Healing would have been better?

arcady

arcady

Wilds Pathfinder

Join Date: May 2006

San Francisco native

Mo/P

Joined a PUG the other day for the mission that leads to Sanctum Clay, Riverside Province. Just before entering I spammed my build:

Life Sheath
Guardian
Aegis
Protective Spirit
Rebirth
Reversal of Fortune
Draw Conditions
Divine Boon

Maybe not the best build, but it represents what I have having not completed the game, but taken a run to Droknar's Forge and a stop in Kaening in order to be able to cap something elite and have good armor.

The Elementalist in the group replied with 'Heal would have been better'.

Is a healing monk ever a better choice? Variations on the above build have gotten me from Ascalon to Riverside fairly well, with a lot of PUGs since the Shiverpeaks.

And I -know- Divine Boon is not in favor anymore, but without access to ZB I find it still very effective - better than my Healer hero can keep up with. Once I do get ZB I plan to put it where Divine Boon is and swap out Life Sheath for a Hex Removal spell such as Convert Hexes or Remove Hex.

Stormlord Alex

Stormlord Alex

Grotto Attendant

Join Date: Dec 2005

Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island

Soul of Melandru [sOm]

W/E

Throw on Gift of Health and do both...
Pure healing builds are pretty fail, if you don't suck at prot then LoD & Kiss with liberal RoF usage can pretty much keep the red bars high, and.... you know... not suck whilst doing it *cough*all the pug monks with WoH and healbreeze *cough*

arcady

arcady

Wilds Pathfinder

Join Date: May 2006

San Francisco native

Mo/P

Nod. Will look at your skill suggestions when I get home.

The comment came at the gate of the mission, so before I had a chance to prove how good or bad I was.

I think I do a good job, but that's outside of this one, as this was sort of a 'pre-mission' critique of the very idea of having a Prot monk.

I forget my exact attributes, but they are maxed into Prot and Divine only, with 1 minor rune for each, and this character has not yet ascended so doesn't yet have those last 30 attribute points that my Nightfall monk got just for reaching level 20 in one piece.

Winterclaw

Winterclaw

Wark!!!

Join Date: May 2005

Florida

W/

If they played smart, I don't see any problem with that build. Were you the only monk in the group?

arcady

arcady

Wilds Pathfinder

Join Date: May 2006

San Francisco native

Mo/P

Yes. Often I'm either the only monk, or somebody brings along a hench monk and a second monk - seems PUGs end up as 1 or 2 all too often and not the magic two.

This was in fact my second try at this mission. First run out, the party leader invited another monk as well, and then promptly added a third monk in the form of the local henchy monk - Alesia.

Shortly into that ran, with the other three all being WaMo's, they charge the entire mob of NPCs after the gate, rather than one tower at a time. We're in a fight of some 20-30... the second monk hasn't cast a single heal or prot the entire mission, and she goes down then rage quits, then party leader quits, and next thing I know everyone has quit save for me, one WaMo, and Alesia...

Mind you, even with a mob that size, I was able to keep the one WaMo up, but we couldn't make an impact and I mostly kept him up by spamming rebirth because he kept running away from me and back into the thick rather than edges of the mob...

Second run, I was the sole monk, and thankfully we only had one warrior and no dervishes - so no wammo-style play. That said, I was way 'off my game' - I kept everyone else alive the whole mission, but went down twice myself... Only the second time I've gone down during a PUG mission on this character. That left me wondering if the Elementalist had a point and the content is just going to start getting too rough for my build, or if it was just me being 'off' that night, or if it really did need a second monk.

Div

Div

I like yumy food!

Join Date: Jan 2006

Where I can eat yumy food

Dead Alley [dR]

Mo/R

Quote:
Originally Posted by arcady
Mind you, even with a mob that size, I was able to keep the one WaMo up, but we couldn't make an impact and I mostly kept him up by spamming rebirth because he kept running away from me and back into the thick rather than edges of the mob... Just let a necro or something bring rebirth. You shouldn't be rezzing mid battle, and it's better off that you carry GoLE or something to maintain your energy.

Rice

Rice

Furnace Stoker

Join Date: Jun 2005

WTB Any Req Bladed,Echovald,Ornate,Outcast Shield,Gothic Defender,Str Req Diamond Aegis, +HP/+10 VS

[TAM]/[ToA]

N/

if you going full prot then it is generally a good idea to bring a heal monk to make the red bar go up. If you are the only monk just run a hybrid prot/heal. Either Lod with some prots or ZB with gift of health.

