good support/damage profession?
lsals
Hi guys,
I am interested in a new char and have realised I like support through healing and protection but I dont like monk as that is all they do. I want a class and build that can provide support but also deal a bit of damage so I dont have to just stare at red blocks all the time.
I tried Rits but I found most of the skills rely on having spirits cast and they die so darn easily now that you spend most of the time recasting and not really doin damage or healing.
ANy ideas what profession and builds I could try for some damage and support play?
thanks
I am interested in a new char and have realised I like support through healing and protection but I dont like monk as that is all they do. I want a class and build that can provide support but also deal a bit of damage so I dont have to just stare at red blocks all the time.
I tried Rits but I found most of the skills rely on having spirits cast and they die so darn easily now that you spend most of the time recasting and not really doin damage or healing.
ANy ideas what profession and builds I could try for some damage and support play?
thanks
xXyunaXx
i think 55 monk would be a good choice^^
Yang Whirlwind
Paragon might be what you're looking for (if you have NF)
- they have both defensive and offensive skills to choose from and do very well as support while still dealing some damage.
- they have both defensive and offensive skills to choose from and do very well as support while still dealing some damage.
Commander Ryker
Monks aren't all about the healing and prot. Check wiki for smite skills.
gremlin
How about Elementalist/Monk.
Loads of energy so you have spare for healing when needed more than any other class.
Good area effect spells and defensive wards.
really good protection from the earth sphere.
Blow em away power from fire
Knock em down from air
or slow them down from water
Otherwise the Paragon idea is a darn good one if its open to you.
Loads of energy so you have spare for healing when needed more than any other class.
Good area effect spells and defensive wards.
really good protection from the earth sphere.
Blow em away power from fire
Knock em down from air
or slow them down from water
Otherwise the Paragon idea is a darn good one if its open to you.
lsals
Hi guys,
thanks for your replies.
Yea 55 monk sounds good if I'm playing on my own, but I know that as soon as I join a PUG they will ask me to go pure healing or prot
I do have NF so I may look into a para. I've heard they have suffered some bad nerfs recently tho
I have the same problem with ele as I do with monk. People more often than not take an ele for nuking, which is boring, not enough skill to it.
Therefore I guess I'm asking, is there any class/ builds for dmg and support that are accepted/required by PUGS?
thanks
thanks for your replies.
Yea 55 monk sounds good if I'm playing on my own, but I know that as soon as I join a PUG they will ask me to go pure healing or prot

I do have NF so I may look into a para. I've heard they have suffered some bad nerfs recently tho

I have the same problem with ele as I do with monk. People more often than not take an ele for nuking, which is boring, not enough skill to it.
Therefore I guess I'm asking, is there any class/ builds for dmg and support that are accepted/required by PUGS?
thanks
I Might Avenge U
Yeah, Any type of Paragon will make a decent member of a PUG. Nice to have, as opposed to some other classes. Just gotta make sure you have a decent build.
It is also much easier to get into a PUG if you make the PUG. But to do this you need some decent amount of heroes, with decent builds.
As for support classes, Paragon is probably what you're looking for. Even with nerfs, they skill have some great skills.
No one wants a 55 monk on their team, and you'd need two armor sets to go 55 and heal/prot.
An Ele is widely accept if you are a nuker, and as you said nukers bore you.
Rangers are good for damage, and their spirits can help to support your team. But remember that spirits affect All non-spirit creatures withing range..
Necromancer is a cool pick if you want to make a Minion master, or you could go curses heavy with SS. Since there is no description other than Support/damage other casters may not me a good choice, but necromancers have blood magic enchantments and well that can really help a team out.
Mesmer, Ritualist, and Dervish are probably not what you're looking for. All of them good classes nontheless
Let's not even go into assassin. That profession should only exists for users who have been playing for more than 1 yr.. And even then...
It is also much easier to get into a PUG if you make the PUG. But to do this you need some decent amount of heroes, with decent builds.
As for support classes, Paragon is probably what you're looking for. Even with nerfs, they skill have some great skills.
