Dishonorable: Bug Or Poor Design?
Government Flu
First of all, I only leave a PvP match if someone else on my team leaves. Sometimes I still get dishonorable despite trying to save myself a few extra minutes of embarrassment. Anyway, I'd rather not hear all those PvP purists start flaming away so I'll get right to the point:
Why does the Dishonorable hex reset if you enter a new district or outpost? I understand that this effect is designed to make random arenas truly random and punish those that don't play fair, but this just adds insult to injury, especially to players who slip up every once in a while or decide to leave because half of their team left already.
Is this a bug or a major design flaw? Express your opinion.
Why does the Dishonorable hex reset if you enter a new district or outpost? I understand that this effect is designed to make random arenas truly random and punish those that don't play fair, but this just adds insult to injury, especially to players who slip up every once in a while or decide to leave because half of their team left already.
Is this a bug or a major design flaw? Express your opinion.
Omniclasm
I think the duration carries over.
magi of the light
not to sure but i agree... they cant possibly expext say 2 people take on 4... but yea...
Government Flu
Quote:
I think the duration carries over. |
Count to Potato
whats worse is that i lag in the beginning of mathces, maybe the first 20-30 secs, and if my team gets wiped then, i am charged with leeching.... it really sux cuz now i cant really ra without getting dishonorable pts
Omniclasm
Quote:
Originally Posted by Government Flu
If the duration carries over, then why does the bar at the top of the screen refill? Or is this exactly like the bug with hero enchantments? Where if you open and close their screen, the enchantment bar is reset but the duration is still ticking down...
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Spazzer
Quote:
Originally Posted by Government Flu
If the duration carries over, then why does the bar at the top of the screen refill? Or is this exactly like the bug with hero enchantments? Where if you open and close their screen, the enchantment bar is reset but the duration is still ticking down...
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Kanyatta
Quote:
Originally Posted by Government Flu
Is this a bug or a major design flaw?
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Seriously, I want to actually play RA and go for glad points and stuff, but, before the whole dishonor thing, people would always leave as soon as they got in and didnt see a "Mo/x" on their party bar. I've gotten more than plenty of glad points with no monk anywhere to be seen in the party, and I've also failed at 9 wins with a monk in the party about a billion times.
In conclusion, without the dishonor thing, leavers just waste everyone's time, even their own.
lutz
Quote:
Originally Posted by Kanyatta
How about, its a way to prevent those random people in RA who feel its within their rights that if they dont have a monk on the team, their allowed to leave.
Seriously, I want to actually play RA and go for glad points and stuff, but, before the whole dishonor thing, people would always leave as soon as they got in and didnt see a "Mo/x" on their party bar. I've gotten more than plenty of glad points with no monk anywhere to be seen in the party, and I've also failed at 9 wins with a monk in the party about a billion times. In conclusion, without the dishonor thing, leavers just waste everyone's time, even their own. |
You're comparing rare instances to common instances, which is absolutely incongruous and invalid.
Jessyi
The dishonor system itself is a bandaid on a broken bone. There's no way to design a system well when it can't address the underlying problem which is RA's poor design.
I mean, RA as an idea just doesn't work. Not well anyways. Not any better than it ever has. RA is a place for scubby people to go play scrubby builds. Sometimes good players will (would) play scrubby builds (or grief for lulz). Sometimes good players will play good builds and generally carry a team on thier own merit. Attempting to balance a game style around the element of randomly admitted players or teams means working with the lowest common denominators of team play - little if any communication, very simple objectives, virtually no penalty for losing or dying. The kind of people who play this discredit themselves by calling it PvP. Oh I realize that technically human players are fighting other human players and in an ultimate technical sense that makes it PvP - but if you can't see the difference between RA and monthly ATs then...lol?
The glad point system I guess was reworked to accommodate the dishonor system, largely for the benefit of RA, though real team arena players can accumulate points at a decent rate now by stacking up a run of 20 wins or more. And what of the RA players? Are people more skilled than they were pre-dishonor system? My experience hasn't suggested they are. Yeah, people don't rage anymore when they don't see a monk on their team because they can't. People don't rage mid-way through a match they're obviously going to lose because they can't. All the dishonor system has done in my experience is slow the inevitable. They'll still lose, it just takes another minute.
