Anyone know what classes will be in GW2?

milias

milias

Grotto Attendant

Join Date: Nov 2005

Defected back to America

Me/E

Thanks in advance!

Skuld

Skuld

Furnace Stoker

Join Date: Sep 2005

Thousend Tigers Apund Ur Head [Ttgr]

A/

No, nobody. We don't even know how the class system will work, or if we'll even have classes.

In short, wait for ANet word.

Onarik Amrak

Onarik Amrak

Forge Runner

Join Date: Mar 2007

Astral Revenants

P/W

Well, I'm pretty sure we're not going to have the exact same roster we have now.

Other than that... wait a year or two.

GD Defender

GD Defender

Frost Gate Guardian

Join Date: Sep 2006

A/

The devs have said that all classes will return "in some form or another". Too lazy to look up the exact source, but it's on the GW site. Basically, expect some merges.

Dante the Warlord

Desert Nomad

Join Date: Jul 2006

W/R

i think its going to be more varied and prob. like a WoW style pick. Choose race, class, appearence. Otherwise why would we have HoM weapons...

N E D M

N E D M

Desert Nomad

Join Date: Sep 2006

Officer's Club

Gameamp Guides [AMP]

i bet there will be warriors
also monks

arsie

Wilds Pathfinder

Join Date: Jun 2007

N/

Merges eh? That'll probably the end of /secondaries then.

I can see Paragons merge in with Warriors, and perhaps Ritualists losing their Channeling strikes and merged with Necromancers.

I actually see Elementalists being split up and perhaps part of it merged with Dervish.

Roshi_ikkyu

Jungle Guide

Join Date: Apr 2006

Mo/W

I kinda expected merges in the same style too.

Like Monks merging with Dervs, and Paragons being merged with maybe warriors, or sins. Or even split shouts going to Sins and attacks going to warriors. Rits and Necros have been a merge I've expected since rits where introduced.

Dean Harper

Dean Harper

Jungle Guide

Join Date: Dec 2005

USA

The Killer Clan Musketeers [TKCM]

Me/E

Where would Mesmer fit? I hope that at least some of them stay as is.

placebo overdose

Wilds Pathfinder

Join Date: Jan 2007

N/

mesmer would get scraped into the ele and necro sadly enough

Roshi_ikkyu

Jungle Guide

Join Date: Apr 2006

Mo/W

Yeah Mesmer and ele fits well. What skills don't fit would likely get take by another class or incorperated into a new one, Like a Druid. Ranger and a hippie.

arsie

Wilds Pathfinder

Join Date: Jun 2007

N/

Warrior + Paragon = Warrior with more variety
Blood Necro + Death Necro + Spirit Rit + Item Rit = Dead Stuff
Curse Necro + Mesmer + Hex Ele = Hex Max
Weapon Ritualist + Dervish + Earth Ele + Air Ele = Martial Magician
Fire Ele + Water Ele = WoW-style Crowd Control Nuker
Smite Monk + Warrior = Martial Monk Kung fu-style

One of the other threads has a suggestion of removing dedicated healers. Which I think will be a very bold and unique step for a game to take. I'd really like to see how that can be managed without a potion spamming style of play. But I know many people enjoy monking.

Deathly_Overlord

Deathly_Overlord

Frost Gate Guardian

Join Date: Oct 2006

A house :)

LaZy!

Mo/

Classes that we are bound to have :

Monk
Warrior
Elementalist
Necro
Assasin

I highly doubt that mesmers will make an appearance in GW2, same goes for Para's and Rit's.

The only flaw i find in A-Net's plan is how are the non core proffesions going to be implemented in GW2? Are Assasins and Rits not unique to Cantha? And Aren't Dervishes and Paragons unique to Elona?

ghostlyfenix

Jungle Guide

Join Date: Feb 2007

W/

pretty sure same classes......................

