SoD/SoR are better or worse after the update?
candyman_sb
In PvE damage is usually spread betwen 2 or more party members and with the cd nerf on these skills I can't prot more targets like before, though the duration has been buffed a little. What are ur thoughts on this.
And now if I go full prot the only viable elites are ZB and RC?
And now if I go full prot the only viable elites are ZB and RC?
moko
http://www.guildwarsguru.com/forum/s...php?t=10170209
see the bottom (worse).
see the bottom (worse).
Tarzanboy
Worse.
If you went with a bonding build, you could go with Life Barrier, but I'd agree, the choices in elites in Protection Prayers is becoming more and more limited.
Cheers,
TB
If you went with a bonding build, you could go with Life Barrier, but I'd agree, the choices in elites in Protection Prayers is becoming more and more limited.
Cheers,
TB
candyman_sb
What do u guys think about life sheath? Doesn't offer a lot of protection compared to SoD and SoR but it can be precasted before battle, has a lower recharge and is cheaper.
Age
Life Sheath needs a buff it wasn't like it was in WPE of Factions iirc.It is just not strong enough your best elite is RC or Divert Hexes as your non elites are far better to negate damage.
Tarzanboy
When I've used Life Sheath, I've noticed that I need to precast Protective Spirit onto the character prior to casting Life Sheath to get the most use out of it.
Scenario:
You have 16 Prot Prayers.
The target to be protected is a 400 hp char with AL 60 armor.
The enemy threat is Mobrin, Lord of the Marsh, the nasty warrior boss from Sparkfly (not using the nasty "twisted jaws" skill in this example):
LS with PS preset:
Hit #1, Crippling strike hits for 160, reduced to 40 damage by PS. Life Sheath negates the damage down to 0 and subtracts it from 158. Target takes 0 damage but is bleeding and crippled.
Hit #2, Gash hits for 320, reduced to 40 damage by PS. Life Sheath negates the damage down to 0 and subtracts it from 118. Target takes 0 damage but has a deep wound (-80 hp).
Hit #3 is reduced to 32 damage by PS. Life Sheath negates the damage down to 0 and subtracts it from 78.
Hit #4 is reduced to 32 damage by PS. Life Sheath negates the damage down to 0 and subtracts it from 46.
Hit #5 is reduced to 32 damage by PS. Life Sheath negates 14 points of damage and ends. Target takes 18 damage.
Hit #6, the target takes 32 damage.
Mobrin probably gets bored and moves on.
LS preset to PS:
Crippling strike hits for 160. Life sheath ends. Target takes 2 damage and is bleeding and crippled.
Gash hits, target takes 40 damage and sets deep wound (-80hp).
Subsequent attacks yield 32 damage.
LS without PS:
Crippling strike hits for 160. Life sheath ends. Target takes 2 damage and is bleeding and crippled.
Gash hits for 320 and sets deep wound (-80hp). Target dies.
Cheers,
TB
Scenario:
You have 16 Prot Prayers.
The target to be protected is a 400 hp char with AL 60 armor.
The enemy threat is Mobrin, Lord of the Marsh, the nasty warrior boss from Sparkfly (not using the nasty "twisted jaws" skill in this example):
LS with PS preset:
Hit #1, Crippling strike hits for 160, reduced to 40 damage by PS. Life Sheath negates the damage down to 0 and subtracts it from 158. Target takes 0 damage but is bleeding and crippled.
Hit #2, Gash hits for 320, reduced to 40 damage by PS. Life Sheath negates the damage down to 0 and subtracts it from 118. Target takes 0 damage but has a deep wound (-80 hp).
Hit #3 is reduced to 32 damage by PS. Life Sheath negates the damage down to 0 and subtracts it from 78.
Hit #4 is reduced to 32 damage by PS. Life Sheath negates the damage down to 0 and subtracts it from 46.
Hit #5 is reduced to 32 damage by PS. Life Sheath negates 14 points of damage and ends. Target takes 18 damage.
Hit #6, the target takes 32 damage.
Mobrin probably gets bored and moves on.
LS preset to PS:
Crippling strike hits for 160. Life sheath ends. Target takes 2 damage and is bleeding and crippled.
Gash hits, target takes 40 damage and sets deep wound (-80hp).
Subsequent attacks yield 32 damage.
LS without PS:
Crippling strike hits for 160. Life sheath ends. Target takes 2 damage and is bleeding and crippled.
Gash hits for 320 and sets deep wound (-80hp). Target dies.
Cheers,
TB
Dean Harper
yeah, the update kinda hurt both skills, and i hope anet changes em back, but its not likely...
noocoo
Quote:
Originally Posted by candyman_sb
What do u guys think about life sheath? Doesn't offer a lot of protection compared to SoD and SoR but it can be precasted before battle, has a lower recharge and is cheaper.
The weakness of Life Sheath is 1 sec cast.
That's why rof is much better.
That's why rof is much better.
candyman_sb
Quote:
Originally Posted by noocoo
The weakness of Life Sheath is 1 sec cast.
