A New Account-based PvE Title System

CHunterX

CHunterX

Wilds Pathfinder

Join Date: Sep 2005

Washington

W/E

I posted this in the middle of the large thread regarding making more (grind) titles account based, and thought it deserved its own thread (it is a suggestion), since I was one of the few who offered a reasonable suggestion in the entire thread other than, "make them all account based without requirements," and, "leave them alone." I also expanded on the description. One final note, at least one character will still have to grind these titles to max, I'm not suggesting they give them away to any and all new/old players.

Make the following titles account based:
  • Drunkard
  • Treasure Hunter
  • Wisdom
  • Sweet Tooth
  • Sunspear
  • Lightbringer
  • Asura
  • Deldrimor
  • Ebon Vanguard
  • Norn
The following titles will have no limitation on at any level and within any progress of a(n) campaign/expansion that each character will have access to:
  • Drunkard
  • Treasure Hunter
  • Wisdom
  • Sweet Tooth
For the remaining titles, (Sunspear, Lightbringer, Asura, Deldrimor, Ebon Vanguard, Norn) you have restricted access to them until you perform certain tasks involving character level and storyline advancement per-character.

Here is an example of the character level requirement restriction, regarding an account having Rank 10 in Sunspear:
Level 1-5: Sunspear Master Sergeant (2)
Level 6-10: First Spear (4)
Level 11-15: Sunspear Commander (6)
Level 16-19: Sunspear Castellan (8)
Level 20: Legendary Spearmarshal (10)

The storyline advancement requirement is a little more in-depth that the level requirement per character. The Sunspear Title is already linked to quest progression via the requirements to continue the story line. What I am suggesting for the other titles is something similar: giving access to a Title that has already been raised up on the account via quest completion per character. This will help keep the "lore" to the storyline; because as we can probably all agree on, a character who has never met the Norn should not instantly have Slayer of All (10) before they even visit Eye of the North, but a player who has already earned Slayer of All by repeating multiple quests multiple times shouldn't have to do this across 7 possible characters.

Here is an example of a storyline advancement requirement, regarding an account having Rank 10 in Asuran:
The Knowledgeable Asura: Not Too Dopey (2)
(Two of) Lab Space, Finding Gadd, and/or A Little Help: Not Too Boring (4)
Finding the Bloodstone and The Elusive Golemancer: Not Too Grumpy (6)
Genius Operated Living Enchanted Manifestation: Not Too Lazy (8)
A Time for Heroes (Completing the campaign/expansion): Not Too Shabby (10)

I find that requiring some sort of limitation to accessing the PvE Titles will quell some of the arguments opposing the expansion of Account-based titles, since it doesn't allow Level 1 characters to run around as a Holy Lightbringer (not that it mattered who has what title, but for the sake of argument). These Titles do not necessarily show skill, but mostly time/gold spent, which Guild Wars was advertised not to reward. I just want simpler access to bonuses these Titles offer across an account, when one of my characters has already earned/grind(ground?)/paid for them. And before stating an argument against this, remember, this isn't an argument on how many characters you should be playing. Players were given 8 slots, with options to buy more, what they do with them is their choice, players with only 1 PvE character are obviously not going to support this anyway, though. Also remember, you will still have to acquire these titles by completing quests, vanquishing zones, and turning in books.

Update: It has been suggested that maxing these titles will be "too easy" now that you have 2-8 characters contributing towards the title. I now offer another suggestion to counter this:
Make the Sunspear, Lightbringer, Asura, Deldrimor, Ebon Vanguard, and Norn titles scale to how many PvE characters you have. Heres some examples:
2 PvE characters: 1x higher cap (the same as the titles are now)
4 PvE characters: 1.5x higher cap
6 PvE characters: 2x higher cap
8 PvE characters: 2.5x higher cap
I don't want to encourage Areanet to make these Titles more of a grind than they already are, so I kept the multiples low. But if I had my 8 characters contributing towards these Titles, I personally wouldn't mind higher caps on them. The other 4 titles already have ridiculously high requirements to max, so I left them out. This would also reduce the "time lost" for players who had already maxed titles on more than one or two characters.

