Hi, I have a primary Necro at gate of pain, any advice for a good Hero/Hech setup for this mission? (normal mode)
Have all 4 games, so any setup I can put together
Gate of Pain Hero/Hench Setup?
Necromonger
blue.rellik
I always take Norgu (now I take Gwen because I outfitted my War's Norgu with Illusion stuff and Gwen with Domination Stuff) and give him something like this
[skill]Power Block[/skill][skill]Mistrust[/skill][skill]Power Lock[/skill][skill]Power Spike[/skill][skill]Drain Enchantment[/skill][skill]Power Drain[/skill][skill]Leech Signet[/skill][skill]Death Pact Signet[/skill]
It's completely useless against a non caster but since the most dangerous enemies you'll face are elementalists, I found it completely fine. You could spec into Res Chant if you want since Gwen didn't have any energy problems except in a really drawn out fight (which never happened for me)
8 + 1 Fast Casting
12 + 1 Domination
Rest into Inspiration
I don't doubt that they are better builds but it works for me well enough.
[skill]Power Block[/skill][skill]Mistrust[/skill][skill]Power Lock[/skill][skill]Power Spike[/skill][skill]Drain Enchantment[/skill][skill]Power Drain[/skill][skill]Leech Signet[/skill][skill]Death Pact Signet[/skill]
It's completely useless against a non caster but since the most dangerous enemies you'll face are elementalists, I found it completely fine. You could spec into Res Chant if you want since Gwen didn't have any energy problems except in a really drawn out fight (which never happened for me)
8 + 1 Fast Casting
12 + 1 Domination
Rest into Inspiration
I don't doubt that they are better builds but it works for me well enough.
VorianVader
Basically what kills you in this mission are the meteor showers of the terrorweb dryders and the double damage from tortureweb dryders (since they are treated as bosses).
So basically you need just two things in this mission i.e. interruption capability and failing that damage mitigation which means:
Broadhead Arrow Ranger or
Domination Mesmer for the first slot
Since Dunkoro is mandatory in the mission, give him some points in protection and slap in protective spirit to lay on whoever goes in to take aggro. Or a ritualist with union/shelter.
After that, its just a case of careful pulling so that you dont aggro more than you can take on.
So basically you need just two things in this mission i.e. interruption capability and failing that damage mitigation which means:
Broadhead Arrow Ranger or
Domination Mesmer for the first slot
Since Dunkoro is mandatory in the mission, give him some points in protection and slap in protective spirit to lay on whoever goes in to take aggro. Or a ritualist with union/shelter.
After that, its just a case of careful pulling so that you dont aggro more than you can take on.