[skill]Weapon of Quickening[/skill]
Is this skill really as bad as it is made out to be?
Or is it just a highly underrated skill?
Really, it seems like it would be pretty good, the same as giving 3-4 allies the equivalent of the now nerfed Mantra of Recovery. I know it is in the red-headed step child line of the Ritualist, but does this skill make Communing worth investing in?
Weapon of Quickening
Omniclasm
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Dean Harper
Its awesome for different builds of different professions, since it now outdoes Mantra of Recovery... Plus, I find it a good skill to use in different rit builds.
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Dr Strangelove
In PvE, just run the ebon vanguard recharge ward
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TGgold
It's the 2 second cast that kills it. KILLS IT. Also, if you're running high communing (a la spirits) then Ritual Lord would be more beneficial to you.
I can see the potential in caster heavy team, as long as the casters have good energy management. On the other hand, finding a team that is coordinated enough? Good luck. (Also, the rest of the communing line is kind of...bleh.) I'd say speccing maybe 8 into communing could make it passable (lasts for 3 times its recharge...) on a rit.
Does anyone else see a really good reason to use it?
I can see the potential in caster heavy team, as long as the casters have good energy management. On the other hand, finding a team that is coordinated enough? Good luck. (Also, the rest of the communing line is kind of...bleh.) I'd say speccing maybe 8 into communing could make it passable (lasts for 3 times its recharge...) on a rit.
Does anyone else see a really good reason to use it?
Abbel Calima
Quote:
Originally Posted by TGgold
It's the 2 second cast that kills it. KILLS IT. Also, if you're running high communing (a la spirits) then Ritual Lord would be more beneficial to you.
I can see the potential in caster heavy team, as long as the casters have good energy management. On the other hand, finding a team that is coordinated enough? Good luck. (Also, the rest of the communing line is kind of...bleh.) I'd say speccing maybe 8 into communing could make it passable (lasts for 3 times its recharge...) on a rit.
Does anyone else see a really good reason to use it? The big thing is you can cast WoQ on other party members, usefull on healer/prots and ele's.
I can see the potential in caster heavy team, as long as the casters have good energy management. On the other hand, finding a team that is coordinated enough? Good luck. (Also, the rest of the communing line is kind of...bleh.) I'd say speccing maybe 8 into communing could make it passable (lasts for 3 times its recharge...) on a rit.
Does anyone else see a really good reason to use it? The big thing is you can cast WoQ on other party members, usefull on healer/prots and ele's.
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TGgold
Quote:
Originally Posted by Abbel Calima
The big thing is you can cast WoQ on other party members, usefull on healer/prots and ele's.
Healer/protters should have all fast recharging spells. They also should be selectively healing, not spamming away...
I can see it being useful on eles, but the current flavor builds (Mind Burn+RI, SF, etc) are already extremely spammable. Perhaps it would make Water Eles more viable?
The skill *only* shines when you are in a team where multiple members *need* a reduction in skill recharge. The problem is, though, most builds are *designed* to work around the recharges they currently have. If you were in a team that had people playing builds that needed the recharge, then you also risk severely handicapping them if you die, become low on energy....or become interrupted in your nice, long, 2 second cast.
I can see it being useful on eles, but the current flavor builds (Mind Burn+RI, SF, etc) are already extremely spammable. Perhaps it would make Water Eles more viable?
The skill *only* shines when you are in a team where multiple members *need* a reduction in skill recharge. The problem is, though, most builds are *designed* to work around the recharges they currently have. If you were in a team that had people playing builds that needed the recharge, then you also risk severely handicapping them if you die, become low on energy....or become interrupted in your nice, long, 2 second cast.
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Dodo The Extinct
MoR is gone.
[skill]Weapon Of Quickening[/skill] is the new alternative
[skill]Weapon Of Quickening[/skill] is the new alternative
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Oso Minar
I agree with everyone above in saying that the 2-second cast kills this otherwise lovely spell.
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TGgold
Quote:
Originally Posted by Oso Minar
I agree with everyone above in saying that the 2-second cast kills this otherwise lovely spell.
If it costed 5e, or if it had a 1 second cast, I can see this actually getting used.
The main problem, as we've all said, is the 2 second cast. At 10e (and often working with a diminished energy pool form item spells), getting interrupted while casting this is a huge hit to your energy. If it costed 5, this hit would be less of a problem. If it had a 1 second cast, I can see the justification for the 10 energy. Right now, it's just too risky to use in most situations.
The main problem, as we've all said, is the 2 second cast. At 10e (and often working with a diminished energy pool form item spells), getting interrupted while casting this is a huge hit to your energy. If it costed 5, this hit would be less of a problem. If it had a 1 second cast, I can see the justification for the 10 energy. Right now, it's just too risky to use in most situations.