NOTE: I wouldn't have a problem with any of these titles if they didn't have drastic effects on PvE skills and lockpicks. This isn't about unlocking Armor crafters. The fact that I am forced to grind for hours on end to have each of my 8 characters be the best possible is the reason I quit FFXI, and I never expected it from Guild Wars. When I first started Prophecies with my Warrior, Monk, Elementalist, and Necromancer, I expected once I hit max level, bought my 1.5k armor, and got a collectors weapon for my characters, everything past that would be purely vanity alone, and my characters would be based on my skill, not the hours I am able to dedicate to repeating my actions hundredfold.

And I ask mods to not close/combine this with the "Make all grind-based titles account based" thread. These are two different suggestions to the same problem.

BlackSephir

BlackSephir

Forge Runner

Join Date: Nov 2006

A/N

I like it, makes sense and shows big "GTFO" to people who say that lvl 5 warrior with holy lightbringer doesn't make sense and yet lvl 5 warrior savior of the Kurzicks makes sense

So... /signed

Matt_Night

Matt_Night

Wilds Pathfinder

Join Date: Aug 2005

Poland

[SOLL]

E/

/signed

definitelly for the Treasure Hunter & Wisdom titles - would save me at least some reloggig just to ID gold loots...

DeXyre

Academy Page

Join Date: Jun 2006

/signed
nice idea linking them to quests/lvls

MirkoTeran

MirkoTeran

Forge Runner

Join Date: Sep 2005

Slovenia

Scars Meadows [SMS]

Mo/

/unsigned... stop making game easier as it already is.

Star Gazer

Star Gazer

Wilds Pathfinder

Join Date: Nov 2005

Zerohour Enterprises [ZHE]

W/

making the game easier? lol wut?

anyway, /signed

vergerefosh

Wilds Pathfinder

Join Date: Sep 2006

Englishmen Don't Drink [Tea]

W/R

Mirko what he's suggesting doesn't necessarily make it easier. Ok, so people don't have to grind to R whatever Asura/Dwarf/Norn etc, that's a good thing. The idea he has for implementing it is good and balanced

And then the titles he has suggested not putting any limits on also make sense. Having wisdom and treasure hunter as single character only never made any sense to me when it affects salvage chance. It leaves the option of either id'ing, chest opening and salvaging on only one character, and getting a lot better, or just spreading it out as you play and having reduced chances of successful chest openings. I know I'd rather ALL of my characters had a good chance, as with the things combined, rather than the reduced chances I have currently available.

The title system as it is does seem to penalise those who chose to make and work on multiple characters, despite the fact that we're encouraged to do so by getting character slots with the campaigns and the ability to buy char slots. This is a fair way to provide access to the titles to everyone, and a more beneficial way to level them up

arcanemacabre

arcanemacabre

Grotto Attendant

Join Date: Feb 2006

North Kryta Province

Angel Sharks [As]

Fine with me.

/signed to this more detailed idea

Nice work, CHunterX

CHunterX

CHunterX

Wilds Pathfinder

Join Date: Sep 2005

Washington

W/E

Quote:
Originally Posted by MirkoTeran
/unsigned... stop making game easier as it already is.
Not necessarily easier, just less consumed with repeating grind.
EDIT: Redirected quote.

Explodie

Explodie

Frost Gate Guardian

Join Date: Sep 2007

Netherlands

LowLandLions [LLL]

R/

/not signed

Gaile said that titles was in the game, because people "ASKED" it, and now, everyone wants to make it easier.
Guildwars was made to play campaign, then leave the game, wait until next campaign, come back game.
But people whined they want more in the game, so Anet gave it to them, and now, there are whines all over again.

So make a choice, and not first the one thing and then the other thing. Why do you think there werent any titles in the first game?

