Skill Pack, New Approach to Content Update
Saphrium
I think releasing more skills in packs with minimal fee (let's say $30 for 50 new skills for all classes, or $4.99 for a class specific skill set of 6-7 skills.) for people to purchase in store would be a great idea to add content. It adds unlimited possibilities(new skills to balance old skills), low technical maintenance (Anet already have the infrastructure and delivery system), great profitability(a skill takes how long to add?), and you don't have to print paper cards(unlike magic the gathering).
One warning: Do not over-buff the skills prior to skill pack sales and nerf it later, GW community would be pissed.
One warning: Do not over-buff the skills prior to skill pack sales and nerf it later, GW community would be pissed.
DarkNecrid
Horrible idea.
Izzy can't even balance the skills we already got right, what the hell are you smoking?
/notsigned.
Izzy can't even balance the skills we already got right, what the hell are you smoking?
/notsigned.
Saphrium
I am sure you wouldn't know "the black lotus".
Bad skills are in every game, we can struggle between rock, paper and scissor, or we can extend the skill database to dilute the conflicts.
Bad skills are in every game, we can struggle between rock, paper and scissor, or we can extend the skill database to dilute the conflicts.
DarkNecrid
The Black Lotus is one of the Power Nine, don't be dumb.
This is not Magic: The Gathering, because skills dont expire in a tournament format to be able to let the new cards be balanced. Sorry!
This is not Magic: The Gathering, because skills dont expire in a tournament format to be able to let the new cards be balanced. Sorry!
blakecraw
I second the bad idea vote. There's basically a skill for every situation atm, and the only room there is for expansion is adding more powerful versions of current skills (read:nightfall). Heck, there's already hundreds of skills that aren't used and would be like new (free!) skills if they were balanced properly.
/notsigned
/notsigned
Saphrium
Quote:
Originally Posted by DarkNecrid
The Black Lotus is one of the Power Nine, don't be dumb.
This is not Magic: The Gathering, because skills dont expire in a tournament format to be able to let the new cards be balanced. Sorry! |
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I second the bad idea vote. There's basically a skill for every situation atm, and the only room there is for expansion is adding more powerful versions of current skills (read:nightfall). Heck, there's already hundreds of skills that aren't used and would be like new (free!) skills if they were balanced properly. |
DarkNecrid
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Skills don't, but tournament can be established with card limitations and randomized stack/ aka sealed deck. |
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Well of silence is powerful enough to shut down one entire class and half, but how often is it incorporated in a team based build? |
CHunterX
Haha, no. Bad idea.
getalifebud
Quote:
Originally Posted by Saphrium
Well of silence is powerful enough to shut down one entire class and half, but how often is it incorporated in a team based build?
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Div
Bad idea. Get over it. Blindly defending the idea won't get you any more support.
Saphrium
No flaming please.
Nyktos
Change the Factions duplicate skills, buff some of the crappy skills, perhaps even a few functional changes a la Otyugh's Cry are in order (I'm looking at you, Pendulum). Anet has lots of better options than simply adding more skills.
Winterclaw
I'd like to see a good thorough reveiw and balance of existing skills first. After that we can talk about paying for skill packs.
Onarik Amrak
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Originally Posted by Nyktos
Change the Factions duplicate skills, buff some of the crappy skills, perhaps even a few functional changes a la Otyugh's Cry are in order (I'm looking at you, Pendulum). Anet has lots of better options than simply adding more skills.
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Hate those stupid touch rangers.
Saphrium
I guess majority of the community would like Anet to put some extra effort in the current skill system.
DarkNecrid
yeah because if they can't even balance the existing skills how do you expect them to balance more? why do you think they didnt add many skills in EotN? and then asked everyone in their dogs nation on Wiki on how to balance them?
=HT=Ingram
maybe next year once GW2 comes out. But not any time soon, it would just go to serve for imbalence again. and thats exactly what they were trying to get away from with the dropping of Campaign 4 utopia. Otherwise we would have had the Corsair and Trident wilder classes by now with a 100 or so skills for each. Since this did not happen I would only imagine its for the best NOT to add too many global new skills at this time. Maybe next year or so a set of PvE skills being injected would be nice, but there just is not a need for more skills in teh PvP part of the game. Adds to too much imbalanced potential.
Zahr Dalsk
Quote:
Originally Posted by Onarik Amrak
Replacing Vampiric Bite with a different skill would be nice.
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bilateralrope
Power Creep is a problem with doing this.
If you don't stop the power creep then people would pretty much have to buy the skill packs for PvP, while at the same time making PvE easier.
But if you do stop the power creep, what is there to encourage people to buy the new skill packs ?
If you don't stop the power creep then people would pretty much have to buy the skill packs for PvP, while at the same time making PvE easier.
But if you do stop the power creep, what is there to encourage people to buy the new skill packs ?
Winterclaw
Power creep the old stuff up first, then worry about adding new skills.
Or have a skill rebalance that puts all the campaigns on par and add the new skills on the same day as a skill pack.
Or have a skill rebalance that puts all the campaigns on par and add the new skills on the same day as a skill pack.
