holy & dark mods?
ThyNecromancer
I was wondering why there isn't a Holy/Dark mod for any weapons. I mean swords, axes, bows, ect and not have to be a monk or necro to get weapons with those mods.
Holy Gothic Sword of DemonSlaying would be nice
Holy Gothic Sword of DemonSlaying would be nice
Steboy93
I think it's because holy and dark damage are armour ignoring, not 100% sure on that however
Spazzer
Only some Holy damage is armor ignoring, and that makes it all very confusing.
Holy damage wands and staves are not armor ignoring. Holy damage from Lightbring's Gaze is not armor ignoring.
My guess is that you can't have Dark or Holy martial weapons because of a design decision to make +7 vs Physical and +7 vs Elemental mods. Dark and Holy bypass these mods, and the only way to deal them with a martial weapon is through Skills.
Holy damage wands and staves are not armor ignoring. Holy damage from Lightbring's Gaze is not armor ignoring.
My guess is that you can't have Dark or Holy martial weapons because of a design decision to make +7 vs Physical and +7 vs Elemental mods. Dark and Holy bypass these mods, and the only way to deal them with a martial weapon is through Skills.
unienaule
Some holy skills ignore armor. Some don't. Holy/dark weapons do not ignore armor.
Spazzer
[ninja edit] Misread above post.
You can't see me
I wouldn't see the harm in these mods. I don't know why they're not out there already. I've wondered this myself many a time.
Dante the Warlord
Yea that would be really bad since stuff like sentinal armor and +7 vs. elements would be completely demolished holy damage, dark damage, and chaos damage should stay on wands and staves. Not to mention the influx in price in the GW economy
You can't see me
Quote:
Originally Posted by Dante the Warlord
Yea that would be really bad since stuff like sentinal armor and +7 vs. elements would be completely demolished holy damage, dark damage, and chaos damage should stay on wands and staves. Not to mention the influx in price in the GW economy
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But when it comes to the influx of the econamy, give me a break. Every new item has an effect on the econamy. Then it slowly goes down in price just as everything does. I fail to see how this would hurt the econamy, if you could even call it that. The "Econamists" have already predicted that most any new thing that is yet to come out will wreck the econamy. Amazing how it has stayed the same through all these hair brained predictions of the Apocolypse.
makosi
A little off-topic but wasn't it the case that once-upon-a-time Chaos Axes dealt Chaos damage? That might have been during the beta test periods but I remember someone saying it on these forums in a nostalgia thread.
6am3 Fana71c
Because warriors have +20 vs physical and rangers have +30 vs elemental, not to mention weapon mods like +7 vs X... Having dmg mod that bypasses both of this thigs is imba and ain't gonna happen. Case closed.
blood4blood
Don't forget double dmg to undead with the Holy mod...
reetkever
It's because Dark, Chaos and Holy aren't elements.
They are just the type of attack.
The same goes for Blunt, Slashing, Piercing etc... You want to make mods for them, too?
The concept of armor and armor ignoring would be much more complex, and alot of things have to be changed. Too much has to be happened before these damage types become mods. Unless they want Elemental damage to be underused, they'll have to give alot of armors resistance against 'Other damage types', they'll have to re-name weapons... (Chaos Chaos Axe, Holy Holy Staff etc won't work I think)... They'll probably have to update monsters, so that they have less weakness/resistance against these damage types...
In other words, they'll have to rebalance the whole Armor vs: Anything system again, and change about everything that has to do with armor and weapons.
It might happen in Guild Wars 2, but not now, I think...
They are just the type of attack.
The same goes for Blunt, Slashing, Piercing etc... You want to make mods for them, too?
The concept of armor and armor ignoring would be much more complex, and alot of things have to be changed. Too much has to be happened before these damage types become mods. Unless they want Elemental damage to be underused, they'll have to give alot of armors resistance against 'Other damage types', they'll have to re-name weapons... (Chaos Chaos Axe, Holy Holy Staff etc won't work I think)... They'll probably have to update monsters, so that they have less weakness/resistance against these damage types...
In other words, they'll have to rebalance the whole Armor vs: Anything system again, and change about everything that has to do with armor and weapons.
It might happen in Guild Wars 2, but not now, I think...
ThyNecromancer
I don't think any of the enemies creatures would need to be updated as they already have their resistance, and certain spells/spirits change all attacks into a certain element/holy/dark.
Example:
Avatar of Balthazar Elite Skill
Elite Form. For 1-48 second, you gain +40 armor, you move 33% faster, and your attacks deal holy damage. This skill is disabled for 120 seconds.
Winter
Create a 1-8 Spirit. For creatures within its range, all elemental damage is Cold damage instead. This spirit dies after 30-126 seconds.
ect.. you all know the rest..