No one wants a 55 monk on their team, and you'd need two armor sets to go 55 and heal/prot.
An Ele is widely accept if you are a nuker, and as you said nukers bore you.
Rangers are good for damage, and their spirits can help to support your team. But remember that spirits affect All non-spirit creatures withing range..
Necromancer is a cool pick if you want to make a Minion master, or you could go curses heavy with SS. Since there is no description other than Support/damage other casters may not me a good choice, but necromancers have blood magic enchantments and well that can really help a team out.
Mesmer, Ritualist, and Dervish are probably not what you're looking for. All of them good classes nontheless
Let's not even go into assassin. That profession should only exists for users who have been playing for more than 1 yr.. And even then...
quickmonty
Quote:
Originally Posted by lsals
I tried Rits but I found most of the skills rely on having spirits cast and they die so darn easily now that you spend most of the time recasting and not really doin damage or healing.
|
Antheus
Quote:
Any type of Paragon will make a decent member of a PUG. |
The proper wording would be: Paragon will make a decent members of good groups.
Quote:
Therefore I guess I'm asking, is there any class/ builds for dmg and support that are accepted/required by PUGS? |
For balanced groups however:
- Curses necro with condition and hex spam to prevent/reduce damage dealt by enemies, possibly dealing great amount of damage in the process
- Mesmer - the de-facto 1 on 1 class, but probably one of best classes against bosses with complete shutdown. Much more useful in pvp and hard mode, the problem is their effects are hard to see, so most believe mesmers don't do anything useful for the party
- Non-fire ele. Any variation of warder with strong offense, and various counters (blind, snare hexes, knockdowns), as well as wards.
- Paragon, built around party buffs, especially duo paragons with There's Nothing to Fear, perhaps party running skills, and other support.
Prof Of Black
Paragons imo.
~Prof.
~Prof.
Absinth187
I strongly suggest trying paragon out...just stay away from the male nipple armor. Paragons ftw.
Toutatis
As many other people have suggested, the Paragon is an excellent blend of damage and support. Even though the Paragon has had a number of nerfs since its introduction, the class still offers an excellent damage potential from range, as well as a huge variety of vocal support skills that offer unstrippable buffs that can cover the whole party at once. They also have a few healing abilities in the motivation line and a harz rez, so they can help take the burden off the healers in an emergency situation (I've heard the term "Paramedic" being used for Paragons who specialise in this area).
The Mesmer is another profession you might consider looking into. They're difficult to get your head around at first, but once you figure out for yourself what they do and the unique kind of support they can offer a party, they become a very valuable asset to any group.
Also, don't give up on the idea of a Ritualist just yet. Yes, they rely on spirits and yes, those spirits are fragile (even more so since the past weekend), but one of the biggest challenges of playing as a Ritualist is learning when and where you should place your spirits. It is possible to put them down in safer places if you wait for a moment and watch how your enemies are moving and where they're attacking, so you can figure out the safest locations for your spirits to sit in. Most spirits have an excellent range on them, so they don't always need to be in the line of fire to be useful.
The Mesmer is another profession you might consider looking into. They're difficult to get your head around at first, but once you figure out for yourself what they do and the unique kind of support they can offer a party, they become a very valuable asset to any group.
Also, don't give up on the idea of a Ritualist just yet. Yes, they rely on spirits and yes, those spirits are fragile (even more so since the past weekend), but one of the biggest challenges of playing as a Ritualist is learning when and where you should place your spirits. It is possible to put them down in safer places if you wait for a moment and watch how your enemies are moving and where they're attacking, so you can figure out the safest locations for your spirits to sit in. Most spirits have an excellent range on them, so they don't always need to be in the line of fire to be useful.
enxa
Its the ritualist vs the paragon here. When talking about PUGs, nothing else fits your requrements. An ele is expected to be a nuker, necro to be mm or ss, and mesmer... well, the mesmer is not expected at all.
Youve tried the rit so now try the paragon, which is a really boring class imo and was very disappinting to me, but you decide for yourself.
