I was wondering why there isn't a Holy/Dark mod for any weapons. I mean swords, axes, bows, ect and not have to be a monk or necro to get weapons with those mods.
Holy Gothic Sword of DemonSlaying would be nice
holy & dark mods?
1 pages • Page 1
Only some Holy damage is armor ignoring, and that makes it all very confusing.
Holy damage wands and staves are not armor ignoring. Holy damage from Lightbring's Gaze is not armor ignoring.
My guess is that you can't have Dark or Holy martial weapons because of a design decision to make +7 vs Physical and +7 vs Elemental mods. Dark and Holy bypass these mods, and the only way to deal them with a martial weapon is through Skills.
Holy damage wands and staves are not armor ignoring. Holy damage from Lightbring's Gaze is not armor ignoring.
My guess is that you can't have Dark or Holy martial weapons because of a design decision to make +7 vs Physical and +7 vs Elemental mods. Dark and Holy bypass these mods, and the only way to deal them with a martial weapon is through Skills.
D
Quote:
|
Originally Posted by Dante the Warlord
Yea that would be really bad since stuff like sentinal armor and +7 vs. elements would be completely demolished holy damage, dark damage, and chaos damage should stay on wands and staves. Not to mention the influx in price in the GW economy
|
But when it comes to the influx of the econamy, give me a break. Every new item has an effect on the econamy. Then it slowly goes down in price just as everything does. I fail to see how this would hurt the econamy, if you could even call it that. The "Econamists" have already predicted that most any new thing that is yet to come out will wreck the econamy. Amazing how it has stayed the same through all these hair brained predictions of the Apocolypse.
b
r
It's because Dark, Chaos and Holy aren't elements.
They are just the type of attack.
The same goes for Blunt, Slashing, Piercing etc... You want to make mods for them, too?
The concept of armor and armor ignoring would be much more complex, and alot of things have to be changed. Too much has to be happened before these damage types become mods. Unless they want Elemental damage to be underused, they'll have to give alot of armors resistance against 'Other damage types', they'll have to re-name weapons... (Chaos Chaos Axe, Holy Holy Staff etc won't work I think)... They'll probably have to update monsters, so that they have less weakness/resistance against these damage types...
In other words, they'll have to rebalance the whole Armor vs: Anything system again, and change about everything that has to do with armor and weapons.
It might happen in Guild Wars 2, but not now, I think...
They are just the type of attack.
The same goes for Blunt, Slashing, Piercing etc... You want to make mods for them, too?
The concept of armor and armor ignoring would be much more complex, and alot of things have to be changed. Too much has to be happened before these damage types become mods. Unless they want Elemental damage to be underused, they'll have to give alot of armors resistance against 'Other damage types', they'll have to re-name weapons... (Chaos Chaos Axe, Holy Holy Staff etc won't work I think)... They'll probably have to update monsters, so that they have less weakness/resistance against these damage types...
In other words, they'll have to rebalance the whole Armor vs: Anything system again, and change about everything that has to do with armor and weapons.
It might happen in Guild Wars 2, but not now, I think...
I don't think any of the enemies creatures would need to be updated as they already have their resistance, and certain spells/spirits change all attacks into a certain element/holy/dark.
Example:
Avatar of Balthazar Elite Skill
Elite Form. For 1-48 second, you gain +40 armor, you move 33% faster, and your attacks deal holy damage. This skill is disabled for 120 seconds.
Winter
Create a 1-8 Spirit. For creatures within its range, all elemental damage is Cold damage instead. This spirit dies after 30-126 seconds.
ect.. you all know the rest..
(Plus, if you noticed. A fire imp takes more fire damage than an ice elemental... I think they need to fix it anyways)
The +5 vs all or +7 vs elemental doesn't make that much of a difference that you would die so much quicker. If anything they can make a new mod for armor called "****" where is adds +# vs both holy and chaos.
Nothing would happen to the economy of the game, it's just a new mod and with all new things, they start off high and work themselves down.