Of course, everyone knows why people quit at the beginning when they didn't see a monk. It's because the random element stinks. Maybe they didn't want to get a team for TA, or they're bad at GW so they exploit RA. Usually though I think it was simply because they were allowed the ability to do so, and doing so meant faster farming of glad points. It's hard to blame people for that, especially considering the average player wasn't overly concerned with protecting the glory and wonder that was RA.
So, there you go. I guess the dishonor system succeeded in enforcing the random element of RA, which just so happens to be the one thing that makes RA suck as badly as it does. There's just no making a bad premise into a good implementation.
tl;dr: Bug or poor design? Does it matter? Even if it works, it doesn't really work, excepting perhaps Ft. Aspenwood.
I mean, RA as an idea just doesn't work. Not well anyways. Not any better than it ever has. RA is a place for scubby people to go play scrubby builds. Sometimes good players will (would) play scrubby builds (or grief for lulz). Sometimes good players will play good builds and generally carry a team on thier own merit. Attempting to balance a game style around the element of randomly admitted players or teams means working with the lowest common denominators of team play - little if any communication, very simple objectives, virtually no penalty for losing or dying. The kind of people who play this discredit themselves by calling it PvP. Oh I realize that technically human players are fighting other human players and in an ultimate technical sense that makes it PvP - but if you can't see the difference between RA and monthly ATs then...lol?
The glad point system I guess was reworked to accommodate the dishonor system, largely for the benefit of RA, though real team arena players can accumulate points at a decent rate now by stacking up a run of 20 wins or more. And what of the RA players? Are people more skilled than they were pre-dishonor system? My experience hasn't suggested they are. Yeah, people don't rage anymore when they don't see a monk on their team because they can't. People don't rage mid-way through a match they're obviously going to lose because they can't. All the dishonor system has done in my experience is slow the inevitable. They'll still lose, it just takes another minute.
Of course, everyone knows why people quit at the beginning when they didn't see a monk. It's because the random element stinks. Maybe they didn't want to get a team for TA, or they're bad at GW so they exploit RA. Usually though I think it was simply because they were allowed the ability to do so, and doing so meant faster farming of glad points. It's hard to blame people for that, especially considering the average player wasn't overly concerned with protecting the glory and wonder that was RA.
So, there you go. I guess the dishonor system succeeded in enforcing the random element of RA, which just so happens to be the one thing that makes RA suck as badly as it does. There's just no making a bad premise into a good implementation.
tl;dr: Bug or poor design? Does it matter? Even if it works, it doesn't really work, excepting perhaps Ft. Aspenwood.
RPGmaniac
Why are you guys arguing about why dishonorable is in place? The OP is only asking why the timer resets when you switch districts and whether it's supposed to be like that or not.
Bankai
Though I haven't had the hex myself, it's understandable that they can't make the duration of the hex be displayed like you've already endured half of it, while you have.
Someone should time this.
Someone should time this.
drago34
Here's a thought, to make it so there actually is a consequence for people who deserve it. Next time, just stay the extra 25 seconds, it's your own stupidity you have it in the first place.
EPO Bot
Team arenas
TEAM ARENAS
(drum roll)
TEAM-FRICKIN-ARENAS
Random is for practice. The dishonorable system is just jerk control to help people who want to train the pvp basics without getting abandoned 85% of the time.
TEAM ARENAS
(drum roll)
TEAM-FRICKIN-ARENAS
Random is for practice. The dishonorable system is just jerk control to help people who want to train the pvp basics without getting abandoned 85% of the time.
bilateralrope
Quote:
Originally Posted by Kanyatta
How about, its a way to prevent those random people in RA who feel its within their rights that if they dont have a monk on the team, their allowed to leave.
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As far as I'm concerned, if one player has left then the rest of the team shouldn't have any obligation to stay behind.
Bankai
Wow. I've never seen people missing the point so badly.
He is not bitching about the Dishonorable stuff. He is complaining that, if you have the dishonorable stuff on you, and you switch maps (go and stand in your guild hall, for example), the timer on the dishonorable hex will start again from 100%. Maybe this is a graphical bug, or it's just really bad game design.