Youve tried the rit so now try the paragon, which is a really boring class imo and was very disappinting to me, but you decide for yourself.
Onarik Amrak
Well, when I think support I come up with 3 professions:
Ritualist
Paragon
Necromancer
Ritualist
Paragon
Necromancer
HawkofStorms
The Paragon "nerfs" aren't that bad. Paragons are still REALLY good and overpowered. People who are complaining are just mad they aren't quite as overpowered as they used to be.
The other 2 professions that sound like your play style are definately Ritualist (if you own factions) and Necromancers (who can run a lot of curse builds for support and damage).
The other 2 professions that sound like your play style are definately Ritualist (if you own factions) and Necromancers (who can run a lot of curse builds for support and damage).
Pick Me
Ritualists - Communion (weapon spells, spirits) - help offense and defense
- Restoration (weapon spells) - life steal helps offense and defense
- Channelling - helps mainly for offense
- Spawning - helps for party healing
Paragon - Spears - offense
- Command - party health regen, party energy regen and defense
- Motivation - party health heal, party energy gain, condition removal
- Leadership - helps heal others and condition removal
Necromancer - Wells help reduce enemy effectiveness and some give health regen (Well of Power gives both health and energy regen)
- Curses - conditional damage and helps reduce non-spell damage (ie: Price of Failure, Reckless Haste, enfeeble, etc.)
- Blood - direct damage that heals you, and some conditional spells that does damage or interupts.
- Death - condition spreader, MMing
Elementalist - Fire - damage dealer - BIG AoE
- Earth - direct damage - some AoE, good wards
- Water - direct damage - some AoE, slow enemies
- Air - direct damage - knockdowns
- Restoration (weapon spells) - life steal helps offense and defense
- Channelling - helps mainly for offense
- Spawning - helps for party healing
Paragon - Spears - offense
- Command - party health regen, party energy regen and defense
- Motivation - party health heal, party energy gain, condition removal
- Leadership - helps heal others and condition removal
Necromancer - Wells help reduce enemy effectiveness and some give health regen (Well of Power gives both health and energy regen)
- Curses - conditional damage and helps reduce non-spell damage (ie: Price of Failure, Reckless Haste, enfeeble, etc.)
- Blood - direct damage that heals you, and some conditional spells that does damage or interupts.
- Death - condition spreader, MMing
Elementalist - Fire - damage dealer - BIG AoE
- Earth - direct damage - some AoE, good wards
- Water - direct damage - some AoE, slow enemies
- Air - direct damage - knockdowns
Darkobra
Earth elementalist without a doubt. It's a great balance of support and damage. If a PUG won't take you because you run an earth build and not some wiki build, they'd have failed and Leeroyed with your last member saying "lawl wuts a rez?" anyway. So all you're doing is weeding out the weak and stupid.
A paragon can also have a mix of support and damage, providing you have Nightfall.
You can probably try a ritualist, but they're never the same class for more than a week with all the nerfs.
A paragon can also have a mix of support and damage, providing you have Nightfall.
You can probably try a ritualist, but they're never the same class for more than a week with all the nerfs.
Commander Ryker
Quote:
Originally Posted by gremlin
How about Elementalist/Monk.
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Giga Strike
id go with either an ele/monk or a paragon. ritualists would be good but apparently you dont like those because of spirit dependence.
gloria vander belt
Ritualist, Can Heal good and do signifcant amounts of damge compared to all other characters, so if u wan a support healing/damge proffession(other then monk) go ritualist
gloria vander belt
Quote:
Originally Posted by lsals
Hi guys,
I am interested in a new char and have realised I like support through healing and protection but I dont like monk as that is all they do. I want a class and build that can provide support but also deal a bit of damage so I dont have to just stare at red blocks all the time. I tried Rits but I found most of the skills rely on having spirits cast and they die so darn easily now that you spend most of the time recasting and not really doin damage or healing. ANy ideas what profession and builds I could try for some damage and support play? thanks |
Rice
My suggestion would be a Hybrid Ele or Nec.