Chthon

Grotto Attendant

Join Date: Apr 2007

I'm going to go out on a limb and say something that's going to be massively unpopular:

Yes, for NM Riverside Province, heal would have been better.

Given that set of monster's numbers, damage ranges, and AI response to what sounds like typical PUG aggro tactics, it's both easier and more energy efficient to just heal the damage rather than trying to prevent it. What you get out of prot is a function of how much damage (and in what number of what sized packages) your foes throw at it. Below a certain point, low foe damage leads to returns on prot that are so low you'd be better off healing. (Extreme-case example to illustrate the point: The devourers outside Ascalon City hit your lvl 20 with end-game armor for 0-2 damage per hit. That means RoF -- super-revered skill of the prot pantheon that it is -- is going to prevent 0-2 damage, and heal for 0-2 + DF bonus. You'd be better off spending your 5e on orison.) The damage output in NM Riverside Province is definitely waaaay below the point where prot performs as well as heal. A lot of people seem not to want to hear it, but the damage output in most of the rest of PvE is below that point too.

Now, please stand back and watch as I get flamed by a bunch of idiots who insist that "prot ALWAYS >>>> heal" because "the best PvE builds are based off PvP builds" and "lolz don't you know that 11 prot, 9 heal, 7 dagger mastery is the meta? Noob!" and therefore I should "qq uninstall now qq noob!"

elektra_lucia

Banned

Join Date: Feb 2006

England

Leteci is [sexy]

Mo/

Draw conditions might fail if only one monk, gaurdian and aegis arn't both needed. Boon is bad, rebirth is bad.

Quote:
Is a healing monk ever a better choice? Better than that, yes.

Mr Pink57

Mr Pink57

Krytan Explorer

Join Date: Apr 2007

a van down by the river

iBench

P/W

Yeah Boon id not needed unless you plan on doing a crazy smite (not a terrible idea there). Also you could drop guardian for hex removal. Keep rebirth as its good to keep the habit of a rez in pve. And in place og boon you can GoLE for aegis.

pink

Brood_Star

Ascalonian Squire

Join Date: Sep 2007

Know a Man Ask [Life]

just yell at them instead. heal won't save you from retards

plus that chton guy wins

arcady

arcady

Wilds Pathfinder

Join Date: May 2006

San Francisco native

Mo/P

Quote:
Originally Posted by holymasamune
Just let a necro or something bring rebirth. You shouldn't be rezzing mid battle, and it's better off that you carry GoLE or something to maintain your energy. When there's a warrior in the party, everything is mid battle.

Seriously...

I would leave aggro, be all nice and safe with my fuzzy little teddy bear, rez this guy with Rebirth so that he was also out of Aggro, and it's like he's a doll with a 'pull my string' cord in his back... He just runs right in, at almost zero health, and grabs up the mob again...

And I can't recall ever meeting a warrior player that didn't play that way. Well, maybe -one-, but that one warrior is in my guild over in WoW. So that's a grand total of one warrior in all three online game I play that I've met that doesn't play 'Wammo-style'.

When there's a warrior in the party, you are always in mid battle, unless the warrior is dead, or he's so outnumbered by other classes that somebody's managed to hold onto that string in his back.

Div

Div

I like yumy food!

Join Date: Jan 2006

Where I can eat yumy food

Dead Alley [dR]

Mo/R

Quote:
Originally Posted by arcady
When there's a warrior in the party, everything is mid battle. Which is why I don't pug anymore :P

But if I did, that's why I wouldn't bother bringing a rez.

arcady

arcady

Wilds Pathfinder

Join Date: May 2006

San Francisco native

Mo/P

I guess that goes both ways. In a PUG, if you don't bring a rez, these guys cause a wipe, but if you do bring a rez, they cause a nuisance.

Mostly I enjoy PUGs, and I'm used to the nuisance from doing a lot of PUGing in both this and WoW. As long as the warriors are a minority, they can't cause things to go too poorly - but I do find that PUGs without any tank do better than ones with a tank, even if the tank is a dervish rather than a warrior. Likewise in WoW, if the 'tank' there is a class thank 'alt-tanks' like a Paladin or a Druid, the PUG will do better than if it is a warrior or, worst of all, a hunter with pet.

