EN Hardmode Tips
Government Flu
Hey guys, I'd like to complete some missions and dungeons in hard mode and I've been wondering what has worked for you? I've had limited success using my current builds.
kenichiukiya
For Cathedral of Flames, Sab's 3 nec hero build works fairly well in HM. i swapped out the curse necro for a prot monk. so there's me as offensive spirit spammer, MM, the N/Rt healer, Prot Monk, Cynn, Herta, Zho and that illusion guy. As you see, no tank xcept for the minions, and no monk hench, cuz someone mentioned about don't getting monk hench as HM AI seems to always target them but not monk heroes.
A couple of death here and there esp when passing through the traps in 2nd lvl, but as long as you're careful and know of the pop-ups it's very much easy as 1,2,3. a couple of deaths really dun matter much (I figure might be no deaths if u use consumables), and Murakai goes down like a hot pie XD. The whole run takes about 1 and half hour.
Haven't tried other HM dungeons yet, except that i failed terribly in Vloxen Excavation lvl 2 no matter wat build i use...any tips?
A couple of death here and there esp when passing through the traps in 2nd lvl, but as long as you're careful and know of the pop-ups it's very much easy as 1,2,3. a couple of deaths really dun matter much (I figure might be no deaths if u use consumables), and Murakai goes down like a hot pie XD. The whole run takes about 1 and half hour.
Haven't tried other HM dungeons yet, except that i failed terribly in Vloxen Excavation lvl 2 no matter wat build i use...any tips?
Racthoh
Crafting consumables. Having to try is so prophecies only days.
Richardt
I've been running Sab's necro builds with vanquishing in GWEN. I'm a tank, and for henchies I normally bring Mhenlo, Lina, Cynn and Herta. The big trick is to use terrain to your advantage i.e. looking for high ground to fight from, finding a corner to body block mobs etc. I haven't done to many dungeons in HM yet, but the ones I've done I've used this strategy and it works pretty well.
Missmelady
I personnaly run a zb monk that i made specifically for doing things in hm. I usually run with a friend that is an ele/ derv tank and he gets and holds all the aggro. I do not run fire ele's for the reason of I run a earth warder for the back and midline if for some reason something gets past the tank. A Jagged Bones MM bomber With death nova, taste of death, a Ss Necro. Usually we use the heal and prot hench with the ranger interrupt but latly we have been running a healing monk and a martyr/condition remover/ hex remover monk for some of the more troublesome areas. Usually vanquish an area with 400+ in bout 45-an hour and most zones are usually done in 35-50.
The main reason many peopel do not succed in Hm anywhere is because they try to run the cookie cutter builds of the mm, 3-4 sf's. tank, and the 2 monks. This rarely works if ur with a friend or by yourself.
As for Sabs nec/rt builds. I ran em once. Did not really like them because it caused me to go slower then i would of liked to go, but everyone has their opinion on them.
Try to come up with a build that suits your way of playing the game so that your still having fun repeating what u just did in normal mode.
The main reason many peopel do not succed in Hm anywhere is because they try to run the cookie cutter builds of the mm, 3-4 sf's. tank, and the 2 monks. This rarely works if ur with a friend or by yourself.
As for Sabs nec/rt builds. I ran em once. Did not really like them because it caused me to go slower then i would of liked to go, but everyone has their opinion on them.
Try to come up with a build that suits your way of playing the game so that your still having fun repeating what u just did in normal mode.
AlienFromBeyond
Quote:
Originally Posted by Racthoh
Crafting consumables. Having to try is so prophecies only days.
Only time I popped consumables in GWEN was for Fendi Nin HM. That fight sucked.
Avatar Exico
havent tryed HM with grp yet. I will soon. Iv tryed few farms on HM though eh it hard. Seeing that lvl 20's become lvl 30's is insane.
Cobalt
I am experimenting with my usual "normal" mode team build which had no dedicated interrupter and altering it for HM to deal with the enhanced monster power in HM
From what I have learned from playing in the Asura areas which has a majority of caster type monsters whom in HM hit harder, faster and far more often than in normal mode it seems apparent that we must sacrifice some damage power for interrupt ability.
