The Psion:
Background lore:
Psions are mystical, wise, but bizarre, being gifted in the arts of telepathy and telekinesis. Their abnormal powers astonish and astound their friends and foes, create webs of disruption and delusion, and bind allies or enemies together or apart with powerful telepathic links. One will find that the Psion will make an influential ally, but also an impressive enemy. A Psion works best on the back lines, using better time to aid allies with tactical mind links, as well as infiltrating the minds of the enemies to reveal their strategies. Psions use a primary attribute, Psionic Power, which aids in replenishing the Psion’s precious energy and health. The Psion’s patron deity is Lyssa, goddess of illusion, infiltration, and magic.
What is new?
- The total new concept of a class based around psychics and psionics, which I am surprised hasn't been started yet in Guild Wars.
- The introduction of two new skill types, Connections and Thoughts. Connections will affect all allies or enemies in nearby range, from hexing or enchanting them, to regaining health or inflicting damage. Connections can be removed by moving out of range to the connection itself or by moving out of range of another creature which also has the connection on them. Connections will be visible by a faint line unique for each different Connection skill, and the line will originate from the casting Psion. Thoughts will be similar to Shouts, as they have no activation times (therefore they will be uninterruptable), but many will have short recharge times.
- The introduction of a new damage type, psionic damage. It will be armour-ignoring and will also have a 10% chance to inflict 10% more damage to a living foe. However, psionic damage will be near-useless against non-living foes as the damage will be reduced by 75% against them.
Status:
-Maximum non-benefited health 450
-Maximum non-benefited energy 45
-4 pips of energy
Armor:
Headgear
-Tiara (?)
-Starter armor: AL 10
-Low: Al 20-30
-Medium: AL 40-50
-Maximum: AL 60
Psion's armor is very artistic and stylish, more "robe-like" than a Mesmer's, less revealing than an Elementalist's. The Psion headgear would be a tiara that focuses the power of one of the Psion's attributes. Psion armor focuses mainly on the colours of white, cream, pink, red, and purple.
Insignia:
Telepath's
Armor +3 for each equipped Thought
Oracle's
Armor +3 for each equipped Connection
Prophet's
Armor +15 (while activating skills)
Intellect's
Armor +5 (while recharging 1 or more Skills)
Armor +5 (while recharging 3 or more Skills)
Armor +5 (while recharging 5 or more Skills)
WEAPONS:
Staves
Psionic Staff (Psionic Power): 11-22 Psionic damage, Two-handed, Energy +5
Prophetic Staff (Telepathy): 11-22 Dark damage, Two-handed, Energy +5
Mystic Staff (Telekinesis): 11-22 Chaos damage, Two-handed, Energy +5
Oracular Staff (Connection): 11-22 Psionic damage, Two-handed, Energy +5
Psion staves are very ornamented and exquisite, being made from finely-polished wood or stone or marble even. They have many encrusted jewels and have an elegantly-designed focus core at the tip of the staff.
Psions do not have any other weapons or foci other than staves.
ATTRIBUTES:
Psionic Power (primary): Psionic Power lets you steal 1 energy from foes in the area whenever they begin a spell. For each rank in Psionic Power, an additional foe is introduced. Several Psion skills, especially those related to health and energy, become more effective with higher Psionic Power.
Psionic Power contains the main self-healing, self buffs, and energy-related skills of the Psion.
Telepathy: No inherent effect. Many Psion skills that involve interrupting or hexing enemies with the power of your mind become more effective with higher Telepathy.
Telepathy contains shutdowns of skills, either by recharge/activation speed, or fail chances. Also contains most thoughts of the Psion, as well as some small armor-ignoring damage spells. A very versatile attribute.
Telekinesis: No inherent effect. Many Psion skills that involve harming enemies with the physical representation of your mind become more effective with higher Telekinesis.
The bruteness of the Psion. Contains skills that damage foes with physical damage, knockdowns, and physical defense, as well as skills that affect miss and block chance.
Connection: No inherent effect. Many Psion skills that involve connecting your mind with your allies or enemies mind become more effective with higher Connection.