But back to the topic here, I tried some monking last night with my Nightfall monk that does have ZB, and I kept failing until I put Divine Boon back in - ZB just doesn't fit with my style very well as its so heal focused rather than pre-prot focused. Its hard for me to remember when to use it.

The reason I keep guardian around, even with Aegis, is that Aegis runs out before it recharges, and at only 5 energy, I can spam Guardian as a gap filler whenever RoF is on a recharge cycle.

I've considered putting in Shield of Absorption instead, but that has a very slow recharge.

Tarzanboy

Academy Page

Join Date: Sep 2007

Mo/

You could always bring along the old Wammo shock collar, Vengeance, to "help" the hard chargers figure out that overaggro and dying sucks.

Cheers,
TB

Sir Pandra Pierva

Sir Pandra Pierva

Forge Runner

Join Date: Apr 2007

Sardelec yelling at Tenshi

Angels Of Strife

E/

Quote:
Originally Posted by Tarzanboy
You could always bring along the old Wammo shock collar, Vengeance, to "help" the hard chargers figure out that overaggro and dying sucks.

Cheers,
TB That works like wonders. I have almost stopped pugging anymore cept when I wanna just laugh my ass off at the sad builds.

Desert Rose

Krytan Explorer

Join Date: Sep 2007

Why noone suggests Signet of Rejuvenation? Nearly almost the teammates are attacking or casting, so you heal nearly as much as Gift of Health.
Or is the longer recast killing it?

DRGN

Krytan Explorer

Join Date: Nov 2005

In Memorium [iBot]

Mo/A

Quote:
Originally Posted by Desert Rose
Why noone suggests Signet of Rejuvenation? Nearly almost the teammates are attacking or casting, so you heal nearly as much as Gift of Health.
Or is the longer recast killing it? Well, he's running divine boon. If he ran 9 Healing(That's what I run when I run GoH), he'd get 96 + Divine Boon + DF bonus, whereas Sig would give 102 if the secondary condtion were met, with no DF or Boon bonus. True, it wouldnt cost any energy, but having energy doesn't mean anything if the teammate is dead. >_>

Tarzanboy

Academy Page

Join Date: Sep 2007

Mo/

Quote:
Originally Posted by Desert Rose
Why noone suggests Signet of Rejuvenation? Nearly almost the teammates are attacking or casting, so you heal nearly as much as Gift of Health.
Or is the longer recast killing it? Four things kill Signet of Rejuvenation.
1. Signet of Rejuvenation lacks a divine favor bonus, making this a skill with equal effectiveness from a non-monk and a monk.
2. The conditions on half of the healing, so you figure 51 healing and at best 102 at 9 healing if they are met. Use it on the Rit who is dropping a spirit, an Ele as he is using Glyph of Lesser Energy, a Ranger as he rezes his pet or anyone using a signet, they get 51 health. Even without Divine Boon, at 9 Heal, with Gift of Health, you get 96 healing + 29 (if divine favor is at 9 as well) yielding 126 per cast.
3. The slower cast and long recast. 1 sec cast and 8 second refresh of SoR vs 3/4 cast and 5 refresh for GoH.
4. Gift of Health would disable the signet for 7 seconds.

Cheers,
TB

DarkGanni

DarkGanni

Forge Runner

Join Date: Mar 2006

Malta

[CuTe]

E/

When I monk for FoW I use Zb/prot as a healer position

Draginvry

Draginvry

Lion's Arch Merchant

Join Date: Oct 2007

The Underground PvP Society (PVPS)

N/Mo

Quote:
Originally Posted by arcady
but I do find that PUGs without any tank do better than ones with a tank That depends on the tank. If your tank is the average Joe Wammo with a skill bar full of 8 sword attacks who goes charging into a group of 12 monsters...you are probably correct. But believe it or not, there are warriors out there who know how to tank. And even better, warriors who know how to properly aggro. But they probably aren't W/Mo.

I could make the same criticisms about a lot of monks that I see who spam away their energy with Healing Breeze and Vigorous Spirit, thinking that they are somehow helping the team, when in reality they are only slightly more usefull than the aformentioned Joe Wammo.

