Anyone know what classes will be in GW2?

scraggles

Ascalonian Squire

Join Date: Jul 2006

LaZy

Quote:
Originally Posted by Darcy
In one interview about GW2, ANet mentioned that they were looking at merging some of the professions. Nothing more definite has been stated since.

I have seen other threads debating the various combos, warrior/ranger, monk/rit, necro/mes, etc. Regretfully, we probably won't get any more definite info until the beta next year shows us where ANet is planning to go with the whole profession merge subject.
I remember while playing FFXI you could change your main profession at will. That made it extremely nice because I could dedicate more time to 1 character than being forced to use one main profession per character.

Of course you couldn't change it without stopping what you were doing and going to your mog-house.

Splinter Cell

Pre-Searing Cadet

Join Date: Oct 2007

Elites Only

W/Mo

well, somewhere I read that charr and knome were going to be amoung the new "creatures" or characters avaliable. Not sure though.

street peddler

street peddler

Wilds Pathfinder

Join Date: Apr 2007

merging and renaming seems to be what everyone is expecting

necro + rit = shaman

warrior + paragon = soldier

etc..

visitor

visitor

Frost Gate Guardian

Join Date: Apr 2006

Kronos HQ

W/

I think we can assume all the proffesions stay. I mean we can store armor from all profs intothe HoM.

Rexion

Rexion

Wilds Pathfinder

Join Date: Aug 2007

[Luck]

E/

I heard a few rumors over the past couple of weeks they might be getting rid of assassin's due to countless complaints.
I could care less, I rarely PvP =P

Onarik Amrak

Onarik Amrak

Forge Runner

Join Date: Mar 2007

Astral Revenants

P/W

Quote:
Originally Posted by visitor
I think we can assume all the proffesions stay. I mean we can store armor from all profs intothe HoM.
Assume, it makes an ass out of u and me.

I'll wager a million plat they won't be the same.

Turtle222

Turtle222

Wilds Pathfinder

Join Date: Oct 2007

:D:D

D/W

since areas are non instanced now i suppose monks would play a very different role...and would probably be split between classes so that everyone self heals

scraggles

Ascalonian Squire

Join Date: Jul 2006

LaZy

It's going to be non-instanced?

That could be good... or bad.

Exhonour

Lion's Arch Merchant

Join Date: Oct 2007

douches

W/E

wrong ^

it was said they are going to keep the instance thing becuz it rocks compared to other games (camping at boss for hours), i agree

BlackSephir

BlackSephir

Forge Runner

Join Date: Nov 2006

A/N

Guessing... Warrior, Monk, Ele, Ranger, Necro for sure, not so sure about the rest.
Man, if only these classes would make it to GW2 some people here would be in 7th heaven.

kerpall

kerpall

Wilds Pathfinder

Join Date: Mar 2007

I live in an Igloo in southern BC, neer US border.

The Pig Pen [PIGZ] & We Aint All [NロロB]

Mo/D

definately have to go with the: Every race shares classes (monk, warrior, ranger, etc), however in one way or another make them unique to each race. Like Asura necromancer (as stated in the "Finding the Bloodstone" level by livia, that Gadd is a necromancer) would summon "mechanical constructs" while maybe humans (if they are still in GW2) will have "fleshy creatures", and Charr will have their "Charr effigy's" (or what ever they are called). I think you get the point, they are all summoning classes, but their summons are unique to each race (plus it makes more sense, odd to see a charr summoning golems). And same goes for the other classes, same idea, different unique abilities Theory.

Biostem

Biostem

Jungle Guide

Join Date: Oct 2007

One thing that's always turned me off to RPGs w/ multiple races, is where it is advantageous to make characters of certain professions as certain professions, because of racial bonuses or penalties.

I would like to see choosing your race be more a matter of appearances and concept than min-maxing.

As far as professions go, GW has a nice model since they are very broad. I feel that getting too specific w/ classes only hurts the game - needing a "doctor" to heal instead of a monk, (just as an example), would be bad.

I also feel that what would make GW2 amazing would be to have built-in synergies for different combinations of professions - perhaps a warrior/monk would gain access to a 3rd group of skills, since it could be considered a paladin. A necro/ele could get some lich-like skills. A ranger/monk could get druidic skills, an assassin/mesmer could get something else...

Lastly, I would like to see the 3rd dimension used a bit more. I'm not necessarily saying we need to become flying archers, but some rope climbing/swinging and jumping would be neat.

kerpall

kerpall

Wilds Pathfinder

Join Date: Mar 2007

I live in an Igloo in southern BC, neer US border.

The Pig Pen [PIGZ] & We Aint All [NロロB]

Mo/D

Quote:
Originally Posted by Biostem
One thing that's always turned me off to RPGs w/ multiple races, is where it is advantageous to make characters of certain professions as certain professions, because of racial bonuses or penalties.
Not so much racial bonuses / penalties. but simply different models (in the case of my example, different models for summons). Different skins never hurt . Kinda lame for every race's classes to have the same animation for spells or skills / skin for armor and weapons / summons / etc.

Quote:
Originally Posted by kerpall
plus it makes more sense, odd to see a charr summoning golems.

