[skill]Weapon of Quickening[/skill]
Is this skill really as bad as it is made out to be?
Or is it just a highly underrated skill?
Really, it seems like it would be pretty good, the same as giving 3-4 allies the equivalent of the now nerfed Mantra of Recovery. I know it is in the red-headed step child line of the Ritualist, but does this skill make Communing worth investing in?
Weapon of Quickening
Omniclasm
Dean Harper
Its awesome for different builds of different professions, since it now outdoes Mantra of Recovery... Plus, I find it a good skill to use in different rit builds.
Dr Strangelove
In PvE, just run the ebon vanguard recharge ward
TGgold
It's the 2 second cast that kills it. KILLS IT. Also, if you're running high communing (a la spirits) then Ritual Lord would be more beneficial to you.
I can see the potential in caster heavy team, as long as the casters have good energy management. On the other hand, finding a team that is coordinated enough? Good luck. (Also, the rest of the communing line is kind of...bleh.) I'd say speccing maybe 8 into communing could make it passable (lasts for 3 times its recharge...) on a rit.
Does anyone else see a really good reason to use it?
I can see the potential in caster heavy team, as long as the casters have good energy management. On the other hand, finding a team that is coordinated enough? Good luck. (Also, the rest of the communing line is kind of...bleh.) I'd say speccing maybe 8 into communing could make it passable (lasts for 3 times its recharge...) on a rit.
Does anyone else see a really good reason to use it?
Abbel Calima
Quote:
Originally Posted by TGgold
It's the 2 second cast that kills it. KILLS IT. Also, if you're running high communing (a la spirits) then Ritual Lord would be more beneficial to you.
I can see the potential in caster heavy team, as long as the casters have good energy management. On the other hand, finding a team that is coordinated enough? Good luck. (Also, the rest of the communing line is kind of...bleh.) I'd say speccing maybe 8 into communing could make it passable (lasts for 3 times its recharge...) on a rit.
Does anyone else see a really good reason to use it? The big thing is you can cast WoQ on other party members, usefull on healer/prots and ele's.
I can see the potential in caster heavy team, as long as the casters have good energy management. On the other hand, finding a team that is coordinated enough? Good luck. (Also, the rest of the communing line is kind of...bleh.) I'd say speccing maybe 8 into communing could make it passable (lasts for 3 times its recharge...) on a rit.
Does anyone else see a really good reason to use it? The big thing is you can cast WoQ on other party members, usefull on healer/prots and ele's.
TGgold
Quote:
Originally Posted by Abbel Calima
The big thing is you can cast WoQ on other party members, usefull on healer/prots and ele's.
Healer/protters should have all fast recharging spells. They also should be selectively healing, not spamming away...
I can see it being useful on eles, but the current flavor builds (Mind Burn+RI, SF, etc) are already extremely spammable. Perhaps it would make Water Eles more viable?
The skill *only* shines when you are in a team where multiple members *need* a reduction in skill recharge. The problem is, though, most builds are *designed* to work around the recharges they currently have. If you were in a team that had people playing builds that needed the recharge, then you also risk severely handicapping them if you die, become low on energy....or become interrupted in your nice, long, 2 second cast.
I can see it being useful on eles, but the current flavor builds (Mind Burn+RI, SF, etc) are already extremely spammable. Perhaps it would make Water Eles more viable?
The skill *only* shines when you are in a team where multiple members *need* a reduction in skill recharge. The problem is, though, most builds are *designed* to work around the recharges they currently have. If you were in a team that had people playing builds that needed the recharge, then you also risk severely handicapping them if you die, become low on energy....or become interrupted in your nice, long, 2 second cast.
Dodo The Extinct
MoR is gone.
[skill]Weapon Of Quickening[/skill] is the new alternative
[skill]Weapon Of Quickening[/skill] is the new alternative
Oso Minar
I agree with everyone above in saying that the 2-second cast kills this otherwise lovely spell.
TGgold
Quote:
Originally Posted by Oso Minar
I agree with everyone above in saying that the 2-second cast kills this otherwise lovely spell.
If it costed 5e, or if it had a 1 second cast, I can see this actually getting used.
The main problem, as we've all said, is the 2 second cast. At 10e (and often working with a diminished energy pool form item spells), getting interrupted while casting this is a huge hit to your energy. If it costed 5, this hit would be less of a problem. If it had a 1 second cast, I can see the justification for the 10 energy. Right now, it's just too risky to use in most situations.
The main problem, as we've all said, is the 2 second cast. At 10e (and often working with a diminished energy pool form item spells), getting interrupted while casting this is a huge hit to your energy. If it costed 5, this hit would be less of a problem. If it had a 1 second cast, I can see the justification for the 10 energy. Right now, it's just too risky to use in most situations.