So I suggest using Zho for sure and maybe one of the Ranger heroes as interrupters and dropping a tank (provided you have a MM) and perhaps an Ele. Granted this will slow down mob killing because it takes more fire power to take them down but should stave off some DP.
I think the key is to find a team build with enough fire power to kill quickly that has enough healing and interrupt ability to survive while doing so. Which is what I am experimenting with doing now.
From what I have learned from playing in the Asura areas which has a majority of caster type monsters whom in HM hit harder, faster and far more often than in normal mode it seems apparent that we must sacrifice some damage power for interrupt ability.
So I suggest using Zho for sure and maybe one of the Ranger heroes as interrupters and dropping a tank (provided you have a MM) and perhaps an Ele. Granted this will slow down mob killing because it takes more fire power to take them down but should stave off some DP.
I think the key is to find a team build with enough fire power to kill quickly that has enough healing and interrupt ability to survive while doing so. Which is what I am experimenting with doing now.
Gigashadow
I had been vanquishing using Sab's 3 necro build with the fire + earth eles and the 2 monks.
However, I recently switched out the curse necro for a Broad Head Arrows ranger, which has worked out really well. When there is a caster that you absolutely must shut down (such as that Ritualist boss in Alcazia Tangle, who spams Splinter Weapon on all his friends, resulting in insta-wipe if get mobs get around your bodyblock into your H/H group), BHA makes it trivial. Even when encountering just random mob groups with a healer, it's pretty convenient to force-target him on the healer, resulting in an easy kill. Overall I felt more in control over the fights with the BHA around rather than the curses necro, but your mileage will vary.
However, I recently switched out the curse necro for a Broad Head Arrows ranger, which has worked out really well. When there is a caster that you absolutely must shut down (such as that Ritualist boss in Alcazia Tangle, who spams Splinter Weapon on all his friends, resulting in insta-wipe if get mobs get around your bodyblock into your H/H group), BHA makes it trivial. Even when encountering just random mob groups with a healer, it's pretty convenient to force-target him on the healer, resulting in an easy kill. Overall I felt more in control over the fights with the BHA around rather than the curses necro, but your mileage will vary.
mage767
Quote:
Originally Posted by Gigashadow
I had been vanquishing using Sab's 3 necro build with the fire + earth eles and the 2 monks.
However, I recently switched out the curse necro for a Broad Head Arrows ranger, which has worked out really well. When there is a caster that you absolutely must shut down (such as that Ritualist boss in Alcazia Tangle, who spams Splinter Weapon on all his friends, resulting in insta-wipe if get mobs get around your bodyblock into your H/H group), BHA makes it trivial. Even when encountering just random mob groups with a healer, it's pretty convenient to force-target him on the healer, resulting in an easy kill. Overall I felt more in control over the fights with the BHA around rather than the curses necro, but your mileage will vary. Solution: Make the necro hero use BHA
However, I recently switched out the curse necro for a Broad Head Arrows ranger, which has worked out really well. When there is a caster that you absolutely must shut down (such as that Ritualist boss in Alcazia Tangle, who spams Splinter Weapon on all his friends, resulting in insta-wipe if get mobs get around your bodyblock into your H/H group), BHA makes it trivial. Even when encountering just random mob groups with a healer, it's pretty convenient to force-target him on the healer, resulting in an easy kill. Overall I felt more in control over the fights with the BHA around rather than the curses necro, but your mileage will vary. Solution: Make the necro hero use BHA
kenichiukiya
Tried Vloxen Excavation HM again just now and finally able to beat it after 1 week of trying >.< The Stone Summits are really a pain in the a**.
Me as Offensive Spirit Spammer with Finish Him! and Light of Deldrimor
Livia as MM Bomber with Putrid Bile
Olias as the N/Rt healer
Pyre as BHA + epidemic ranger
Mhenlo
Lina
Cynn
Herta
Had a few deaths here and there but with careful pulling and 'killing the right ppl in the right order' I cleared the dungeon with no one reaching 60DP, and i don't even need to use the consumables i prepared just in case.
Whole run took about 2 hours. Seems like eternity to me =.=||
Got that green focus (can't remember the name) and a gold req 9 domination staff. meh so much for the hard work. But got about 2.2k Delver rep points as dung completion reward, which is not bad IMO.