(Plus, if you noticed. A fire imp takes more fire damage than an ice elemental... I think they need to fix it anyways)
The +5 vs all or +7 vs elemental doesn't make that much of a difference that you would die so much quicker. If anything they can make a new mod for armor called "****" where is adds +# vs both holy and chaos.
Nothing would happen to the economy of the game, it's just a new mod and with all new things, they start off high and work themselves down.
Warriors have a +20 vs physical because they are warriors, and that's what makes them tough in a melee battle. It wouldn't make any sense to have a warrior with a natural defence vs earth. That's what mods are for...
Example:
Avatar of Balthazar Elite Skill
Elite Form. For 1-48 second, you gain +40 armor, you move 33% faster, and your attacks deal holy damage. This skill is disabled for 120 seconds.
Winter
Create a 1-8 Spirit. For creatures within its range, all elemental damage is Cold damage instead. This spirit dies after 30-126 seconds.
ect.. you all know the rest..
(Plus, if you noticed. A fire imp takes more fire damage than an ice elemental... I think they need to fix it anyways)
The +5 vs all or +7 vs elemental doesn't make that much of a difference that you would die so much quicker. If anything they can make a new mod for armor called "****" where is adds +# vs both holy and chaos.
Nothing would happen to the economy of the game, it's just a new mod and with all new things, they start off high and work themselves down.
Warriors have a +20 vs physical because they are warriors, and that's what makes them tough in a melee battle. It wouldn't make any sense to have a warrior with a natural defence vs earth. That's what mods are for...
Spazzer
Quote:
Originally Posted by ThyNecromancer
Winter
Create a 1-8 Spirit. For creatures within its range, all elemental damage is Cold damage instead. This spirit dies after 30-126 seconds. |
Hyper Cutter
Quote:
Originally Posted by reetkever
(Chaos Chaos Axe, Holy Holy Staff etc won't work I think)
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And we already have redundant names, actually, as you'd know if you ever found a Barbed Barbed Axe...
unienaule
Quote:
Originally Posted by Spazzer
Technically, this skill does nothing at the moment. It's been bugged for a few months.
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Winterclaw
I was thinking, maybe adding a holy/dark green sword/axe/whatever. Anet can try it out and if they don't like it, they can always switch the prefixes on those greens.
Kale Ironfist
Quote:
Originally Posted by unienaule
That's funny, because I definitely used it with Mantra of Frost to get my r10 delver title. And no, snowballs do not inherently do cold damage. Ice Darts do, most of the time, but snowballs don't unless winter is down.
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Lagg
No, of course we can't have those, it would throw the game completely off-balance.
What about Physical and Elemental Armor innate to certain classes and Insignias?
Don't forget that a Ranger actually has 100 Armor against Elemental damage (70 +30 against Elemental) and a Warrior 100 Armor against Physical (80 +20 against Physical) and also 100 Armor against Elemental if you use a Sentinel's Insignia (which provides an additional +20 against Elemental).
Actually, the whole reason people stopped using Sentinel's Insignia, was exactly because of the fact that it got nerfed from 100 Armor plain and simple to 80 (+20vsPh) (+20vsElem), completely ruling out Holy and Chaos.
What should be done, however, is to make all Wands/Staves fire off Elemental damage, as it now sometimes bypasses the Elemental resistance. Or even worse: bypasses Essence Bond (which only triggers on Physical and Elemental).
Talk about a broken game mechanic.
The whole point of Avatar of Balthazar's and Judge Insight's Holy Damage is to bypass the bonus Armor (while not actually being Armor-ignoring). In essence, if you're using Holy Damage, you'll always be hitting the non-conditional Armor of any profession (which is to say 70 for Rangers, 80 for Warriors etc.).
But that's alright, since those are skills, not a natural bonus.
What about Physical and Elemental Armor innate to certain classes and Insignias?
Don't forget that a Ranger actually has 100 Armor against Elemental damage (70 +30 against Elemental) and a Warrior 100 Armor against Physical (80 +20 against Physical) and also 100 Armor against Elemental if you use a Sentinel's Insignia (which provides an additional +20 against Elemental).
Actually, the whole reason people stopped using Sentinel's Insignia, was exactly because of the fact that it got nerfed from 100 Armor plain and simple to 80 (+20vsPh) (+20vsElem), completely ruling out Holy and Chaos.
What should be done, however, is to make all Wands/Staves fire off Elemental damage, as it now sometimes bypasses the Elemental resistance. Or even worse: bypasses Essence Bond (which only triggers on Physical and Elemental).
Talk about a broken game mechanic.
