We should be able to use henches in Fow/UW now

Cobalt

Krytan Explorer

Join Date: Aug 2005

Mo/W

I understand why we can't use henches in FoW/UW in Prophecies because it is not in a level 20 area so the henches are not level 20.

The only reason I can see why not in Factions or NF because it would not be fair for Prophecies only owners.

However it seems to me there can and should be access to both places from EotN and being that it is designated a level 20 only campaign allowing level 20 henches to fill out teams should not be a problem.

So why not?

Malice Black

Site Legend

Join Date: Oct 2005

I agree, however, henchies in UW just makes me shiver...Aatxe and dumb hench = death

Molock

Desert Nomad

Join Date: Sep 2006

Qu??bec

Legacy of Angels [Halo]

E/

Factions henchmen + FoW/UW = Instant death
Nightfall henchmen + FoW/UW = slower death.. but death anyway

Heroes can work in FoW/UW because we can decide on their gear and skills, but not henchmen.

Thunder79

Thunder79

Krytan Explorer

Join Date: Aug 2006

Chaos Rising

just another example of pointless limitations on solo gameplay...

if henchmen aren't capable of handling those areas...then why not let us use them...obviously we will fail since they suck so much.

Red Sonya

Desert Nomad

Join Date: Jul 2005

No I disagree there should be some areas especailly the high end areas where people should HAVE to group/PUG with each other to get to the good items. No one should be able to do this with henchies or even solo for that matter. I don't even like that two man or three men teams can make it alive in these areas. Difficulty needs to be increased so it takes a full group to play in these areas.

Molock

Desert Nomad

Join Date: Sep 2006

Qu??bec

Legacy of Angels [Halo]

E/

Quote:
Originally Posted by Red Sonya
No I disagree there should be some areas especailly the high end areas where people should HAVE to group/PUG with each other to get to the good items. No one should be able to do this with henchies or even solo for that matter. I don't even like that two man or three men teams can make it alive in these areas. Difficulty needs to be increased so it takes a full group to play in these areas.
You mean the trappers, 55/SS, 600smite teams?? Meh, I don't think those should be prevented...

I do agree that for high end instances we should have to play with other people, no matter how painful certain of them pugs are!

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Sure, why not. Don't see it dealing a whole lot of damage, these days.

Antheus

Forge Runner

Join Date: Jan 2006

Sorry, what?

There's regular missions which are way harder than FoW or UW. Those places are a joke these days.

Vinraith

Vinraith

Desert Nomad

Join Date: Dec 2006

Quote:
Originally Posted by Red Sonya
No I disagree there should be some areas especailly the high end areas where people should HAVE to group/PUG with each other to get to the good items. No one should be able to do this with henchies or even solo for that matter. I don't even like that two man or three men teams can make it alive in these areas. Difficulty needs to be increased so it takes a full group to play in these areas.
I will never understand this mentality, nor will I ever respect it. Solo/small group players have every bit as much right to play in those areas as your precious PUGs. The game can't very well advertise solo and small group play as an option and then close off whole areas of the game to people that prefer to play that way.

Oh and /signed to the OP's idea (and I'd say expand it to other elite areas as well). If the concern is that newbies might not realize what they're getting into, put up a little text blurb advising that henchmen are largely ineffective in elite areas and players are well advised to find another person to play with. Once people are informed, the choice should be theirs. In fact, when it comes to who you play with, it should always be about choice.

Onarik Amrak

Onarik Amrak

Forge Runner

Join Date: Mar 2007

Astral Revenants

P/W

I think Anet was trying to save you from failing because of henchmen stupidity.

FoW is rather easy these days.

Still, I think taking heroes and teaming with a friend is fine although I suppose you could do it with henchies if you know how to flag them.

Solas

Solas

Desert Nomad

Join Date: Oct 2006

Ireland

Currently LF Active HA Guild, Glad 2, Comm.3, R2

E/

/signed

i would easily refere henchmen then pugs

one day i got in the mod to FoW 3 pugs later they lal died in the more or less same spot, outside the temple by the questgiver npc. 3 random groups of pugs messed up there...only time i've been down i dont think i'll be down again unless H&H are in

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

Quote:
Originally Posted by Molock
Factions henchmen + FoW/UW = Instant death
Nightfall henchmen + FoW/UW = slower death.. but death anyway
Factions henchmen are the strongest outside of GW:EN and would be more than capable of handling FoW/UW with the exception of Four Horsemen if the enemies get on the reaper.

