkanere. It's just too funny.

A11Eur0

Furnace Stoker

Join Date: Apr 2005

W/

Omg people....air spikers and channeling rits. Period.

It doesn't cast on every enemy around so if you start doing zeroes, move on to a different enemy and let your spikers take out those with mist on them.

"Oh noes I can't SF spam this mission...gotta take out mechanics of the game so I don't have to be arsed to change my build for 5 minutes."

Kale Ironfist

Kale Ironfist

Jungle Guide

Join Date: Jul 2006

Australia

Venatio Illuminata [VEIL]

W/

Quote:
Originally Posted by A11Eur0
"Oh noes I can't SF spam this mission...gotta take out mechanics of the game so I don't have to be arsed to change my build for 5 minutes."
Technically... SF is still effective because of the burning .

Anyway, what's been said above: switch targets. If you don't have a target to switch to, well, taking 20-40 seconds longer isn't going to hurt you. If you've got the resources, outfit yourself and heroes with lightning damage weapons.

Pretty simple.

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

/not signed

Seems like something Gadd would do :P

Dean Harper

Dean Harper

Jungle Guide

Join Date: Dec 2005

USA

The Killer Clan Musketeers [TKCM]

Me/E

/signed.... PLEASE REMOVE!!!

Snow Bunny

Snow Bunny

Alcoholic From Yale

Join Date: Jul 2007

Strong Foreign Policy [sFp]

Well...if he's packing that...

then get rid of your garbage cookie cutters..

and pack something fun.

wolfwing

Wilds Pathfinder

Join Date: May 2005

Heh well that option doesn't always work when in NM, as some builds just eithe work the best or really only choice

bilateralrope

bilateralrope

Desert Nomad

Join Date: Nov 2005

New Zealand

Xen Of Onslaught (Xen of the Pacific division)

Ele's (air magic), Mesmers (degen or just disrupting them and not going for damage), Necromancers (degen + lifesteal) and Rits (channeling) have options that work though iron mist. Monks can't really deal much damage anyway, so they don't matter.

Paragons, Assassins, Warriors, Rangers and Dervishes however have to hunt down a shocking weapon mod. They don't drop often enough for you to find them on your own, and I've never seen one being sold in-game. Personally I just merchant the ones I find because they aren't worth trying to sell.

And I don't see why we should be forced to deal with the trading situation to buy an item we only need for a short part of the game. This would be different if we had an NPC trader for weapon mods, which is something that has been asked for regularly since I started playing GW.

Cebe

Cebe

The 5th Celestial Boss

Join Date: Jul 2006

Inverness, Scotland

The Cult of Scaro [WHO]

E/

I would /signed this, since it's irritated me on many occaisions, though I just make sure I pack a shocking weapon these days when I know that numpty will be around. Casters have other ways of getting round the problem as the post above me says.

Darkobra

Darkobra

Forge Runner

Join Date: Aug 2006

Scotland

Type like an idiot, I'll treat you like an idiot

E/Me

I had absolutely no problems with earth/fire elementalists. I didn't even know Gadd had that until now. Still, it's one thing if an enemy's crippling you, but an ally?

Etta

Etta

Forge Runner

Join Date: Jun 2006

Mancland, British Empire

Yeah lol, I didn't even know people are having problem with this. Most of the time he and Levia just stand about doing nothing anyway.

Ah poor Gladd, God rest his tiny little soul.

SilentVex

Lion's Arch Merchant

Join Date: Nov 2005

Maguuma Stade

I'm sure I was running conjure lightning whenever I did that portion of the main quest (before they nerfed it *again*), so I'm sure I never noticed. Even still, he can only put it on 1 enemy every 30 seconds, I really can't see it being that big problem.

That said, it is also exceptionally dumb.

/signed