Guild Wars Mods

sykoone

Jungle Guide

Join Date: Dec 2005

Mystical Chaos

E/

Texmod will cause a bit of extra memory usage. The more textures involved, the larger the mod, and the more memory it will use. The cartography mods use 70-150 textures, depending on the continent, so it's not surprising that there is more memory required while using this mod. It's an unfortunate, yet unavoidable, side effect.

RoyalPredator

RoyalPredator

Lion's Arch Merchant

Join Date: Dec 2007

The Corleone Family

A/D

Skyrook didnt did anythign i guess

sykoone

Jungle Guide

Join Date: Dec 2005

Mystical Chaos

E/

No offense royal, but don't speak about what you don't know. I know full well how many texture replacements are in the cart mods. I'm part of the team that made them. Tyria alone has 152 textures. That's why the file size is so big, ~11MB, while most single texture mods are between 30-400kb.

gigahertz205

gigahertz205

Academy Page

Join Date: Aug 2006

Mo/

Its a good conjecture, but i dont think thats true. Under the Windows Task Manager, my comp usualy takes up 500000K under commit charge. With GW on it goes to about 1000000k. With Texmod, its about 1500000k. I dont really know how to read task manager to its fullest extent, but im sure this spike shouldn't be happening.

EDIT: To give more detail, it doesn't actually spike up to 1500000k from the start. It usually hovers at about 1000000k then gradually moves up as i spend more time in one area. Tried with other texmods, and the amount of time i spend in an area had no effect on the memory.

DarkNecrid

Furnace Stoker

Join Date: Jul 2006

Bigger mods will use more RAM because your RAM caches the textures that it intercepts into DirectX etc.

Whirlwind

Whirlwind

Krytan Explorer

Join Date: Aug 2007

Wolven Empire

D/

This is true, but an efficiently set up page file should pretty much eliminate any memory problem caused by it. A small partition of 2~3 gigs on its own drive, (well defragmented before page file size and location is set) is a good choice.

Issac

Issac

Desert Nomad

Join Date: Oct 2006

Earthrealm

W/A

I can't seem to get any of the cartography mods to work. I dl them and then put them in my gw folders. Usually that does it but it not working. Any tips?

MrGuildBoi

MrGuildBoi

Desert Nomad

Join Date: May 2006

A/

You don't put .tpf files in the GW folder like hi-res mod. You have to use TexMod.

Lycan Nibbler

Forge Runner

Join Date: Sep 2006

AZ

Unfortunately I am wary of downloading texmod from anywhere these days /sigh.

pamelf

pamelf

Forge Runner

Join Date: Aug 2006

Australia

Lost Templars [LoTe]

Me/Mo

Quote:
Originally Posted by Issac
I can't seem to get any of the cartography mods to work. I dl them and then put them in my gw folders. Usually that does it but it not working. Any tips?
You need to load the mod into Texmod and then run GW through the program...

RavenGT

RavenGT

Academy Page

Join Date: Jun 2005

Quote:
Originally Posted by Miss Drops Az
Unfortunately I am wary of downloading texmod from anywhere these days /sigh.
Right, because Official Wiki's plan is to bomb everyone's PCs instead of providing legit information and content.

Issac

Issac

Desert Nomad

Join Date: Oct 2006

Earthrealm

W/A

Nvm, got the cartography mods working. Gotta say it makes mapping much much easier and more fun. I recommend it to everyone who plans on doing it.

Edit- Theirs some glitches you might also come across :S

Despondency

Despondency

Frost Gate Guardian

Join Date: Dec 2005

[kF]

W/E

Quote:
Originally Posted by Issac
Nvm, got the cartography mods working. Gotta say it makes mapping much much easier and more fun. I recommend it to everyone who plans on doing it.

Edit- Theirs some glitches you might also come across :S

If those glitches happen just minimize and maximize the game again and it should be fine. If it happens again, just rinse and repeat until everything is back to normal again.

T1Cybernetic

T1Cybernetic

Desert Nomad

Join Date: Sep 2005

Wakefield, West Yorkshire, Uk, Nr Earth

Alternate Evil Gamers [aeg]

N/

Quote:
Originally Posted by Despondency
If those glitches happen just minimize and maximize the game again and it should be fine. If it happens again, just rinse and repeat until everything is back to normal again.
Yeah that is exactly what i do it does get annoying some times but it is easily solved.

I minimise, click the desktop and hit F5 a couple of times and then maximize, it is kinda routine lately for me to have that kind of glitch...