Thunder79

Thunder79

Krytan Explorer

Join Date: Aug 2006

Chaos Rising

Quote:
Originally Posted by Talach_Ninneed
/signed

i would easily refere henchmen then pugs

one day i got in the mod to FoW 3 pugs later they lal died in the more or less same spot, outside the temple by the questgiver npc. 3 random groups of pugs messed up there...only time i've been down i dont think i'll be down again unless H&H are in
yeah I'd rather fail in a H/H group than deal with the crap that comes in PUGs.

The only people who are forced to play outside of their normal groups in elite areas are solo players. We are forced to group with people we don't want to group with for the sake of "socializing"...when in fact there is very little socializing in those groups.

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

I absolutely agree...I have no idea why the FoW/UW would exclude henchmen. Same goes for Urgoz's Warren and The Deep.

kazjun

Desert Nomad

Join Date: Aug 2006

HoVa

W/N

Don't see why not. If they want to play full H/H then they should have the choice. If the henches die, then people will either learn to go with other people or get better at H/H.

Oh, and don't underestimate henches. I've used them long before heroes were ever in the game and they've succeeded where most pugs fall.

Zeek Aran

Zeek Aran

Forge Runner

Join Date: Aug 2006

Earth, sadly

BORK

A/

Quote:
Originally Posted by Jetdoc
I absolutely agree...I have no idea why the FoW/UW would exclude henchmen. Same goes for Urgoz's Warren and The Deep.
Dude. No. Just no. FoW and UW are pretty easy. They aren't that different from the rest of the game. The ELITE areas, such as DoA, Deep, and Urgoz, CANNOT be done with henchmen.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Quote:
Originally Posted by Racthoh
Factions henchmen are the strongest outside of GW:EN and would be more than capable of handling FoW/UW with the exception of Four Horsemen if the enemies get on the reaper.
Agreed. If you think henchmen couldn't handle FoW/UW well now (especially since you can use them in far more challenging places succesfully, like HM RoT) then you aren't selecting the right hench/using the right build/flagging people and using proper aggro management.

Sir Seifus Halbred

Sir Seifus Halbred

Wilds Pathfinder

Join Date: Oct 2006

Could you imagine Alesia aggroing through FoW and UW.

*shudder*

Ughh...just the thought of it...

Witchblade

Witchblade

Polar Bear Attendant

Join Date: May 2005

Quote:
Originally Posted by Red Sonya
No I disagree there should be some areas especailly the high end areas where people should HAVE to group/PUG with each other to get to the good items. No one should be able to do this with henchies or even solo for that matter. I don't even like that two man or three men teams can make it alive in these areas. Difficulty needs to be increased so it takes a full group to play in these areas.
/signed
PUG=failwagon -.-

I've never been in the elite zones of Factions, and i wont until i can do it with hench/heroes party, i dont wanna waste my time with random disaster aka PUG

Zeek Aran

Zeek Aran

Forge Runner

Join Date: Aug 2006

Earth, sadly

BORK

A/

Quote:
Originally Posted by Witchblade
/signed
PUG=failwagon -.-

I've never been in the elite zones of Factions, and i wont until i can do it with hench/heroes party, i dont wanna waste my time with random disaster aka PUG
So you never will. I can't imagine going through Urgoz without my guildy group. It's seriously impossible.

Kerwyn Nasilan

Kerwyn Nasilan

Forge Runner

Join Date: Aug 2007

WHERE DO YOU THINK

W/

Quote:
Originally Posted by Red Sonya
No I disagree there should be some areas especailly the high end areas where people should HAVE to group/PUG with each other to get to the good items. No one should be able to do this with henchies or even solo for that matter. I don't even like that two man or three men teams can make it alive in these areas. Difficulty needs to be increased so it takes a full group to play in these areas.
VwK Solo Warrior, 1 hour to learn and use build, 7 Globs of Ectoplasm, Bite Me

[DE]

[DE]

Hugs and Kisses

Join Date: Oct 2005

Scars Meadows

Quote:
Originally Posted by Zeek Aran
So you never will. I can't imagine going through Urgoz without my guildy group. It's seriously impossible.
Actually Urgoz could be quite doable with henchies assuming you have 3 well laid out heroes and know what you're doing.

jezz

jezz

Frost Gate Guardian

Join Date: Sep 2007

R/

i always go UW/FoW with a guildie and rest heros..hench a just plain stupid absolutely no control over them..either they run ahead(usually hench monk takes agro) or stand around with stupid look on there faces...sometimes i wonder why hench get a cut of gold coins..lol

also if you can solo, 2 man, 3 man or 5 man it in any of those elite areas then you deserve the rewards you get...IMHO

Fionn Falaich

Fionn Falaich

Academy Page

Join Date: May 2007

/signed a thousand times over.

