First Glint Wave in HM
Targuil
I tried Sliver Armor, and noticed, I get faster runs with Ether Nightmare mesmer pve skill. I've done many duo runs and i've ALWAYS killed my group faster. And my drops are quite good too. (I think 4 golds + 4 cores in single 6-7 min solo run doesn't suck)
E: I have to say i'm quite pissed about dieing to VW too. With only degen, i don't even trigger that shit. This leaves me 1 optional slot for something. I usually take some finisher attack for single Destroyer of Hordes.
E: I have to say i'm quite pissed about dieing to VW too. With only degen, i don't even trigger that shit. This leaves me 1 optional slot for something. I usually take some finisher attack for single Destroyer of Hordes.
Memphis Rain
Radiation Field doesn't seem to lower the drop rate, or if it did it's really unnoticeable. I usually use it only on the second group as the first group would mostly die fast simply with Sliver Armor due to the amount of foes attacking. It's also safer to use it only on the second group since it seems the Rits in the group likes to cast VW on different Destroyers everytime instead of casting on the same one as soon as it's triggered, and with less foes attacking they don't die as fast so Sliver Armor won't switch onto a new target as fast, reduce the rate of getting hit by VW.
Quote:
Originally Posted by A Simple Farmer
Quote:
possible 3rd spell: retribution??
Retribution won't work since you almost don't take (don't plan to at least) any damages from them at all.
Edit: I have tried taking a second person with me just to up the loot scale a bit, and that person would bring Toxicity to compliment Radiation Field and also EoE, MAYBE made the second group die a bit faster.
Edit: I have tried taking a second person with me just to up the loot scale a bit, and that person would bring Toxicity to compliment Radiation Field and also EoE, MAYBE made the second group die a bit faster.
A Simple Farmer
Yeah retribution is simply too slow.
With a mesmer secondary, using Wandering Eye and Radiation Field will speed up things up, but I don't think the drops are as good with sliver.
Monk Secondary; [skill]Shield Guardian[/skill] is an excellent counter to VW on sliver.
this works for me. OgNEgUyc9LJ9pN8VV3wD5WaKIPA
With a mesmer secondary, using Wandering Eye and Radiation Field will speed up things up, but I don't think the drops are as good with sliver.
Monk Secondary; [skill]Shield Guardian[/skill] is an excellent counter to VW on sliver.
this works for me. OgNEgUyc9LJ9pN8VV3wD5WaKIPA
Savor Silversword
where do u farm and what do thay drop??
scraggles
Is there a monk build for farming here?
Tipheret
Ok we got these points:
#1 We can't kill with normal AoE damage due the VW. Also, killing too much enemies at the same time will reduce our drops.
#2 Killing enemies 1 by 1, with focused attacks or degeneration, gives the highest drop rate per kill, but makes the runs as long as a day without adsl. The average number of drops per time doesn't seem to be too good.
#3 Killing with Sliver Armor seems the most balanced way to kill since the damage triggered from VW can be ignored and kills enemies 1 by 1. The runs can be reduced to 7 minutes getting a quite good drop rate.
#4 The problem of killing with Sliver is that you get too much hits per second when you attack the first part of the wave and this can reduce our drops like if we were using an AoE attack.
Having all this in mind, what we should do is thinking in a way of dealing less damage avoiding a large increase of the run time, and it doesn't seem very easy.
We can't decrease the points given to Earth Magic because we have to keep Obsidian at max and i don't think there is a way to decrease the damage deal without decreasing attributes, so we should think in skills liked to a different attribute, which takes us again to the point #2 above explained, so it seems we wont find a better way to parm this point than with Sliver.
#1 We can't kill with normal AoE damage due the VW. Also, killing too much enemies at the same time will reduce our drops.
#2 Killing enemies 1 by 1, with focused attacks or degeneration, gives the highest drop rate per kill, but makes the runs as long as a day without adsl. The average number of drops per time doesn't seem to be too good.
