Halloween Farming ~ Decayed Orr Emblems: Gates of Kryta (BIG IMAGES)

d3mented

Pre-Searing Cadet

Join Date: Oct 2007

does anyone know for sure that we're going to need these collectables? I'd be mad if I spent hours collecting the stuff and then when the event comes around you find out you need some other stuff. lol.

Daldaen

Lion's Arch Merchant

Join Date: Feb 2007

Surpassing the Ordinary [Epic]

Mo/A

From Wiki: 'Decayed Orr Emblems have been tradeable for Holiday Items in all Tyrian events so far. During these events there has been a massive market for them amongst players wanting Holiday Items and Decayed Orr Emblems have fetched in the region of 100-500 each during these events. '

the Puppeteer

the Puppeteer

Jungle Guide

Join Date: Apr 2007

Quote:
Originally Posted by Daldaen
From Wiki: 'Decayed Orr Emblems have been tradeable for Holiday Items in all Tyrian events so far. During these events there has been a massive market for them amongst players wanting Holiday Items and Decayed Orr Emblems have fetched in the region of 100-500 each during these events. ' A shame that everyone started collecting them 2-3 weeks ago...
"WTS Orr emblems 20g each - pls buy"

SotiCoto

SotiCoto

Banned

Join Date: Jan 2007

Drazach Thicket

Temple of Zhen Xianren [Sifu]

Bugger knows why anyone would want to do this in Normal Mode.... when it can be 55ed in Hard Mode for golds too quite easily.


Not only that, but I fail to understand what necessitates all the running around at the beginning of the guide. It is easy enough to just run past the two farmers... take a left and get to Oink before the group of undead come round the corner to kill the NPCs.... And from there its a simple matter of slipping behind his house and down to the hound.

Shiney

Academy Page

Join Date: Jun 2007

Ireland

E/

You might want to do it in normal mode because the undead hounds and graspings scatter in HM making it take a lot longer to kill them all, and the undead have less health in NM, so they die faster, meaning more emblems if you do it for 30 mins in NM rather then HM.

You run around by the farmers (its actually easier to just kill the two patrols of undead that come down there) is because if you do run around or kill them, about 20 extra undead will spawn down by the lone hellhound behind Oink's house.

If you do want to do it in HM, I would recommend a E/R earth tank, 16 earth, 11 wilderness, rest in energy storage, 20% enchant weapon thats about it. Use stoneflesh, armor of earth, glyph of swiftness, sliver armor, stone striker, earth attunement, crystal wave and Melendru's Resilience {e} Same run as the OP described, make sure your enchants are up when in battle, Melendru's gives you about + 10 energy regen and +10 health regen when in battle, so you won't get killed by degen or lack of energy. Use the glyph before sliver armor to speed up its recharge. with the speed you get attacked, it only takes a few minutes to kill all the undead, drops aren't bad, although tomes are fairly rare in my experience.

Hope that answered you questions SoTiCoto

Senrath

Krytan Explorer

Join Date: May 2006

Halfway between here and there

Advanced Technology [CCCP]

Ooo, I'll try that Shiney. I was gonna go E/A, but your build sounds faster. But why stone striker?

unknown1

Krytan Explorer

Join Date: Jun 2005

Mo/

In normal mode fire does x2 damage. so a fire ele can do a lot more dmg. inferno + star burst + lava font any thing like that kills fast.

Daldaen

Lion's Arch Merchant

Join Date: Feb 2007

Surpassing the Ordinary [Epic]

Mo/A

Today i had time to test several builds that I posted earlier... The SoJ monk works great in NM/HM, the Holy Barrager works great in NM (only need Live Vicariously keeps you up fine), the Triple/Cyclone/Whirling Warrior works great in NM... not great on HM cause they run and hit for alot (Live Vicariously is enough to keep you up as well here). Didn't test the necro, para, or rit build but I'm positive the Necro and Rit will waiting on someone to test out the Paragon build for me!

Vapor_Fighter

Vapor_Fighter

Krytan Explorer

Join Date: Apr 2006

DRKN

W/

Hm i normally 55 it but i might try vwk just to use my warrior
thanks for the builds

SotiCoto

SotiCoto

Banned

Join Date: Jan 2007

Drazach Thicket

Temple of Zhen Xianren [Sifu]

Quote:
Originally Posted by Shiney
You might want to do it in normal mode because the undead hounds and graspings scatter in HM making it take a lot longer to kill them all, and the undead have less health in NM, so they die faster, meaning more emblems if you do it for 30 mins in NM rather then HM.
The scatter in Hard Mode is what keeps you alive.
The full aggro of the entire mob behind Oink's house in Hard Mode can slaughter a 55monk with Mystic Regen up in the small space where Shield of Absorption is Recharging... The scatter actually makes it possible (and quite easy in fact) to stay alive in that gap and spreads out the killing a bit for better drops.
And in case I never mentioned... I haven't ever done it for the Emblems (I merch those); I do it for the Gold Drops and tomes.