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

Quote:
Originally Posted by Draginvry
That depends on the tank. If your tank is the average Joe Wammo with a skill bar full of 8 sword attacks who goes charging into a group of 12 monsters...you are probably correct. But believe it or not, there are warriors out there who know how to tank. And even better, warriors who know how to properly aggro. But they probably aren't W/Mo.

I could make the same criticisms about a lot of monks that I see who spam away their energy with Healing Breeze and Vigorous Spirit, thinking that they are somehow helping the team, when in reality they are only slightly more usefull than the aformentioned Joe Wammo. Most of the time, is the idea of having a tank where it starts to go downhill.

Any warrior worth his slot in party would know that there is one situation where hacving tank is better than damage dealer: DoA. and even that is questionable.

Warriors are THE best damage dealers in game, failing to utilize one is ...

---

Anyway, good healing monk (read: does not overheal, manages energy ...) would be better than ops build.

Its not that prot is bad, quite oposite, but you need to move red bars up, in energy eficient way. Thats where hybrids shine since they do both and without loss of efectiveness.

Also, such low level pve as sanctum does not require good builds, proven by many succesfull pugs.

Wish Swiftdeath

Desert Nomad

Join Date: Feb 2007

Mo/W

if you're the only monk healing/hybrid is the way to go, that or bring zb...

did i mention that life sheath fails?

Coloneh

Coloneh

Furnace Stoker

Join Date: Nov 2006

D/W

Quote:
Originally Posted by Draginvry
That depends on the tank. If your tank is the average Joe Wammo with a skill bar full of 8 sword attacks who goes charging into a group of 12 monsters...you are probably correct. But believe it or not, there are warriors out there who know how to tank. And even better, warriors who know how to properly aggro. But they probably aren't W/Mo.

I could make the same criticisms about a lot of monks that I see who spam away their energy with Healing Breeze and Vigorous Spirit, thinking that they are somehow helping the team, when in reality they are only slightly more usefull than the aformentioned Joe Wammo. no. you either do not understand the game at all. or you just dont know what types of builds are called. ALL frontline characters should be able to ball up foes. this is not tanking. tnaking is used in DoA and FoW. In tank 1 caracter who is only designed to stay alive aggroes everything and then the rest of the team nukes the crap out of it. frontliners are everywhere else in the game, they aggro the groups, ball them to a degree and deal tons of damage.

elektra_lucia

Banned

Join Date: Feb 2006

England

Leteci is [sexy]

Mo/

I don't think people realise warriors do a lot of damage.

arcady

arcady

Wilds Pathfinder

Join Date: May 2006

San Francisco native

Mo/P

Wa/Mos do see that warriors do a lot of damage. The problem is that this is often all they can see.

Snow Bunny

Snow Bunny

Alcoholic From Yale

Join Date: Jul 2007

Strong Foreign Policy [sFp]

Remember, healing vs. Prot can fall along these lines.

Orison of Healing vs. Reversal of Fortune. You get both early, they have comparable costs/casts/recharges (Yes, I know RoF has 1/4 cast but w/e)

Warrior A. Gets hit for 50 damage. You Orison him once for ~70. 5 Energy, and you healed through the damage,

Warrior B. Is about to get hit for 50 damage. You RoF him in time, damage is negated, and he gets healed for that 50. Essentially 100 health heal.

For the same amount of energy, one heals for 70 and the other heals for 100.

Guardian will save you a lot of energy healing through Eviscerates and dismissing them.

Chthon

Grotto Attendant

Join Date: Apr 2007

Quote:
Originally Posted by Snow Bunny
Remember, healing vs. Prot can fall along these lines.

Orison of Healing vs. Reversal of Fortune. You get both early, they have comparable costs/casts/recharges (Yes, I know RoF has 1/4 cast but w/e)

Warrior A. Gets hit for 50 damage. You Orison him once for ~70. 5 Energy, and you healed through the damage,

Warrior B. Is about to get hit for 50 damage. You RoF him in time, damage is negated, and he gets healed for that 50. Essentially 100 health heal.

For the same amount of energy, one heals for 70 and the other heals for 100.

Guardian will save you a lot of energy healing through Eviscerates and dismissing them. However, OP is playing in NM Riverside Province. Pretty much nothing there hits for 50. They don't even reliably hit for 35. The damage in NM Riverside is so low that orison would have been better than RoF.