#3 Killing with Sliver Armor seems the most balanced way to kill since the damage triggered from VW can be ignored and kills enemies 1 by 1. The runs can be reduced to 7 minutes getting a quite good drop rate.
#4 The problem of killing with Sliver is that you get too much hits per second when you attack the first part of the wave and this can reduce our drops like if we were using an AoE attack.
Having all this in mind, what we should do is thinking in a way of dealing less damage avoiding a large increase of the run time, and it doesn't seem very easy.
We can't decrease the points given to Earth Magic because we have to keep Obsidian at max and i don't think there is a way to decrease the damage deal without decreasing attributes, so we should think in skills liked to a different attribute, which takes us again to the point #2 above explained, so it seems we wont find a better way to parm this point than with Sliver.
Dzem Hadar
Is there a possiblity to farm the waves with a War/... ? Someone wrote, its possible in NM but i couldn´t find the thread. Can You help me ?
pukiman
Quote:
Originally Posted by scraggles
Is there a monk build for farming here?
Would like to know the same myself. I just don't have the willpower to finish GWEN again
A Simple Farmer
Quote:
Originally Posted by Tipheret
Ok we got these points:
#4 The problem of killing with Sliver is that you get too much hits per second when you attack the first part of the wave and this can reduce our drops like if we were using an AoE attack. Agreed, well put Tipheret.
You could use Mental block to reduce sliver AOE. But not having radiation greatly slows the farm at the end.
However you can emulate the effects of mental block by pulling the north group closer to the east wall. Then move in tight to the North side of the east hall way: wall blocking the North groups attacks. This drastically reduced the sliver AOE while increasing the drops .
#4 The problem of killing with Sliver is that you get too much hits per second when you attack the first part of the wave and this can reduce our drops like if we were using an AoE attack. Agreed, well put Tipheret.
You could use Mental block to reduce sliver AOE. But not having radiation greatly slows the farm at the end.
However you can emulate the effects of mental block by pulling the north group closer to the east wall. Then move in tight to the North side of the east hall way: wall blocking the North groups attacks. This drastically reduced the sliver AOE while increasing the drops .
Targuil
Quote:
Originally Posted by Tipheret
Ok we got these points:
#1 We can't kill with normal AoE damage due the VW. Also, killing too much enemies at the same time will reduce our drops.
#2 Killing enemies 1 by 1, with focused attacks or degeneration, gives the highest drop rate per kill, but makes the runs as long as a day without adsl. The average number of drops per time doesn't seem to be too good.
#3 Killing with Sliver Armor seems the most balanced way to kill since the damage triggered from VW can be ignored and kills enemies 1 by 1. The runs can be reduced to 7 minutes getting a quite good drop rate.
#4 The problem of killing with Sliver is that you get too much hits per second when you attack the first part of the wave and this can reduce our drops like if we were using an AoE attack.
Having all this in mind, what we should do is thinking in a way of dealing less damage avoiding a large increase of the run time, and it doesn't seem very easy.
We can't decrease the points given to Earth Magic because we have to keep Obsidian at max and i don't think there is a way to decrease the damage deal without decreasing attributes, so we should think in skills liked to a different attribute, which takes us again to the point #2 above explained, so it seems we wont find a better way to parm this point than with Sliver. Sry to ruin your last post but every time i've done duo runs with ppl with sliver, i've always been faster, and got better drops. And my solo runs aren't slow or low drop rate.
#1 We can't kill with normal AoE damage due the VW. Also, killing too much enemies at the same time will reduce our drops.
#2 Killing enemies 1 by 1, with focused attacks or degeneration, gives the highest drop rate per kill, but makes the runs as long as a day without adsl. The average number of drops per time doesn't seem to be too good.
#3 Killing with Sliver Armor seems the most balanced way to kill since the damage triggered from VW can be ignored and kills enemies 1 by 1. The runs can be reduced to 7 minutes getting a quite good drop rate.