Toutatis

Toutatis

Walking Wiki

Join Date: Nov 2006

Isle of Medication

Visitors from Aranna [VFA]

Me/E

Quote:
The only flaw i find in A-Net's plan is how are the non core proffesions going to be implemented in GW2? Are Assasins and Rits not unique to Cantha? And Aren't Dervishes and Paragons unique to Elona?
They're unique to their home regions in the present day. But GW2 is supposed to be set a coupla hundred years into the future with some major changes happening in the world, so we can no longer assume that any of the unique regional professions will stay unique to their old regions.

There is one thing that we can assume though - that warriors, ranger, monks and elementalists will still be around in some form or another. Every RPG contains these basic profession archetypes, and there's no reason to think that GW2 would break from that tradition.

Onarik Amrak

Onarik Amrak

Forge Runner

Join Date: Mar 2007

Astral Revenants

P/W

There are clues that even in GW:EN the regional professions are becoming more universal.

For example, Anton is an Ascalonian Assassin.

pamelf

pamelf

Forge Runner

Join Date: Aug 2006

Australia

Lost Templars [LoTe]

Me/Mo

I just hope we keep all the core classes. Those classes, or at least the first we ever played (in my case a mesmer) were what got a lot of us interested in the game to begin with, so it would definitely be a shame to lose them in GW2.

I definitely don't want dedicated healers to go. Monk is my all time favourite profession, and it would definitely be the first class I play in GW2.

Spike

Jungle Guide

Join Date: May 2005

In front of my PC

Kai

E/Mo

Strange noone has said anything about rangers. My guess would be they will be a set number of classes to start with (like the 6 core ones in GW) and they will introduce others along the way.

Hopefully they might even do away with classes all together and put in a skill point system like Star Wars Galaxies had when it first started.

xhappy feetx

Wilds Pathfinder

Join Date: Oct 2007

Isle of the Nameless

Black Crescent [BC] / Stonebenders [sC] / The Rimmers [rR]

W/E

for gods sakes keep the same classes, or else ill /rage from pvp in gw2, already sounds pretty ftl...... GW1 FTW!!!!!!!!!!!

Skuld

Skuld

Furnace Stoker

Join Date: Sep 2005

Thousend Tigers Apund Ur Head [Ttgr]

A/

Of course they'll keep mesmers in, mesmer are one of the things that makes GW what it is.

Shandril

Ascalonian Squire

Join Date: Oct 2007

Order Of The Phoenix

W/Me

For you D&D type fans Paladin would be an excellent class. Almost Like a Paragon, but read up on it. If Anet (Always Nerfing Every Time) could get creative without destroying the current theme it could be an excellent game. For those serious gamers out there lets hope it's not like what happened to UT99 (Unreal Tournament). They destroyed the game. Making it anything like WOW would be a disapointment. The key would be to create something familiar without charging monthly fees. If that were to happen you would loose over 50% of the players. It will be interesting that is for sure.

Metal Herc

Lion's Arch Merchant

Join Date: Jan 2007

I could have sworn that when GW2 info was first released I read that they would be going back to the original 6. But seeing as how I havent been able to find anything to back that up, maybe it was just wishful thinking on my part.

kerpall

kerpall

Wilds Pathfinder

Join Date: Mar 2007

I live in an Igloo in southern BC, neer US border.

The Pig Pen [PIGZ] & We Aint All [NロロB]

Mo/D

One definate-seeming class would be the "Golemancer" for the asura race. As hinted in GW1. Although this is just a theory (^_^). And i also think that each race, will have its "own" classes. Like a charr bladestorm (aka their warrior), and some fancy name for a norn warrior. or Golemancer is just a fancy name for an asuran necromancer, with their own fancy summons.

Onarik Amrak

Onarik Amrak

Forge Runner

Join Date: Mar 2007

Astral Revenants

P/W

Quote:
Originally Posted by kerpall
One definate-seeming class would be the "Golemancer" for the asura race. As hinted in GW1. Although this is just a theory (^_^). And i also think that each race, will have its "own" classes. Like a charr bladestorm (aka their warrior), and some fancy name for a norn warrior. or Golemancer is just a fancy name for an asuran necromancer, with their own fancy summons.
Golemancer could be a racial attribute and not an actual profession?

scraggles

Ascalonian Squire

Join Date: Jul 2006

LaZy

Don't you guys think it should be like every other game? Let me pick any race, and any prof.

