GWEN Concept Art, including Nice Armors!
Mordakai
http://www.conceptart.org/forums/sho...d.php?t=108591
New stuff is being added constantly. There is TONS of stuff here...
New stuff is being added constantly. There is TONS of stuff here...
beanerman_99
awesome stuff! I wish they had put some of those armors in the game
*sigh* the Utopia concept art looks amazing. I am a huge buff of Central American cultures like the Aztecs and Mayas and Incas. Pity the project was scraped. Hopefully some of it will show up in GW2, like in Orr perchance?
*sigh* the Utopia concept art looks amazing. I am a huge buff of Central American cultures like the Aztecs and Mayas and Incas. Pity the project was scraped. Hopefully some of it will show up in GW2, like in Orr perchance?
Mordakai
I think some of the Central American stuff was used for the Asura area of GWEN, but I hope to see more in Guild Wars 2.
... and for the record, I think a beetle mount would rock!
... and for the record, I think a beetle mount would rock!
kazjun
Nice armour indeed. I wants that male serpent armour
A bit sad they had this amazing concept art and so few actually made it in game
A bit sad they had this amazing concept art and so few actually made it in game
Buttermilk
I wish the designers could capture the essence of the concept art and put it in the game. The only campaign they succeeded in doing so, in my opinion, was in Guild Wars: Nightfall. When I look at the artwork, and then the game, I really feel that they captured that unique, genuine feeling. The way the scenery, the concept art, and the music ties together just feels right somehow.
*Phew* Going all aesthetic here
It's a shame that Guild Wars: Eye of the North didn't succeed in doing that. Sure the landscape and the music are partially cool, but the monsters/creatures and the armours don't feel unique, and there wasn't as much content as in the previous installments (campaigns and expansions are different, I know, but still).
And considering GW:EN is probably the last installment in the original series, it's just a shame that half of that concept art wasn't used.
*Phew* Going all aesthetic here
It's a shame that Guild Wars: Eye of the North didn't succeed in doing that. Sure the landscape and the music are partially cool, but the monsters/creatures and the armours don't feel unique, and there wasn't as much content as in the previous installments (campaigns and expansions are different, I know, but still).
And considering GW:EN is probably the last installment in the original series, it's just a shame that half of that concept art wasn't used.
Karyuu
Concept art is more often than not just to explore ideas - some of it may end up being in a style not pursued by the final product at all. A lot of concept art done in the beginning often falls into this category, before a strong direction is established. But it's wonderful to see nonetheless :]
I think Anet has one of the most talented game artist groups out there, definitely. I'm very confident that GW2 will be even more stunning.
I think Anet has one of the most talented game artist groups out there, definitely. I'm very confident that GW2 will be even more stunning.
EinherjarMx
Quote:
Originally Posted by Buttermilk
...
It's a shame that Guild Wars: Eye of the North didn't succeed in doing that. Sure the landscape and the music are partially cool, but the monsters/creatures and the armours don't feel unique, and there wasn't as much content as in the previous installments (campaigns and expansions are different, I know, but still).
And considering GW:EN is probably the last installment in the original series, it's just a shame that half of that concept art wasn't used.
QFT (and12chars)
It's a shame that Guild Wars: Eye of the North didn't succeed in doing that. Sure the landscape and the music are partially cool, but the monsters/creatures and the armours don't feel unique, and there wasn't as much content as in the previous installments (campaigns and expansions are different, I know, but still).
And considering GW:EN is probably the last installment in the original series, it's just a shame that half of that concept art wasn't used.
QFT (and12chars)
Hyper Cutter
I like the Draconian-looking guy...
Also, I like the concept art of Melandru and Lyssa's Avatars better than the final verion...
Also, I like the concept art of Melandru and Lyssa's Avatars better than the final verion...
trielementz
gawd. so pretty... i just peed my pants.
Onarik Amrak
That's awesome looking armor.
I think those Undead Corsairs will be in GW2.
The other armor concepts look amazing. It's a real shame they didn't use them.
I think I would've preferred GW:Utopia > GW:EN.
mazey vorstagg
That's Asuran armor, the in-game version looks similar but they used a slightly different mesh.
Onarik Amrak
Quote:
Originally Posted by mazey vorstagg
That's Asuran armor, the in-game version looks similar but they used a slightly different mesh.
Warrior Asuran armor looks nothing like that.
mazey vorstagg
I just looked on wiki, and I can see you're right.
thing is, when I first saw that armor I thought "that's the concept for Asuran" so maybe it started an idea for the Asuran Armor
thing is, when I first saw that armor I thought "that's the concept for Asuran" so maybe it started an idea for the Asuran Armor
Blind Gardian
I wish I had an eighth of the talent as they do. The concept art is amazing, shame a lot of it never made it in game.
Duckchow
*Eyes pop out* Nice stuff!
Kerwyn Nasilan
Why did they scrap Utopia : (, could have been awsome...... But if they do it they'de better work harder than they did on GW:EN I would wait a year for anouther well designed campain like Nightfall or Prophicies.
Roguey000
I agree - its a very big shame half of it didnt get used
Aera Lure
Wow. Not even 1/10th of the concept screens were used in the loading screens at least. Wish they could have cycled through different screens each time you load some place. Too bad. Very nice stuff there for the environmentals.
I might add, I wish some of the environments actually looked like some of those... Those huge carved monuments like the ram mountain or the aztec-like temple - towns could look like that. Wish they did. Not to mention some scenic surprises on an epic scale in various areas.
I might add, I wish some of the environments actually looked like some of those... Those huge carved monuments like the ram mountain or the aztec-like temple - towns could look like that. Wish they did. Not to mention some scenic surprises on an epic scale in various areas.
doinchi
The Golden Ritualist Armor looks incredible. Its the one on page two. I can't belive they ignored these ideas, and reskinned the old ones!
Hyper.nl
Awesome stuff there. Nice to see how it evolved to what Eye of the North is. But I also see many other interesting work of art that seems not to be selected for use.
Karyuu
A lot of art content probably didn't make it in because of time constraints. Dev teams work with deadlines and release goals all the time, so they need to schedule their loads. For example, it's faster to use existing armor elements than to create new ones - thus the reskins. I think we all know what the art team is truly capable of, so it's not like they whipped out all these amazing ideas and then went, "Eh... let's do something less cool." :] It's more of "That would be great to create, but we just can't dedicate the resources right now."
jimmyboveto
Quote:
Originally Posted by Mordakai
I think some of the Central American stuff was used for the Asura area of GWEN, but I hope to see more in Guild Wars 2.
Yes, that is what i figured. Seeing as how the Asura areas seemed to be the most compete, in a sense. Also, the artwork from the abandoned utopia project is extremely similar to that of the Asura's.
Crowell The Fallen
Looks great.