Our Ideas/Concepts/Suggestions a waste of time???

symbiote

symbiote

Ascalonian Squire

Join Date: Aug 2007

W/N

Hi @ all,

I was asking my self; are our Ideas/Concepts/Suggestions a waste of time???

Me, for instance... I have posted allot of ideas on this site NikiWiki and alsow on the GW2 Suggestions Thread here at GW Guru. But every time I post a idea... I have the feeling that its just a waste of time, of course I cant expect that Anet obeys us like some slave... And Im NOT...

I just hope that some of the better ideas, that is supported by the mijority of our community, come through and I just the right ppl see, read and do something with it... I realy do.....

I just dont know if this is going to happen...

Plz let me know what you think about it...Thenx.

Karyuu

Karyuu

Lion's Arch Merchant

Join Date: Oct 2007

Kahlifownia

Roses of the Moonlight Sigil [RoMS]

W/Rt

The forums are not a majority of the GW community, especially when you consider how many people are actively vocal, how many just lurk, etc.

Some ideas may be a waste of time, and some may find themselves in the game, which has already happened many times.

What does it matter to you personally, however? You're making suggestions and sharing ideas - if they're used, cool beans. If they're not, well, maybe another idea might have a better chance. It's only a waste of time if you personally get nothing out of sharing them at all, and wish your minutes/hours were better spent elsewhere.

Malice Black

Site Legend

Join Date: Oct 2005

Most the suggestions made are either reposts or utter shit.

Karyuu

Karyuu

Lion's Arch Merchant

Join Date: Oct 2007

Kahlifownia

Roses of the Moonlight Sigil [RoMS]

W/Rt

Who mentioned major additions? Gaile herself said that they're not done giving attention to GW1, so if someone has a helpful, simple idea, I don't see why it'd be a waste of time or effort to post. Moreover, all suggestions may be translated for GW2 as well. If you have this grand brainstorm on something for GW1 specifically that would require a lot of time the dev team doesn't have, sure. But otherwise..?

Omniclasm

Jungle Guide

Join Date: Jan 2007

Guild Hall

A/

Quote:
Originally Posted by Karyuu
Who mentioned major additions? Gaile herself said that they're not done giving attention to GW1, so if someone has a helpful, simple idea, I don't see why it'd be a waste of time or effort to post. Moreover, all suggestions may be translated for GW2 as well. If you have this grand brainstorm on something for GW1 specifically that would require a lot of time the dev team doesn't have, sure. But otherwise..?
They said adding another storage tab would be WAAAY too much programming time taken away from GW2, how much more simple could an idea be?

Winterclaw

Winterclaw

Wark!!!

Join Date: May 2005

Florida

W/

I had completely forgotten about nikiwiki.

I'd like to think Anet still listens a little, but the amount of time they are probably going to put into GW1 is going to decrease from here on out.

w00t!

Wilds Pathfinder

Join Date: Aug 2005

Sorrow's Furnace Hot Tub

RoS

Mo/Me

Quote:
Originally Posted by Omniclasm
They said adding another storage tab would be WAAAY too much programming time taken away from GW2, how much more simple could an idea be?
You clearly know nothing about databases.

Now, that said, people should always feel free to share ideas, but realize that only a very small minority of them will actually make it into the game, for several reasons:

1) Most ideas are bad
2) Most of the good ideas are not cost-effective to implement (storage upgrades come to mind, but the list is endless)

MMORPG gamers are a self-centered lot. 'nuff said.

Omniclasm

Jungle Guide

Join Date: Jan 2007

Guild Hall

A/

Quote:
Originally Posted by w00t!
You clearly know nothing about databases.

Now, that said, people should always feel free to share ideas, but realize that only a very small minority of them will actually make it into the game, for several reasons:

1) Most ideas are bad
2) Most of the good ideas are not cost-effective to implement (storage upgrades come to mind, but the list is endless)

MMORPG gamers are a self-centered lot. 'nuff said.
Not only about the database part, it was also too much work for the art team.