He is not bitching about the Dishonorable stuff. He is complaining that, if you have the dishonorable stuff on you, and you switch maps (go and stand in your guild hall, for example), the timer on the dishonorable hex will start again from 100%. Maybe this is a graphical bug, or it's just really bad game design.
Kale Ironfist
Not a bug, it checks the server for how long it's supposed to last and sets that as the 100% duration for your instance. If you wait, then move to another district/town/outpost, it will recalculate the 100% as lower because you've used up some time.
arcady
My theory is this might be intended to keep people with dishonor from hiding it. Perhaps they thought that by having it reset you can't jump zones and act like you didn't have this on you.
That's just a theory, as I've never had this on me and I don't PvP so I'm not even sure what this hex looks like. It's just a guess as to why they might have done it.
That's just a theory, as I've never had this on me and I don't PvP so I'm not even sure what this hex looks like. It's just a guess as to why they might have done it.
Antheus
Timers on enchants remember the absolute time when they expire (11:36:28). If you rezone, the timer doesn't know when it was put up, it can only display the time left. So whenever you zone, all the UI is recreated, and it can only display the remainder.
I'd imagine this is the case here, and someone could confirm it by zoning half-way through the hex expiring, and then observing if the bar appears to expire twice as fast.
I don't believe it resets though.
I'd imagine this is the case here, and someone could confirm it by zoning half-way through the hex expiring, and then observing if the bar appears to expire twice as fast.
I don't believe it resets though.
Enchanted Warrior
Quote:
Originally Posted by magi of the light
not to sure but i agree... they cant possibly expext say 2 people take on 4... but yea...
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Ork Pride
Poor design, like anything that comes from anet.
XiaoTheBlade
Don't think I've EVER won a glad point with a monk in my team. EVER
Ive won many with rits though
And many without any form of healing at all.
Ive won many with rits though
And many without any form of healing at all.
Viruzzz
i don't really think anybody, except 2 or 3 people have actually READ the first post.. you're all discussing something way different...
Sir Seifus Halbred
Is there a way to check to see if your character got dishonor points? Where is it shown?
AW Lore
Quote:
Originally Posted by Government Flu
First of all, I only leave a PvP match if someone else on my team leaves. Sometimes I still get dishonorable despite trying to save myself a few extra minutes of embarrassment. Anyway, I'd rather not hear all those PvP purists start flaming away so I'll get right to the point:
Why does the Dishonorable hex reset if you enter a new district or outpost? I understand that this effect is designed to make random arenas truly random and punish those that don't play fair, but this just adds insult to injury, especially to players who slip up every once in a while or decide to leave because half of their team left already. Is this a bug or a major design flaw? Express your opinion. |
go take /r, put some points on the spirit thing attribute, go to an explorable, place a spirit, wait till its duration is half wa done, run away from it until youre no longer under its effect, now that its not on you, go back into its area of effect, lo and behold, the bar is "full" again, downside, it goes down faster
Government Flu
Thanks to all the people who read my post, stuck to the topic, and reinforced my suspicions on the hex. Cheers!
Lord Natural
It's a shit system and is really the only reason why I rarely RA any more. It's not even the no monk teams which bother me. In those scenarios, you run in, win/lose quickly and leave if you want. Not a huge investment of time. It's the 2-3 healer teams which completely waste everyone's time and there's nothing you can do about it. Sit there like a RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing retard for 8-12 mins, or leave and sit in RA district for 10 mins. Awesome choice. Well thought out, anet.
What also bothers me is that you can't go to other pvp while hexed. I left a Ra match which wasn't going anywhere to go GvG the other day, got hexed up and my team had to sit there for 10 mins waiting for me. I must have sadomasochistic tendencies to continue playing a game which actually punishes me.
What also bothers me is that you can't go to other pvp while hexed. I left a Ra match which wasn't going anywhere to go GvG the other day, got hexed up and my team had to sit there for 10 mins waiting for me. I must have sadomasochistic tendencies to continue playing a game which actually punishes me.
Despozblehero
Quote:
Originally Posted by Lord Natural
It's the 2-3 healer teams which completely waste everyone's time and there's nothing you can do about it. Sit there ... for 8-12 mins, or leave and sit in RA district for 10 mins. Awesome choice. Well thought out, anet.