Ele:
A combination of fire and earth ele is very nice. Have massive fire AoE along with some defensive wards (melee in particular) can be very usefull in every party.
Nec:
Hex nec can shut down melee targets using skills like reckless haste, enfeeble, price of failure etc. They can also do damage using Spiteful Spirit, Barbs, Mark of Pain. Bring some well with you will help your party greatly as well, although you MM might hate you.
Ele:
A combination of fire and earth ele is very nice. Have massive fire AoE along with some defensive wards (melee in particular) can be very usefull in every party.
Nec:
Hex nec can shut down melee targets using skills like reckless haste, enfeeble, price of failure etc. They can also do damage using Spiteful Spirit, Barbs, Mark of Pain. Bring some well with you will help your party greatly as well, although you MM might hate you.
Darkobra
You don't need fire for AoE. Earth has AoE too.
Crippie its Tom
Acually I might avenge you, Mesmers, Ritualists AND Dervishes all have some pretty good skills that help allies out. Dervish/Paragon with Earth,Motivation and Spear Mastery is good for helping people on pve and gets some good damage in.
Painbringer
Ritualist can deal out some damage and heal at the same time. Sprits die yes but they are still doing there jobs you must be running the dmg reducing ones. Try the offensive ones. They can do some pounding for you. Especially popular in PVP RA.
Paragon is a good choice as well you can go with the “me chuck spear style” or the motivational help the whole group at the same time. Or a mix of both. Good armor and good damage
Paragon is a good choice as well you can go with the “me chuck spear style” or the motivational help the whole group at the same time. Or a mix of both. Good armor and good damage
Stormlord Alex
Quote:
Originally Posted by Darkobra
You don't need fire for AoE. Earth has AoE too.
|
OP - A Mind Blast ele beckons. Throw on Mind Blast, Fire Attune and Rodgort's Invocation, you deal decent damage and have got a whole bar to fill with whatever you want - Heal Party, Wards, Blinding Flash... whatever.
[skill]mind blast[/skill][skill]rodgort's invocation[/skill][skill]fire attunement[/skill][skill]heal party[/skill]
also... Paras are still godly. "There's Nothing To Fear!", "Save yourselves!" and other support type shouts backed up by warrior-equivalent DPS from range...
and... Rits is good, just... learn to position spirits better. Take Offering of Spirit, Splinter Weapon and Ancestor's Rage as the core of the build, letting your physicals tear stuff to shit, then fill up on... whatever - Live, Recuperation, Mend Body and Soul, Spirit Rift...
[skill]offering of spirit[/skill][skill]ancestors' rage[/skill][skill]splinter weapon[/skill][skill]mend body and soul[/skill][skill]recuperation[/skill]
gremlin
There is of course another very good support class, trouble is they are often overlooked and undervalued by parties.
I mean of course the Mesmer.
The reason they are so misunderstood is that much of what they do to help the party is unseen, because they prevent the enemy harming the party their work isnt as obvious as the monk healing or the necros wells.
However
Who else can deny key spells to the enemy and use them with full effect back at them.
Who can interupt better.
You can slow drain health and energy and cause harm to enemies when they cast spells attack or even cure themselves.
In fact they are imo one of the most usefull classes to have along especially if you have a tough boss to kill.
oh and don't give up on ritualists completely there are a couple of spirits that heal and protect the party from the back line
They even have a spell that hits enemies with lightning and heals their spirits too and thats Spirit boon strike 106 lightning damage and heal all spirits the same amount
I mean of course the Mesmer.
The reason they are so misunderstood is that much of what they do to help the party is unseen, because they prevent the enemy harming the party their work isnt as obvious as the monk healing or the necros wells.
However
Who else can deny key spells to the enemy and use them with full effect back at them.
Who can interupt better.
You can slow drain health and energy and cause harm to enemies when they cast spells attack or even cure themselves.