Quote:
Originally Posted by Gaile
Please understand, GW:EN is complete and will most likely not see the addition of such things as new guild halls and expanded storage. Certainly we will continue to refresh the game with new items (from the Design-A-Weapon contest, for one), with events, and with other elements of that scale, but it is unlikely that we will be dedicating the large amount of resources needed to create new guild halls, and storage cannot be expanded without a major expenditure of designer, artist, and programmer time, so it is also extremely unlikely to happen.
As for new guild capes, that is perhaps a possibility, I don't know. I will check with the Art Team to see if they have the bandwidth to add more capes. If so, we can invite the community to submit design ideas via a contest, as we have done in the past, and add those to the game. But that's very dependent on the capacity of the Art Team, so please consider that comment one about a possibility, and not a promise. --Gaile 13:53, 3 October 2007 (UTC)
That pretty much means that 99% of the suggestions are ignored. The most they are planning on doing is adding a few weapons, probably candy cane weapons dyed a different color.

symbiote

symbiote

Ascalonian Squire

Join Date: Aug 2007

W/N

Now... I know that not much is going to be done on GW1 ideas and suggestions ... but how about GW2???

I think NikiWiki is a great site to put our ideas together and vote for what we like or dislike....

Alsow Im asking myself how many of you know NikiWiki...
cause Im watching the site fore some time now... but it seems that its not growing enough to be noticed... and ofcourse its not mainstream yet!!!

And to Malice Black (GW isn't for life, it's just for fun.)... WE KNOW... But we can still try to make the upcoming GW2 even more FUN, by trying to get trough to ANet and de dev team for GW2.

We all know that we are gonna play GW2 and that it will be, most likely, FUN to play...
but if the BETTER and usefull ideas would be noticed and implemented in GW2 than it would be even MORE FUN to play.

If you go to the GW2 Suggestions Thread here @ GW Guru; http://www.guildwarsguru.com/forum/s...135261&page=26
you will se some of my ideas = #502-#511... Now not everybody is going to like all or maybe even none of my ideas... but I think there is at least one that you might like.
So thats why NikiWiki was a good idea to realy see if your ideas and suggetions are that great for GW2 and does the community think the same as you.

But in the end, I think even if ANet en de dev team for GW2 are going to implement some of the ideas... there going to add their own twist to it...

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Regarding the life of Guild Wars 1: I totally understand if they don't release anymore content for it, what with perfecting GW2 and all. Things are at a good level that they are now, and I have no expectations of ANet. Well, I actually never really have any expectations for any game ever. I think that's why I found Fable so damn fun.

Of course, if they *do* add some additional content, then thanks! Don't be asking for anymore, though. That was a gift, young son.

-Loki-

-Loki-

Forge Runner

Join Date: Oct 2005

Quote:
Originally Posted by Omniclasm
They said adding another storage tab would be WAAAY too much programming time taken away from GW2, how much more simple could an idea be?
Unless their programming team is a pack of brainless monkeys (which, judging by the awesome backend guild wars has, I refuse to believe), that's not true. Adding a storage tab should be rather easy. However, I can see it being a database issue.

Government Flu

Government Flu

Krytan Explorer

Join Date: Apr 2007

Albuquerque, New Mexico

Paradoxa Zoloft Asylum [PXZ]

W/R

I've seen a good many of the decent suggestions on this forum implemented into Guild Wars over time, so no, they're not a waste of time. However, constant posts about whether we'll be able to rename our character or give them boobs is fruitless...

Choose your ideas wisely, and ArenaNet will indeed consider them like they have in the past.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

I think there *are* a few good ideas here and there, however, but they're usually knee deep in crap - and who wants to have to dig through all of that?

Vinraith

Vinraith

Desert Nomad

Join Date: Dec 2006

Quote:
Originally Posted by w00t!
MMORPG gamers are a self-centered lot. 'nuff said.
Ain't that the truth. I hang around a fair number of game forums, but this is the only remotely MMO-like game I play. The crowd around here does seem to trend to whiny and self-centered far more than your average gaming forum. That's not to say there aren't good people here as well (whether I agree with them on various issues or not) but they seem to be well into the minority.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by Vinraith
Ain't that the truth. I hang around a fair number of game forums, but this is the only remotely MMO-like game I play. The crowd around here does seem to trend to whiny and self-centered far more than your average gaming forum. That's not to say there aren't good people here as well (whether I agree with them on various issues or not) but they seem to be well into the minority.
Part of the reason I hate calling GW an MMO: High expectations.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Quote:
Originally Posted by Vinraith
Ain't that the truth. I hang around a fair number of game forums, but this is the only remotely MMO-like game I play. The crowd around here does seem to trend to whiny and self-centered far more than your average gaming forum. That's not to say there aren't good people here as well (whether I agree with them on various issues or not) but they seem to be well into the minority.
QFT. There are good ideas. There was also a thread just like this somewhere else on the forums like 2 weeks ago. The generally conclusion is that some of the most desired stuff IS added.