I played Final Fantasy Online, and I loved how the Taru made great spellcasters, but they could be warriors too. I think each race should be slightly more proficient in a class than another race. I'm sure they'll have a diverse variety of classes.

Onarik Amrak

Onarik Amrak

Forge Runner

Join Date: Mar 2007

Astral Revenants

P/W

Quote:
Originally Posted by scraggles
Don't you guys think it should be like every other game? Let me pick any race, and any prof.

I played Final Fantasy Online, and I loved how the Taru made great spellcasters, but they could be warriors too. I think each race should be slightly more proficient in a class than another race. I'm sure they'll have a diverse variety of classes.
If that were the case, I'd highly doubt that.

gosh3t0

Pre-Searing Cadet

Join Date: Sep 2007

N/Mo

It would be very funny if there is Charr Dervish
ahahahah

Exhonour

Lion's Arch Merchant

Join Date: Oct 2007

douches

W/E

well there has to be a warrior or knight or fighter :P

Mordakai

Mordakai

Grotto Attendant

Join Date: Aug 2005

Kyhlo

W/

Quote:
Originally Posted by Shandril
For you D&D type fans Paladin would be an excellent class. Almost Like a Paragon, but read up on it.
Isn't a Warrior/Monk basically a Paladin? Holy damage, self heal, etc.

I'm sure this has been said before, but i think Race/Profession will be the new Primary/ Secondary.

ie, your Race will give you skills no matter what your Profession, and you can change your Profession, but not your Race. Also, from what I read in the original GW2 PCgamer article, it sounded like armor would no longer be Profession specific (not confirmed, of course).

Painbringer

Painbringer

Furnace Stoker

Join Date: Jun 2006

Minnesota

Black Widows of Death

W/Mo

My bet is as you level you hone your skills towards some sort of class kind of like Dungeon Siege
All start with nothing and as you level if you heal and protect you become more and more monkish and if you use a weapon like a bow more and more you become like a ranger

Just a guess

iridescentfyre

iridescentfyre

Desert Nomad

Join Date: Mar 2006

W/

Quote:
Originally Posted by Shandril
If Anet (Always Nerfing Every Time) could get creative without destroying the current theme it could be an excellent game. For those serious gamers out there lets hope it's not like what happened to UT99 (Unreal Tournament). They destroyed the game.
Everyone is going to have their own opinions and biases on this point. No matter how good a game is, if its a sequel there's always a segment that thinks it is the worst thing ever created. GW2 will certainly be no different. Everyone is going to have their very own definition of what "destroying the current theme" means.

TwinRaven

TwinRaven

Wilds Pathfinder

Join Date: Apr 2005

W/

The only classes for certain: Haves/Have-nots all else is speculation.

However, I would love to see bonuses/weaknesses based on class and race. It only makes sense that Asura get an intelligence bonus for magic/steam-punk technology and a size penalty for melee....likewise, the Norn take an intelligence penalty for magic while gaining a slight advantage in melee. It could even be more specific to types of magic or weapon. For instance: Asura have a disadvantage using hammers, but may get a bonus for daggers and other small arms. The more options with race-based attributes, the more carefully the game will need to be balanced...nay-sayers will likely scoff at the idea of the devs doing this with great equity, but (in spite of nerfs to favorite builds) I still think they accomplish this with more careful consideration than other games I have seen/played.

Even greater depth can be added to the game if each race/class combination comes with inherent bonuses and penalties. It seems evident in some cases that this may already be built into the game to some degree...i.e. Charr seem to prefer axes and swords over hammers. Dwarves seem to prefer Hammers and axes...It makes a certain kind of sense that each race might have a preference for specific types of weapons based primarily on functionality and size...Back to Asura using hammers: maybe as tools, but as weapons....an all new "Bunny Thumper".