Quote: You run around by the farmers (its actually easier to just kill the two patrols of undead that come down there) is because if you do run around or kill them, about 20 extra undead will spawn down by the lone hellhound behind Oink's house. I'm not sure what you're saying here. I know a whole load more undead spawn by that Hellhound... and they spawn when the Hellhound dies. This doesn't have anything to do with the two small groups of undead running around the corner to kill the NPCs, as far as I'm aware. Killing the two patrols just takes up extra time that could be spent on the larger group.
Admittedly I do kill them sometimes, but generally just before doubling back to nip down past Oink and get that Hellhound.


Quote:
If you do want to do it in HM, I would recommend a E/R earth tank, 16 earth, 11 wilderness, rest in energy storage, 20% enchant weapon thats about it. Use stoneflesh, armor of earth, glyph of swiftness, sliver armor, stone striker, earth attunement, crystal wave and Melendru's Resilience {e} Same run as the OP described, make sure your enchants are up when in battle, Melendru's gives you about + 10 energy regen and +10 health regen when in battle, so you won't get killed by degen or lack of energy. Use the glyph before sliver armor to speed up its recharge. with the speed you get attacked, it only takes a few minutes to kill all the undead, drops aren't bad, although tomes are fairly rare in my experience. And on the flipside, I've done it many times with my 55 Mo/D with SoJ ... and have got many tomes as well as quite a lot of golds. I'm sure your way works too.... but I kinda like mine. It is one of the more fun farms in the game.


Quote:
Hope that answered you questions SoTiCoto Erm.... *shrugs*
Since Mo/D'ing the superhoarde is easy as pie in Hard Mode.... I'm still not sure why you'd choose to do anything that takes longer.

Shiney

Academy Page

Join Date: Jun 2007

Ireland

E/

Quote:
Originally Posted by SotiCoto
The scatter in Hard Mode is what keeps you alive.
The full aggro of the entire mob behind Oink's house in Hard Mode can slaughter a 55monk with Mystic Regen up in the small space where Shield of Absorption is Recharging... The scatter actually makes it possible (and quite easy in fact) to stay alive in that gap and spreads out the killing a bit for better drops.
And in case I never mentioned... I haven't ever done it for the Emblems (I merch those); I do it for the Gold Drops and tomes.



I'm not sure what you're saying here. I know a whole load more undead spawn by that Hellhound... and they spawn when the Hellhound dies. This doesn't have anything to do with the two small groups of undead running around the corner to kill the NPCs, as far as I'm aware. Killing the two patrols just takes up extra time that could be spent on the larger group.
Admittedly I do kill them sometimes, but generally just before doubling back to nip down past Oink and get that Hellhound.



And on the flipside, I've done it many times with my 55 Mo/D with SoJ ... and have got many tomes as well as quite a lot of golds. I'm sure your way works too.... but I kinda like mine. It is one of the more fun farms in the game.



Erm.... *shrugs*
Since Mo/D'ing the superhoarde is easy as pie in Hard Mode.... I'm still not sure why you'd choose to do anything that takes longer.
If you kill the two smaller groups of undead first, more hellhounds and lots of skeleton rangers spawn down behind oink's house, more then if you just go and kill the hellhound. If you use SoA and shielding hands chained together, you won't be taking any damage at all, and you can chain them indefinatly, handy for NM because they don't scatter then.

I didn't mean stone striker for the E/R build, I meant stone daggers, just to help kill things quicker and finish off the last few enemies.
Also, doing the run with my ele normally takes a lot less time then doing it with my 55 monk.

??Ripskin

??Ripskin

Jungle Guide

Join Date: Jul 2006

Mo/

*Face palm*
Soti, shielding hands, shield of absorption.

Abonai Laguna

Abonai Laguna

Wilds Pathfinder

Join Date: Jun 2006

Isle of the Dead [CoC] GH

Company Of Corpses [CoC]

E/

Soti??
I use the other 2 2XD

??Ripskin

??Ripskin

Jungle Guide

Join Date: Jul 2006

Mo/

Soticoto
blah blah blah

daky

daky

Lion's Arch Merchant

Join Date: Mar 2006

R/

Any class can farm this :P all you need is monk secondary and a +20% enchant weapon.