I just got through with a PUG group in FOW where the tank quit after 5 minutes and the group "leader" quit 5 minutes later - no ragequit about it, nothing to rage about, just plain quit without explanation or reason. The remaining 6 of us completed a few missions but eventually got booted. Who needs that kind of time waster? Please let us take H/H into UW/FOW. Pretty please.

Edit: by the way, when we got booted back to the outpost, there was no more favor and we were 17 accomplishments away from having it again. Just adds to the complete waste of time of it all. :/

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Quote:
Originally Posted by Kerwyn Nasilan
VwK Solo Warrior, 1 hour to learn and use build, 7 Globs of Ectoplasm, Bite Me
Soloing a VERY narrow and small part of UW is NOT the same as playing it and actually questing.

And the insult isn't helping your point.

I agree with Zeek that DoA, Urgoz, and the Deep should not allow hench. It would be pretty much impossible to use them there. Mobs of like 25 level 28 monsters isn't something henchmen can handle.

But anyway, try not to hyjack the thread and keep it on topic. This thread isn't about elite areas using henchmen, its only originally about FoW/UW.

Whirlwind

Whirlwind

Krytan Explorer

Join Date: Aug 2007

Wolven Empire

D/

Quote:
Originally Posted by Red Sonya
No I disagree there should be some areas especailly the high end areas where people should HAVE to group/PUG with each other to get to the good items. No one should be able to do this with henchies or even solo for that matter. I don't even like that two man or three men teams can make it alive in these areas. Difficulty needs to be increased so it takes a full group to play in these areas.
Wow, good items? lmao. It's all just skins my friends, cosmetics. you can get the 'best' items in the game and be a terrible player compared to a dude with a ugly stick with the same stats. No one should ever 'have' to group with real people if they don't want to. There are people who are social and those who are not. Deal with it.

Longasc

Longasc

Forge Runner

Join Date: May 2005

I wonder what will happen to people who like the option to play solo with heroes and henchies only in GW2, given the info that we will have only a sidekick or use this buddy system they seem to have copied from city of heroes.

But as GW1 offers the option of almost 100% soloplay, I see no reason why there should not be henchmen allowed in UW/FoW. If you want to do the whole UW with heroes and henchies only, I think it is ultra hard without at least two human players anyways (Riders and some other parts).

More Outrage

Frost Gate Guardian

Join Date: Jun 2006

Yorkshire

GOO

I`m not sure I understand why anyone would be against it.

If H/H were allowed and the areas turned out to be too hard as some have already suggested, so what? They get thier arses handed to them and waste the cost of entrance a few times before giving it up.
Or is the fact that finding a crappy PUG would become near impossible? Not even sure that is such a bad idea.

Anyway I`m all for it.
/signed

bungusmaximus

bungusmaximus

Forge Runner

Join Date: Jul 2006

Guild Of Handicrafted Products [MaSS]

W/Mo

FoW and UW are remarkably easy, they just take a lot of time to finish, a good reason why I would love to take henchmen. I don't see why henchmen wouldn't be up for the job, I did crazier things with hench then FoW/UW to be honest (Tahnakai temple hard mode LOL).

Angelic Upstart

Angelic Upstart

Krytan Explorer

Join Date: Mar 2006

South Coast UK

[SBS] [RETIRED]

W/E

Quote:
Originally Posted by Sir Seifus Halbred
Could you imagine Alesia aggroing through FoW and UW.

*shudder*

Ughh...just the thought of it...
Lol, that is indeed a sobering thought......

Cobalt

Krytan Explorer

Join Date: Aug 2005

Mo/W

Quote:
Originally Posted by Longasc
I wonder what will happen to people who like the option to play solo with heroes and henchies only in GW2, given the info that we will have only a sidekick or use this buddy system they seem to have copied from city of heroes.
Simple we will just not buy GW2! The whole sideskick thing reminds me of Daikatana and anyone who was playing games at that time knows what a flop that turned out to be.

