Is it worth it?
1 pages • Page 1
T
I had all my slots full too, but wanted to make a para. My problem was that all my characs have some achievements so I didn't want to delete any and so I bought an extra slot.
If I need to make this decision again, I would just delete my mesmer since I hardly played that class and my paragon has become my no1 character now.
So yes, making a Para is worth it!
If I need to make this decision again, I would just delete my mesmer since I hardly played that class and my paragon has become my no1 character now.
So yes, making a Para is worth it!
a
Quote:
Originally Posted by Tundra
There are no elites, no armor sets, no nothing.
Since my Paragon has not done much vacationing in foreign lands, you have a very valid point there.
I try to bring as many characters to Nightfall as possible, at least to get Magrid and maybe Norgu and Morgahn, and to cap elites.
The Paragon has nothing like that for him to do in the other campaigns. Having said that, he would also steamroll through them because there isn't any Well of Silence, Soothing Image or the like.
Capping skills for your secondary, and HM is probably the only real things to do.
I try to bring as many characters to Nightfall as possible, at least to get Magrid and maybe Norgu and Morgahn, and to cap elites.
The Paragon has nothing like that for him to do in the other campaigns. Having said that, he would also steamroll through them because there isn't any Well of Silence, Soothing Image or the like.
Capping skills for your secondary, and HM is probably the only real things to do.
K
Quote:
Originally Posted by GloryFox
Sorry to inform you but Paragons are no longer worth the slot with the AR and GFTE nerf. Make something else thats useful. This is coming from someone with over 15 titles on my Paragon. Make something useful like a Ele, Monk, or Necromancer they still have uses in PvE.
PvE, right?
Paragons can double equip Save Yourselves and There's Nothing to Fear.
Make a Para, if only for those two skills. Your party can't die.
Paragons can double equip Save Yourselves and There's Nothing to Fear.
Make a Para, if only for those two skills. Your party can't die.
Quote:
Originally Posted by ibreaktoilets
Paras are still extremely good. 20 armor, so what? They still have around 100.
80(armor)+16(shield)+10(insignias)-20(cracked)=86, not 100. But 86 is still tough, and with SY/FA + TntF they do better group wide damage reduction then any other class, so yes it's still worth it.
I got him through proph and factions for vanquishing, but if you work on titles the protector/guardian titles are fun to do
.
I got him through proph and factions for vanquishing, but if you work on titles the protector/guardian titles are fun to do
.Quote:
Originally Posted by GloryFox
Sorry to inform you but Paragons are no longer worth the slot with the AR and GFTE nerf. Make something else thats useful. This is coming from someone with over 15 titles on my Paragon. Make something useful like a Ele, Monk, or Necromancer they still have uses in PvE.
You can't be serious.
The only thing AR hurts is monk AI. Cracked armor on a paragon makes little difference in PvE.
GftE, along with WY, now cannot be spammed as much. Does that mean these skills are worthless? No. It's 4 seconds, it's not going to kill the skill.
Paragons still can use 2 of the greatest skills atm (TNTF and SY). Those 2 skills are enough of a reason to make a paragon.
Paragons are still one of the greatest professions in PvE. If you don't want to play one, that's your loss.
The only thing AR hurts is monk AI. Cracked armor on a paragon makes little difference in PvE.
GftE, along with WY, now cannot be spammed as much. Does that mean these skills are worthless? No. It's 4 seconds, it's not going to kill the skill.
Paragons still can use 2 of the greatest skills atm (TNTF and SY). Those 2 skills are enough of a reason to make a paragon.
Paragons are still one of the greatest professions in PvE. If you don't want to play one, that's your loss.
Quote:
Originally Posted by GloryFox
Sorry to inform you but Paragons are no longer worth the slot with the AR and GFTE nerf. Make something else thats useful.
Aggressive Refrain:
You're a ranged character, your armor level is going to be higher than everyone else in the backline/midline so the enemies are just going to ignore you. Even after this change, the enemies (HM and NM) do not seem to pay any special attention to the cracked armor penalty and will still ignore my paragon on most occasions. If I rub against an enemy too long, run in first, basically anything that would normally draw aggro on any profession is the only way I can force stuff to attack my paragon. Obviously there are some exceptions; AoE, hexes that target adrenaline/slow attack rate/degen/etc that the AI will target you because of the skills on your bar, not AL or health. So basically the only change that Aggressive Refrain has had to the flow of the game is moving out of AoE, and standing away from targets that are normally the target of AoE.