The whole point of Avatar of Balthazar's and Judge Insight's Holy Damage is to bypass the bonus Armor (while not actually being Armor-ignoring). In essence, if you're using Holy Damage, you'll always be hitting the non-conditional Armor of any profession (which is to say 70 for Rangers, 80 for Warriors etc.).
But that's alright, since those are skills, not a natural bonus.
Wish Swiftdeath
who cares about holy and dark mods?
just get shadow dmg mods!
just get shadow dmg mods!
SotiCoto
I want my daggers to do Sarcasm Damage.
CHunterX
I think the OP just wants a weapon called Holy Gothic Sword of Demonslaying, regardless of the damage attribute being Holy or not. You have to admit, it does sound intimidating.
Sarcasm doesn't work on the internet, you want daggers that don't work? Zing!
Quote:
Originally Posted by SotiCoto
I want my daggers to do Sarcasm Damage.
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SotiCoto
Quote:
Originally Posted by CHunterX
Sarcasm doesn't work on the internet
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A-Net implement Sarcasm-Dmg PLZ!!1!
CHunterX
Quote:
Originally Posted by SotiCoto
And that is why I want daggers that DO.
A-Net implement Sarcasm-Dmg PLZ!!1! |
SotiCoto
Quote:
Originally Posted by CHunterX
They already have something like this implemented. Go into AB, unequip all weapons and foci/shields, run up to the opposing team and shout threating quotes at them. You aren't really going to do the threating quotes, since you have no weapons, so you are being sarcastic. Viola.
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Halfway fall.
CHunterX
Quote:
Originally Posted by SotiCoto
Damage?
Halfway fall. |
Shakkara
I would like a special martial weapon, like a green, that only does holy damage but does not have any other modifiers and cannot receive any either.
CHunterX
Quote:
Originally Posted by Shakkara
I would like a special martial weapon, like a green, that only does holy damage but does not have any other modifiers and cannot receive any either.
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SotiCoto
Quote:
Originally Posted by CHunterX
I was working on the assumption that daggers that had Sarcasm Damage wouldn't do damage at all, since they wouldn't work. I highly suggest that you suggest this in Sardelac Sanitarium though, some of the people in there need a break from their uptight lives.
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It is flooded with half the people requesting "Moar X, less Y" and other people requesting "Moar Y, less X"... and arguing in each others threads. I've tried making sarky suggestions there before and they either get immediately deleted or spammed with posts by idiots taking it too seriously and unleashing the "OH NOEZ!"....
Holy and Dark weapons?
Couldn't give a toss less.
Like I said.... I want Daggers that do Sarcasm Damage, and want the Banana Scythe to do Fruit Damage... and a huge Sword for my Sin to do Reputation Damage.
CHunterX
Quote:
Originally Posted by SotiCoto
I've had enough of that place.
It is flooded with half the people requesting "Moar X, less Y" and other people requesting "Moar Y, less X"... and arguing in each others threads. I've tried making sarky suggestions there before and they either get immediately deleted or spammed with posts by idiots taking it too seriously and unleashing the "OH NOEZ!".... Holy and Dark weapons? Couldn't give a toss less. Like I said.... I want Daggers that do Sarcasm Damage, and want the Banana Scythe to do Fruit Damage... and a huge Sword for my Sin to do Reputation Damage. |
EDIT: OH GOD. Weapons that did more damage the higher rank you are in reputation with Asura, Norn, etc. Or weapons that do more damage vs opposing factions in Factions itself (like a Kurzick Sword hitting Luxon mobs and players for 1.5x more. The horrible possibilities are endless!
SotiCoto
Quote:
Originally Posted by CHunterX
Banana Scythe would be mucho better if it did Fruit Damage, and Fruit Damage actually healed the opponent, since it would be like feeding them. At least it would be funny to use, instead of wasted space. Or something. but boy, would PvP players rant to high hell about griefing after that.
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I'm not joking either.
I'd take it into Alliance Battle.... but after what happened in that PuG with my chanting "Swing swing swing swing swing swing swing... Banana Scythe!" repeatedly while A/Me'ing under IW and Drunken Master (complete with booze) .... well...
Toutatis
If you really want a holy damage mod on your weapon, there are currently two options for that... Carry a Dervish skill like Heart of Holy Flame, Avatar of Balthazar or Aura of Holy Might, or ask a Monk to bring along Judge's Insight (which essentially gives the effect of both a holy damage mod and a sundering mod all in the one package). And the best part of these options is that they don't override the other non-elemental mods on your weapon, so you don't lose your zealous/furious/barbed/heavy/whatever mod.
Right now the option for holy damage is restricted to the holy professions, which, in my opinion, doesn't really need to be changed.
Right now the option for holy damage is restricted to the holy professions, which, in my opinion, doesn't really need to be changed.