Healing Breeze
Shield of Absorption
Shielding Hands
Shield of Judgment
Mending
Essence Bond
Balthazar's Spirit

As for the 8th skill I personally use Air of Superiority just because it last 23seconds for me and the chance of instant recharge is a bonus

~Unfaithful

Worennor The Ronin

Pre-Searing Cadet

Join Date: Oct 2007

W/

I'm using this build with my Warrior since more than 1 year and modified it a little bit today, thanks to GWEN and the Drunken Master skill (enhanced attack and running speed). While being at only lvl 5 of the Delver title, you still go 29% faster. Now it takes 3 mins per run, and i up my drunk title at the same time.

[skill]balthazar's Spirit[/skill][skill]Live vicariously[/skill][skill]Judge's insight[/skill][skill]Vigorous Spirit[/skill][skill]healing breeze[/skill][skill]Triple Chop[/skill][skill]Cyclone Axe[/skill][skill]Drunken master[/skill]

Healing Prayers : 12
Smiting Prayers : 8
Strength : 9 (8+1)
Axe Mastery : 9 (7+1+1)

W/Mo build : OQMV0YHGR5VDSeYkYhwfAkA8RpQVEA

Items :
- Totem Axe
- Req 9 str, -2 (enchant) +45HP (enchant) shield (stance shield will do it too if you use Drunken Master)
- Ale

I haven't tryed the W/Mo build submited on the first page, but i think this one is faster. Give it a try!

Quote:
Originally Posted by Shiney
If you kill the two smaller groups of undead first, more hellhounds and lots of skeleton rangers spawn down behind oink's house, more then if you just go and kill the hellhound. True!

John Panda

John Panda

Krytan Explorer

Join Date: Mar 2007

in my house

The Arctic Maruarders [TAM]

A/

Quote:
Originally Posted by ayame ftw
i dont know, but isnt smiting faster?
holy damage will do double damage
55 monk? soj is holy damage.. so instead of 50 + kd its 100 + kd <<

AuraofMana

Wilds Pathfinder

Join Date: Jun 2005

Georgia, US

Here's a hint for the 55 SOJ HM farm, use Balthazar's Aura.
Yes, BA, the nerfed and ultimate scatter. It'll make the run at least 2x faster.
Why when it scatters?
Because when you have SOJ on, or even with just PS + Mystic Regen on, only 3 monsters will hit you while others stay away. They will even run away from you if you get near them.
With BA, everything that hits you once wants to scatter, which means everything else wants to come in and hit you and fill the 3 monsters cap.
And with everything hitting you once and running away (remember, they get KD'd). they take 2~3 sec of BA dmg x2 (due to being holy dmg).
Take Purge Condition out, you don't need it.

The only remotely hard part about farming with this build is learning to cast Shielding Hands + Shields of Absorptions properly. If you can't do that, go back to Pre-Searing.

N E D M

N E D M

Desert Nomad

Join Date: Sep 2006

Officer's Club

Gameamp Guides [AMP]

tip - after you kill the big mob by the hound, run down toward the area with the rangers and run around a tree down there to spawn another big group.

Socomruled Xi

Frost Gate Guardian

Join Date: Sep 2007

Netherlands

[Old]

N/Mo

GoD ( Gate Of Desolution ) Hard mode Worm mode.

1.
Put Hard Mode on.
2.
Take bounty ( If you need )
3.
Go to Worm hole
4.
Kill the 1st group of Awakend Dead Creaturen
5.
Go straight to other awakend beasts.
6.
Turn to the left.
7.
Kill the group of Vehlen The Silent.
8.
Go back
9.
Kill the group of awakaned
10.
Go Straight to other group of awakend

11.

This is also known as the SS Farming place.


Picture :



Gives me like 1/2 Trick or Treat bags.

SPURLUXE

SPURLUXE

Frost Gate Guardian

Join Date: Apr 2006

Japan

W/D build OQokEpSclsiUXB4jSxOIfBB24F7F
video http://www.youtube.com/watch?v=SkpE4QGz4Ic

AscalonWarrior

AscalonWarrior

Wilds Pathfinder

Join Date: Apr 2006

Kokkola, Finland

Mo/

Mo/E

OwYU0Cn+WoO1j7q03gASAI6D5BA
I use it to farm the undeads outside Bergen and then clear Cursed Lands. Glyph of Swiftness to recharge SoJ faster (only ~5 seconds without SoJ)

Moriean

Academy Page

Join Date: Oct 2007

The Netherlands

Aatxes for Life [ecto]

Mo/

I will start to update first post tommorrow, I have been on a Holiday for 3 days. Maybe I will add 1 or 2 builds today.