Quote:
Originally Posted by Longasc
But as GW1 offers the option of almost 100% soloplay, I see no reason why there should not be henchmen allowed in UW/FoW. If you want to do the whole UW with heroes and henchies only, I think it is ultra hard without at least two human players anyways (Riders and some other parts
I agree they need to let us use henches or if not then let us use 7 heroes in FoW/UW no real excuse not too.

beanerman_99

beanerman_99

Wilds Pathfinder

Join Date: Apr 2005

In the clouds

[Sage]

E/

/signed

I stood in ToA once begging for someone to enter FoW with their heros and then they could leave. Finally got a taker and I did make it quite far. I would much rather be able to take henchmen instead of begging for someone to leave me their heros.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

I think the Deep and Urgoz should allow henchmen. Am I saying it can be done with them? Heh, probably not. Be funny to see it done, though.

Not too much of a problem with henchies in DoA, either. It's really been toned down in NM, and much more forgivable.

Big_Iron

Big_Iron

Desert Nomad

Join Date: Dec 2005

The Edge

Tormented Weapons [emo]

I’d like to try it with an H/H team, but I do feel the same as some people here, henchman AI is just too stupid for FoW/UW. For instance, I’ve just recently started doing the missions for Prophecies in HM. So far, it’s been a breeze with Sab’s build. But as soon as I added Alisia for the 6 member teams, she’s starts tanking and dies almost instantly. It’s still a breeze with my 3 Necro Heroes, but henchie AI seems just a stupid as ever.

Shiishii Momo

Shiishii Momo

Frost Gate Guardian

Join Date: Nov 2006

I need a guild, R5 KOBD

N/

It's an odd question, since the henchman are a part of the game originally to help fill out groups that may have been lacking with a generic profession build, they moved through the story line with us and helped and participated in all of our achievements. As time has gone on, they have become the preferred method of play, with pugging taking a back seat. I think we are not allowed to take the henchmen into elite areas, because it sorta denigrates the idea that we are 'ascended' and have proven our valor to the gods. We are after all 'hero's' and they are just henchmen. In real life though, I think that it was an attempt by a-net to force us into socializing. I remember beating my doppleganger and immediately going to TOA grabbing some henchmen and running over to Balthazar, and feeling crushed that I wouldn't be able to use them and that I had to join an actual group. I suppose you can look at it like this too, if you create a new toon, and play the game and get to Lion's Arch as a level 20, should you be able to run over to TOA and go to FoW or UW?

Onarik Amrak

Onarik Amrak

Forge Runner

Join Date: Mar 2007

Astral Revenants

P/W

Quote:
Originally Posted by The Phantom
Actually Urgoz could be quite doable with henchies assuming you have 3 well laid out heroes and know what you're doing.
Maybe they could just have Barrage henchies there. lol

Pandora's box

Pandora's box

Jungle Guide

Join Date: Apr 2005

Netherlands

Mo/W

For most areas there are one or more solo builds. Therefore the most obvious reason to ban henchies/heroes from certain areas (encouraging team play) is no longer valid. I see no reason for not allowing them anymore. And since they consume their part of the profit, I don't believe their usage would become more popular than soloing.

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

Quote:
Originally Posted by Zeek Aran
Dude. No. Just no. FoW and UW are pretty easy. They aren't that different from the rest of the game. The ELITE areas, such as DoA, Deep, and Urgoz, CANNOT be done with henchmen.
Not sure what you're arguing about...

If FoW and UW aren't that different from the rest of the game, I don't see why we can't use level 20 henchmen for those areas as well (i.e. like the rest of the game).

:dunno:

P.S. I guarantee that, if henchmen were allowed in DoA, Deep and Urgoz, the player community would be able to figure out pretty quickly how to use them in those areas. Heck, great strides have been made in trying to make solo builds for those areas (see Witte Was's posts), let alone group builds.

Darkobra

Darkobra

Forge Runner

Join Date: Aug 2006

Scotland

Type like an idiot, I'll treat you like an idiot

E/Me

Quote:
Originally Posted by Antheus
Sorry, what?

There's regular missions which are way harder than FoW or UW. Those places are a joke these days.
Could you name a few? Just so I know how easy it is in comparison.

Malice Black

Site Legend

Join Date: Oct 2005

Quote:
Originally Posted by Darkobra
Could you name a few? Just so I know how easy it is in comparison.
Great Northen Wall