Weapon of Quickening

Omniclasm

Jungle Guide

Join Date: Jan 2007

Guild Hall

A/

[skill]Weapon of Quickening[/skill]

Is this skill really as bad as it is made out to be?

Or is it just a highly underrated skill?

Really, it seems like it would be pretty good, the same as giving 3-4 allies the equivalent of the now nerfed Mantra of Recovery. I know it is in the red-headed step child line of the Ritualist, but does this skill make Communing worth investing in?

Dean Harper

Dean Harper

Jungle Guide

Join Date: Dec 2005

USA

The Killer Clan Musketeers [TKCM]

Me/E

Its awesome for different builds of different professions, since it now outdoes Mantra of Recovery... Plus, I find it a good skill to use in different rit builds.

Dr Strangelove

Dr Strangelove

Furnace Stoker

Join Date: Dec 2005

Wasting away again in Margaritaville

[HOTR]

In PvE, just run the ebon vanguard recharge ward

TGgold

TGgold

Wilds Pathfinder

Join Date: Jul 2005

Flying Gophers

Rt/P

It's the 2 second cast that kills it. KILLS IT. Also, if you're running high communing (a la spirits) then Ritual Lord would be more beneficial to you.

I can see the potential in caster heavy team, as long as the casters have good energy management. On the other hand, finding a team that is coordinated enough? Good luck. (Also, the rest of the communing line is kind of...bleh.) I'd say speccing maybe 8 into communing could make it passable (lasts for 3 times its recharge...) on a rit.

Does anyone else see a really good reason to use it?

Abbel Calima

Frost Gate Guardian

Join Date: May 2007

The Netherlands

Envoys From Above [soul]

Me/

Quote:
Originally Posted by TGgold
It's the 2 second cast that kills it. KILLS IT. Also, if you're running high communing (a la spirits) then Ritual Lord would be more beneficial to you.

I can see the potential in caster heavy team, as long as the casters have good energy management. On the other hand, finding a team that is coordinated enough? Good luck. (Also, the rest of the communing line is kind of...bleh.) I'd say speccing maybe 8 into communing could make it passable (lasts for 3 times its recharge...) on a rit.

Does anyone else see a really good reason to use it? The big thing is you can cast WoQ on other party members, usefull on healer/prots and ele's.

TGgold

TGgold

Wilds Pathfinder

Join Date: Jul 2005

Flying Gophers

Rt/P

Quote:
Originally Posted by Abbel Calima
The big thing is you can cast WoQ on other party members, usefull on healer/prots and ele's. Healer/protters should have all fast recharging spells. They also should be selectively healing, not spamming away...

I can see it being useful on eles, but the current flavor builds (Mind Burn+RI, SF, etc) are already extremely spammable. Perhaps it would make Water Eles more viable?

The skill *only* shines when you are in a team where multiple members *need* a reduction in skill recharge. The problem is, though, most builds are *designed* to work around the recharges they currently have. If you were in a team that had people playing builds that needed the recharge, then you also risk severely handicapping them if you die, become low on energy....or become interrupted in your nice, long, 2 second cast.

Dodo The Extinct

Dodo The Extinct

Wilds Pathfinder

Join Date: Dec 2005

Me/Rt

MoR is gone.

[skill]Weapon Of Quickening[/skill] is the new alternative

Oso Minar

Oso Minar

Lion's Arch Merchant

Join Date: Jun 2006

Zealots of Shiverpeak [ZoS]

Rt/

I agree with everyone above in saying that the 2-second cast kills this otherwise lovely spell.

TGgold

TGgold

Wilds Pathfinder

Join Date: Jul 2005

Flying Gophers

Rt/P

Quote:
Originally Posted by Oso Minar
I agree with everyone above in saying that the 2-second cast kills this otherwise lovely spell. If it costed 5e, or if it had a 1 second cast, I can see this actually getting used.

The main problem, as we've all said, is the 2 second cast. At 10e (and often working with a diminished energy pool form item spells), getting interrupted while casting this is a huge hit to your energy. If it costed 5, this hit would be less of a problem. If it had a 1 second cast, I can see the justification for the 10 energy. Right now, it's just too risky to use in most situations.