Has anyone else noticed this?

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r
runeseeker1
Frost Gate Guardian
#1
Now, me being anal and all, I have noticed that in the Elementalist skills, they NEVER have consistency for all the elements. Take a look:

The Minds
[skill]Mind Shock[/skill][skill]Mind Freeze[/skill][skill]Mind Burn[/skill]
What about Earth?

The Conjures
[skill]Conjure Flame[/skill][skill]Conjure Lightning[/skill][skill]Conjure Frost[/skill]
What about Earth, yet again?

The Glows
[skill]Glowing Ice[/skill][skill]Glowstone[/skill][skill]Glowing Gaze[/skill]
What about Air?

Do you see what I am saying? Can anyone try and think of something for the excluded lines? A skill name, description maybe?
Captain Arne Is PRO
Captain Arne Is PRO
Banned
#2
Because coating your weapon in mud before battle does not add to it's efficiency.


Because your Mind does not "earth" or "ebon."

Glowing Air seems reasonable, seeing as lightning/electricity can actually glow.
Coloneh
Coloneh
Furnace Stoker
#3
dont care. there are reasons for these.
mind skills.... dont care, they cause exhaustion, they dont touch my bar.

conjures..... is it no obvious that conjure earth would be overpowered? its a melee-defensive attribute line.

glowing..... feather? whats your condition? blind? blind bots do not need a buff.
Dr Strangelove
Dr Strangelove
Furnace Stoker
#4
If they made a "mind clobber" I would totally use it.
O
Omniclasm
Jungle Guide
#5
Mind Mud: Target foe takes 50 damage, if you have more energy than target foe, he gets covered in brown sticky stuff.

Conjure Dirt: While wielding an Earth weapon, your attacks deal 20 less earth damage.
Sir Pandra Pierva
Sir Pandra Pierva
Forge Runner
#6
Quote: Originally Posted by Omniclasm
Mind Mud: Target foe takes 50 damage, if you have more energy than target foe, he gets covered in brown sticky stuff.

Conjure Dirt: While wielding an Earth weapon, your attacks deal 20 less earth damage. XD I love it.