Issac

Issac

Desert Nomad

Join Date: Oct 2006

Earthrealm

W/A

Ya, I learned about it soon after lol. When it happened I was like wow, now what lol. Lately it hasn't been happening that much.

jimme

jimme

Lion's Arch Merchant

Join Date: Jan 2007

Netherlands

Mo/

Easier way to remove that glitch/bug whatever is by pressing F11 (Options Menu) go to the Graphics Tab, and uncheck Wait for Vertical Sync, then check it again.

DarkNecrid

Furnace Stoker

Join Date: Jul 2006

While this isn't fancy enough for its own topic, figure I'd put this in here!

I made a mod for the skill "Whirlwind Attack" that changes it from the (horrible) icon you see in-game to the old (and much much better) icon it used to have: [Whirlwind Attack].

www.mediafire.com/?5nidmenf2cx is the DL link. Enjoy.

Gta007

Pre-Searing Cadet

Join Date: Feb 2006

WsA

Mo/Me

I've made my first texmod for gw:

http://img21.imageshack.us/img21/695/gw020d.jpg

Download link:

http://www.megaupload.com/?d=E9VBEJKN

TPF File, clean, created by myself

Say me if you like it, if you have other mod ideas you can purpose here

MisterB

MisterB

Furnace Stoker

Join Date: Oct 2005

Planet Earth, Sol system, Milky Way galaxy

[ban]

W/

Quote:
Originally Posted by DarkNecrid View Post
I made a mod for the skill "Whirlwind Attack"
Thanks for that.

[You move like a dwarf] is looking good, Bowman Artemis. I'm using your Dark Glass mod now.

Evil Neato

Evil Neato

Frost Gate Guardian

Join Date: Oct 2008

nO, MS, YAY, vOR, EnS

W/A

Quote:
Originally Posted by leekanataka View Post
is there a way to change from tpf back to dds?
Well, somesuch like loading it with texmod and then ripping it with 3D Ripper DX maybe.

Empress Amarox

Empress Amarox

Krytan Explorer

Join Date: Dec 2008

Above you.

Mo/W

Guide: How to edit capes

Bowman Artemis

Bowman Artemis

Krytan Explorer

Join Date: Jan 2006

Gold Coast, Australia.

Overclockers Australia [OCAU]

Just a heads-up. Beta 1 of the mod is now available on my website along with other screenshots and more info.

Mod edit: discussion moved to this thread.

sleyus

Pre-Searing Cadet

Join Date: Jun 2009

hey, i'm in need of a specific mod and i absolutely suck at modding myself. could anyone lend me a hand?

the mod i'd like is rather simple: a small window that displays the icon and remaining duration of spirits for a ritualist and ranger. this way, i could time my Life healing spike to the second instead of wigging it. of course, the window would only display the spirits i've summoned so far, and not the ones that aren't mine, kinda like how an enchantment is displayed.

help? please?

Laughing_Man

Laughing_Man

Frost Gate Guardian

Join Date: Jun 2005

Doomlore Shrine

Steel Moon [SM]

R/

I'm not entirely sure, but I believe that kind of mod may be against the EULA and ToS. Most of these 'mods' are just graphical changes that don't affect gameplay. The timers that you're suggesting would likely give you an edge that you wouldn't otherwise have.

talon994

talon994

Wilds Pathfinder

Join Date: Mar 2009

Ontario,Canada

聖光麒麟

W/

Quote:
Originally Posted by sleyus View Post
hey, i'm in need of a specific mod and i absolutely suck at modding myself. could anyone lend me a hand?

the mod i'd like is rather simple: a small window that displays the icon and remaining duration of spirits for a ritualist and ranger. this way, i could time my Life healing spike to the second instead of wigging it. of course, the window would only display the spirits i've summoned so far, and not the ones that aren't mine, kinda like how an enchantment is displayed.

help? please?

Well thats not a mod....thats full out h4xz!

BTW the cape trim is awesome. Some of these mods are real nice

Obrien Xp

Obrien Xp

Krytan Explorer

Join Date: Jan 2009

Canada

The First Dragon Slayers [FDS]

Here's the working link for the xunlai agent. http://www.mediafire.com/?7eehxl2d2xv

We do need a new link for the gold cape trim mod. I'm not interested in playing a German gladiator mmo.

Nash Vegas

Nash Vegas

Academy Page

Join Date: Jul 2006

R/

Quote:
Originally Posted by Empress Amarox View Post
Is there a way to make the capes of other members of your guild change too? When I use my cape mod, only my cape changes. Everyone else's looks normal.

Rushin Roulette

Rushin Roulette

Forge Runner

Join Date: Sep 2007

Right here

Ende

Does anyone have the newest version of Mapping out (V4.0.0 I think) that can be used to install the program?

It seems that the Official site is down due to financial reasons.