I only hope that the devs explore this to its full potential instead of making every class the same for every race. Having to decide on race as a purely aesthetic choice makes it trite...making is a decision that will effect how you play the game and your overall game experience is more what I expect from them...not just because of my love of role-playing, but because the dynamics of the game, the choices we make on builds and the replayability of starting new characters will be far more interesting and challenging.

milias

milias

Grotto Attendant

Join Date: Nov 2005

Defected back to America

Me/E

Quote:
Originally Posted by TwinRaven
The only classes for certain: Haves/Have-nots all else is speculation.
Haha! Good one! Unless of course, ANet does away with the whole economy.

Onarik Amrak

Onarik Amrak

Forge Runner

Join Date: Mar 2007

Astral Revenants

P/W

Quote:
Originally Posted by Mordakai
Isn't a Warrior/Monk basically a Paladin? Holy damage, self heal, etc.

I'm sure this has been said before, but i think Race/Profession will be the new Primary/ Secondary.

ie, your Race will give you skills no matter what your Profession, and you can change your Profession, but not your Race. Also, from what I read in the original GW2 PCgamer article, it sounded like armor would no longer be Profession specific (not confirmed, of course).
I'd like Race then changeable Primary and Secondary. Choice FTW!

wetsparks

wetsparks

Desert Nomad

Join Date: Nov 2006

I hope it is similar to what Mordakai wrote, that way you don't have to have 10 different characters to experience all 10 different types of game play (as Guild Wars is set up right now).

RedNova88

RedNova88

Krytan Explorer

Join Date: Oct 2007

Behind you!

W/

I don't remember where I read it in all honesty but I'm fairly certain that someone in an interview stated that they're still aiming towards a multi-class system. Choose a main, choose a secondary... But I am not 100% on it. I also remember reading something that hinted at the original professions making a return.

However if I'm wrong on any of this I apologize.

Darcy

Darcy

Never Too Old

Join Date: Jul 2006

Rhode Island where there are no GW contests

Order of First

W/R

In one interview about GW2, ANet mentioned that they were looking at merging some of the professions. Nothing more definite has been stated since.

I have seen other threads debating the various combos, warrior/ranger, monk/rit, necro/mes, etc. Regretfully, we probably won't get any more definite info until the beta next year shows us where ANet is planning to go with the whole profession merge subject.

Giga Strike

Giga Strike

Wilds Pathfinder

Join Date: Aug 2006

stranded in vabbi this time

None [N/A]

Quote:
Originally Posted by kerpall
One definate-seeming class would be the "Golemancer" for the asura race. As hinted in GW1. Although this is just a theory (^_^). And i also think that each race, will have its "own" classes. Like a charr bladestorm (aka their warrior), and some fancy name for a norn warrior. or Golemancer is just a fancy name for an asuran necromancer, with their own fancy summons.
i doubt we'll be seeing a golemancer. considering that golemancers do nothing but build golems it seems that it might be both too restricted and over powered at the same time.

i think that there will be unique racial skills like the ones in GWEN, but there probably wont be any new classes. i wouldn't doubt that some races would be restricted from 2 or more classes. an asuran simply wouldnt make a good warrior.

Onarik Amrak

Onarik Amrak

Forge Runner

Join Date: Mar 2007

Astral Revenants

P/W

Quote:
Originally Posted by Giga Strike
i doubt we'll be seeing a golemancer. considering that golemancers do nothing but build golems it seems that it might be both too restricted and over powered at the same time.

i think that there will be unique racial skills like the ones in GWEN, but there probably wont be any new classes. i wouldn't doubt that some races would be restricted from 2 or more classes. an asuran simply wouldnt make a good warrior.
But Asuran warriors do exist. We've seen them on patrol in the Tarnished Coast.

Ice Breaker

Academy Page

Join Date: Oct 2007

Finland

R/

Quote:
Originally Posted by Skuld
Of course they'll keep mesmers in, mesmer are one of the things that makes GW what it is.
Yeah, mesmer is only in GW!