Warriors have a +20 vs physical because they are warriors, and that's what makes them tough in a melee battle. It wouldn't make any sense to have a warrior with a natural defence vs earth. That's what mods are for...
Example:
Avatar of Balthazar Elite Skill
Elite Form. For 1-48 second, you gain +40 armor, you move 33% faster, and your attacks deal holy damage. This skill is disabled for 120 seconds.
Winter
Create a 1-8 Spirit. For creatures within its range, all elemental damage is Cold damage instead. This spirit dies after 30-126 seconds.
ect.. you all know the rest..
(Plus, if you noticed. A fire imp takes more fire damage than an ice elemental... I think they need to fix it anyways)
The +5 vs all or +7 vs elemental doesn't make that much of a difference that you would die so much quicker. If anything they can make a new mod for armor called "****" where is adds +# vs both holy and chaos.
Nothing would happen to the economy of the game, it's just a new mod and with all new things, they start off high and work themselves down.
Warriors have a +20 vs physical because they are warriors, and that's what makes them tough in a melee battle. It wouldn't make any sense to have a warrior with a natural defence vs earth. That's what mods are for...
Quote:
|
Originally Posted by Spazzer
Technically, this skill does nothing at the moment. It's been bugged for a few months.
|
Quote:
|
Originally Posted by unienaule
That's funny, because I definitely used it with Mantra of Frost to get my r10 delver title. And no, snowballs do not inherently do cold damage. Ice Darts do, most of the time, but snowballs don't unless winter is down.
|
No, of course we can't have those, it would throw the game completely off-balance.
What about Physical and Elemental Armor innate to certain classes and Insignias?
Don't forget that a Ranger actually has 100 Armor against Elemental damage (70 +30 against Elemental) and a Warrior 100 Armor against Physical (80 +20 against Physical) and also 100 Armor against Elemental if you use a Sentinel's Insignia (which provides an additional +20 against Elemental).
Actually, the whole reason people stopped using Sentinel's Insignia, was exactly because of the fact that it got nerfed from 100 Armor plain and simple to 80 (+20vsPh) (+20vsElem), completely ruling out Holy and Chaos.
What should be done, however, is to make all Wands/Staves fire off Elemental damage, as it now sometimes bypasses the Elemental resistance. Or even worse: bypasses Essence Bond (which only triggers on Physical and Elemental).
Talk about a broken game mechanic.
The whole point of Avatar of Balthazar's and Judge Insight's Holy Damage is to bypass the bonus Armor (while not actually being Armor-ignoring). In essence, if you're using Holy Damage, you'll always be hitting the non-conditional Armor of any profession (which is to say 70 for Rangers, 80 for Warriors etc.).
But that's alright, since those are skills, not a natural bonus.
What about Physical and Elemental Armor innate to certain classes and Insignias?
Don't forget that a Ranger actually has 100 Armor against Elemental damage (70 +30 against Elemental) and a Warrior 100 Armor against Physical (80 +20 against Physical) and also 100 Armor against Elemental if you use a Sentinel's Insignia (which provides an additional +20 against Elemental).
Actually, the whole reason people stopped using Sentinel's Insignia, was exactly because of the fact that it got nerfed from 100 Armor plain and simple to 80 (+20vsPh) (+20vsElem), completely ruling out Holy and Chaos.
What should be done, however, is to make all Wands/Staves fire off Elemental damage, as it now sometimes bypasses the Elemental resistance. Or even worse: bypasses Essence Bond (which only triggers on Physical and Elemental).
Talk about a broken game mechanic.
The whole point of Avatar of Balthazar's and Judge Insight's Holy Damage is to bypass the bonus Armor (while not actually being Armor-ignoring). In essence, if you're using Holy Damage, you'll always be hitting the non-conditional Armor of any profession (which is to say 70 for Rangers, 80 for Warriors etc.).
But that's alright, since those are skills, not a natural bonus.
W

