Im not too confident in my pricing skills, any help is appreciated.
or maybe they should just be salvaged for mods?
Gold Flamberge
req. 10
20% while hexed
+5 armor
Gold Falcion
req. 11
14% enchanted
deep wound 33%
+5 armor
Vampiric Celestial Sword
req. 10
19% while hexed
3/-1
ench. last 19% longer
Celestial Scepter
req. 9 earth magic
halves skill recharge prayer prot. spells 19% (would this only apply for monks? or can ele. take advantage of this?)
+5 energy over 50%
Fiery Giant Slayers Hammer
req. 10
+14 vs. hexed
+29 health
Shocking Clouded Maul
req. 10
16% while hexed
+5 armor
C