The same trend holds true for Heal Vs Prot generally: The effectiveness of all the "good" prot skills is a function of the number and/or size of the damage packets coming in. What you get out of prot depends on what the monsters put into it for you. Below a certain level of monster offense, prot is less efficient than heal. The monster offense in NM Riverside is waaaaaaaaaaaay below that level. OP would have been better off with heal.

I might further add that MOST of PvE is also below that level of monster offense. Heal is at least as viable as prot, if not outright superior, for most PvE situations -- and almost all of the situations that the "average" player confronts just trying to reach the end of the NM mission sequence.

The common "obsession" around the forums with prot being infinitely superior to heal derives from the flawed assumption that whatever works best in high-end PvP automatically also works best in PvE.

Stormlord Alex

Stormlord Alex

Grotto Attendant

Join Date: Dec 2005

Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island

Soul of Melandru [sOm]

W/E

Quote:
Originally Posted by Chthon
The common "obsession" around the forums with prot being infinitely superior to heal derives from the flawed assumption that whatever works best in high-end PvP automatically also works best in PvE. Moreover, the 'obsession' assumes correctly that what works in top-tier PvP either works best in PvE, or the PvE area in question is so easy it doesn't matter either way.

elektra_lucia

Banned

Join Date: Feb 2006

England

Leteci is [sexy]

Mo/

Quote:
Originally Posted by arcady
Wa/Mos do see that warriors do a lot of damage. The problem is that this is often all they can see. They don't, because they bring too many things to protect themselves and not enough damage.

Chthon

Grotto Attendant

Join Date: Apr 2007

Quote:
Originally Posted by Stormlord Alex
Moreover, the 'obsession' assumes correctly that what works in top-tier PvP either works best in PvE, or the PvE area in question is so easy it doesn't matter either way. Maybe it doesn't matter to you. Maybe you can play a prot bar anywhere in PvE with no problem. But clearly it matters to other people. If people can't get past an area, moving up to a more efficient builds matters. If someone's having trouble in NM Riverside, mocking them for being a noob, or calling the zone so easy that nothing matters (which really amounts to the same thing as calling them a noob; the implied subtext is: "You're so bad you couldn't beat a zone where your build doesn't even matter, noob!"), doesn't help them beat the zone next time. It just makes you an asshole. If that's all you've got to contribute, you might as well keep silent. As for giving the person who finds NM Riverside challenging actual advice that might help them, there's no reason at all to insist that they use a prot build because it works well for you in PvP when a heal build would be more efficient for the task THEY are trying to accomplish.

Whiskeyjack

Frost Gate Guardian

Join Date: Jan 2006

KOFU

Well if the damage is so low in riverside that it barley triggers prot's then LoD would easily clear up any dmg that your party was taking. I can't see the logic in deciding to switch to a full heal bar on the basis that the enemy is doing hardly any damage. Aegis, SoA etc still prevent dmg occuring and Lod clean's up whatever does get through. A heal bar on the other hand will probably be regularly overhealing, burning energy and teaching these "noob" monk's nothing about monking in the process.

Chthon

Grotto Attendant

Join Date: Apr 2007

Quote:
Originally Posted by Whiskeyjack
Well if the damage is so low in riverside that it barley triggers prot's then LoD would easily clear up any dmg that your party was taking.
Probably. But OP doesn't seem to have access to LoD.

In any event, LoD IS a healing prayer. If LoD alone can deal with the damage in Riverside, that supports rather than refutes my point that healing is more efficient than prot in this sort of area.

Quote: I can't see the logic in deciding to switch to a full heal bar on the basis that the enemy is doing hardly any damage. Aegis, SoA etc still prevent dmg Ah, but they aren't. At least not energy efficiently. Why spend 10e for Aegis to stop a dozen 10-damage attacks (total = 120 damage prevented + DF on yourself) when you can cast orison twice (total = 146 damage healed + 2x DF on the targets of your choice)? Orison is just more energy efficient than aegis in this case -- and it's one of the worser healing prayers.

Quote:
A heal bar on the other hand will probably be regularly overhealing, burning energy Skill, not bar, determines overhealing. Since healing prayers heal for fixed amounts, you can always avoid overhealing through player skill alone. Moreover, even handled poorly with lots of overhealing, a heal bar is still going to be more efficient than a prot bar for NM Riverside.