That's why rof is much better. Um...they are diferent skills. RoF negates dmg for 1 hit and LS negates next x dmg even for multiple hits (corect me if I'm wrong) and has a longer duration. I don't think it's fair do compare them.
Anyway ZB>LS and all the other prot elites for a GoH prot monk in PVE.
That's why rof is much better. Um...they are diferent skills. RoF negates dmg for 1 hit and LS negates next x dmg even for multiple hits (corect me if I'm wrong) and has a longer duration. I don't think it's fair do compare them.
Anyway ZB>LS and all the other prot elites for a GoH prot monk in PVE.
moko
Life Sheath is pretty much an awful elite (wouldn't even use it if it was non-elite).
so much worse than SoA, Spirit Bond or Shielding Hands, Aegis, RoF, Guardian, Protective Spirit...not to mention the elites.
so much worse than SoA, Spirit Bond or Shielding Hands, Aegis, RoF, Guardian, Protective Spirit...not to mention the elites.
Omniclasm
Quote:
Originally Posted by Mokone
Life Sheath is pretty much an awful elite (wouldn't even use it if it was non-elite).
so much worse than SoA, Spirit Bond or Shielding Hands, Aegis, RoF, Guardian, Protective Spirit...not to mention the elites. Depends on how you look at it...
On heroes, LS>ZB.
LS negates 150ish
ZB heals for 180ish
LS costs 5 energy.
ZB costs 10 energy. (heroes don't use it right)
The extra 30 is not worth 5 energy IMO.
Divert Hexes is only useful if its a somewhat hex heavy area.
Restore Condition is only useful in places with mass conditions. (Mandragors )
Life Barrier is obviously limited in it's use, specially for heroes.
Shield of Regeneration costs too much energy for heroes to use well.
Shield of Deflection, same as SoR, costs too much for them to use.
If you are running a 3-way split with healing and protection then LoD is probably your best bet.
so much worse than SoA, Spirit Bond or Shielding Hands, Aegis, RoF, Guardian, Protective Spirit...not to mention the elites. Depends on how you look at it...
On heroes, LS>ZB.
LS negates 150ish
ZB heals for 180ish
LS costs 5 energy.
ZB costs 10 energy. (heroes don't use it right)
The extra 30 is not worth 5 energy IMO.
Divert Hexes is only useful if its a somewhat hex heavy area.
Restore Condition is only useful in places with mass conditions. (Mandragors )
Life Barrier is obviously limited in it's use, specially for heroes.
Shield of Regeneration costs too much energy for heroes to use well.
Shield of Deflection, same as SoR, costs too much for them to use.
If you are running a 3-way split with healing and protection then LoD is probably your best bet.
Turbobusa
Life sheath is ok on heroes as you can't really screw up with it. On a real player ZB takes the cake.
The change to SoD is theorically good for heroes bars, longer recharge = less spam. I haven't tested though. For players, it's worse.
The change to SoD is theorically good for heroes bars, longer recharge = less spam. I haven't tested though. For players, it's worse.
Sakura Az
SoR used to be my fave monk elite.. now its been removed from my bar in place for ZB. I think the changes to SoR and SoD made them less desirable over other prot elites like ZB and RC.. if LS got a cast time buff and mabe some more prevention power i might use it, tho.. it sounds perfect for a hero prot monk to use.
Melody Cross
Outside a 3-monk (without a lot of deaths and consumables), most backlines just can't handle the pressure that teams and mobs can supply anymore. They need off-monk heals to compensate. Damage keeps going up, prot and healing remains stagnant or gets nerfed.
SoR was a little overpowered before the update for flaggers. Now its garbage. SoD was exceptional before the update. Now its horribad. We're basically down to three builds again: ZBs in 4v4, LoDs in 8v8, with RCs supporting them. Anet will, as usual, adopt a wait and see mentality toward their balance...and by the time they figure out just how big this mistake is, they'll have nerfed monk backlines. I wonder if that was their intent. N/Rts with a spirit spammer are supplying better (not equal, better) HOT than monks can...and prot is being chipped away at one skill at a time.
And no, Life Sheath is not an exceptable alternative to anything. 4 hits @16 with prot spirit to skew the numbers doesn't show how good it is; it shows how good PS is. In the same four hits with SoA you can drop that damage to 20, and with under pressure targets SoA only gets better. Without PS, your test character blows up in 2 hits. With enchant strips all over the game now, expect both to get ripped off.
Sorry if I sound a little down and gloomy doomy in this post. I just don't understand why Anet is doing this. Its not that these skills were overpowered (SoR was some, but SoD was one spam skill out of ten in blockway) its that we dont have ANY OTHER TOOLS WORTH USING! The only reason BLight sees play in PvE is because the other two monks are typically packing so much healing that its heal effect is a joke! We take it for the recycle; end of story.
3 elites. A class--their GORAM FLAGSHIP BACKLINE CLASS--has three elites to play with for every arena of play, and one other that is only viable when the other monks cover for it. AGAIN! Its twice they've done this. Its disgusting.