Go For The Eyes!:
I haven't used GftE since the update, been too busy doing Hard Mode GW:EN or DoA where I use Focussed Anger + Save Yourselves!. But, my two paragon heroes seem to be managing their energy quite well on their own. My motivation paragon previously used GftE! because occasionally she packed The Power Is Yours!, so the energy return helped recover from the -10. Instead I swapped her to some motivation chant that is 4 adrenaline since the 1 second activation is a lot better than the 4 second recharge of GftE!. It was just energy management anyway, the critical +% of a 2 specced command GftE will not be missed. If you were using it as a means of triggering Blazing Finale are those amazing ToF tanks, well I guess these two changes do kinda suck.
Previously when I did play with GftE!, I was in the habit of waiting for my Spear of Lightning/Vicious Attack to recharge anyway. Sure if you're mindlessly mashing your skills as they light up, I could understand how this is going to significantly change your gameplay. In which case, drop an energy attack for an adrenaline one if you're not willing to manage your energy like everyone else has to.
Gosh, paragons have it so hard sometimes. The damage of a warrior, without all the hassle of melee hate and running around chasing our targets.
You're a ranged character, your armor level is going to be higher than everyone else in the backline/midline so the enemies are just going to ignore you. Even after this change, the enemies (HM and NM) do not seem to pay any special attention to the cracked armor penalty and will still ignore my paragon on most occasions. If I rub against an enemy too long, run in first, basically anything that would normally draw aggro on any profession is the only way I can force stuff to attack my paragon. Obviously there are some exceptions; AoE, hexes that target adrenaline/slow attack rate/degen/etc that the AI will target you because of the skills on your bar, not AL or health. So basically the only change that Aggressive Refrain has had to the flow of the game is moving out of AoE, and standing away from targets that are normally the target of AoE.
Go For The Eyes!:
I haven't used GftE since the update, been too busy doing Hard Mode GW:EN or DoA where I use Focussed Anger + Save Yourselves!. But, my two paragon heroes seem to be managing their energy quite well on their own. My motivation paragon previously used GftE! because occasionally she packed The Power Is Yours!, so the energy return helped recover from the -10. Instead I swapped her to some motivation chant that is 4 adrenaline since the 1 second activation is a lot better than the 4 second recharge of GftE!. It was just energy management anyway, the critical +% of a 2 specced command GftE will not be missed. If you were using it as a means of triggering Blazing Finale are those amazing ToF tanks, well I guess these two changes do kinda suck.
Previously when I did play with GftE!, I was in the habit of waiting for my Spear of Lightning/Vicious Attack to recharge anyway. Sure if you're mindlessly mashing your skills as they light up, I could understand how this is going to significantly change your gameplay. In which case, drop an energy attack for an adrenaline one if you're not willing to manage your energy like everyone else has to.
Gosh, paragons have it so hard sometimes. The damage of a warrior, without all the hassle of melee hate and running around chasing our targets.
Quote:
| This is coming from someone with over 15 titles on my Paragon. Despite what you may think, this really destroys your credibility. You're merely trying to use your accomplishments as a means of boasting your opinion without giving any real proof that those two changes make any difference to the paragon profession. All I see around this board and others is people posting that the paragon is dead, when really the biggest problem of all is hero monks wasting energy removing cracked armor. Personally with all the passive defense I bring with my three paragons, this means the monks actually have something they could use their energy on. |
Quote:
Originally Posted by GloryFox
Sorry to inform you but Paragons are no longer worth the slot with the AR and GFTE nerf. Make something else thats useful. This is coming from someone with over 15 titles on my Paragon. Make something useful like a Ele, Monk, or Necromancer they still have uses in PvE.
Holy wow i'm surprised you didn't just quit after they nerfed TNTF. Honestly now did nukers become useless after the AoE nerf? No. Im surprised to acutally hear someone say that a few skills nerfed means its a dead profession.
You makes me giggles.
You makes me giggles.
K
To the OP: Yes, Paragons are very worth the effort and time to make and level. My paragon is my newest character and has already become my favorite and main character. They're really fun, make hard parts of the game really easy, and have badass FoW armor
To everyone else: if the AR nerf is that big of a deal, use Soldiers' Fury instead. I personally never used AR even before the nerf, as I get plenty of adrenaline from my Dark Fury-spamming Livia. Giving adrenaline duties to a hero frees up an extra skill slot for you. Plus, 33% ias is better than 25%.
To everyone else: if the AR nerf is that big of a deal, use Soldiers' Fury instead. I personally never used AR even before the nerf, as I get plenty of adrenaline from my Dark Fury-spamming Livia. Giving adrenaline duties to a hero frees up an extra skill slot for you. Plus, 33% ias is better than 25%.
K
D
Well, Paragon was still quite fun to play until recently. But, considering that the profession is nerfed with every update mindlessly, stupidly and for reasons that have nothing to do with PvE, reasons that should lead developers to change the way PvP works and not handicap the same profession again and again, I cannot recommend you to free up a slot and go ahead and play Paragon. Or else you would hate me when the next nerf disaster comes along.