Quote:
and teaching these "noob" monk's nothing about monking in the process. This thinking is circular. What exactly do you mean by "learn [something] about monking"? You mean "learn how to play a prot bar." You think these "noobs" should learn how to play a prot bar so that they can play a prot bar. You take for granted that OP has anything at all to gain by learning a prot bar. For all you know, OP may never venture out of the game modes where the kind of prot bar you want him/her to learn is simply inferior. What would OP "learn about monking" by learning to play a bar that will always be inferior for the parts of the game s/he actually plays? Is this perhaps the arrogance of the PvPer who thinks that PvP really is the endgame for everyone?

Whiskeyjack

Frost Gate Guardian

Join Date: Jan 2006

KOFU

I'll try and keep this short because i need to get some sleep.

1.Yes i realise LoD is a healing prayer, but generally when I talk about prot bars i am in fact referring to hybrids(apoligies if that was unclear), LoD is able to mop up all dmg because prots reduce dmg to the level it is more or less insignificant.
2.You kind of chose the best case scenario for your argument there bud, I hope you are not seriously comparing orison to aegis for efficiency, any half decent monk knows which of these skills deserves a slot.
3.I would like an example of where a prot hybrid bar would be outclassed by a pure heal bar, i have never seen such an area across all 4 campaign's. If the OP even bothers to get to the end game a prot bar would be noticably more efficient than pure heal even in easy mode, I am not sure what other "game modes" you are referring to.

Re "noob monks", what i meant by learning to play is how to use the class efficiently, which however you want to cut it means using a hybrid prot bar, prevention is always better than cure.
While i do PvP from time to time i am mainly a PvE player, whats your deal with the whole PvP angle you seem pretty fixated on that, people having been using prot bars in PvE for ages.
Arrogance? Way to go with the insults bud, do you always insult people who disagree with you? In future you may want to look at the tone of your own post's before you start accusing others of arrogance.

(apologies for any typo's, i am half asleep.)

LightningHell

LightningHell

(????????????)???

Join Date: Aug 2005

Hong Kong

Guildless

Mo/

Quote:
Originally Posted by Chthon
In any event, LoD IS a healing prayer. If LoD alone can deal with the damage in Riverside, that supports rather than refutes my point that healing is more efficient than prot in this sort of area. However, LoD so conveniently wipes out any odd bits of damage that the other skills that are there hardly matters, and it just so happens that prot would be a better choice, with Shielding Hands and Shield of Absorption.

Unless the damage there doesn't even reach the point where SH/SoA prevents over 50 damage, of which I doubt somewhat.

Chthon

Grotto Attendant

Join Date: Apr 2007

Quote:
Originally Posted by Whiskeyjack
2.You kind of chose the best case scenario for your argument there bud, I hope you are not seriously comparing orison to aegis for efficiency, any half decent monk knows which of these skills deserves a slot.
No, I chose the scenario that OP started this thread with. A middling NM PvE mission. That it also happens to be the best case scenario for heal (and the worst case scenario for prot) is my entire point. You can change builds in town you know. You can select the optimal build for the challenge ahead. For NM Riverside Province, heal, heal, heal, condition removal, and more stupid heal is the optimal build. It's silly to insist that people should use a sub-optimal build for the mission THEY are trying to beat because you think they should be learning YOUR favorite one-size-fits-all build.

Quote:
Re "noob monks", what i meant by learning to play is how to use the class efficiently, which however you want to cut it means using a hybrid prot bar Again, you're asserting that learning how to use a specific type of bar -- YOUR specific type of bar -- is an end in itself. It's not. Keeping the party alive in whatever zone you're playing is the purpose of monking. People should use whichever build does that best for the zone at hand.

If and when they start to play zones for which hybrid is the optimal build, that's the time to learn hybrid. Alternatively, after they reach the level of skill where the NM Riverside sort of zone isn't a challenge for them any more, they can experiment with replaying it with suboptimal builds if they like -- and doing it again as a hybrid is certainly a choice. But for now, so long they are at the level of skill where success or failure may turn upon the choice of build, please don't insist that people should use a build other than the one that's optimal for the area they're in.