#4 The problem of killing with Sliver is that you get too much hits per second when you attack the first part of the wave and this can reduce our drops like if we were using an AoE attack.
Having all this in mind, what we should do is thinking in a way of dealing less damage avoiding a large increase of the run time, and it doesn't seem very easy.
We can't decrease the points given to Earth Magic because we have to keep Obsidian at max and i don't think there is a way to decrease the damage deal without decreasing attributes, so we should think in skills liked to a different attribute, which takes us again to the point #2 above explained, so it seems we wont find a better way to parm this point than with Sliver. Sry to ruin your last post but every time i've done duo runs with ppl with sliver, i've always been faster, and got better drops. And my solo runs aren't slow or low drop rate.
Tipheret
Quote:
Originally Posted by Targuil
I am talking all the time about hard mode, of course, wich is the subject of the thread. In normal mode everyody can finish a solo run in 5-6 minutes with any variant of the Swiftness+Obsi+Aura build.
Also, i am not talking about killing faster. Despite of this i want to slow mi kill rate to increase the drop rate. It doesnt matter if a run gets longer if the result is a higher rate of drops per time.
Quote:
Originally Posted by A Simple Farmer
Agreed, well put Tipheret.
You could use Mental block to reduce sliver AOE. But not having radiation greatly slows the farm at the end. However you can emulate the effects of mental block by pulling the north group closer to the east wall. Then move in tight to the North side of the east hall way: wall blocking the North groups attacks. This drastically reduced the sliver AOE while increasing the drops . Nice hint, i will try it. But i have a doubt: Sliver triggers when you are the objetive of an attack or hostile spell, so ¿is the number of ttacks what matters or the number of attacks that really hit you? Targuil
Swiftness, Obsi, Aura, Stonestriker, mantra, Armor, Ether nightmare and optional slot that i don't even need. Btw health regen is useless for me. They can hardly hurt (sometimes I will suffer 1-2 dmg) . The secret of this build lies in that you can start killing enemies faaaaar before I have full aggro. At ~1minute or little less, i can start casting Ether nightmare. So basically I start killing enemies when you still gather aggroes. I just don't want to wait extra 2 mins. And yes, i'm speaking about HM. I can just imagine how fast this could be with r10 kurzick. -8 degen from Ether Nightmare would be heaven (mine does only -5 degen, but it is enough). If you try this, don't plz be greedy to use Sliver Armor. Those mesmers will use shatter hex if you go too near (otherwise they never use it). And you need to use geomancer armor. Shield is optional but i suggest to get easy ascalon aegis outside of sardelac sanitarium or shield with +10 to earth and -2 enchanced. Weapon doesn't matter as long it has +20% ench. I have put 11 points to inspiration too. I hope this helps. If you have any good suggestions to last slot, I would like to know. Only other AoE degen from E/me is raditation field and you have to leave your position to cast that and risk yourself to shatter hex spike. I'm not 100% sure if you can use that without getting hit with shatter hex.
E: Typos (Yea i think theres more, but I'm too tired now). A Simple Farmer
Quote:
Originally Posted by Tipheret
Would you like to share your solo build with us? Supossing that you are using Swiftness + Obsi + Aura + Armor + energy regen + health regen and having only tho places left for attacks I find hard to believe that Ether Nightmare + X kills faster than Sliver + Radiation Field. In a duo run could be, because the one who uses Sliver gets the half of the attacks, but in a solo run...
I am talking all the time about hard mode, of course, wich is the subject of the thread. In normal mode everyody can finish a solo run in 5-6 minutes with any variant of the Swiftness+Obsi+Aura build. Also, i am not talking about killing faster. Despite of this i want to slow mi kill rate to increase the drop rate. It doesnt matter if a run gets longer if the result is a higher rate of drops per time. Nice hint, i will try it. But i have a doubt: Sliver triggers when you are the objetive of an attack or hostile spell, so ¿is the number of ttacks what matters or the number of attacks that really hit you? Obsidian prevents you being the target Targuil
Quote:
Originally Posted by A Simple Farmer
Obsidian prevents you being the target
It only prevents you from being target of hostile spell. And Sliver will trigger even with Shadowform.