Skills affecting a wide range of creatures. Some skills deal DoT psionic damage to nearby foes, but not spammable skills, some skills give mental buffs to nearby allies, and a few thoughts as well.
SKILLS AND BOSS COLOUR:
Coral pink (fleshy pink)
SKILL LIST:
Psionic Power
Construct's Demise Energy cost: 10 Activation time: 2 secs Recharge time: 25 secs
Enchantment Spell. For 10...21 seconds, all Psionic damage in the area is replaced by armor-ignoring damage.
Negation Energy cost: 15 Activation time: 4 secs Recharge time: 30 secs
Elite Hex Spell. For 10 seconds, whenever target foe is healed, he loses 1...4 energy.
Power Convert Energy cost: 15 Activation time: 3 secs Recharge time: 35 secs
Elite Enchantment Spell. For 10 seconds, whenever you take damage, you gain 1...4 energy.
Telepathy
Concussion Energy cost: 10 Activation time: 3 secs Recharge time: 30 secs
Elite Hex Spell. For 10 seconds, target foe becomes Dazed and has a 20...75% chance to miss attacks.
Disobedience Energy cost: 10 Activation time: 2 secs Recharge time: 30 secs
Hex Spell. For 3...12(15) seconds, target foe has a 75% chance of skill failure. When that foe successfully uses a skill it takes 15...65 psionic damage.
Fatigue Energy cost: 15 Activation time: 5 secs Recharge time: 45 secs
Elite Hex Spell. For 5...15 seconds, target foe has a 25...150% longer skill activation time and a 10...100% longer skill recharge time.
"You've Got The Power!" Energy cost: 10 Recharge time: 15 secs
Thought. For 3...8 seconds, target other ally gains +£ energy regeneration.
Presumption Energy cost: 5 Activation time: 2 secs Recharge time: 20 secs
Hex Spell. For 5...25 seconds, the 3...9 skills target foe casts will have a 50% chance of failure.
Twinge of Pain Energy cost: 5 Activation time: ½ secs Recharge time: 10 secs
Hex Spell. After one second, target foe takes 5...60 psionic damage.
Telekinesis
Brute Strike Energy cost: 5 Activation time: 1 sec Recharge time: ¼ secs
Spell. Send out a stream of brute telekinetic force that strikes target foe for 22...58 blunt damage.
Implosion Energy cost: 10 Activation time: 2 secs Recharge time: 30 secs
Spell. Create an Implosion at target foe’s location. For 10 seconds, foes adjacent to that location are struck for 4...28 psionic damage each second and have a 30% chance of spell failure.
Might of Mind Energy cost: 15 Activation time: 4 secs Recharge time: 25 secs
Elite Spell. All nearby foes have 50% chance of being knocked down. Each foe knocked down is struck for 20...130 armour-ignoring damage.
Mind Strike Energy cost: 10 Activation time: 3 secs Recharge time: 20 secs
Spell. All adjacent foes are struck for 30...118 blunt damage and have a 60% chance of being knocked down.
Unseen Force Energy cost: 10 Activation time: 1 sec Recharge time: 15 secs
Spell. Target foe has a 35...90% chance of being knocked down. If knocked down, target foe takes 20...68 blunt damage.
Connection
Assumption Energy cost: 15 Activation time: 4 secs Recharge time: 45 secs
Connection. For 2...7 seconds, all nearby foes will miss every attack.
Benevolence Energy cost: 15 Activation time: 3 secs Recharge time: 40 secs
Connection: All nearby allies gain 40...117 health. For each healed ally, you gain 1 energy.
Mind Blank Energy cost: 15 Activation time: 5 secs Recharge time: 45 secs
Elite Connection. All nearby foes have all skills disabled for 1...6 seconds.
Malevolence Energy cost: 10 Activation time: 2 secs Recharge time: 35 secs
Connection. All nearby foes take 50 shadow damage. For each struck foe, you gain 5...38 health.
One with Minds Energy cost: 10 Activation time: 4 secs Recharge time: 45 secs
Elite Enchantment. For 8...41 seconds, all Connection skills you cast have a 10...65% reduction in activation and recharge times.