Quote:
prevention is always better than cure I'm beginning to feel like I'm talking to a brick wall here. No, prevention is not ALWAYS better than cure. Prevention is only inherently better than cure in ONE situation: SPIKE. If the damage is large enough to kill the target before you get a chance to cure, obviously you should have tried to prevent instead. Outside of the spike situation, where both prevention and healing are viable options, whichever is more energy efficient is better. By-and-large, PvE is devoid of spike situations; you usually have more than ample time to respond to damage with 1 sec casts. So the question is: Which heals and/or prevents more damage per energy? As I've said too many times before now, that depends on the number and sizes of the damage packets coming in from your opponents. Above a certain level of opponent damage, prot is more efficient; below that level, heal is more efficient. For most of PvE, the opponent damage is below that level. For NM Riverside Province, it's way the bloody heck below that level.

Let's take another oversimplified example: One of those silly white mantle knights unleashes 10 hits on a particular team member for 10 damage each. What's you're best option? RoF every other hit? That will stop all the damage for 25e, or 4 damage/e. Guardian? That will stop half the damage for 5e, or 10 damage/e. How about ethereal light? That will heal all the damage for 5e, or 20 damage/e. (Yes, I simplified DF out of this example.) At such low damage input, heal just performs much better. Sure, the situation would be reversed if the monster was hitting for 60 every hit. But he's not; this is NM Riverside.

As for hybridizing with LoD: How does having one good skill on your bar justify filling the rest with poor choices? Yeah, I admit that LoD and 7 blank spaces would probably be more than adequate for NM Riverside. But if you're going to fill those other 7 spaces, you might as well pick the best skills for the task at hand. And the fact that you already have one very good heal on a 5 sec recharge does nothing to alter the efficiency of your healing/prevention choices to cast during its downtime. If anything, what LoD gives you license to do is change out redundant healing/prevention for a second condition removal, since Riverside is somewhat condition heavy.

Whiskeyjack

Frost Gate Guardian

Join Date: Jan 2006

KOFU

Quote:
Again, you're asserting that learning how to use a specific type of bar -- YOUR specific type of bar -- is an end in itself. It's not. Keeping the party alive in whatever zone you're playing is the purpose of monking. People should use whichever build does that best for the zone at hand.

If and when they start to play zones for which hybrid is the optimal build, that's the time to learn hybrid. Alternatively, after they reach the level of skill where the NM Riverside sort of zone isn't a challenge for them any more, they can experiment with replaying it with suboptimal builds if they like -- and doing it again as a hybrid is certainly a choice. But for now, so long they are at the level of skill where success or failure may turn upon the choice of build, please don't insist that people should use a build other than the one that's optimal for the area they're in.
I still don't see how a heal bar would be in any way more efficient for this area even the dmg is as low as you claim(lets face it if the dmg is that low a monk is not required at all).

Quote:
Again, you're asserting that learning how to use a specific type of bar -- YOUR specific type of bar -- is an end in itself. It's not. Keeping the party alive in whatever zone you're playing is the purpose of monking. People should use whichever build does that best for the zone at hand.

If and when they start to play zones for which hybrid is the optimal build, that's the time to learn hybrid. Alternatively, after they reach the level of skill where the NM Riverside sort of zone isn't a challenge for them any more, they can experiment with replaying it with suboptimal builds if they like -- and doing it again as a hybrid is certainly a choice. But for now, so long they are at the level of skill where success or failure may turn upon the choice of build, please don't insist that people should use a build other than the one that's optimal for the area they're in.
Again i ask for an example of a PURE heal bar that would be more efficient than a hybrid.

Quote: I'm beginning to feel like I'm talking to a brick wall here.
Funny, thats what i was going to say.

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No, prevention is not ALWAYS better than cure. Prevention is only inherently better than cure in ONE situation: SPIKE. If the damage is large enough to kill the target before you get a chance to cure, obviously you should have tried to prevent instead. Outside of the spike situation, where both prevention and healing are viable options, whichever is more energy efficient is better. By-and-large, PvE is devoid of spike situations; you usually have more than ample time to respond to damage with 1 sec casts. So the question is: Which heals and/or prevents more damage per energy? As I've said too many times before now, that depends on the number and sizes of the damage packets coming in from your opponents. Above a certain level of opponent damage, prot is more efficient; below that level, heal is more efficient. For most of PvE, the opponent damage is below that level. For NM Riverside Province, it's way the bloody heck below that level. For sure SOME prot skills are better when dealing with spike dmg, but prot can also be useful against pressure-you knew that right?

