Rit, Sin, Derv and Para Heroes and what to do with them?
Proff
If theres another thread on the same topic please point me to it cause I couldn't find one.
Well I have Prophecies and now EotN, I've been busy getting skills, runes and insignias for the 6 core proffesion heroes, took a while getting them to be better than the average pug player so they'd be worth taking.
Now I'm left with 4 heroes that only have 10 skills each from their proffesion and not one elite.
Any thoughts on what kind of builds I could run on them?
Well I have Prophecies and now EotN, I've been busy getting skills, runes and insignias for the 6 core proffesion heroes, took a while getting them to be better than the average pug player so they'd be worth taking.
Now I'm left with 4 heroes that only have 10 skills each from their proffesion and not one elite.
Any thoughts on what kind of builds I could run on them?
Sakura Az
i think you can unlock the skills with balthazar faction and have your heros use them that way. i wouldn't really know.. i own all 3 campaigns and gwen.
rick1027
Quote:
Originally Posted by Sakura Az
i think you can unlock the skills with balthazar faction and have your heros use them that way. i wouldn't really know.. i own all 3 campaigns and gwen.
thought they wouldnt use skill from campaign that you dont have but i may be wrong. im gonna have to say sorry but there isnt much you can do
Onarik Amrak
LoL. I was wondering when someone would complain about that.
There's not much you can do since they took the PvP packs off the online store.
Your only other choice is to buy Factions and Nightfall.
There's not much you can do since they took the PvP packs off the online store.
Your only other choice is to buy Factions and Nightfall.
Cebe
Quote:
Originally Posted by rick1027
thought they wouldnt use skill from campaign that you dont have but i may be wrong. im gonna have to say sorry but there isnt much you can do
I think a hero can use a skill, though I'm not sure on that. When the Eye of the North preview weekend ended and the EotN skills were locked my heroes could still use them. Maybe it's the same for unlocking skills for other campaigns? *shrugs*
tmakinen
Every advancement in PvE skill related title tracks (Sunspear, LB, 4 EotN reputations) provides your character one or more hero skill points that you can use at a hero skill trainer to unlock skills for your heroes. If you have several characters, each of them can unlock different skills and thus you can have completely feasible builds for your heroes without having to play the profession for unlocks. You have to unlock elites with faction, though, and hero assassins are pretty useless no matter what
rick1027
its sad but give em all bows let them b/p
gene terrodon
There are 2 Assassin, 5 Rit, 3 Paragon and 4 Derv elite skills in EotN.
To go with the 10 skills available to you.
Yet, your complaint is unfounded...I didn't buy it, but I want the features.
Useless whine. Factions and Nightfall aren't even that expensive...I've seen Factions for less than $20 and Nightfall for $30.
Please don't counter with, "why are they there?," since the game has content from all three campaigns.
To go with the 10 skills available to you.
Yet, your complaint is unfounded...I didn't buy it, but I want the features.
Useless whine. Factions and Nightfall aren't even that expensive...I've seen Factions for less than $20 and Nightfall for $30.
Please don't counter with, "why are they there?," since the game has content from all three campaigns.
Mordakai
Quote:
Originally Posted by gene terrodon
There are 2 Assassin, 5 Rit, 3 Paragon and 4 Derv elite skills in EotN.
To go with the 10 skills available to you.
Yet, your complaint is unfounded...I didn't buy it, but I want the features.
Useless whine. Factions and Nightfall aren't even that expensive...I've seen Factions for less than $20 and Nightfall for $30.
Please don't counter with, "why are they there?," since the game has content from all three campaigns. I didn't think it was a complain, it sounded like a genuine question.
To go with the 10 skills available to you.
Yet, your complaint is unfounded...I didn't buy it, but I want the features.
Useless whine. Factions and Nightfall aren't even that expensive...I've seen Factions for less than $20 and Nightfall for $30.
Please don't counter with, "why are they there?," since the game has content from all three campaigns. I didn't think it was a complain, it sounded like a genuine question.
