Caster wielding melee weapons...
1 pages • Page 1
Quote:
|
Originally Posted by enxa
Didnt know that... Always wondered why casters bring swords and shields... But this doesnt explain why do they do it in pvp?
|

Melee weapons can have +5energy and 30hp all the time.
Wands can only have +5 energy while health is above 50%.
Focus Items can have +12 Energy (Sometimes more) and +30hp.
So at the cost of doing damage with your weapon a caster can have and extra 5 energy and 30hp all the time plus having the bonus of not being directly targeted with caster hate stuff as often. (A perfect example of this would be the Shiro'ken Assassins in Unwaking Waters explorable, They will not cast Shroud of Silence on the caster if they are wielding a melee weapon, but they will never let it off if they use a wand.)
Wands can only have +5 energy while health is above 50%.
Focus Items can have +12 Energy (Sometimes more) and +30hp.
So at the cost of doing damage with your weapon a caster can have and extra 5 energy and 30hp all the time plus having the bonus of not being directly targeted with caster hate stuff as often. (A perfect example of this would be the Shiro'ken Assassins in Unwaking Waters explorable, They will not cast Shroud of Silence on the caster if they are wielding a melee weapon, but they will never let it off if they use a wand.)
Quote:
|
Originally Posted by Rolgalthor
Melee weapons can have +5energy and 30hp all the time.
Wands can only have +5 energy while health is above 50%. Focus Items can have +12 Energy (Sometimes more) and +30hp. So at the cost of doing damage with your weapon a caster can have and extra 5 energy and 30hp all the time plus having the bonus of not being directly targeted with caster hate stuff as often. (A perfect example of this would be the Shiro'ken Assassins in Unwaking Waters explorable, They will not cast Shroud of Silence on the caster if they are wielding a melee weapon, but they will never let it off if they use a wand.) |

Quote:
|
Originally Posted by Rolgalthor
Melee weapons can have +5energy and 30hp all the time.
Wands can only have +5 energy while health is above 50%. Focus Items can have +12 Energy (Sometimes more) and +30hp. So at the cost of doing damage with your weapon a caster can have and extra 5 energy and 30hp all the time plus having the bonus of not being directly targeted with caster hate stuff as often. (A perfect example of this would be the Shiro'ken Assassins in Unwaking Waters explorable, They will not cast Shroud of Silence on the caster if they are wielding a melee weapon, but they will never let it off if they use a wand.) |