The older version only has the 3 main games, but the newest one has EotN and the pet locations included aswell.

Helix Dreadlock

Helix Dreadlock

Jungle Guide

Join Date: Jan 2009

Imperial Sanctum

Legendary Drunken Masters [DUI]

E/Me

Quote:
Originally Posted by dies like fish View Post
you need texmod
Really?


Btw, these are on the official wiki

Enko

Forge Runner

Join Date: Jun 2006

VA

Mo/

Quote:
Originally Posted by Inde View Post
I'm not taking credit for these of course, these all come from the official wiki. I just figured, since some discussion is happening here on them in our Riverside Inn I would put up the list they have. I need to test links, redo some links etc.
Quote:
Originally Posted by Helix Dreadlock View Post
Really?


Btw, these are on the official wiki
umm we know as Inde said that on page 1 . ..

MisterB

MisterB

Furnace Stoker

Join Date: Oct 2005

Planet Earth, Sol system, Milky Way galaxy

[ban]

W/

Quote:
Originally Posted by Nash Vegas View Post
Is there a way to make the capes of other members of your guild change too? When I use my cape mod, only my cape changes. Everyone else's looks normal.
Start TexMod in logging mode with another member, or several, of your guild present. If you have multiple accounts in the guild, that would be ideal. Repeat steps for editing capes as normal, but capture the textures from other member's capes. I don't know if there are separate textures for every other member(can't test; guild inactive), but it would be far simpler to just display the same textures for all the the other members, so I'm guessing that is done.

Helix Dreadlock

Helix Dreadlock

Jungle Guide

Join Date: Jan 2009

Imperial Sanctum

Legendary Drunken Masters [DUI]

E/Me

Quote:
Originally Posted by Enko View Post
umm we know as Inde said that on page 1 . ..
btw, I didn't see it, mr. smarty

Icy The Mage

Icy The Mage

Forge Runner

Join Date: Apr 2008

Canada

E/

Quote:
Originally Posted by MisterB View Post
Start TexMod in logging mode with another member, or several, of your guild present. If you have multiple accounts in the guild, that would be ideal. Repeat steps for editing capes as normal, but capture the textures from other member's capes. I don't know if there are separate textures for every other member(can't test; guild inactive), but it would be far simpler to just display the same textures for all the the other members, so I'm guessing that is done.
No matter who is wearing it, your guild's cape uses the same texture on all your members. Not sure if it uses the same one in PvP (red vs blue).

Firefly21

Firefly21

Academy Page

Join Date: Oct 2005

Florida

[ball] Guild

W/Mo

Hello everyone.
I just made a texmod and its a night effect for Great Temple of Balthazar and Isle of the Nameless. Took me a while to make, but here it is.



Download Here Updated: Jun 18, 2009

Aiden Arcana

Ascalonian Squire

Join Date: Nov 2006

Germany

Eazy Bake Oven [loli]

Mo/E

Nice mod Firefly

Off topic: How's it been man?? Haven't talk to you in forever.

Nash Vegas

Nash Vegas

Academy Page

Join Date: Jul 2006

R/

Quote:
Originally Posted by MisterB View Post
Start TexMod in logging mode with another member, or several, of your guild present. If you have multiple accounts in the guild, that would be ideal. Repeat steps for editing capes as normal, but capture the textures from other member's capes. I don't know if there are separate textures for every other member(can't test; guild inactive), but it would be far simpler to just display the same textures for all the the other members, so I'm guessing that is done.
This worked. The texture on your cape is a different file (even though it looks the same) than the textures of the rest of the guild.

MisterB

MisterB

Furnace Stoker

Join Date: Oct 2005

Planet Earth, Sol system, Milky Way galaxy

[ban]

W/

I created a mod to change the Forest Minotaur into a Bladed Aatxe because I had the Minotaur mini and wanted the Aatxe. Of course, it also changes them in Kryta, which I found amusing. Download link and pics are on wiki or download only the mod direct from here.

Hurtzz

Hurtzz

Academy Page

Join Date: Nov 2005

Europe

Random Gladiators [rA]

R/Mo

Hey folks

i really suck at modding by myself :/

Does someone got a few mods of gold/silver/bronze trims?

Would be very very nice =)

Helix Dreadlock

Helix Dreadlock

Jungle Guide

Join Date: Jan 2009

Imperial Sanctum

Legendary Drunken Masters [DUI]

E/Me

Quote:
Originally Posted by dies like fish View Post
you need texmod
Really now? I had NO idea

vncanadian

vncanadian

Krytan Explorer

Join Date: May 2005

SSSJ

W/Mo

any of the cartography mods work on vista?