My opinion is, let the titles stay, or remove them completely!
But stop whining wth "I want not do anything for a title"

>.<

Tatum

Tatum

Lion's Arch Merchant

Join Date: May 2007

Scars Meadows [SMS]

N/

/signed
probably, it will make game much easier, but like the idea.

CHunterX

CHunterX

Wilds Pathfinder

Join Date: Sep 2005

Washington

W/E

Quote:
Originally Posted by Tatum
/signed
probably, it will make game much easier, but like the idea.
I tried to improve on the "much easier" argument with an update in the original post.
Quote:
Originally Posted by Explodie
But stop whining wth "I want not do anything for a title"
Did you even read the original post?

BlackSephir

BlackSephir

Forge Runner

Join Date: Nov 2006

A/N

Quote:
Originally Posted by Explodie
/not signed

Gaile said that titles was in the game, because people "ASKED" it, and now, everyone wants to make it easier.
Replace "easier" with "less grindy and boring" and you might be on something there.

Explodie

Explodie

Frost Gate Guardian

Join Date: Sep 2007

Netherlands

LowLandLions [LLL]

R/

YEah i read the original and that was even worse than this one

But stil, delete all titles or keep them as they are now =/

Then dont do titles? No-one force you to get the titles you know, its what the people want, if Anet modify titles NOW, you will get alot of fight, then 1/2 of the people leave GuildWars for good.
Because they have like 2/3/4 character with all the grind titles, and they need money slinks and grind titles are money slinks xD

Like:
Drunkard
Treasure Hunter
Wisdom
Sweet Tooth

These titles are the biggest money slinks ingame, so why would Anet make them Account bassed? The more of them you want on different charater, how less money you have.


Lightbringer/Sunspears etc aren't that hard to get ... (and yes i know what i'm saying)

And personaly i like grinding <33 (yes i have a life and i play 1 à 2 hours a day)

gremlin

Furnace Stoker

Join Date: Oct 2006

GWAR

Me/Mo

Very good compromise to the either or squabble presently going on elsewhere.

Signed in triplicate

Onarik Amrak

Onarik Amrak

Forge Runner

Join Date: Mar 2007

Astral Revenants

P/W

# Drunkard
# Treasure Hunter
# Wisdom
# Sweet Tooth

Agreed for those. The others not so sure. /signed

CHunterX

CHunterX

Wilds Pathfinder

Join Date: Sep 2005

Washington

W/E

Quote:
Originally Posted by Explodie
Then dont do titles? No-one force you to get the titles you know
No one forces you to do the extra-attribute quests either, but if you don't, your character is weaker than everyone else that has done them, regardless of your playing skill. There is little difference in having a max PvE title and doing the attribute quests, besides the massive amount of time the former takes. Without them, your character will be weaker than everyone else, regardless of your playing skill. When it comes down to it, if you had two players equally skilled at playing a Mesmer, both had all skills unlocked, but one had Rank 5 and the other Rank 10 in Asuran, and you required Pain Inverter, you are going to chose the latter simply because they grind more, not that they are better. Is it the Rank 5's fault that they can't dedicate a hours to max these titles by doing repetitive actions?
Quote:
Originally Posted by Explodie
if Anet modify titles NOW, you will get alot of fight, then 1/2 of the people leave GuildWars for good. Because they have like 2/3/4 character with all the grind titles, and they need money slinks and grind titles are money slinks xD
With the updated original post, you'd see that having 2/3/4/8 characters with the grind titles would have their points combined, and a new cap for the Titles. Virtually no one outside of the players who have maxed Drunkard and Sweet-tooth on two characters will be losing any time spent, besides possibly the odd number'd players (3,5,7), since the cap raises only every 2 PvE characters. Again, I must suggest you read the original post again
Quote:
Originally Posted by Explodie
And personaly i like grinding <33 (yes i have a life and i play 1 à 2 hours a day)
Guild Wars wasn't advertised as a grind game. If you like grinding for max stats, there was much better games to chose from, but now that Areanet has flip-flopped on their view of the game, I can't say that is true anymore.

