I think releasing more skills in packs with minimal fee (let's say $30 for 50 new skills for all classes, or $4.99 for a class specific skill set of 6-7 skills.) for people to purchase in store would be a great idea to add content. It adds unlimited possibilities(new skills to balance old skills), low technical maintenance (Anet already have the infrastructure and delivery system), great profitability(a skill takes how long to add?), and you don't have to print paper cards(unlike magic the gathering).
One warning: Do not over-buff the skills prior to skill pack sales and nerf it later, GW community would be pissed.
Skill Pack, New Approach to Content Update
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I second the bad idea vote. There's basically a skill for every situation atm, and the only room there is for expansion is adding more powerful versions of current skills (read:nightfall). Heck, there's already hundreds of skills that aren't used and would be like new (free!) skills if they were balanced properly.
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Originally Posted by DarkNecrid
The Black Lotus is one of the Power Nine, don't be dumb.
This is not Magic: The Gathering, because skills dont expire in a tournament format to be able to let the new cards be balanced. Sorry! |
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| I second the bad idea vote. There's basically a skill for every situation atm, and the only room there is for expansion is adding more powerful versions of current skills (read:nightfall). Heck, there's already hundreds of skills that aren't used and would be like new (free!) skills if they were balanced properly. |
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| Skills don't, but tournament can be established with card limitations and randomized stack/ aka sealed deck. |
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| Well of silence is powerful enough to shut down one entire class and half, but how often is it incorporated in a team based build? |
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Originally Posted by Saphrium
Well of silence is powerful enough to shut down one entire class and half, but how often is it incorporated in a team based build?
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Originally Posted by Nyktos
Change the Factions duplicate skills, buff some of the crappy skills, perhaps even a few functional changes a la Otyugh's Cry are in order (I'm looking at you, Pendulum). Anet has lots of better options than simply adding more skills.
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Hate those stupid touch rangers.

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maybe next year once GW2 comes out. But not any time soon, it would just go to serve for imbalence again. and thats exactly what they were trying to get away from with the dropping of Campaign 4 utopia. Otherwise we would have had the Corsair and Trident wilder classes by now with a 100 or so skills for each. Since this did not happen I would only imagine its for the best NOT to add too many global new skills at this time. Maybe next year or so a set of PvE skills being injected would be nice, but there just is not a need for more skills in teh PvP part of the game. Adds to too much imbalanced potential.
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Originally Posted by Onarik Amrak
Replacing Vampiric Bite with a different skill would be nice.
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