Monk Heroes...
Blessed Winds
Just PLEASE make them stop healing minions! They waste more mana on the allies that are already dead than the allies that need healing more.
I'm especially sick of those monk NPCs that you have to follow for a mission or quest. Instead of leading the way, they keep healing Olias' flesh golem and I have to send him away.
I'm especially sick of those monk NPCs that you have to follow for a mission or quest. Instead of leading the way, they keep healing Olias' flesh golem and I have to send him away.
Dean Harper
actually, i often appreciate this feature, it helps out my MM from sacrificing to death...
BlackSephir
I agree, Tahlkora casting prot spirit and zealous benediction on minions, Mhenlo casting WoH on Fleshie = shipment of fail
Generally, I'd like mre hero customization.
For example, I thought about making Jin my Burning Arrow R but then I thought how would she act with Mending Touch on her skillbar- probably healing party instead of leaving it to monks.
Generally, I'd like mre hero customization.
For example, I thought about making Jin my Burning Arrow R but then I thought how would she act with Mending Touch on her skillbar- probably healing party instead of leaving it to monks.
Onarik Amrak
Hahaha, using Prot Spirit on Minions isn't the half of it.
Dunkoro using Infuse Health on a Bone Minion. Now that's priceless.
Dunkoro using Infuse Health on a Bone Minion. Now that's priceless.
BlackSephir
You have some cojones to give your hero monk Infuse ;d
I gave em ZB and it's like waste of energy
I gave em ZB and it's like waste of energy
legion_rat
mleh watching a blood necro use blood rit is fun too.
~the rat~
~the rat~
Onarik Amrak
Quote:
Originally Posted by BlackSephir
You have some cojones to give your hero monk Infuse ;d
I gave em ZB and it's like waste of energy |
DarkGanni
Quote:
Originally Posted by Onarik Amrak
Hahaha, using Prot Spirit on Minions isn't the half of it.
Dunkoro using Infuse Health on a Bone Minion. Now that's priceless. |
/signed with a passion.
[Skye]
While it is annoying in battle when they heal the minions, I like it when I go afk for an hour and still have all my minions when I come back
Pyro maniac
couldn't find the thread anymore, but using lvl 6 Minions + Prot Spirit + Spoil Victor is nice
Squishy ftw
/ohmygawdsosigned!!!!!
The first time they cast PS or spirit bond on a dumb minion it's funny, but when they cant even regen their energy because they spend every single bit of it on protting those dumb minions it stops being funny quite fast.
So ye..again.. /SIGNED
The first time they cast PS or spirit bond on a dumb minion it's funny, but when they cant even regen their energy because they spend every single bit of it on protting those dumb minions it stops being funny quite fast.
So ye..again.. /SIGNED
BlackSephir
The thing that proves this is retarded is... They keep healing minions but often they can't keep important NPCs alive.
http://gw.gamewikis.org/wiki/The_Troubled_Keeper with hero monks = awesome.
Not.
http://gw.gamewikis.org/wiki/The_Troubled_Keeper with hero monks = awesome.
Not.
Ivan Aidrann
Ive never had that problem. Sure, my monks do often heal the minions, but not at all to the point where they have any energy problems... Guess my heroes are just a bit more intelligent
rick1027
well i noticed this big time in arborstone where you danika instead of opening the doors she stands there and heals your minions. why put death nova on a heros bar when they are getting healed
Isileth
/signed
Can be a real problem as they will happily blow all their energy on them.
Can be a real problem as they will happily blow all their energy on them.
CHunterX
Quote:
Originally Posted by Onarik Amrak
Hahaha, using Prot Spirit on Minions isn't the half of it.
Dunkoro using Infuse Health on a Bone Minion. Now that's priceless. |
vergerefosh
Noticed when doing Arborstone with a friend who was a MM that Danika slowed the door opening to heal them. But on my MM I find that whilst my heroes do heal my minions, it's not too bad. I've gone AFK for a minute and come back to find only 1 minion left
Hyper Cutter
I'm reminded of the time I failed Nundu Bay because Elder Jonah followed me out of the village to heal my minions and was killed by a Margonite patrol...
