23 Oct 2007 at 13:30 - 19
the game needs in general simple (for GW2) a better overall Armor and Rune System i think.
A character can equip much more parts of armor, then only 5.
With more armor parts, the character would have naturally also have more space for runes.
Also GW has absolutely no System for Armor Improvement, then only the Runes and insignias ... thats imo really less.
Weapons and Armors/Accessoires should have imo for GW2 a Refinement System. I mean with that, that equipment in GW2 should also have levels.
Levels of Power, that raises, so mightier the equipment becomes.
Armory for 1 Character should look like this in GW2:
Head Gear:
- Helm/Hats/Tiaras/Exotics (class unbounded, everyone should wear head gear, what you want (more RO like, gives the players lot more individuality and when your hear gears are bonded all to your class - ex_ warriors, that can wear only helms ...thats silly and small minded)
- Ear Rings**
Body:
- Shoulder Protectors/Cape (including personal Cape/Manteau)
- Upper Body
- Lower Body*
(or Full Body - Armors are splittable into these 3 types)
Arms:
-Upper Arm (Armbraces)
-Lower Arm (Armbraces, Gloves)
-Hands (Rings**, up to 10)
Legs:
- Upper Legs* (can be part of Lower Armor, otherwise these part is unprotected maybe to stay agile
-Lower Legs (Knee Protectors/ Boots*) (*include feets)
-Feets (Shoes)
and then the Character has thiss the possibility to equip certain types of Accessoires, like Necklaces, Amulets, ** Earings and Rings, Belts or Artefacts like mystical Jewels and so on ...
You see, there is theoretically lots of more space for Character improvement via Armory, then GW1 enables us in the moment, just by splitting up the armory in all possible categories and not letting it be in GW's small short version.
More Armor Parts = better Indiviaduality for everone, but also = better gold sink, needs then only to be changed, that armory becomes in GW2 droppable/sellable, this was imo a senseless feature in GW1, when there exist NPC#s ,which sell them at fixed prices. But it would be simple awesome, when you get in GW2 then armor parts dropped, that you can sell then to slightly lesser prices to someone other, then the npc sell the stuff, this way the players would have a nice new way to earn money, by selling armor parts you just don't need, but maybe someone other ...
Item improvement should also exist in GW2, as i mentioned, by refining.
Example:
Each unrefined Equipement starts at Level 0:
Level 0 > Unrefined Max Armor with 1 Rune, 1 Insignia
Level 1 > (10P) +20% Defense
Level 2 > (15P) +1 additional Insignia Slot
Level 3 > (20P) +1 additional Rune Slot
Level 4 > (25P) 25% Resist vs. Penetrating Attacks
Level 5 > (30P) Lesser Weight of Armor = +15% Movement or Attack Speed
Level 6 > (35P) +1 additional Insignia Slot, + 15% Defense
Level 7 > (40P) +1 additional Rune Slot, + 15% Defense
Level 8 > (45P) Armor becomes unbreakable (100% resist vs. Cracked Armor)
Level 9 > (50P) 10% Reflection of any sort of Damage to the Damage Dealer
Final Level 10 > (75P) Armor becomes perma enchanted/cursed, thus becoming a Magic Armor. The Perma Armor Enchant will buff your Character, or the Perma Curse will hex any adjacent foes in your near. Armor awakes its true powers and receives its magical looking animation.
Those Perma Enchants/Curses can't be taken away by any Dispells, because they are permantely bonded on the Armor you wear.
The magical effects can be very different - from increased max Hp to increased max Mana or by absorbing Damage from a certain Elemental ,reflecting magic and so on ...
that could be the example for armor improvement in GW2
Weapon improvement could look like this:
Level 0 > Unrefined max Damage Weapon with 2 Mods and 1 Insignia
Level 1 > (15P) Damage + 20%
Level 2 > (25P) +1 additional Slot to improve your weapon also with a Rune
Level 3 > (35P) +1 additional Insignia Slot
Level 4 > (45P) + 10% Armor Penetration
Level 5 > (55P) + 15% to parry Melee Attacks with your Weapon
Level 6 > (65P) Lesser Weight = + 10% Movement or Attack Speed
Level 7 > (75P) +1 additional Rune Slot, + 15% Damage
Level 8 > (85P) +10% to parry Melee Attacks with your Weapon, + 15% Damage
Level 9 > (95P)+ 25% to Auto Counter parried Attacks, Weapon becomes unbreakable.
Final Level 10 (125P) > Weapon receives a Perma Enchant/Curse, like the Armor, thus becoming a Magical Weapon. This Magic also can't be dispelled, like the ones on the Armor, this magic on the equipment is permanently bonded to them.
GW2 will have then a new Money Limit per Character, 100P won't be the max anymore, max will be 10000 Platin or easier called > 10 Damascus
1 Damascus = 1000 Platin
I think, this would be an awesome imrpovement of the Weapon/Armor System, making it far more interesting and making it far better Gold Sinks and giving the player better long term motivation in kind of improving your characters over time, getting more distance from the newbies which wear nearly the same stuff like you, regardless on how they archieved them ...oO
That would be imo also more interesting i think, then just giving armors only space for 2nd runes ^^