When SOLO content becomes ... too much solo.
zwei2stein
Now, there are two kinds of soloing in gw:
One is when you take H/H party and proceed to play in fashing similar to full human team and play "by book".
The other is when you just go out, alone and kill stuff ... solo. Eithr for profit or for challenge.
Now, there is 3rd type, that i dont like at all:
You are seaprated from your party and must finish quest on your own. alone.
It begam as neat thing in one NF mission, new stuff that noone really minded, and which was cool because it was new and new approach to mission.
But now, 1/3rd of quests both in Norn and in Asuran territories are like this. One dungeon, and couple of dwarf quests on top of that.
Instead of having option of playing with reall people or solo, you MUST play solo, some quests requiring you to even use foreign skillbars. If you have your bavourite build you insist on using, you dont get anywhere, and are pressed towards some gimmick. Amount of people leaving Zin-Ku with Rt secondary and cap sig in their bar is quite astounding.
Now, this kind of stuff is neat when used with discretion, but. E v e r y S i n g l e Q u e s t, thats pretty anoying.
Somehow, such stuff does not feel right in GW ... game based around teamwork and whatnot.
And now were getting 4 whole solo missions. Stuff i hoped that would be doable with friends. /Mostly because playing on your own days are over for me./
Somehow, this stuff brought more bad than good.
One is when you take H/H party and proceed to play in fashing similar to full human team and play "by book".
The other is when you just go out, alone and kill stuff ... solo. Eithr for profit or for challenge.
Now, there is 3rd type, that i dont like at all:
You are seaprated from your party and must finish quest on your own. alone.
It begam as neat thing in one NF mission, new stuff that noone really minded, and which was cool because it was new and new approach to mission.
But now, 1/3rd of quests both in Norn and in Asuran territories are like this. One dungeon, and couple of dwarf quests on top of that.
Instead of having option of playing with reall people or solo, you MUST play solo, some quests requiring you to even use foreign skillbars. If you have your bavourite build you insist on using, you dont get anywhere, and are pressed towards some gimmick. Amount of people leaving Zin-Ku with Rt secondary and cap sig in their bar is quite astounding.
Now, this kind of stuff is neat when used with discretion, but. E v e r y S i n g l e Q u e s t, thats pretty anoying.
Somehow, such stuff does not feel right in GW ... game based around teamwork and whatnot.
And now were getting 4 whole solo missions. Stuff i hoped that would be doable with friends. /Mostly because playing on your own days are over for me./
Somehow, this stuff brought more bad than good.
Ietwat
you dont have to do Polymock you know.....
Neo Nugget
I don't mind them, i think they're kind of fun. Plus it's not like they're required.
It's refreshing. Don't forget we get preset skill bars for the Bonus mission pack Not sure if they're solo though.
It's refreshing. Don't forget we get preset skill bars for the Bonus mission pack Not sure if they're solo though.
Longasc
It seems all missions in the Bonus Mission Pack will be Solo-player-content, too.
I think the issue is that we did not have that many quests in GW:EN, and many of them were 1-man-shows...^^
I think the issue is that we did not have that many quests in GW:EN, and many of them were 1-man-shows...^^
Jalinka_Vail
Differences in the quests are sweet. Here's a challenge I like to come up against. I must adapt to move on. I love them.
I think it would be boreing to just use one build, even my favorite one through the entire game.
I think it would be boreing to just use one build, even my favorite one through the entire game.
Karyuu
I too enjoy the solo quests very much. It is a refreshing change of pace, and I'm all for variety. Many of these solo quests don't take that long to do, and they're great if you only have a limited amount of time, no friends or guildies are around, and you're looking for something to spend your time on. Bottom line is: some people like them, some people don't. For every action, there is an equal and opposite criticism from some players - but the dev team can't please everyone. No one can.
BlackSephir
I like solo quests. At last something different.
Even Norn Tournament would be more interesting if not 100g.
Even Norn Tournament would be more interesting if not 100g.
Vinraith
Yup, I too think they're a nice change of pace. Sadly, though, this is going to be the new face of soloing in GW2. No more NPC party management.