Worennor The Ronin

Pre-Searing Cadet

Join Date: Oct 2007

W/

Quote:
Originally Posted by SPURLUXE

Sora267

Sora267

Krytan Explorer

Join Date: Dec 2006

I'm not getting much from this run....Just like one or two emblems a run. Never gotten more than 3 emblems a run, and been farming for 6 hours. There are people who're getting like a stack of these an hour, but it took me about 8 hours to farm 130 of em. Tried on both NM and HM. =\

scraggles

Ascalonian Squire

Join Date: Jul 2006

LaZy

Hard mode is the only way to go. NM gets you bullshit drops.

Since loot scaling effects these emblems... Hard mode will drop more every time. I've gotten a good amount of them in almost no time, not to mention, hard mode gets you tomes, lockpicks, golds, and a crapload of black/white dyes.

assassin of the night

Academy Page

Join Date: Aug 2007

GEAR

N/

alright i got my stacks and wat are the best selling points(25k 20k 19k) wat sell the best

Micromaster

Micromaster

Krytan Explorer

Join Date: Apr 2006

...

W/Mo

Monk build works fine and fast for me, just got a black dye.

scraggles

Ascalonian Squire

Join Date: Jul 2006

LaZy

Quote:
Originally Posted by Micromaster
Monk build works fine and fast for me, just got a black dye. Which Monk build are you using? Hard or Normal, How does that group of grasps treat you?

unknown1

Krytan Explorer

Join Date: Jun 2005

Mo/

i've been getting tons from gates. the best way is 600hp duo build for hm. kills them in seconds and barely any scatter.

HM = good gold items too
and i'm getting lots of trick or treat bags =) like 6 or so a run ave.

whole run took about 1min and 30 secs

Metatail

Metatail

Frost Gate Guardian

Join Date: Jul 2006

Here is a faster build Im using in Gates of Kryta, have fun

Template: OQgjEhVaITWMkipFwl8E8FdFGWA
1.Vengeful Was Khanhei
2.Light of Deldrimor
3.Dolyak Signet
4.Air of Superiority
5."To the Limit!"
6.Bonetti's Defense
7.Sprint
8.Enraging Charge

Senrath

Krytan Explorer

Join Date: May 2006

Halfway between here and there

Advanced Technology [CCCP]

Quote:
Originally Posted by unknown1
i've been getting tons from gates. the best way is 600hp duo build for hm. kills them in seconds and barely any scatter.

HM = good gold items too
and i'm getting lots of trick or treat bags =) like 6 or so a run ave.

whole run took about 1min and 30 secs Do you make the larger group spawn, or just the standard one?

Guildmaster Cain

Guildmaster Cain

Desert Nomad

Join Date: May 2006

Guildmistress Eve [Me], Guildmistress Azura [N], Guildmistress Azumi [A], Guildmistress Jaina [D]

Guildmaster Aeron [Rt], Arthas Ironfist [W], Guild: The Tyrian Templars [TTT]

Ok, my experiences with GoK farming so far:

If you are going pure for the Emblems and ToT drops, going solo NM is fastest. Going 55/SoJ HM is much slower, especially compared to my D/Mo build. It can clear NM solo in 3-5 mins.

The downside of NM is less rare drops. But since you kill MUCH faster, the number of rare drops per hour is more or less the same. Still the stats on these rares are inferior to those of HM. Still, dont pretend they are good to sell, cos the skins common, overfarmed and good mods are rare. They are almost exclusivly ONLY good for ID-title.

D/Mo farmer (Variant 1, quickest)
[card]Live Vicariously[/card][card]Balthazar's Spirit[/card][card]Avatar of Balthazar[/card][card]Vigorous Spirit[/card][card]Eternal Aura[/card][card]Mystic Vigor[/card][card]Faithful Intervention[/card][card]Mystic Regeneration[/card]

D/Mo farmer (Variant 2, somewhat similar)
[card]Live Vicariously[/card][card]Balthazar's Spirit[/card][card]Vow of Strength[/card][card]Vigorous Spirit[/card][card]Heart of Holy Flame[/card][card]Mystic Vigor[/card][card]Faithful Intervention[/card][card]Mystic Regeneration[/card]

Scythe: 10 +1 +3
Earth: 7 + 2
Mysticism: 10 +1
Healing Prayers: 9
(Might want to shift around with these, as they arent perfect, specially for V2, but they are enough tho )

Furthermore I have all Windwalker Insignias, which gives +20 armor. And 1 Major Vigor (Sup is preffered ofc) and 1 Vitae.

