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Remove useless bounty bonuses.
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Exactly, you can't have every course of the meal be dessert.
If all bonuses other than farm bonuses were removed, then they would simply nerf all the existing farm bonuses into oblivion, so that players were on average still gaining faction at the originally intended rate. In short, you aren't going to get it "for free".
If all bonuses other than farm bonuses were removed, then they would simply nerf all the existing farm bonuses into oblivion, so that players were on average still gaining faction at the originally intended rate. In short, you aren't going to get it "for free".
P
A better change would be for the random bonuses to be party wide instead of everyone getting something different - it's a right pain when someone wants to find a boss, while someone else is on a hunt rampage and yet someone else only has extra armour so dosen't care and uses it as a chance to afk for a drink.
well gotta think of it form a general point of few, i personally dont farm them (yet) so those +4 regen and armour things just give me an extra bonus for a certain time which is always appreited, while my luck uasualy gets me +2 rep points as i walk out of area, so i like the current system.
Wasn't really set in place to reward sole farmers, but HM has madea the title a nice bit easier i would imagine ( comp broke so havent played it yet)
Wasn't really set in place to reward sole farmers, but HM has madea the title a nice bit easier i would imagine ( comp broke so havent played it yet)
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Originally Posted by Diddy bow
I think it would be nic if they were permenant untill zoning (perhaps nerfed a little to compansate) this would make them accually usful, whereas removing them would just make the bounties kinda boring. Random factior is good imo ^^.
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Originally Posted by Pompeyfan
A better change would be for the random bonuses to be party wide instead of everyone getting something different - it's a right pain when someone wants to find a boss, while someone else is on a hunt rampage and yet someone else only has extra armour so dosen't care and uses it as a chance to afk for a drink.
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I like the idea of the bonuses being party-wide personally. It's kind of stupid that each person receives a different reward for doing the same thing.
And plus I bet if Anet removed the "useless" bonuses they would find a way to keep the odds of getting a reputation bonus the same. Like they would make it so you might get the bonus when you hit 25 kills or you might get nothing at all. I'd rather have +20 armor or +100 health or +4 health regen for 60 seconds than nothing at all.
And plus I bet if Anet removed the "useless" bonuses they would find a way to keep the odds of getting a reputation bonus the same. Like they would make it so you might get the bonus when you hit 25 kills or you might get nothing at all. I'd rather have +20 armor or +100 health or +4 health regen for 60 seconds than nothing at all.
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Originally Posted by RPGmaniac
I like the idea of the bonuses being party-wide personally. It's kind of stupid that each person receives a different reward for doing the same thing.
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A
These bonuses are great if you're not running holy trinity.
With usual tank/nuker, these bonuses don't do anything, since either tank takes all the damage, or it doesn't matter.
But for anything semi balanced, the party moves much faster. No need to wait for recharges, everyone is taking damage, and such bonus can easily last for 2 groups - and you get another bonus every 3 groups.
Of course, the underlying note to this is that there should be only point bonuses to make grind-based aspect faster. Sadly, gameplay is really of little concern when it comes to titles, but these bonuses, while short, aren't even remotely useless.
PUGs are a lost cause.
With usual tank/nuker, these bonuses don't do anything, since either tank takes all the damage, or it doesn't matter.
But for anything semi balanced, the party moves much faster. No need to wait for recharges, everyone is taking damage, and such bonus can easily last for 2 groups - and you get another bonus every 3 groups.
Of course, the underlying note to this is that there should be only point bonuses to make grind-based aspect faster. Sadly, gameplay is really of little concern when it comes to titles, but these bonuses, while short, aren't even remotely useless.
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| Thats another thing the bounties need to do as it is now its more or less "dont PUG guys, H/H is much better" and thats kinda stupid. If they were party wide people might acctually makes PUGs in gw:en... Seriosly! |
this reminds me in the moment of somethign else.
where are all those divine buffs gone, when you kneel at a god's shrine and talk to the god? ...
they had for some time ago all much more different buffs, that you could buy for decent gold. now they give you either only +3 life reg and +25 HP for 50g or give you +2% morale for 100g
imo boring, the old buffs were much cooler.
however in general
/notsigned
where are all those divine buffs gone, when you kneel at a god's shrine and talk to the god? ...
they had for some time ago all much more different buffs, that you could buy for decent gold. now they give you either only +3 life reg and +25 HP for 50g or give you +2% morale for 100g
imo boring, the old buffs were much cooler.
however in general
/notsigned
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Originally Posted by Phoenix Tears
they had for some time ago all much more different buffs, that you could buy for decent gold. now they give you either only +3 life reg and +25 HP for 50g or give you +2% morale for 100g
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Oh, and the 2% morale boost in Prophecies is party wide. Totally AWESOME!
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Originally Posted by Antheus
They are called blessings.
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i think, those blessings should also be in EotN when you talk at EotN God Shrines to the avatars of the gods ...