Me as Offensive Spirit Spammer with Finish Him! and Light of Deldrimor
Livia as MM Bomber with Putrid Bile
Olias as the N/Rt healer
Pyre as BHA + epidemic ranger
Mhenlo
Lina
Cynn
Herta
Had a few deaths here and there but with careful pulling and 'killing the right ppl in the right order' I cleared the dungeon with no one reaching 60DP, and i don't even need to use the consumables i prepared just in case.
Whole run took about 2 hours. Seems like eternity to me =.=||
Got that green focus (can't remember the name) and a gold req 9 domination staff. meh so much for the hard work. But got about 2.2k Delver rep points as dung completion reward, which is not bad IMO.
Antheus
Quote:
Olias as the N/Rt healer
Pyre as BHA + epidemic ranger
Mhenlo
Lina
Cynn Fire eles are basically useless in HM.
MM is mostly useless. When corpses start coming, the battle is over already, others die too fast. A bomber may deal some damage, but not even close to what curses necro can do (remember, mobs attack faster, making self-damaging hexes double as effective).
Herta is pure damage dealer, and as such does little damage (high level + high armor = slow kills). The only benefit might be ward against melee, but that one can be easily put on one of heroes.
In HM, indirect damage is the king. Anything that exploits mobs acting faster simply dominates.
You'd be somewhat better off with Eve (blood + BR) and mesmer (degen/interrupts) for henchie slots.
Dav1ds
well since i have my legendary vanquisher title this for me isnt "HM )" its to easy for some areas in tyria and elona..my build is:I am ss,Livia.Norgu and Gwen cyn.Menhlo,Devona and Lina.Mesmers rule in Hm 1 is domination other is Ilusion with this build i cleaned all 3 maps + north.Of course i droped them sometimes taking Sf heros and monks but ussualy in most areas i was doing with them.Domination FTW
Cobalt
Quote:
Originally Posted by Antheus
Fire eles are basically useless in HM.
MM is mostly useless. When corpses start coming, the battle is over already, others die too fast. A bomber may deal some damage, but not even close to what curses necro can do (remember, mobs attack faster, making self-damaging hexes double as effective).
Herta is pure damage dealer, and as such does little damage (high level + high armor = slow kills). The only benefit might be ward against melee, but that one can be easily put on one of heroes.
In HM, indirect damage is the king. Anything that exploits mobs acting faster simply dominates.
You'd be somewhat better off with Eve (blood + BR) and mesmer (degen/interrupts) for henchie slots. Well I have been running :
Heroes
Healer monk
MM (with Animate Flesh Golem it makes a great Tank for a tankless team build)
SF Ele
Henches
Mhenlo
Lina
Cynn
Zho
I have had some pretty good success in Asura after I replaced the Hench tank with Zho and added a interrupt skill on my bar. However I think you are right "Anything that exploits mobs acting faster" so perhaps a Water Ele with slowing skills like, Ice Spear, Ice Spikes , Shard Storm etc.. maybe a better option than a SF ele.
MM is mostly useless. When corpses start coming, the battle is over already, others die too fast. A bomber may deal some damage, but not even close to what curses necro can do (remember, mobs attack faster, making self-damaging hexes double as effective).
Herta is pure damage dealer, and as such does little damage (high level + high armor = slow kills). The only benefit might be ward against melee, but that one can be easily put on one of heroes.
In HM, indirect damage is the king. Anything that exploits mobs acting faster simply dominates.
You'd be somewhat better off with Eve (blood + BR) and mesmer (degen/interrupts) for henchie slots. Well I have been running :
Heroes
Healer monk
MM (with Animate Flesh Golem it makes a great Tank for a tankless team build)
SF Ele
Henches
Mhenlo
Lina
Cynn
Zho
I have had some pretty good success in Asura after I replaced the Hench tank with Zho and added a interrupt skill on my bar. However I think you are right "Anything that exploits mobs acting faster" so perhaps a Water Ele with slowing skills like, Ice Spear, Ice Spikes , Shard Storm etc.. maybe a better option than a SF ele.
