Caster wielding melee weapons...

Baraden

Baraden

Frost Gate Guardian

Join Date: Dec 2006

E/D

I heard this stated once and I just want it confirmed: Is it true that if you as a caster wield a melee weapon instead of a caster weapon that the enemies will cast such things as blinding on you instead of things such as mute and hexes against melee profession instead of caster?

Darkobra

Darkobra

Forge Runner

Join Date: Aug 2006

Scotland

Type like an idiot, I'll treat you like an idiot

E/Me

Pretty much. At least that's how it worked last time I tried it.

enxa

enxa

Krytan Explorer

Join Date: Sep 2006

Novi Sad, Serbia

Rt/

Didnt know that... Always wondered why casters bring swords and shields... But this doesnt explain why do they do it in pvp?

Stormlord Alex

Stormlord Alex

Grotto Attendant

Join Date: Dec 2005

Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island

Soul of Melandru [sOm]

W/E

Quote:
Originally Posted by enxa
Didnt know that... Always wondered why casters bring swords and shields... But this doesnt explain why do they do it in pvp?
The solid defensive/health bonuses rawk, and you can... you know... switch weapons and shizzle. You've got a whole bag and 4 quickslots for a reason

Kale Silvers

Kale Silvers

Ascalonian Squire

Join Date: Aug 2006

New Jersey

DSG

W/

It all depends on your build and stratagy.

Rolgalthor

Rolgalthor

Ascalonian Squire

Join Date: Jan 2006

Tennessee, USA

N/

Melee weapons can have +5energy and 30hp all the time.
Wands can only have +5 energy while health is above 50%.

Focus Items can have +12 Energy (Sometimes more) and +30hp.

So at the cost of doing damage with your weapon a caster can have and extra 5 energy and 30hp all the time plus having the bonus of not being directly targeted with caster hate stuff as often. (A perfect example of this would be the Shiro'ken Assassins in Unwaking Waters explorable, They will not cast Shroud of Silence on the caster if they are wielding a melee weapon, but they will never let it off if they use a wand.)

Neo Nugget

Neo Nugget

Site Contributor

Join Date: Jan 2006

R/

Quote:
Originally Posted by Rolgalthor
Melee weapons can have +5energy and 30hp all the time.
Wands can only have +5 energy while health is above 50%.

Focus Items can have +12 Energy (Sometimes more) and +30hp.

So at the cost of doing damage with your weapon a caster can have and extra 5 energy and 30hp all the time plus having the bonus of not being directly targeted with caster hate stuff as often. (A perfect example of this would be the Shiro'ken Assassins in Unwaking Waters explorable, They will not cast Shroud of Silence on the caster if they are wielding a melee weapon, but they will never let it off if they use a wand.)
Cool, i've never really thought about it myself, good to know

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Quote:
Originally Posted by Rolgalthor
Melee weapons can have +5energy and 30hp all the time.
Wands can only have +5 energy while health is above 50%.

Focus Items can have +12 Energy (Sometimes more) and +30hp.

So at the cost of doing damage with your weapon a caster can have and extra 5 energy and 30hp all the time plus having the bonus of not being directly targeted with caster hate stuff as often. (A perfect example of this would be the Shiro'ken Assassins in Unwaking Waters explorable, They will not cast Shroud of Silence on the caster if they are wielding a melee weapon, but they will never let it off if they use a wand.)
Furthermore, while you wield a shield (even if you don't meet the requirement) you'll still get (I think) +6 armor. With a shield's +10 armor vs slashing mod (commonly used by monks in GvG) a sword (or spear) with a sheild can also get +16 armor against sword and axe warriors, derivishes, and about half of sins (in addition to all the things in the quote above).

RotteN

RotteN

Forge Runner

Join Date: Jun 2005

W/

it's +8 armor actually, not +6. Together with a +10 vs something inscription that is indeed a nice bit of extra defense.