Orinn
http://www.guildwarsguru.com/forum/s...php?t=10203576
If you don't own a campaign, you can't get the skills from it. Even if a boss has a non-prophecies elite in EotN, you can't cap it unless you have the campaign it originally appeared in. So, unless you buy Nightfall, you can't use any skills on Dervish heroes that aren't exclusively EotN skills.
If you don't own a campaign, you can't get the skills from it. Even if a boss has a non-prophecies elite in EotN, you can't cap it unless you have the campaign it originally appeared in. So, unless you buy Nightfall, you can't use any skills on Dervish heroes that aren't exclusively EotN skills.
Proff
I know all that, was just curious if anyone found a creative way to use them with the limited skills.
Quote:
Quote:
To go with the 10 skills available to you. No, gwen has ZERO elite skills for any class.
Anyways I got just got NF and looking forward to making some decent builds
Marverick
Just a note; you can capture a skill that your account does not have from a boss using a Signet of Capture.
That skill will remain locked for you; however your heroes can use that skill.
On the hero skill bar it will have that locked icon too, but heroes can still use the skill. The only thing is you can't force them to activate that skill.
That skill will remain locked for you; however your heroes can use that skill.
On the hero skill bar it will have that locked icon too, but heroes can still use the skill. The only thing is you can't force them to activate that skill.
Grenths Entropy
Quote:
That skill will remain locked for you; however your heroes can use that skill.
On the hero skill bar it will have that locked icon too, but heroes can still use the skill. The only thing is you can't force them to activate that skill. Sounds like a bug to me
Trueslash Noobfoot
You could still make use of the EotN skills I mean the normal skills, of course
Quaker
Quote:
Originally Posted by Proff
Well I have Prophecies and now EotN, I've been busy getting skills, runes and insignias for the 6 core proffesion heroes, took a while getting them to be better than the average pug player so they'd be worth taking.
Now I'm left with 4 heroes that only have 10 skills each from their proffesion and not one elite. Just a thought, but why do you want to equip them ALL? If it's just "because they're there", that's ok, but you may have a hard time. Otherwise, you really only need to decide what sort of group you want to use and which 3 heroes need to be used for it, and then only equip those ones.
Now I'm left with 4 heroes that only have 10 skills each from their proffesion and not one elite. Just a thought, but why do you want to equip them ALL? If it's just "because they're there", that's ok, but you may have a hard time. Otherwise, you really only need to decide what sort of group you want to use and which 3 heroes need to be used for it, and then only equip those ones.
Aqualung
Quote:
Originally Posted by Marverick
Just a note; you can capture a skill that your account does not have from a boss using a Signet of Capture.
That skill will remain locked for you; however your heroes can use that skill.
On the hero skill bar it will have that locked icon too, but heroes can still use the skill. The only thing is you can't force them to activate that skill. First off, you can't cap any skill from a campaign you don't own.
That skill will remain locked for you; however your heroes can use that skill.
On the hero skill bar it will have that locked icon too, but heroes can still use the skill. The only thing is you can't force them to activate that skill. First off, you can't cap any skill from a campaign you don't own.
Benster
Give Anton Way of the warrior skill from EOTN skill trainer, and throw a warrior build on him.... He can dish some decent damage with the criticals...
He won't be great, but if you are going to use him at all, this might make him not totally worthless.
He won't be great, but if you are going to use him at all, this might make him not totally worthless.
Warskull
If you don't have the campaign they are from, well you can't do much with them. The GW:EN skills are not strong enough to make a class.
Marverick
Quote:
Originally Posted by Aqualung
First off, you can't cap any skill from a campaign you don't own.
When I didn't have Factions, I capped Auspicious Parry off of Bound Tiendi in NIghtfall.
I couldn't use the skill, but my Koss could.
I couldn't use the skill, but my Koss could.
Whirlwind
Quote:
Originally Posted by Quaker
Just a thought, but why do you want to equip them ALL? If it's just "because they're there", that's ok, but you may have a hard time. Otherwise, you really only need to decide what sort of group you want to use and which 3 heroes need to be used for it, and then only equip those ones.
Tsk tsk, such closedminded-ness =p The same group doesn't work for everything, nor should it !