Viruzzz
well. they either heal minions, or don't heal allied npc's, i remember a few times when allied NPC's bled to death because i wasn't on a primary or secondary monk at the time.
And there is a fix to this. don't run a MM, if heroes healing your minions is a problem then you shouldn't run MM and hero monks at the same time.
And there is a fix to this. don't run a MM, if heroes healing your minions is a problem then you shouldn't run MM and hero monks at the same time.
DarkGanni
Quote:
Originally Posted by Viruzzz
well. they either heal minions, or don't heal allied npc's, i remember a few times when allied NPC's bled to death because i wasn't on a primary or secondary monk at the time.
And there is a fix to this. don't run a MM, if heroes healing your minions is a problem then you shouldn't run MM and hero monks at the same time. |
- Ganni
Isileth
Quote:
Originally Posted by Viruzzz
And there is a fix to this. don't run a MM, if heroes healing your minions is a problem then you shouldn't run MM and hero monks at the same time.
|
Fixing it would be stopping monks healing minions.
pumpkin pie
i like the hero monk healing the minions because sometime my mm heroes don't have time to heal his own mm and its good he has help.
Maybe an options would be better. Help heal Minions yes/no check boxes
Maybe an options would be better. Help heal Minions yes/no check boxes
Red Sonya
This is a tough call cause the 1st and 2nd post are both correct. The AI monks heal the minions too often even using Divine skills on them that one where the next time the hit would be fatal they are healed for X amount of points.
Then the other valid point that they keep the Golem alive and help out the AI MM is a good thing at times.
I run a death nova MM and I would rather the monk(s) not heal them or at least not use DIVINE FAVOR skills if that is possible. Running a death nova AI MM I want the minions to die and only to survive long enough to pop that 105pt damage and 15 seconds of poison on surrounding foes.
So, I'm going to /sign this one. Presently by having minions the AI monks do waste a lot of their energy healing minions and then have none for me or the other heroes/henchies.
Pumkin has the best idea have heal or no heal minions checkbox. Great idea
Then the other valid point that they keep the Golem alive and help out the AI MM is a good thing at times.
I run a death nova MM and I would rather the monk(s) not heal them or at least not use DIVINE FAVOR skills if that is possible. Running a death nova AI MM I want the minions to die and only to survive long enough to pop that 105pt damage and 15 seconds of poison on surrounding foes.
So, I'm going to /sign this one. Presently by having minions the AI monks do waste a lot of their energy healing minions and then have none for me or the other heroes/henchies.
Pumkin has the best idea have heal or no heal minions checkbox. Great idea
NerfHerder
Im bringing this thread back.
I would say most of the GW community at this point, is tired of our heros and hench wasting valuable energy on meatshields. The current sate of the game doesnt even require minions to be healed, even from the MM. In fact, we WANT them to die. It should be up to the MM if you want your minions to stay alive. I dont mind that they heal allies, they should, just not minions.
I would say most of the GW community at this point, is tired of our heros and hench wasting valuable energy on meatshields. The current sate of the game doesnt even require minions to be healed, even from the MM. In fact, we WANT them to die. It should be up to the MM if you want your minions to stay alive. I dont mind that they heal allies, they should, just not minions.
Anakita Snakecharm
What would be ideal for me is if their AI could prioritize party members and allies, and heal minions only if primary recipients aren't taking damage. That way in a battle the ones who have to stay standing will be healed and minions can be expended, but if you're AFK and they're just standing around the minions will be maintained.
That may be way too complex for the AI capabilities, though.
That may be way too complex for the AI capabilities, though.
FoxBat
While we are thread necroing, has anyone bothered to observe this closely? As far as I've ever seen, heroes only toss heals at minions if their energy is near full. Otherwise they conserve it for allies.