Dav1ds
cobalt drop golem take N/Me with expel hexes and putrid blue works fine belive
kenichiukiya
Quote:
Originally Posted by Antheus
Fire eles are basically useless in HM.
MM is mostly useless. When corpses start coming, the battle is over already, others die too fast. A bomber may deal some damage, but not even close to what curses necro can do (remember, mobs attack faster, making self-damaging hexes double as effective).
Herta is pure damage dealer, and as such does little damage (high level + high armor = slow kills). The only benefit might be ward against melee, but that one can be easily put on one of heroes.
In HM, indirect damage is the king. Anything that exploits mobs acting faster simply dominates.
You'd be somewhat better off with Eve (blood + BR) and mesmer (degen/interrupts) for henchie slots. Yes I think I might need to re-evaluate Cynn and Herta but the MM bomber is there for a reason---->funding the energy of the N/Rt healer (and i've tried without the MM, the N/Rt runs into energy problem). If you've tried the dungeon itself you'll find that you will get into very long fights because of the annoying groups of 2 Healers + 1 Prot + 2-5 rezzers. Not to count the healing signets on the melee mobs that could put a lot of pressure to a party of even 2 healers + 1 Prot on our side.
And the minions actually helped me tanked a lot of dmg off while we focus on killing the healers n such. But anyway I'm always willing to try out new builds. If the MM wasn't really neccessary i would've taken Gwen. The build I gave her was deadly when combined with the BHA ranger. Oh well i'll need to work around that.
MM is mostly useless. When corpses start coming, the battle is over already, others die too fast. A bomber may deal some damage, but not even close to what curses necro can do (remember, mobs attack faster, making self-damaging hexes double as effective).
Herta is pure damage dealer, and as such does little damage (high level + high armor = slow kills). The only benefit might be ward against melee, but that one can be easily put on one of heroes.
In HM, indirect damage is the king. Anything that exploits mobs acting faster simply dominates.
You'd be somewhat better off with Eve (blood + BR) and mesmer (degen/interrupts) for henchie slots. Yes I think I might need to re-evaluate Cynn and Herta but the MM bomber is there for a reason---->funding the energy of the N/Rt healer (and i've tried without the MM, the N/Rt runs into energy problem). If you've tried the dungeon itself you'll find that you will get into very long fights because of the annoying groups of 2 Healers + 1 Prot + 2-5 rezzers. Not to count the healing signets on the melee mobs that could put a lot of pressure to a party of even 2 healers + 1 Prot on our side.
And the minions actually helped me tanked a lot of dmg off while we focus on killing the healers n such. But anyway I'm always willing to try out new builds. If the MM wasn't really neccessary i would've taken Gwen. The build I gave her was deadly when combined with the BHA ranger. Oh well i'll need to work around that.
AlienFromBeyond
The problem with Vloxen is that there are 2 groups of dwarves that are in fact mobs from Slavers', which means packing Frozen Soil is the most effective way of dealing with them.
Nadia Roark
Quote:
Originally Posted by Antheus
Fire eles are basically useless in HM...
Fire eles can be fine in HM, but not if people insist on running Searing Flames. If you think fire eles are "basically useless" in HM, try running them with better elites. I know HM mobs are supposed to respond to AoE faster and all, but I've still managed to see HM mobs crater against a Savannah Heat or two.
Typically when I play HM I alternate between Sab's build and 2x SH nukers and a Glyph + HB Dunkoro as my healer. Usually one will work where the other doesn't (2 SH eles with good snaring owns most areas anyway), depending on the need for corpses and such.
Typically when I play HM I alternate between Sab's build and 2x SH nukers and a Glyph + HB Dunkoro as my healer. Usually one will work where the other doesn't (2 SH eles with good snaring owns most areas anyway), depending on the need for corpses and such.
holix
I have a problem... Any1 can tell me how to kill that boss in Ooze Pit in HM?..
http://wiki.guildwars.com/wiki/Ooze_Pit There are 3 of them and they use absorb+heal skill and 1combo =party dead. Advice?
http://wiki.guildwars.com/wiki/Ooze_Pit There are 3 of them and they use absorb+heal skill and 1combo =party dead. Advice?