Anyone know what classes will be in GW2?
milias
Thanks in advance!
Skuld
No, nobody. We don't even know how the class system will work, or if we'll even have classes.
In short, wait for ANet word.
In short, wait for ANet word.
Onarik Amrak
Well, I'm pretty sure we're not going to have the exact same roster we have now.
Other than that... wait a year or two.
Other than that... wait a year or two.
GD Defender
The devs have said that all classes will return "in some form or another". Too lazy to look up the exact source, but it's on the GW site. Basically, expect some merges.
Dante the Warlord
i think its going to be more varied and prob. like a WoW style pick. Choose race, class, appearence. Otherwise why would we have HoM weapons...
N E D M
i bet there will be warriors
also monks
also monks
arsie
Merges eh? That'll probably the end of /secondaries then.
I can see Paragons merge in with Warriors, and perhaps Ritualists losing their Channeling strikes and merged with Necromancers.
I actually see Elementalists being split up and perhaps part of it merged with Dervish.
I can see Paragons merge in with Warriors, and perhaps Ritualists losing their Channeling strikes and merged with Necromancers.
I actually see Elementalists being split up and perhaps part of it merged with Dervish.
Roshi_ikkyu
I kinda expected merges in the same style too.
Like Monks merging with Dervs, and Paragons being merged with maybe warriors, or sins. Or even split shouts going to Sins and attacks going to warriors. Rits and Necros have been a merge I've expected since rits where introduced.
Like Monks merging with Dervs, and Paragons being merged with maybe warriors, or sins. Or even split shouts going to Sins and attacks going to warriors. Rits and Necros have been a merge I've expected since rits where introduced.
Dean Harper
Where would Mesmer fit? I hope that at least some of them stay as is.
placebo overdose
mesmer would get scraped into the ele and necro sadly enough
Roshi_ikkyu
Yeah Mesmer and ele fits well. What skills don't fit would likely get take by another class or incorperated into a new one, Like a Druid. Ranger and a hippie.
arsie
Warrior + Paragon = Warrior with more variety
Blood Necro + Death Necro + Spirit Rit + Item Rit = Dead Stuff
Curse Necro + Mesmer + Hex Ele = Hex Max
Weapon Ritualist + Dervish + Earth Ele + Air Ele = Martial Magician
Fire Ele + Water Ele = WoW-style Crowd Control Nuker
Smite Monk + Warrior = Martial Monk Kung fu-style
One of the other threads has a suggestion of removing dedicated healers. Which I think will be a very bold and unique step for a game to take. I'd really like to see how that can be managed without a potion spamming style of play. But I know many people enjoy monking.
Blood Necro + Death Necro + Spirit Rit + Item Rit = Dead Stuff
Curse Necro + Mesmer + Hex Ele = Hex Max
Weapon Ritualist + Dervish + Earth Ele + Air Ele = Martial Magician
Fire Ele + Water Ele = WoW-style Crowd Control Nuker
Smite Monk + Warrior = Martial Monk Kung fu-style
One of the other threads has a suggestion of removing dedicated healers. Which I think will be a very bold and unique step for a game to take. I'd really like to see how that can be managed without a potion spamming style of play. But I know many people enjoy monking.
Deathly_Overlord
Classes that we are bound to have :
Monk
Warrior
Elementalist
Necro
Assasin
I highly doubt that mesmers will make an appearance in GW2, same goes for Para's and Rit's.
The only flaw i find in A-Net's plan is how are the non core proffesions going to be implemented in GW2? Are Assasins and Rits not unique to Cantha? And Aren't Dervishes and Paragons unique to Elona?
Monk
Warrior
Elementalist
Necro
Assasin
I highly doubt that mesmers will make an appearance in GW2, same goes for Para's and Rit's.
The only flaw i find in A-Net's plan is how are the non core proffesions going to be implemented in GW2? Are Assasins and Rits not unique to Cantha? And Aren't Dervishes and Paragons unique to Elona?
ghostlyfenix
pretty sure same classes......................
Toutatis
Quote:
The only flaw i find in A-Net's plan is how are the non core proffesions going to be implemented in GW2? Are Assasins and Rits not unique to Cantha? And Aren't Dervishes and Paragons unique to Elona? |
There is one thing that we can assume though - that warriors, ranger, monks and elementalists will still be around in some form or another. Every RPG contains these basic profession archetypes, and there's no reason to think that GW2 would break from that tradition.
Onarik Amrak
There are clues that even in GW:EN the regional professions are becoming more universal.
For example, Anton is an Ascalonian Assassin.
For example, Anton is an Ascalonian Assassin.
pamelf
I just hope we keep all the core classes. Those classes, or at least the first we ever played (in my case a mesmer) were what got a lot of us interested in the game to begin with, so it would definitely be a shame to lose them in GW2.
I definitely don't want dedicated healers to go. Monk is my all time favourite profession, and it would definitely be the first class I play in GW2.