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Let's take another oversimplified example: One of those silly white mantle knights unleashes 10 hits on a particular team member for 10 damage each. What's you're best option? RoF every other hit? That will stop all the damage for 25e, or 4 damage/e. Guardian? That will stop half the damage for 5e, or 10 damage/e. How about ethereal light? That will heal all the damage for 5e, or 20 damage/e. (Yes, I simplified DF out of this example.) At such low damage input, heal just performs much better. Sure, the situation would be reversed if the monster was hitting for 60 every hit. But he's not; this is NM Riverside.
Ok, lets take your highly idealized example of the white mantle knight who hits for 10dmg(sorry i dont believe that to be the case, even a low lvl warrior will hit squishies harder than that), of course RoF is not the best skill to use in that case, thats the equivalent of me claiming a heal monk would use Infuse health on soemone suffering from blind.

Lets say "Barry the Noob" is using a hybrid bar and notices a 2 white mantle knights from your example are running towards one of the parties squishies and casts shielding hands on said ele. Using your dmg figuires the ele is now invincible for 10 seconds with the expediture of 5e, leaving "Barry the Noob" free to look after the rest of his party. What would barry have learned? The effectiveness of pre protting and battlefield awarness instead of just watching for red bars to go down (which only bad monks do imo). This is a lesson that will serve "barry the not quite as noobish as before" well in any area of the game and not just a specific mission.

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As for hybridizing with LoD: How does having one good skill on your bar justify filling the rest with poor choices? Yeah, I admit that LoD and 7 blank spaces would probably be more than adequate for NM Riverside. But if you're going to fill those other 7 spaces, you might as well pick the best skills for the task at hand. And the fact that you already have one very good heal on a 5 sec recharge does nothing to alter the efficiency of your healing/prevention choices to cast during its downtime. If anything, what LoD gives you license to do is change out redundant healing/prevention for a second condition removal, since Riverside is somewhat condition heavy Who says they are bad choices? I didn't even post a bar.
Also since most condition removals are more effective when you have specced prot what exactly is your point here?
I am not sure if you have ever played prot(your claims of the skills being bad leads me to suspect you have not), but frankly I would be amzed if you could find 7 "good" skills under the healing line to fill a bar.

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Join Date: Jul 2007

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Quote:
Originally Posted by Chthon
Probably. But OP doesn't seem to have access to LoD.

In any event, LoD IS a healing prayer. If LoD alone can deal with the damage in Riverside, that supports rather than refutes my point that healing is more efficient than prot in this sort of area.



Ah, but they aren't. At least not energy efficiently. Why spend 10e for Aegis to stop a dozen 10-damage attacks (total = 120 damage prevented + DF on yourself) when you can cast orison twice (total = 146 damage healed + 2x DF on the targets of your choice)? Orison is just more energy efficient than aegis in this case -- and it's one of the worser healing prayers.



Skill, not bar, determines overhealing. Since healing prayers heal for fixed amounts, you can always avoid overhealing through player skill alone. Moreover, even handled poorly with lots of overhealing, a heal bar is still going to be more efficient than a prot bar for NM Riverside.



This thinking is circular. What exactly do you mean by "learn [something] about monking"? You mean "learn how to play a prot bar." You think these "noobs" should learn how to play a prot bar so that they can play a prot bar. You take for granted that OP has anything at all to gain by learning a prot bar. For all you know, OP may never venture out of the game modes where the kind of prot bar you want him/her to learn is simply inferior. What would OP "learn about monking" by learning to play a bar that will always be inferior for the parts of the game s/he actually plays? Is this perhaps the arrogance of the PvPer who thinks that PvP really is the endgame for everyone? Don't start the pvp/pve argument, ffs.

If you understand this game at all, you'd realize why LoD bars these days are mainly Hybrid bars, mainly because LoD is so powerful, and allows for prot, when other bars would not.

And a heal bar will cost more energy to heal through the damage prot prevents, if you think about it logically. If the damage in Riverside is that low, then some simple prot like Guardian, Rof, and SoA should easily be enough, right? I mean, by your own logic....

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Anyone that says a single attribute monk is better than a hybrid is bad at Guild Wars.

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