3-5 min run:
Cast the 3 everlasting enchantments (1,2,7). Cast Avatar. Run past first group to hill-outlook of the battlefield where group spawns. Cast Eternal Aura. Run past Oinks House. Kill the Hellhound, which spawns and aggros the massive group. Keep all enchantments up, especially Mystic Regen and Vigor Eternal Aura will do AoE Holy damage.

Avatar of Balthazar attacks and moves with 33% speed, but he also seems to cast with increased speed. So your attacks do holy dmg and you attack with 33% speed, which results in up to 320 per hit (x3). On average your hits will be around 200 tho.

If you go for Variant 2, which might be easier to get, you do more damage, but slower. Plus you have to keep more enchantments up.

If anyone needs screenshots of the run, let me know.

Myst Quicksilver

Academy Page

Join Date: Jan 2007

Arkangels

D/Mo

Here's my variation of the Gates of Kryta farm for the purpose of Orr Emblems and Trick or Treat Bags. Using a Major Scythe Rune, Major Mysticism Rune with headpiece, Minor Earth Rune. All Windwalker insignias.



Link to video: http://www.youtube.com/watch?v=mrGbDavlGyY

Abonai Laguna

Abonai Laguna

Wilds Pathfinder

Join Date: Jun 2006

Isle of the Dead [CoC] GH

Company Of Corpses [CoC]

E/

Quote:
Originally Posted by scraggles
Hard mode is the only way to go. NM gets you bullshit drops.

Since loot scaling effects these emblems... Hard mode will drop more every time. I've gotten a good amount of them in almost no time, not to mention, hard mode gets you tomes, lockpicks, golds, and a crapload of black/white dyes. Can u link me ur build 2 do that

x10

SotiCoto

SotiCoto

Banned

Join Date: Jan 2007

Drazach Thicket

Temple of Zhen Xianren [Sifu]

Quote:
Originally Posted by Micromaster
Monk build works fine and fast for me, just got a black dye. Ditto on Saturday.
Admittedly... having seen just how fast they die in Normal Mode to the Mo/D, I started farming that for the Trick-or-Treat bags and Orr Emblems rather than the much slower Hard Mode.
Got a Black Dye on one of the runs too.... and always had at least one Orr Emblem per run. On several runs I had in excess of five of them.

But even that doesn't compare to the sheer awesomeness of all those deaths triggering the Unreal Tournament kill-sounds. It went from "Headshot!" to multiple strokes of "God-like!" in about 3 seconds...

Moriean

Academy Page

Join Date: Oct 2007

The Netherlands

Aatxes for Life [ecto]

Mo/

Quote:
Originally Posted by SotiCoto
Ditto on Saturday.
Admittedly... having seen just how fast they die in Normal Mode to the Mo/D, I started farming that for the Trick-or-Treat bags and Orr Emblems rather than the much slower Hard Mode.
Got a Black Dye on one of the runs too.... and always had at least one Orr Emblem per run. On several runs I had in excess of five of them.

But even that doesn't compare to the sheer awesomeness of all those deaths triggering the Unreal Tournament kill-sounds. It went from "Headshot!" to multiple strokes of "God-like!" in about 3 seconds...
I love such replys, that's why I post guides

flashmemory

Ascalonian Squire

Join Date: Sep 2007

For those of you still stuck not knowing how to farm hard mode and want the build ..105 m/d hard mode. Been doing it for ages for gold items it kills very fast but drops of emblems suck. Maybe 3 emblems a run but you get lockpicks and gold items and tomes.

For ToT bags I have noticed if I kill in like doa or UW or FOW. Higher areas monster drop more. And if you want more emblems just solo a few mobs at a time in normal you get more emblems than with AOE kills.

16 smite 10 Protection 11 divine 8 earth prayers

Protective Spirit
Mystic Regeneration
Shield of Absorption
Shielding Hands
Shield of Judgment
BALTHAZAR AURA
Blessed Aura
Balthazar's Spirit

unknown1

Krytan Explorer

Join Date: Jun 2005

Mo/

Quote:
Originally Posted by Senrath
Do you make the larger group spawn, or just the standard one? all the spawns

SotiCoto

SotiCoto

Banned

Join Date: Jan 2007

Drazach Thicket

Temple of Zhen Xianren [Sifu]

Quote:
Originally Posted by Moriean
I love such replys, that's why I post guides You trying to take credit for something I've basically been doing for ages? =P
(Albeit usually in Hard Mode)...