GGs
SoR was a little overpowered before the update for flaggers. Now its garbage. SoD was exceptional before the update. Now its horribad. We're basically down to three builds again: ZBs in 4v4, LoDs in 8v8, with RCs supporting them. Anet will, as usual, adopt a wait and see mentality toward their balance...and by the time they figure out just how big this mistake is, they'll have nerfed monk backlines. I wonder if that was their intent. N/Rts with a spirit spammer are supplying better (not equal, better) HOT than monks can...and prot is being chipped away at one skill at a time.
And no, Life Sheath is not an exceptable alternative to anything. 4 hits @16 with prot spirit to skew the numbers doesn't show how good it is; it shows how good PS is. In the same four hits with SoA you can drop that damage to 20, and with under pressure targets SoA only gets better. Without PS, your test character blows up in 2 hits. With enchant strips all over the game now, expect both to get ripped off.
Sorry if I sound a little down and gloomy doomy in this post. I just don't understand why Anet is doing this. Its not that these skills were overpowered (SoR was some, but SoD was one spam skill out of ten in blockway) its that we dont have ANY OTHER TOOLS WORTH USING! The only reason BLight sees play in PvE is because the other two monks are typically packing so much healing that its heal effect is a joke! We take it for the recycle; end of story.
3 elites. A class--their GORAM FLAGSHIP BACKLINE CLASS--has three elites to play with for every arena of play, and one other that is only viable when the other monks cover for it. AGAIN! Its twice they've done this. Its disgusting.
GGs
Div
Quote:
Originally Posted by Mokone
Life Sheath is pretty much an awful elite (wouldn't even use it if it was non-elite).
so much worse than SoA, Spirit Bond or Shielding Hands, Aegis, RoF, Guardian, Protective Spirit...not to mention the elites. On a side note, I'd like to see Life Sheath playable again. Maybe something like 1/4 cast, 5 recharge, 3...10 duration.
On topic: SoR is definitely worse. SoD is arguably better in PvE for tanking, but I'd say in general worse.
so much worse than SoA, Spirit Bond or Shielding Hands, Aegis, RoF, Guardian, Protective Spirit...not to mention the elites. On a side note, I'd like to see Life Sheath playable again. Maybe something like 1/4 cast, 5 recharge, 3...10 duration.
On topic: SoR is definitely worse. SoD is arguably better in PvE for tanking, but I'd say in general worse.
Sakura Az
Anet changed SoR back to 8 sec rechage today. but since useing ZB the last few days i've fallen in love with ZB and i don't know if SoR would provide as much power as ZB does.
Chthon
Quote:
Originally Posted by Turbobusa
Life sheath is ok on heroes as you can't really screw up with it.
They'll cast it on a minion master and it will expire without doing anything at all because the MM is saccing life instead of taking damage. Occasionally they'll stick it on a degening minion too. There's nothing that the hench AI can't screw up if they try hard enough.
Thom Bangalter
Quote:
Originally Posted by holymasamune
On a side note, I'd like to see Life Sheath playable again. Maybe something like 1/4 cast, 5 recharge, 3...10 duration.
On topic: SoR is definitely worse. SoD is arguably better in PvE for tanking, but I'd say in general worse. Life sheath will never be playable until it stacks with other prots. Until then it's garbage.
On topic: SoR is definitely worse. SoD is arguably better in PvE for tanking, but I'd say in general worse. Life sheath will never be playable until it stacks with other prots. Until then it's garbage.
Turbobusa
Quote:
Originally Posted by Chthon
Quote:
Originally Posted by Chthon
There's nothing that the hench AI can't screw up if they try hard enough.
I agree lol
I'd really like to see a buff to life sheath. Add a "takes half damage" or + armor bonus? 'cause I don't see a buff on damage negation. Coloneh
I would like to see a buffed up version of RoF, that dosnt end after one hit, but ends when damage limit has been reached.
Melody Cross
Quote:
Originally Posted by Coloneh
I would like to see a buffed up version of RoF, that dosnt end after one hit, but ends when damage limit has been reached.
Like Spirit Bond?
Unbelievable
Quote:
Originally Posted by Coloneh
I would like to see a buffed up version of RoF, that dosnt end after one hit, but ends when damage limit has been reached.
Life Sheath?
nighthawk329
I've never really liked SoR to begin with, but that's just my opinion. Haven't spent enough time with it.
But SoD...its my favorite. still. Sure the nerf made it a bit less spammable, but you shouldn't be spamming it anyway. in PvE, I don't play ZB because more often then not, I find that this happens: 1. target goes below 50% hp 2. I start to cast ZB 3. hench or hero monk beats me to it, heals them back above 50%. 4. ZB finishes casting, some healing is wasted, no energy gain. So...SoD wins for me. But ZB is a godsend in PvP... moko
Quote:
Originally Posted by Unbelievable
Life Sheath?
Life Sheath is not like RoF in any way. that's why it is so bad.
Spirit bond isn't fully like RoF because it doesn't negate a certain amount of damage but just outheal it in most cases. |