Zeek Aran
The quests that are solo are pretty short and few are required. Infact... only one is if I'm correct. You don't like them, don't do them, savvy?
Solo quests ~ 20
Non-solo quests ~ 3746592874
Solo quests ~ 20
Non-solo quests ~ 3746592874
cosyfiep
yeah I noticed that there are a lot more of them since they introduced the solo challenge mission from nf (which I HATE, loathe, dispise because the area is required for the cartography title)....
some of them are quite doable, others, ify, and since there is a whole thread devoted to how to kill magni the bison (and one about the griffon as well)....I'd say a bit harder too.
some of them are quite doable, others, ify, and since there is a whole thread devoted to how to kill magni the bison (and one about the griffon as well)....I'd say a bit harder too.
Konrow
I did all of those without much trouble. Polymock is the only harder of the solo quests and that is purely optional. I really can't see whats wrong with these quests...
Bryant Again
What I'm interested about is why ANet is catering to the H/H people (i.e. "soloers"). Do they have statistics saying that there's like a large majority of people who like to solo or something? How come they're catering to them? I thought the larger population of GW players partied with other players. Strange, huh.
Sekkira
A few quests out of the many hundreds there are is hardly 'catering'.
Darkobra
I love solo quests. It means I don't have idiot hench making a load of mistakes and I can actually do things perfectly.
Vinraith
Quote:
Originally Posted by Bryant Again
What I'm interested about is why ANet is catering to the H/H people (i.e. "soloers"). Do they have statistics saying that there's like a large majority of people who like to solo or something? How come they're catering to them? I thought the larger population of GW players partied with other players. Strange, huh.
|
If I had to guess, I'd say Anet's in game tracking shows them that a considerable number of their players play the game alone a majority of the time. Making reasonable concessions to those players is just good business. I know that if it weren't for soloability having been advertised on the original GW box I'd never have bought the game, myself.
Kusandaa
I don't really mind them... they're optional. I haven't done all the quests in EotN yet, mainly because I hate questing and prefer dungeons/farming. I prefer being with other humans in general anyways.
But people like 'em so eh x]. Can't complain.
But people like 'em so eh x]. Can't complain.
Dev121
I prefer to play with real people in everything I can but 95% of random people arent as good as my heroes so it causes a problem which is either play with heroes with good chance of success or playing with a pug and having a 0.000005% (yes exageratted but you see the point). The solo stuff I dont mind as it gives them stuff to expand on , boxing,norn and polymock could be adapted to be used in pvp or expanded differently for us in pve but I honestly think they got abit lazy with those considering they were part of the hype.
BenjZee
there will always be alot of people playing solo. you can't change it...
If there wasnt henchman in the game, im sure alot of people would of given up ages ago.
You can't exactly change the game now but in gw2 theres basiclaly no heroes
If there wasnt henchman in the game, im sure alot of people would of given up ages ago.
You can't exactly change the game now but in gw2 theres basiclaly no heroes
wilebill
I don't understand the post in the first place.
Solo like in heroes and hench? Solo like in Magni the Bison? Solo like in out all by yourself with a farming build?
Solo like in heroes and hench? Solo like in Magni the Bison? Solo like in out all by yourself with a farming build?
Darkobra
Solo like Kilroy Stonekin's Extravagant Punchout or Polymock.
De Wilde
I always looked at the solo quests/missions in a different light than most.
When I first started out playing Guildwars, I namely played by myself. I was in a large impersonal guild, my friends who got me into the game and I were on different schedules, or too advanced or got annoyed with how many times I messed up (I admit, I was aggravating). I grabbed up henchies and went on my merry little way, only in a few places did I actually need to get real people and that was all right with me.
As time moved on (and I got better), I started working with others and having a blast at it. Working slowly on missions, slow and steady is a definite way to go. BUt.. those whom I work with arent' always on when I am, as my schedule is..odd to say the least.
So I look at the solo missions that GWEN has.. as an oppertunity to continue on in an area - on my own, but still not going further into the storyline without my crew. So honestly I think the Solo content, is a nice happy medium for both types of players. Those whom are social (but not always able to meet up with friends in game) and those whom are content with going at it alone.