I definitely don't want dedicated healers to go. Monk is my all time favourite profession, and it would definitely be the first class I play in GW2.
Spike
Strange noone has said anything about rangers. My guess would be they will be a set number of classes to start with (like the 6 core ones in GW) and they will introduce others along the way.
Hopefully they might even do away with classes all together and put in a skill point system like Star Wars Galaxies had when it first started.
Hopefully they might even do away with classes all together and put in a skill point system like Star Wars Galaxies had when it first started.
xhappy feetx
for gods sakes keep the same classes, or else ill /rage from pvp in gw2, already sounds pretty ftl...... GW1 FTW!!!!!!!!!!!
Skuld
Of course they'll keep mesmers in, mesmer are one of the things that makes GW what it is.
Shandril
For you D&D type fans Paladin would be an excellent class. Almost Like a Paragon, but read up on it. If Anet (Always Nerfing Every Time) could get creative without destroying the current theme it could be an excellent game. For those serious gamers out there lets hope it's not like what happened to UT99 (Unreal Tournament). They destroyed the game. Making it anything like WOW would be a disapointment. The key would be to create something familiar without charging monthly fees. If that were to happen you would loose over 50% of the players. It will be interesting that is for sure.
Metal Herc
I could have sworn that when GW2 info was first released I read that they would be going back to the original 6. But seeing as how I havent been able to find anything to back that up, maybe it was just wishful thinking on my part.
kerpall
One definate-seeming class would be the "Golemancer" for the asura race. As hinted in GW1. Although this is just a theory (^_^). And i also think that each race, will have its "own" classes. Like a charr bladestorm (aka their warrior), and some fancy name for a norn warrior. or Golemancer is just a fancy name for an asuran necromancer, with their own fancy summons.
Onarik Amrak
Quote:
Originally Posted by kerpall
One definate-seeming class would be the "Golemancer" for the asura race. As hinted in GW1. Although this is just a theory (^_^). And i also think that each race, will have its "own" classes. Like a charr bladestorm (aka their warrior), and some fancy name for a norn warrior. or Golemancer is just a fancy name for an asuran necromancer, with their own fancy summons.
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scraggles
Don't you guys think it should be like every other game? Let me pick any race, and any prof.
I played Final Fantasy Online, and I loved how the Taru made great spellcasters, but they could be warriors too. I think each race should be slightly more proficient in a class than another race. I'm sure they'll have a diverse variety of classes.
I played Final Fantasy Online, and I loved how the Taru made great spellcasters, but they could be warriors too. I think each race should be slightly more proficient in a class than another race. I'm sure they'll have a diverse variety of classes.
Onarik Amrak
Quote:
Originally Posted by scraggles
Don't you guys think it should be like every other game? Let me pick any race, and any prof.
I played Final Fantasy Online, and I loved how the Taru made great spellcasters, but they could be warriors too. I think each race should be slightly more proficient in a class than another race. I'm sure they'll have a diverse variety of classes. |
gosh3t0
It would be very funny if there is Charr Dervish
ahahahah
ahahahah


Exhonour
well there has to be a warrior or knight or fighter :P
Mordakai
Quote:
Originally Posted by Shandril
For you D&D type fans Paladin would be an excellent class. Almost Like a Paragon, but read up on it.
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I'm sure this has been said before, but i think Race/Profession will be the new Primary/ Secondary.
ie, your Race will give you skills no matter what your Profession, and you can change your Profession, but not your Race. Also, from what I read in the original GW2 PCgamer article, it sounded like armor would no longer be Profession specific (not confirmed, of course).
Painbringer
My bet is as you level you hone your skills towards some sort of class kind of like Dungeon Siege
All start with nothing and as you level if you heal and protect you become more and more monkish and if you use a weapon like a bow more and more you become like a ranger
Just a guess
All start with nothing and as you level if you heal and protect you become more and more monkish and if you use a weapon like a bow more and more you become like a ranger
Just a guess
iridescentfyre
Quote:
Originally Posted by Shandril
If Anet (Always Nerfing Every Time) could get creative without destroying the current theme it could be an excellent game. For those serious gamers out there lets hope it's not like what happened to UT99 (Unreal Tournament). They destroyed the game.
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TwinRaven
The only classes for certain: Haves/Have-nots all else is speculation.
However, I would love to see bonuses/weaknesses based on class and race. It only makes sense that Asura get an intelligence bonus for magic/steam-punk technology and a size penalty for melee....likewise, the Norn take an intelligence penalty for magic while gaining a slight advantage in melee. It could even be more specific to types of magic or weapon. For instance: Asura have a disadvantage using hammers, but may get a bonus for daggers and other small arms. The more options with race-based attributes, the more carefully the game will need to be balanced...nay-sayers will likely scoff at the idea of the devs doing this with great equity, but (in spite of nerfs to favorite builds) I still think they accomplish this with more careful consideration than other games I have seen/played.