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Quote:
Originally Posted by Lord Natural
What also bothers me is that you can't go to other pvp while hexed. I left a Ra match which wasn't going anywhere to go GvG the other day, got hexed up and my team had to sit there for 10 mins waiting for me. I must have sadomasochistic tendencies to continue playing a game which actually punishes me.
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Lord Natural
Quote:
Originally Posted by Despozblehero
LULZ, IF U DUN LIK IT, GO TA!
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Quote:
Yes, god help you if you're actually held responsible for your actions... its so terrible waiting 10 mins for anything that doesn't revolve completely around you, and "wasting" other peoples time was sooo much better than your own being "wasted"... |
Phaern Majes
Lol I got it once, then I logged on to another character and it let me go.
IlikeGW
Quote:
Originally Posted by Lord Natural
to wait 8-12 mins for me to play because I'm stuck watching a 2-3 monk team or runner have their shits and giggles?
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Despozblehero
Quote:
Originally Posted by Lord Natural
What kind of answer is that? I played RA before the update, and post update its playability and funfactor has gone way down. Could there possibly be a better reason to protest than that? Every form of pvp has its own function, including RA. Killing a form a pvp for me for no other reason than lazy programming isn't my idea of great design.
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Quote:
Originally Posted by Lord Natural
So if someone asks me to GvG and I happen to be in RA, they should be forced to wait 8-12 mins for me to play because I'm stuck watching a 2-3 monk team or runner have their shits and giggles? Think before you post. If you cannot think of a single reason why this system is flawed, you obviously don't pvp much at all and are "wasting" time posting in this thread.
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Ctb
[edit]
Oh, nice, I just rezzed a thread that was dead for more than 24 hours. Hi, I'm a moron.
[/edit]
Oh, nice, I just rezzed a thread that was dead for more than 24 hours. Hi, I'm a moron.
[/edit]
Omniclasm
Quote:
Originally Posted by Lord Natural
So if someone asks me to GvG and I happen to be in RA, they should be forced to wait 8-12 mins for me to play because I'm stuck watching a 2-3 monk team or runner have their shits and giggles? Think before you post. If you cannot think of a single reason why this system is flawed, you obviously don't pvp much at all and are "wasting" time posting in this thread.
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MercenaryKnight
I tested this before and it is a bug. I went into my guildhall and waited for the hex to finish, went back to ra and it started all over again.
Ulterion
Dishonorable FTL! It's like a wrench between two gears. Bug or not, it's killing PvP and pro players have been leaving because of it...
Why implement it almost two years later? Is it to force players into GW2? I know I'm not buying it when it comes out.
Why implement it almost two years later? Is it to force players into GW2? I know I'm not buying it when it comes out.
BlackSephir
Pro players have been leaving because of dishonor? Really?
Who? Soticoto?
Who? Soticoto?
You can't see me
Your Bar only resets to 100% of the remaining Duration of the Hex.
It's like entering, exiting, and re entering the aura of a nature ritual. Your icon will disappear, and reappear with 100% of the time, only that new calculated time is the 100% of the time the nature ritual has left to live.
When you enter another district, the new 100% will be whatever time you had left since you changed.
It's not a bug, it's the way the duration system on hexs/enchantments/bonuses work.
It's like entering, exiting, and re entering the aura of a nature ritual. Your icon will disappear, and reappear with 100% of the time, only that new calculated time is the 100% of the time the nature ritual has left to live.
When you enter another district, the new 100% will be whatever time you had left since you changed.
It's not a bug, it's the way the duration system on hexs/enchantments/bonuses work.
Antheus
Quote:
Originally Posted by Ulterion
Dishonorable FTL! It's like a wrench between two gears. Bug or not, it's killing PvP and pro players have been leaving because of it...
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Bastian
The OP obviously understands how Dishonorable works, so don't leave RA before the team loses/resigns. You chose to play RA, so you have to live with that choice and the crap you encounter in there. If someone leaves get your team to /resign or deal with it.
----Edit----
Uhm. Do you rage often? I don't see any "pro" players leaving because of Dishonorable hexes. Of course most "pros" stick to HA and GvG, not exactly the places where Dishonorable has an effect...
----Edit----
Quote:
Originally Posted by Ulterion
Dishonorable FTL! It's like a wrench between two gears. Bug or not, it's killing PvP and pro players have been leaving because of it...
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