For example, 4 of the most well demanded concept classes in Sardelaic were
1) a druid type class like WoW... became the Rt
2) a shapeshifter class... devervish
3) a bard like in D&D/Baulder's Gate... paragon
4) a light melee class like the rogue in WoW... assassin

Now, they were in a pile of crap ideas (candy man, rocket launcher guy, Halo Master Chief, etc), but they were there, and they were repeated (at least in spirit) repeatedly.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by HawkofStorms
QFT. There are good ideas. There was also a thread just like this somewhere else on the forums like 2 weeks ago. The generally conclusion is that some of the most desired stuff IS added.

For example, 4 of the most well demanded concept classes in Sardelaic were
1) a druid type class like WoW... became the Rt
2) a shapeshifter class... devervish
3) a bard like in D&D/Baulder's Gate... paragon
4) a light melee class like the rogue in WoW... assassin

Now, they were in a pile of crap ideas (candy man, rocket launcher guy, Halo Master Chief, etc), but they were there, and they were repeated (at least in spirit) repeatedly.
Not to mention asking for mounts every goddammed second...

WE HAVE MAP TRAVEL! TELEPORTATION>HORSES

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Yeah... but then in NF they had Junddas. Not the same thing... but part of you has to think that a.net might have been influenced by public opinion.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by HawkofStorms
Yeah... but then in NF they had Junddas. Not the same thing... but part of you has to think that a.net might have been influenced by public opinion.
Touche'

...don't see how making the game easy-mode is fun, though...

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Oh I'm not touchie. I agree with you. I think those "mounts PLZ" people are stupid. But still, a.net did sort of add "mounts" in a certain part of the game to please them.
So... that worked.

Tactical-Dillusions

Tactical-Dillusions

Desert Nomad

Join Date: May 2005

Grimsby, UK

R/

Many many ideas have come from us.

I've suggested many things such as skills and have seen other peoples suggestions make it to release.

The whole concept of 'getting back to the good old days of prophecies' spawned EOTN for example, or was at least a major contributor.

Another example would be a 'smite condition' skill, which also is here.

Many more could be mentioned for PvE and PvP but i have no time to go through them right now.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by HawkofStorms
Oh I'm not touchie. I agree with you. I think those "mounts PLZ" people are stupid. But still, a.net did sort of add "mounts" in a certain part of the game to please them.
So... that worked.
When I meant "touche'", I meant good point. I want no fightz

At least we can only use Junundu in the Desolation.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Ahh touche' not touchie. Misread on my part.

Yeah, forgot about GW:EN as a whole as being a community thing. I mean, if the forums weren't so obessed with Gwen and the "mystery of the tapestry shard" (a really MINOR character in Prophecies when you think about it), do you really think A.net would have centered a campaign around her like they did?

Also sunglasses and other more "casual" wear in GW:EN was suggested a lot.

You can't see me

You can't see me

Forge Runner

Join Date: Nov 2006

USA

P/W

What a lot of people miss is that their suggestions are not ignored because Arenanet is ignoring them, but rather Arenanet does not have the capacity or ability to implement them at this time, or even later.

Red Sonya

Desert Nomad

Join Date: Jul 2005

You ideas and suggestions are hit and miss to Anet. You may think your ideas are valid and ther reason Anet does something, but, they aren't. Anet does something based on what Anet feels is best for the ENTIRE community as a whole. Not because 10 people on a forum said it was. Only a very small portion of the pie posts on forums and only a very small portion ever get lucky to have an idea that Anet ALREADY had the idea for to begin with. So, you're nothing special when it comes to ideas, you're just lucky you placed your bet on odd or even when odd or even came up to be input into GW.

Fril Estelin

Fril Estelin

So Serious...

Join Date: Jan 2007

London

Nerfs Are [WHAK]

E/

I wonder if the OP and some people suggesting a lot of ideas are more asking for attention than truly wanting to contribute to the game. If you "give" an idea to Anet, you should just simply leave it there. Why spend additional time "pushing" your ideas? I can understand that people think very highly of their ideas and want very strongly to improve the game, but leave Anet's devs make the best out of what has been proposed.