Sleeper Service
powercreep is here already.
re-balancing and changing primary attributes is just poor imo, PVE balance is a moot point now anyways and introducing a Skill rote a la magic would render pvp more dynamic.
nothing wrong with the MTG system it works yes you can spend more but...you dont HAVE to.
sadly changes like this would really touch on what some people think GW is our should be...expect hostile contact and heavy resistance.
the "majority" does not know what would be good for them (as always).
re-balancing and changing primary attributes is just poor imo, PVE balance is a moot point now anyways and introducing a Skill rote a la magic would render pvp more dynamic.
nothing wrong with the MTG system it works yes you can spend more but...you dont HAVE to.
sadly changes like this would really touch on what some people think GW is our should be...expect hostile contact and heavy resistance.
the "majority" does not know what would be good for them (as always).
DarkNecrid
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nothing wrong with the MTG system it works yes you can spend more but...you dont HAVE to. |
in MTG they come in blocks, and in each block the cards in that block are tailored around being balanced for that block. This wouldn't work in GW unless Anet made C1/C2/maybe C3 skills not allowed in PvP and only the skill packs, which would be LOL.
hey you have mending....you could get Restful Breeze but you dont HAVE to. (just dont expect to have a good heal w/o it).
hey you have sever artery...you could have Barbarous Slice but you dont HAVE to. (just enjoy a crappier skill)
the fact of the matter is GW is already running blocks. Each chapter is a block. Look at NF, it introduced more enchants and shouts and introduced real enchant and shout hate. Try shutting down shouts without Nightfall skills.
Oh wait.
arcanemacabre
I'm all for PvE skill packs, though. I agree, the balancing of current skills for PvP is much more needed than adding more skills, but I don't see any issues with slapping in some new skills, like what was done with the Sunspear and Kurzick/Luxon skills. That would make great packs for purchase, and would require less balancing and attention.
Remember, Prophecies needs some PvE-only skills.... hint, hint.
Another idea could be a new form of PvP where people can choose what chapters they want to be fighting with. Or perhaps the chapters rotate, like for two hours, battles will use Proph + Core, then the next two hours Factions + Core, etc. It can be in the style of GvG. I'm sure this has probably been mentioned before, but I support that fully.
Remember, Prophecies needs some PvE-only skills.... hint, hint.
Another idea could be a new form of PvP where people can choose what chapters they want to be fighting with. Or perhaps the chapters rotate, like for two hours, battles will use Proph + Core, then the next two hours Factions + Core, etc. It can be in the style of GvG. I'm sure this has probably been mentioned before, but I support that fully.
Sleeper Service
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Originally Posted by DarkNecrid
you fail.
in MTG they come in blocks, and in each block the cards in that block are tailored around being balanced for that block. This wouldn't work in GW unless Anet made C1/C2/maybe C3 skills not allowed in PvP and only the skill packs, which would be LOL. hey you have mending....you could get Restful Breeze but you dont HAVE to. (just dont expect to have a good heal w/o it). hey you have sever artery...you could have Barbarous Slice but you dont HAVE to. (just enjoy a crappier skill) the fact of the matter is GW is already running blocks. Each chapter is a block. Look at NF, it introduced more enchants and shouts and introduced real enchant and shout hate. Try shutting down shouts without Nightfall skills. Oh wait. |
do you even know what you are talking about?
MTG blocks enjoy a 2 year (Standard) life cycle after which they rote out into Extended and THEN into Legacy formats. in casual play people use cards from ALL blocks because its for fun, competitive play restricts what blocks you can use and thus keeps it BALANCED.
i did mention separating PVE and PVP but clearly YOU fail at either reading or basic comprehension.
yes do dont HAVE to use barbarous over sever, you can finish the game just fine without barbarous same goes for restful or any other skill.
Some skills will be better, some worse it depends. The only issue is jackasses DEMANDING particular builds or skills in PUGS but they can be avoided now.
as for NF skills wth are you on about, shout hate? WHAT shout hate? in PVE its non existant and if you're fighting NF type monsters then surely you have access to said skills anyways. in PVP it seems that bringing counters to a situation is beyond the grasp of most players and usually results in "rebalancing" and nerfs game wide.
Come back when you know what you are talking about, you might come across as less baka.
DarkNecrid
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Originally Posted by Sleeper Service
i fail?
do you even know what you are talking about? MTG blocks enjoy a 2 year (Standard) life cycle after which they rote out into Extended and THEN into Legacy formats. in casual play people use cards from ALL blocks because its for fun, competitive play restricts what blocks you can use and thus keeps it BALANCED. i did mention separating PVE and PVP but clearly YOU fail at either reading or basic comprehension. yes do dont HAVE to use barbarous over sever, you can finish the game just fine without barbarous same goes for restful or any other skill. Some skills will be better, some worse it depends. The only issue is jackasses DEMANDING particular builds or skills in PUGS but they can be avoided now. as for NF skills wth are you on about, shout hate? WHAT shout hate? in PVE its non existant and if you're fighting NF type monsters then surely you have access to said skills anyways. in PVP it seems that bringing counters to a situation is beyond the grasp of most players and usually results in "rebalancing" and nerfs game wide. Come back when you know what you are talking about, you might come across as less baka. |
Seriously.