Meow the Destroyer

Pre-Searing Cadet

Join Date: Oct 2007

Riders of Ragnarok

W/E

It's gonna be a "new world" so there may be a closer WoW approach, like even a race choice. Its probably just a rumor, but A-Net is planning the sh*t out of this.

Onarik Amrak

Onarik Amrak

Forge Runner

Join Date: Mar 2007

Astral Revenants

P/W

Quote:
Originally Posted by Meow the Destroyer
It's gonna be a "new world" so there may be a closer WoW approach, like even a race choice. Its probably just a rumor, but A-Net is planning the sh*t out of this.
Where have you been? Read up before you post!

http://wiki.guildwars.com/wiki/GW2
http://gw.gamewikis.org/wiki/GW2

Rothaga

Rothaga

Lion's Arch Merchant

Join Date: Mar 2007

D/W

About the jumping and rope climbing thing ^^^ read the wiki part, it says that they will bring the z-axis into play, jumping over things n such. Read it if you have any questions, alot of questions I see posted in this thread are answered in it.

Although I'm sure a lot of things arent written in stone yet, and will be changed.

Meow the Destroyer

Pre-Searing Cadet

Join Date: Oct 2007

Riders of Ragnarok

W/E

yea, based on A-Net's interviews and guildwiki, lotsa merges, as said before, and a lot of WoW-ing. New playable race n stuff, such as charr and Norn, and new classes. But nothing is concrete...

Turtle222

Turtle222

Wilds Pathfinder

Join Date: Oct 2007

:D:D

D/W

Quote:
Originally Posted by Exhonour
wrong ^

it was said they are going to keep the instance thing becuz it rocks compared to other games (camping at boss for hours), i agree
"ArenaNet has announced that Guild Wars 2 will contain persistent maps, unlike Guild Wars, which had instanced maps. "

http://gw.gamewikis.org/wiki/GW2

This is in reference to explorable areas, dungeons and missions will be instanced however

Quaker

Quaker

Hell's Protector

Join Date: Aug 2005

Canada

Brothers Disgruntled

Quote:
Originally Posted by visitor
I think we can assume all the proffesions stay. I mean we can store armor from all profs intothe HoM.
As far as I know, you won't be able to actually use any of the stuff in the HoM, just show it off. "Look, this is what my GW character used to have! Aint it kewl!"

As far as the "story" line of GW2 goes, your characters will be the descendants of the characters from GW. Also, because there are new playable races, it wouldn't make sense for your new Norn character to try to squeeze into your old human armor (for example)

I get the impression (from what I've read) that when you start a new character in GW2, you'll be able to specify which, if any, HoM is associated with that character. So, for example, if you were to start a Norn warrior in GW2, you could tie it to, again just for example, your Assassin's HoM from GW. Obviously though, you wouldn't be able to use the Assassin's weapons and armor.

azizul1975

Lion's Arch Merchant

Join Date: Jul 2007

GMT+8

The Elite Guard of Tyria (TEGO)

Mo/

i'm not sure this has been mentioned or not, but i think it will be something like the elderscrolls type of race/class thingy. certain race have certain advantages/ disadvantages. the profession/class will as it is now, but only one, no secondary, just a combination of race/class....that's what i think it will be.. but only anet knows...

eh, does it sound like lineage 2 ?

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

I actually like the idea of Ritualist and Necromancer combined into one class. Lots of necro stuff that I have always thought would be awesome on my ritualist, Soul Reaping in particular. Of course what I mean by this is that I'd rather the ritualist be merged into another class than deleted entirely. Somehow the class remaining independent and intact seems like too much to hope for.

Faces worry me too. If they go with FaceGen (Note: FaceGen IS NOT the Oblivion face generator! What Oblivion used was a heavily modified and ruined version! Before making a bad assumption, try the demo. It is very easy to make a good face in the real FaceGen.) then this isn't a problem, since FaceGen is made of win and awesomeness and using it, one can easily create a good face; but if it's premade faces I hope Canthan faces are available (tyrians = ugly imo, virtually impossible to find a good tyrian face in GW character creation). Yes, I'm very attached to my character. Will be trying to make my GW2 character as close to identical in class and race and appearance as possible.

steelblades

Ascalonian Squire

Join Date: Nov 2007

MTV

A/Mo

Kernan ,a new class , able to do 'Ghost skills' , mostly also to block/miss incoming attacks , they have high speed also

A[]V[][]V[]O

A[]V[][]V[]O

Pre-Searing Cadet

Join Date: Dec 2007

[CALL] Call of the Ravens

R/

Wow, all this gw 2 talk has gotten me pumped up! gud bye gw 1 in '08...

Sleeper Service

Sleeper Service

Jungle Guide

Join Date: Dec 2005

CULT

there was some theorizing being thrown about for there not being a "healing" monk class in gw2 if im not mistaken.

does this thread really belong here?
just wondering.

Onarik Amrak

Onarik Amrak

Forge Runner

Join Date: Mar 2007

Astral Revenants

P/W

Quote:
Originally Posted by A[]V[][]V[]O
Wow, all this gw 2 talk has gotten me pumped up! gud bye gw 1 in '08...
Beta 08

Game 09-10