An idea can be explained, refined or corrected, but repetition (ad nauseam?) does not make it better! And it's even worse when you're calling for Anet's attention, GWG is not Anet!

aapo

Wilds Pathfinder

Join Date: Apr 2006

Quote:
Originally Posted by symbiote
Me, for instance... I have posted allot of ideas on this site NikiWiki and alsow on the GW2 Suggestions Thread here at GW Guru. But every time I post a idea... I have the feeling that its just a waste of time, of course I cant expect that Anet obeys us like some slave... And Im NOT...
- What would you think? Interpreting what community wants has a value, sure, but that doesn't mean a company who is responsible for making profitable products at the risk of bankrupt will heed to every imaginable suggestion.

If you ask community what they want... you will get the response "everything".

Mounts, no mounts, flying mounts, underground mounts, space ships, intelligent enemies, multiple enemies, few powerful enemies, primary/secondary/tertiary professions, unlimited skill choices, no skills at all, equippable skills, skills as a reward, characters that start with all skills, swimming as a skill, cooking as a skill, dancing as a skill, improved trade system, removal of gold from the game, auction house, jailhouse, own house, abandoned houses, palaces, taverns, dens, grind, no grind, optional grind.

So basically you understand that you're in position where you can demand anything without thinking of consequences, how much it would cost and how difficult it would be to implement. You don't make people choose one thing or another and it's bound to fail.

symbiote

symbiote

Ascalonian Squire

Join Date: Aug 2007

W/N

Quote:
Originally Posted by aapo
- What would you think? Interpreting what community wants has a value, sure, but that doesn't mean a company who is responsible for making profitable products at the risk of bankrupt will heed to every imaginable suggestion.

If you ask community what they want... you will get the response "everything".

Mounts, no mounts, flying mounts, underground mounts, space ships, intelligent enemies, multiple enemies, few powerful enemies, primary/secondary/tertiary professions, unlimited skill choices, no skills at all, equippable skills, skills as a reward, characters that start with all skills, swimming as a skill, cooking as a skill, dancing as a skill, improved trade system, removal of gold from the game, auction house, jailhouse, own house, abandoned houses, palaces, taverns, dens, grind, no grind, optional grind.

So basically you understand that you're in position where you can demand anything without thinking of consequences, how much it would cost and how difficult it would be to implement. You don't make people choose one thing or another and it's bound to fail.
Good one... I see where you comming from... But I still think that the better ideas should be considered by anet and the dev team for GW2. And all the ideas we have for GW2 are suggestions to maybe give some support to the dev team for GW2... they are gonna make the decisions what to implement and what not. (thank god and anet XD) Otherwise you would end up having this;

Mounts, no mounts, flying mounts, underground mounts, space ships, intelligent enemies, multiple enemies, few powerful enemies, primary/secondary/tertiary professions, unlimited skill choices, no skills at all, equippable skills, skills as a reward, characters that start with all skills, swimming as a skill, cooking as a skill, dancing as a skill, improved trade system, removal of gold from the game, auction house, jailhouse, own house, abandoned houses, palaces, taverns, dens, grind, no grind, optional grind.

Got your point...

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

Quote:
Originally Posted by aapo
- What would you think? Interpreting what community wants has a value, sure, but that doesn't mean a company who is responsible for making profitable products at the risk of bankrupt will heed to every imaginable suggestion.

If you ask community what they want... you will get the response "everything".

Mounts, no mounts, flying mounts, underground mounts, space ships, intelligent enemies, multiple enemies, few powerful enemies, primary/secondary/tertiary professions, unlimited skill choices, no skills at all, equippable skills, skills as a reward, characters that start with all skills, swimming as a skill, cooking as a skill, dancing as a skill, improved trade system, removal of gold from the game, auction house, jailhouse, own house, abandoned houses, palaces, taverns, dens, grind, no grind, optional grind.

So basically you understand that you're in position where you can demand anything without thinking of consequences, how much it would cost and how difficult it would be to implement. You don't make people choose one thing or another and it's bound to fail.
<3 Love. Much love. Love this post.


In the end, Anet is the final decider.

Theres some good ideas, and lots of bad ideas (insert Animaniacs joke here).

The good ideas are divided into realistic, doable ideas and unrealistic, undoable ideas.

The realistic, doable ideas are then further divided into importance.

So even if you have a good, realistic idea, its relevance to game might not warrant it to be implemented.

symbiote

symbiote

Ascalonian Squire

Join Date: Aug 2007

W/N

Quote:
Originally Posted by lyra_song
...So even if you have a good, realistic idea, its relevance to game might not warrant it to be implemented.
True...