Graphik Desine
rit spirit spammer
shelter, shadowsong, displacement, pain, vitals, boon of creation, rit lord, flesh of my flesh.
para shout buffs
watch yourself, shields up, [insert some damage attacks possibly?], cautery sig or defensive anthem...cautery sig works WONDERS against sepulchre boss...HINT HINT...specially hm...
derv whatever
avatar of balthazar against undead (shards of orr) plus any holy dmg...dwayna or melandru depending on where you're going...just look at attacks and choose accordingly. like use melandru with wearying strike or whatever it's called...etc etc. where there are conditions primarily, dwayna for hex-heavy areas...i usually always put imbue health on them to help healing with monks...
they're there for us to choose depending on which region we go---since HM came out, everything has to be specific it seems, so just play around.
never really used sins for my h/h builds ._.
shelter, shadowsong, displacement, pain, vitals, boon of creation, rit lord, flesh of my flesh.
para shout buffs
watch yourself, shields up, [insert some damage attacks possibly?], cautery sig or defensive anthem...cautery sig works WONDERS against sepulchre boss...HINT HINT...specially hm...
derv whatever
avatar of balthazar against undead (shards of orr) plus any holy dmg...dwayna or melandru depending on where you're going...just look at attacks and choose accordingly. like use melandru with wearying strike or whatever it's called...etc etc. where there are conditions primarily, dwayna for hex-heavy areas...i usually always put imbue health on them to help healing with monks...
they're there for us to choose depending on which region we go---since HM came out, everything has to be specific it seems, so just play around.
never really used sins for my h/h builds ._.
blue.rellik
Quote:
Originally Posted by Graphik Desine
shelter, shadowsong, displacement, pain, vitals, boon of creation, rit lord, flesh of my flesh.
para shout buffs
watch yourself, shields up, [insert some damage attacks possibly?], cautery sig or defensive anthem...cautery sig works WONDERS against sepulchre boss...HINT HINT...specially hm...
derv whatever
avatar of balthazar against undead (shards of orr) plus any holy dmg...dwayna or melandru depending on where you're going...just look at attacks and choose accordingly. like use melandru with wearying strike or whatever it's called...etc etc. where there are conditions primarily, dwayna for hex-heavy areas...i usually always put imbue health on them to help healing with monks...
they're there for us to choose depending on which region we go---since HM came out, everything has to be specific it seems, so just play around.
never really used sins for my h/h builds ._. Reading first posts is hard
The thread creator only has Prophecies and EotN
Spellforge
Well you could make the Rit into a minion master / bomber . Goes well with the primary spawning power and there are lots of death skills in prophercies. This would leave the Necro Hero to go blood or curses
Aqualung
Quote:
Originally Posted by Marverick
When I didn't have Factions, I capped Auspicious Parry off of Bound Tiendi in NIghtfall.
I couldn't use the skill, but my Koss could. Well, you can't cap any skill in EOTN from a campaign you doesn't own.
I couldn't use the skill, but my Koss could. Well, you can't cap any skill in EOTN from a campaign you doesn't own.
Quaker
Quote:
Originally Posted by Whirlwind
Tsk tsk, such closedminded-ness =p The same group doesn't work for everything, nor should it !
Ok, ok, let me rephrase that. You only need to worry about equipping the heroes you are likely to actually use. Any you don't equip now can be outfitted when the time comes that you actually want to use them. There are quests where you need to bring a specific hero, but I've never had an occasion where their default setup wasn't good enough (provided the rest of the group is up-to-snuff) to complete the particular quest/mission.
You should always have at least one hero setup as a healer, though. When I H&H, I usually use henchie monks, but for those times that I'm questing with friends I have a fully equipped Monk ready to go, if needed.
Also, although the same group doesn't work for "everything", there's very seldom times when (for example) you specifically need an Assassin or Dervish hero as opposed to a Warrior for melee damage.
You should always have at least one hero setup as a healer, though. When I H&H, I usually use henchie monks, but for those times that I'm questing with friends I have a fully equipped Monk ready to go, if needed.
Also, although the same group doesn't work for "everything", there's very seldom times when (for example) you specifically need an Assassin or Dervish hero as opposed to a Warrior for melee damage.
street peddler
does anyone actually use sin heroes outside of critical barrage?