http://www.conceptart.org/forums/sho...d.php?t=108591
New stuff is being added constantly. There is TONS of stuff here...
GWEN Concept Art, including Nice Armors!
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k
I wish the designers could capture the essence of the concept art and put it in the game. The only campaign they succeeded in doing so, in my opinion, was in Guild Wars: Nightfall. When I look at the artwork, and then the game, I really feel that they captured that unique, genuine feeling. The way the scenery, the concept art, and the music ties together just feels right somehow.
*Phew* Going all aesthetic here
It's a shame that Guild Wars: Eye of the North didn't succeed in doing that. Sure the landscape and the music are partially cool, but the monsters/creatures and the armours don't feel unique, and there wasn't as much content as in the previous installments (campaigns and expansions are different, I know, but still).
And considering GW:EN is probably the last installment in the original series, it's just a shame that half of that concept art wasn't used.
*Phew* Going all aesthetic here
It's a shame that Guild Wars: Eye of the North didn't succeed in doing that. Sure the landscape and the music are partially cool, but the monsters/creatures and the armours don't feel unique, and there wasn't as much content as in the previous installments (campaigns and expansions are different, I know, but still).
And considering GW:EN is probably the last installment in the original series, it's just a shame that half of that concept art wasn't used.
Concept art is more often than not just to explore ideas - some of it may end up being in a style not pursued by the final product at all. A lot of concept art done in the beginning often falls into this category, before a strong direction is established. But it's wonderful to see nonetheless :]
I think Anet has one of the most talented game artist groups out there, definitely. I'm very confident that GW2 will be even more stunning.
I think Anet has one of the most talented game artist groups out there, definitely. I'm very confident that GW2 will be even more stunning.
Quote:
Originally Posted by Buttermilk
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It's a shame that Guild Wars: Eye of the North didn't succeed in doing that. Sure the landscape and the music are partially cool, but the monsters/creatures and the armours don't feel unique, and there wasn't as much content as in the previous installments (campaigns and expansions are different, I know, but still).
And considering GW:EN is probably the last installment in the original series, it's just a shame that half of that concept art wasn't used.
QFT (and12chars)
It's a shame that Guild Wars: Eye of the North didn't succeed in doing that. Sure the landscape and the music are partially cool, but the monsters/creatures and the armours don't feel unique, and there wasn't as much content as in the previous installments (campaigns and expansions are different, I know, but still).
And considering GW:EN is probably the last installment in the original series, it's just a shame that half of that concept art wasn't used.
QFT (and12chars)
R
Wow. Not even 1/10th of the concept screens were used in the loading screens at least. Wish they could have cycled through different screens each time you load some place. Too bad. Very nice stuff there for the environmentals.
I might add, I wish some of the environments actually looked like some of those... Those huge carved monuments like the ram mountain or the aztec-like temple - towns could look like that. Wish they did. Not to mention some scenic surprises on an epic scale in various areas.
I might add, I wish some of the environments actually looked like some of those... Those huge carved monuments like the ram mountain or the aztec-like temple - towns could look like that. Wish they did. Not to mention some scenic surprises on an epic scale in various areas.

