Anyone know what classes will be in GW2?
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Warrior + Paragon = Warrior with more variety
Blood Necro + Death Necro + Spirit Rit + Item Rit = Dead Stuff
Curse Necro + Mesmer + Hex Ele = Hex Max
Weapon Ritualist + Dervish + Earth Ele + Air Ele = Martial Magician
Fire Ele + Water Ele = WoW-style Crowd Control Nuker
Smite Monk + Warrior = Martial Monk Kung fu-style
One of the other threads has a suggestion of removing dedicated healers. Which I think will be a very bold and unique step for a game to take. I'd really like to see how that can be managed without a potion spamming style of play. But I know many people enjoy monking.
Blood Necro + Death Necro + Spirit Rit + Item Rit = Dead Stuff
Curse Necro + Mesmer + Hex Ele = Hex Max
Weapon Ritualist + Dervish + Earth Ele + Air Ele = Martial Magician
Fire Ele + Water Ele = WoW-style Crowd Control Nuker
Smite Monk + Warrior = Martial Monk Kung fu-style
One of the other threads has a suggestion of removing dedicated healers. Which I think will be a very bold and unique step for a game to take. I'd really like to see how that can be managed without a potion spamming style of play. But I know many people enjoy monking.
Classes that we are bound to have :
Monk
Warrior
Elementalist
Necro
Assasin
I highly doubt that mesmers will make an appearance in GW2, same goes for Para's and Rit's.
The only flaw i find in A-Net's plan is how are the non core proffesions going to be implemented in GW2? Are Assasins and Rits not unique to Cantha? And Aren't Dervishes and Paragons unique to Elona?
Monk
Warrior
Elementalist
Necro
Assasin
I highly doubt that mesmers will make an appearance in GW2, same goes for Para's and Rit's.
The only flaw i find in A-Net's plan is how are the non core proffesions going to be implemented in GW2? Are Assasins and Rits not unique to Cantha? And Aren't Dervishes and Paragons unique to Elona?
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Quote:
| The only flaw i find in A-Net's plan is how are the non core proffesions going to be implemented in GW2? Are Assasins and Rits not unique to Cantha? And Aren't Dervishes and Paragons unique to Elona? |
There is one thing that we can assume though - that warriors, ranger, monks and elementalists will still be around in some form or another. Every RPG contains these basic profession archetypes, and there's no reason to think that GW2 would break from that tradition.
I just hope we keep all the core classes. Those classes, or at least the first we ever played (in my case a mesmer) were what got a lot of us interested in the game to begin with, so it would definitely be a shame to lose them in GW2.
I definitely don't want dedicated healers to go. Monk is my all time favourite profession, and it would definitely be the first class I play in GW2.
I definitely don't want dedicated healers to go. Monk is my all time favourite profession, and it would definitely be the first class I play in GW2.
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Strange noone has said anything about rangers. My guess would be they will be a set number of classes to start with (like the 6 core ones in GW) and they will introduce others along the way.
Hopefully they might even do away with classes all together and put in a skill point system like Star Wars Galaxies had when it first started.
Hopefully they might even do away with classes all together and put in a skill point system like Star Wars Galaxies had when it first started.
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