Even greater depth can be added to the game if each race/class combination comes with inherent bonuses and penalties. It seems evident in some cases that this may already be built into the game to some degree...i.e. Charr seem to prefer axes and swords over hammers. Dwarves seem to prefer Hammers and axes...It makes a certain kind of sense that each race might have a preference for specific types of weapons based primarily on functionality and size...Back to Asura using hammers: maybe as tools, but as weapons....an all new "Bunny Thumper".
I only hope that the devs explore this to its full potential instead of making every class the same for every race. Having to decide on race as a purely aesthetic choice makes it trite...making is a decision that will effect how you play the game and your overall game experience is more what I expect from them...not just because of my love of role-playing, but because the dynamics of the game, the choices we make on builds and the replayability of starting new characters will be far more interesting and challenging.
However, I would love to see bonuses/weaknesses based on class and race. It only makes sense that Asura get an intelligence bonus for magic/steam-punk technology and a size penalty for melee....likewise, the Norn take an intelligence penalty for magic while gaining a slight advantage in melee. It could even be more specific to types of magic or weapon. For instance: Asura have a disadvantage using hammers, but may get a bonus for daggers and other small arms. The more options with race-based attributes, the more carefully the game will need to be balanced...nay-sayers will likely scoff at the idea of the devs doing this with great equity, but (in spite of nerfs to favorite builds) I still think they accomplish this with more careful consideration than other games I have seen/played.
Even greater depth can be added to the game if each race/class combination comes with inherent bonuses and penalties. It seems evident in some cases that this may already be built into the game to some degree...i.e. Charr seem to prefer axes and swords over hammers. Dwarves seem to prefer Hammers and axes...It makes a certain kind of sense that each race might have a preference for specific types of weapons based primarily on functionality and size...Back to Asura using hammers: maybe as tools, but as weapons....an all new "Bunny Thumper".
I only hope that the devs explore this to its full potential instead of making every class the same for every race. Having to decide on race as a purely aesthetic choice makes it trite...making is a decision that will effect how you play the game and your overall game experience is more what I expect from them...not just because of my love of role-playing, but because the dynamics of the game, the choices we make on builds and the replayability of starting new characters will be far more interesting and challenging.
milias
Quote:
Originally Posted by TwinRaven
The only classes for certain: Haves/Have-nots all else is speculation.
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Onarik Amrak
Quote:
Originally Posted by Mordakai
Isn't a Warrior/Monk basically a Paladin? Holy damage, self heal, etc.
I'm sure this has been said before, but i think Race/Profession will be the new Primary/ Secondary. ie, your Race will give you skills no matter what your Profession, and you can change your Profession, but not your Race. Also, from what I read in the original GW2 PCgamer article, it sounded like armor would no longer be Profession specific (not confirmed, of course). |

wetsparks
I hope it is similar to what Mordakai wrote, that way you don't have to have 10 different characters to experience all 10 different types of game play (as Guild Wars is set up right now).
RedNova88
I don't remember where I read it in all honesty but I'm fairly certain that someone in an interview stated that they're still aiming towards a multi-class system. Choose a main, choose a secondary... But I am not 100% on it. I also remember reading something that hinted at the original professions making a return.
However if I'm wrong on any of this I apologize.
However if I'm wrong on any of this I apologize.
Darcy
In one interview about GW2, ANet mentioned that they were looking at merging some of the professions. Nothing more definite has been stated since.
I have seen other threads debating the various combos, warrior/ranger, monk/rit, necro/mes, etc. Regretfully, we probably won't get any more definite info until the beta next year shows us where ANet is planning to go with the whole profession merge subject.
I have seen other threads debating the various combos, warrior/ranger, monk/rit, necro/mes, etc. Regretfully, we probably won't get any more definite info until the beta next year shows us where ANet is planning to go with the whole profession merge subject.
Giga Strike
Quote:
Originally Posted by kerpall
One definate-seeming class would be the "Golemancer" for the asura race. As hinted in GW1. Although this is just a theory (^_^). And i also think that each race, will have its "own" classes. Like a charr bladestorm (aka their warrior), and some fancy name for a norn warrior. or Golemancer is just a fancy name for an asuran necromancer, with their own fancy summons.
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i think that there will be unique racial skills like the ones in GWEN, but there probably wont be any new classes. i wouldn't doubt that some races would be restricted from 2 or more classes. an asuran simply wouldnt make a good warrior.
Onarik Amrak
Quote:
Originally Posted by Giga Strike
i doubt we'll be seeing a golemancer. considering that golemancers do nothing but build golems it seems that it might be both too restricted and over powered at the same time.
i think that there will be unique racial skills like the ones in GWEN, but there probably wont be any new classes. i wouldn't doubt that some races would be restricted from 2 or more classes. an asuran simply wouldnt make a good warrior. |
Ice Breaker
Quote:
Originally Posted by Skuld
Of course they'll keep mesmers in, mesmer are one of the things that makes GW what it is.
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