In fact they are imo one of the most usefull classes to have along especially if you have a tough boss to kill.
oh and don't give up on ritualists completely there are a couple of spirits that heal and protect the party from the back line
They even have a spell that hits enemies with lightning and heals their spirits too and thats Spirit boon strike 106 lightning damage and heal all spirits the same amount
dies like fish
Sounds like you want to be a flag runner...
Coloneh
Quote:
Originally Posted by gremlin
There is of course another very good support class, trouble is they are often overlooked and undervalued by parties.
I mean of course the Mesmer. The reason they are so misunderstood is that much of what they do to help the party is unseen, because they prevent the enemy harming the party their work isnt as obvious as the monk healing or the necros wells. |
Quote:
Originally Posted by gremlin
Who else can deny key spells to the enemy and use them with full effect back at them.
|
Quote:
Originally Posted by gremlin
Who can interupt better.
|
Quote:
Originally Posted by gremlin
You can slow drain health and energy and cause harm to enemies when they cast spells attack or even cure themselves.
|
lsals
Hi guys,
thanks so much for your comments. Really appreciate all the ideas and especially the build ideas
Rit was mentioned by a lot of you and since I already have one that I have just got max armor for, I thought I best give it another shot.
They rule!!!
I changed my build to chan/resto and had a go at one of the early factions missions. There weren't any people around so I ended up with a guy who had a few heroes, including the only monk the team had. The heroes had the worst builds I had ever seen. The monk was smiting and healing with some weird skills and Olias and Koss were both secondary ele with half a bar of primary skills and half a bar of fire!!
We decided to give it ago and as soon as we started I had to keep healing the monk as she was gettin poisoned all the time cos this guy didn't know how to flag her.
SO yea I had to run round usin mend body and soul, and some other healin stuff but also usin ancestors rage on warriors and sins which is awesome. I also used bloodsong and rift to add some more damage.
I'm babbling now so I'll stop. But yea, I think this prof suits me now so I'll keep goin and get some elites and see how it goes.
thanks again for your help
thanks so much for your comments. Really appreciate all the ideas and especially the build ideas

Rit was mentioned by a lot of you and since I already have one that I have just got max armor for, I thought I best give it another shot.
They rule!!!

I changed my build to chan/resto and had a go at one of the early factions missions. There weren't any people around so I ended up with a guy who had a few heroes, including the only monk the team had. The heroes had the worst builds I had ever seen. The monk was smiting and healing with some weird skills and Olias and Koss were both secondary ele with half a bar of primary skills and half a bar of fire!!
We decided to give it ago and as soon as we started I had to keep healing the monk as she was gettin poisoned all the time cos this guy didn't know how to flag her.
SO yea I had to run round usin mend body and soul, and some other healin stuff but also usin ancestors rage on warriors and sins which is awesome. I also used bloodsong and rift to add some more damage.
I'm babbling now so I'll stop. But yea, I think this prof suits me now so I'll keep goin and get some elites and see how it goes.
thanks again for your help
John Panda
That Defiantly Screams "Paragon"
thats what you want to be for support and damage. [;
thats what you want to be for support and damage. [;
lennymon
Ritualist!
has heal and prot
has damage
has ubAr versatility
has heal and prot
has damage
has ubAr versatility
Yanman.be
Go Ranger/Necro and take Healing Spring and Blood Bond, imo.
Miss Puddles
mesmer/monk
gotta love fast cast resses
there are also a ton of skills that help your party members, i believe they are in inspiration. mesmers also deal out a crapload of damage if played right.
gotta love fast cast resses

there are also a ton of skills that help your party members, i believe they are in inspiration. mesmers also deal out a crapload of damage if played right.
Dean Harper
Rit is probably what you are looking for. You can spec in channeling and put some points in restoration for the spirits, and even take some weapon spells such as SLW. Paragon is more one or the other, healing/support or damage. And Necros with wells are often not used, and are more commonly wanted to be MM or SS or damage.
Alex Morningstar
For what you want out of a class, I think you're looking for a Ritualist. Heal, Spirit Spam, Channeling, they can MM, pretty versitile.