I was talking about PvP, which btw the OP made no mention about PvE skills so I have no clue where the last couple got that. He was talking about both game types. Also people dont take shout hate in PvP because they're too situational for their cost/activation time/recharge time/effect. no one wants to take well of silence or cacophony because they cost a lot, have a high AT, have a high RT, and if you don't face any other players with shouts, congrats, your useless. now mesmer 'Power' skills are how shout hate should be done. they have a high cost/at/rt yes, but they aren't strictly shout hate so they see play because the chances of facing a spellcaster is near 100% and so you RARELY EVER have 1 skill slot entirely useless. Why do you think "Can't Touch This!" doesn't see play? It's TOO situational for its effect.
bhavv
Sort out the existing skills and unused elites.
I have personally managed to ask both Gaile and Izzy in the game (Gaile in an outpost, got Izzy on my RA team) To sort out ununsed, crap elite skills like The Power Is Your's, Withdraw Hexes and Mirror of Ice. Gaile actually said it was a good idea to sort out the skills, just like she said donkey's ago that its a good idea to buff henchmen skillbars.
We get a skill update and they dont get changed? Why?
Anet fail, and keep on failing, and fail more and more, and not so clever people have the nerve to keep asking for new skills.
I have personally managed to ask both Gaile and Izzy in the game (Gaile in an outpost, got Izzy on my RA team) To sort out ununsed, crap elite skills like The Power Is Your's, Withdraw Hexes and Mirror of Ice. Gaile actually said it was a good idea to sort out the skills, just like she said donkey's ago that its a good idea to buff henchmen skillbars.
We get a skill update and they dont get changed? Why?
Anet fail, and keep on failing, and fail more and more, and not so clever people have the nerve to keep asking for new skills.
noocoo
I agree to add skill bonus packs to non-core professions. (especially are Dervish and Paragon, they have the fewest skills among non-core professions)
But, if you want to add more skills on six core professions......dont do it..plz...
However, if Anet just buff or rework those junk existing skills, I would be very happy enough.
But, if you want to add more skills on six core professions......dont do it..plz...
However, if Anet just buff or rework those junk existing skills, I would be very happy enough.
Sleeper Service
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Originally Posted by DarkNecrid
見なさい! 私は私に一見をスマートにさせるために私が私のパラグラフに任意日本の単語を投げる涼しい原因 である。
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Originally Posted by DarkNecrid
Seriously I was talking about PvP, which btw the OP made no mention about PvE skills so I have no clue where the last couple got that. He was talking about both game types. |
Quote:
Originally Posted by DarkNecrid
Also people dont take shout hate in PvP because they're too situational for their cost/activation time/recharge time/effect. no one wants to take well of silence or cacophony because they cost a lot, have a high AT, have a high RT, and if you don't face any other players with shouts, congrats, your useless. now mesmer 'Power' skills are how shout hate should be done. they have a high cost/at/rt yes, but they aren't strictly shout hate so they see play because the chances of facing a spellcaster is near 100% and so you RARELY EVER have 1 skill slot entirely useless. Why do you think "Can't Touch This!" doesn't see play? It's TOO situational for its effect.
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having to change how a skill works over and over due to metagame is simply bad skill design.
its impossible to EVER "fix" the game like that its a never ending loop.
Saphrium
Please, don't flame, everyone.
I agree with DarkNecrid with the situational *prefix*-hate skills, crack armor, shouts, stances and forms lacks counters just because it is not as widely incorporated in the core game mechanics like enchants and hexes. If we can bring up the importance of those new contents and generalize it more, I think we would see a lot more variations of builds and makes the pvp environment more interesting.
I also agree with Sleeper Service regarding on how MTG blocks (their content delivery system) works, I don't know if this could be or would be done in GW, as I see both benefits as well as drawbacks.
I agree with DarkNecrid with the situational *prefix*-hate skills, crack armor, shouts, stances and forms lacks counters just because it is not as widely incorporated in the core game mechanics like enchants and hexes. If we can bring up the importance of those new contents and generalize it more, I think we would see a lot more variations of builds and makes the pvp environment more interesting.
I also agree with Sleeper Service regarding on how MTG blocks (their content delivery system) works, I don't know if this could be or would be done in GW, as I see both benefits as well as drawbacks.
DarkNecrid
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Originally Posted by Sleeper Service
oh please. i AM Jap i can say it if i want compris?
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I agree with DarkNecrid with the situational *prefix*-hate skills, crack armor, shouts, stances and forms lacks counters just because it is not as widely incorporated in the core game mechanics like enchants and hexes. If we can bring up the importance of those new contents and generalize it more, I think we would see a lot more variations of builds and makes the pvp environment more interesting. |
gloria vander belt
/not signed
the amount of skills now/new skills is rediculous, no point adding others unless u can lay 6 traps at once
the amount of skills now/new skills is rediculous, no point adding others unless u can lay 6 traps at once