Tipheret
To Targuil:
So with wearing vs earth damage armor, the +62 of Stone of Armor, and the reduction provided by Aura and Stonestriker+Mantra u can hand the damage in HM with no healing? Sounds cool, will take a look. Btw. How long does one of your runs last and which is the average drop rate? If u tell me that you can do the run in 7 mins or less with more than an average of 15 drops i will pay you a dwarven ale to celebrate. CE Devilman
me and my bro
http://img223.imageshack.us/img223/4594/gw006iq1.jpg Retribution+Edge of Extinction+sliver armor the drops sux after 5-6 run in HM..but golden drops are not bad if U need core go NM. A Simple Farmer
Quote:
Originally Posted by Targuil
It only prevents you from being target of hostile spell. And Sliver will trigger even with Shadowform.
Fortunately, I'm not using Shadowform
Also, ether nightmare? Isn't that -1 health degen? I don't have access to that skill but I tried a while ago Wandering Eye, which I think accomplishes the same thing. I was able to kill them all in 4:50 but I wasn't able to keep them all from dying at the same time, and nerfing. How do you keep that from happening? ForgeWhelp
Quote:
Originally Posted by Tipheret
To Targuil:
So with wearing vs earth damage armor, the +62 of Stone of Armor, and the reduction provided by Aura and Stonestriker+Mantra u can hand the damage in HM with no healing? Sounds cool, will take a look. Btw. How long does one of your runs last and which is the average drop rate? If u tell me that you can do the run in 7 mins or less with more than an average of 15 drops i will pay you a dwarven ale to celebrate. Earth/elemental armors plus the listed spells can handle the damage with no healing. You get hit every once in a while from vengeful but never enough to kill you and you regen it all before you get hit again typically. Targuil
Quote:
Originally Posted by ForgeWhelp
|
Quote: Originally Posted by A Simple Farmer Also, ether nightmare? Isn't that -1 health degen?
I don't have access to that skill but I tried a while ago Wandering Eye, which I think accomplishes the same thing. I was able to kill them all in 4:50 but I wasn't able to keep them all from dying at the same time, and nerfing. How do you keep that from happening? Ether nightmare is -1 degen per 1 energy lost. at r2 kurzick it causes enemy to lose 5 energy so -5 degen to all in area. You need r6 kurzick to -6 degen though. Wandering eye, thx for idea i had to test that skill :P. They don't die same time if they don't be there same time you start casting your spells. So go to right position and when they come at you, start casting your spells. Don't wait for full aggro. For other side, they will die at same time so drops are bad there. That's why i'm thinking for half runs. ~3-4min and i kill half and they don't die at same time. Sounds good.
Quote:
Originally Posted by Tipheret
Btw. How long does one of your runs last and which is the average drop rate? If u tell me that you can do the run in 7 mins or less with more than an average of 15 drops i will pay you a dwarven ale to celebrate.
Time really depends on how many of them are so far from me that my Ether Nightmare wont reach them. And I always kill them too. I think it's like 6 minutes if i catch them all, near to 7 if i dont. I have to keep eye on my amount of drops. Usually i keep eye on what drops, not amount. Got btw my best run ever: 4 golds, 4 cores and lockpick.
ForgeWhelp
Rank 6 Kurzick? Geez, I'm hating life just trying to get R1 for a devish skill...
Targuil
OH MY GOD.
Wandering Eye as my build's optional skill makes me farm these at 5:30-6min (~6:30 if i bother to kill all single enemies). Take it and get attributes like this: 12 earth, 9 inspiration, 9 illusion rest to energy storage. Wandering eye's range is only nearby so it doesn't always hit everyone and they will less likely die in same time if you keep changing your target with it. Try to use that as much as possible (Without killing yourself ofcourse). Tipheret: In <6min run, 9-13 drops so average is like 11. |