Just call me a gamer optimist (*Gasp* we do exist!)
When I first started out playing Guildwars, I namely played by myself. I was in a large impersonal guild, my friends who got me into the game and I were on different schedules, or too advanced or got annoyed with how many times I messed up (I admit, I was aggravating). I grabbed up henchies and went on my merry little way, only in a few places did I actually need to get real people and that was all right with me.
As time moved on (and I got better), I started working with others and having a blast at it. Working slowly on missions, slow and steady is a definite way to go. BUt.. those whom I work with arent' always on when I am, as my schedule is..odd to say the least.
So I look at the solo missions that GWEN has.. as an oppertunity to continue on in an area - on my own, but still not going further into the storyline without my crew. So honestly I think the Solo content, is a nice happy medium for both types of players. Those whom are social (but not always able to meet up with friends in game) and those whom are content with going at it alone.
Just call me a gamer optimist (*Gasp* we do exist!)
Solas
most of the solo's annoy me so good thing its optional,the game caters for many people, looks like alot of poeple like the solos, more variety ot the general gamei guess...
Pandora's box
Opp: I can't remember I had to finish a mission in NF solo. Can you tell me the name of that mission?
Karyuu
The one involving rallying the princes comes to mind, in the orchard. Though if I remember correctly, it's more of a quest than full mission.
Winterclaw
With the exception of Cold as Ice, which is a pain in the rear, I don't mind the occasional solo encounter.
Darkobra
Quote:
Originally Posted by Karyuu
The one involving rallying the princes comes to mind, in the orchard. Though if I remember correctly, it's more of a quest than full mission.
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vikdog
I've been playing through EotN with my monk and it is pretty stupid when there are quests that I can only beat by loading up my bar with skills from a secondary profession (smiting skills just arent enough to do some of these solo quests). Of course this means going and buying a bunch of secondary skills since I never use any non-healing secondary skills.
zwei2stein
Actually, i am surprised that peopel seem to like em so much ... given how much whining various quests got.
I dont mid their existance per se, its nice gimmick, but there is just too much of them and that gets ... anoying. I just dont want this go even further.
Going out there and having choice of going alone and pwning = good. being orced to separate from party and use gimmick = bad.
I dont mid their existance per se, its nice gimmick, but there is just too much of them and that gets ... anoying. I just dont want this go even further.
Going out there and having choice of going alone and pwning = good. being orced to separate from party and use gimmick = bad.
Zeek Aran
Too many? Oh please. You're being forced to do this like... twice. Total. Stop whining.
karadoc
Obviously it isn't "every single quest". There are hundreds of quests which are designed to be done with a team.
No one is twisting your arm to get you to play Polymock, or the punch out tournament.
Variety ftw.
No one is twisting your arm to get you to play Polymock, or the punch out tournament.
Variety ftw.
freekedoutfish
Quote:
Originally Posted by zwei2stein
But now, 1/3rd of quests both in Norn and in Asuran territories are like this. One dungeon, and couple of dwarf quests on top of that. |
Some Norn pve only skill you probably dont need or would never use!
If you dont want to do them, then dont do them. I gave up on doin the Grifffin and Bear one, and I dont like Polymock or Nor tournaments. The Draw Boxing dungeon was easy.
Your talking maybe 3 or 4 quests/dungeons out of dozens. You dont have to do them.
kazjun
It's hardly that bad. The quests are all pretty quick. Most are just beat one guy and you're done. Besides, it actually makes sense AND fits with lore. The norn are all about warriors. I'm frankly surprised that all their quests aren't solo. As is, it's proper that if you're trying to win their respect, you have to beat down all challengers single handed. Sort of the same with dwarf boxing. You reckon kilroy would have any respect for you at all if you turn up to a boxing match with your posse to beat down one lone guy? And the solo dungeon? You have boxing skills, and kilroy. Both of you are pretty much unkillable. Unless you can't be bothered to mash 8 if you go down.
Likewise with polymock. How else would you play that? One of him against 8 of you? I like the solo quests. Much more interesting.
Likewise with polymock. How else would you play that? One of him against 8 of you? I like the solo quests. Much more interesting.