[skill]Drunken Blow[/skill] [skill]Desperation Blow[/skill] [skill]"Watch Yourself!"[/skill] [skill]"Victory Is Mine!"[/skill] [skill]Fleeting Stability[/skill] [skill]Armor Of Sanctity[/skill] Res | Optional Slot
Tactics: 10
Scythe: 9+1
Earth: 10+1
Mysticism: rest, my use of runes / headpiece = 7+1+1
Weapon: Zealous scythe +20% enchants last longer
The advantage of using fleeting stability over steady stance is that not only does it free up your elite slot, it also provides you with a free slot for a stance, and can be kept up constantly so you can spam both attack skills on recharge. I added Victory Is Mine! for the heal + energy gain, there's a potential of giving the foe 4 conditions and if timed right, this skill can refill your energy bar completely. Armor Of Sanctity would be the obvious choice when dealing out conditions. Watch Yourself.. no reason not to take it with points in tactics.
Now, 1 major choice is the optional slot. As i said, using fleeting means you can add another stance. Conviction is pointless with WY!, and other than that there are no derv stances worth taking. Heart Of Fury isn't worth it with only 9 in mysticism. So i guess, as the build needs an ias, it's a choice between flail and flurry. Flurry denies the point of this build really, reduced damage ftl. Flail can be kept up indefinately when hitting 2-3 foes, but hitting only 1 you have around a 2 sec downtime inbetween uses.

The downsides of the build is that it has no condition removal, and no insta heal, such as mystic regen. You have to get going and stack the conditions in order to get the most out of the elite.
Any input is appreciated. I've gone over all the "staple" dervish skills, but none really seem to fit; skill suggestions, especially for the optional slot would also be good