wu is me

Krytan Explorer

Join Date: Oct 2007

In response to this:
Quote:
Originally Posted by CHunterX
Update: It has been suggested that maxing these titles will be "too easy" now that you have 2-8 characters contributing towards the title. I now offer another suggestion to counter this:
Make the Sunspear, Lightbringer, Asura, Deldrimor, Ebon Vanguard, and Norn titles scale to how many PvE characters you have. Heres some examples:
2 PvE characters: 1x higher cap (the same as the titles are now)
4 PvE characters: 1.5x higher cap
6 PvE characters: 2x higher cap
8 PvE characters: 2.5x higher cap
I don't want to encourage Areanet to make these Titles more of a grind than they already are, so I kept the multiples low. But if I had my 8 characters contributing towards these Titles, I personally wouldn't mind higher caps on them. The other 4 titles already have ridiculously high requirements to max, so I left them out.
I post my idea from the "other" thread
Quote:
Originally Posted by wu is me
However people found it to be a problem that the titles would have less meaning if they current ranks were maintained. In other words people believed ranks would need to be more difficult to progress, if the titles were made account based.

This however will present a problem for people who only want to play one character, as they will have to bear more grind for equal reward.

My suggestion is that there be a way, say.. an npc, where you can choose how the points towards the titles are allocated. Under this system, the ranks reqs for all titles will be multiplied by some number, say.. four. You may then choose to recieve 4x points towards the title on the one character, or across all characters. The actual multiplier used will depend on how much anet wants to promote character "promiscuity" .
which also got ignored and merged due to unoriginality =P

CHunterX

CHunterX

Wilds Pathfinder

Join Date: Sep 2005

Washington

W/E

Quote:
Originally Posted by wu is me
which also got ignored and merged due to unoriginality =P
Which is why I would suggest my thread not get merged, and instead, the other thread closed. The other thread is out of control as it is, suggestions are becoming lost and ignored in the pages of the flames going back and forth between a few, myself included. People who have honest suggestions like you and I should be able to express them outside of a 14-page flamefest. I'm not saying that I've been warned my thread would become merged, but I could see a mod quickly skimming this thread and tossing it into the other thread.

Cargan

Cargan

Lion's Arch Merchant

Join Date: Jun 2007

Scotland

[ESP]

W/

/signed.

I really don't like getting a gold drop and not being able to ID it for missing another ID for the wisdom title. likewise, I don't like seeing the treasure hunter title only being applicable to one character.

note: Wisdom title is not a gold sink as you can't buy golds from traders. it only moves money between players, not sinking it.

having the treasure hunter title account based would most likely sink more gold in lockpicks for the casual player as people would be more inclined to buy them for any character they are playing and not just the one. I know when I'm playing any character other than my main I think twice before buying a lockpick.

I agree that confining titles to one character is passively forcing people to play just one or two characters instead of enjoying all professions to their fullest.

I would also support the option of an endgame NPC for each campaign to be able to purchase the knowledge (max titles) of another one of your characters, ie. making max titles an unlock of the title at the NPC. paying an endgame NPC 5k to be able to view a map (max cartography title) for example makes sense. In the same style, an elite skills NPC upon completing the skill hunter title could sell elite skills for 5k to your other characters.

anyways, I'm going offtopic. yeah, account based titles. I want

wu is me

Krytan Explorer

Join Date: Oct 2007

well what do you think of the idea??? good bad??, lol cos if you think its reasonable put it in the opening ^^, cos you know what happens to those ideas that get left behind....

CHunterX

CHunterX

Wilds Pathfinder

Join Date: Sep 2005

Washington

W/E

Quote:
Originally Posted by wu is me
well what do you think of the idea??? good bad??, lol cos if you think its reasonable put it in the opening ^^, cos you know what happens to those ideas that get left behind....
The idea is sort of their with the update in the OP, but with my idea, its not an option you can go and chose. An option idea would be nice, but players would just switch on the 4x while grinding one character, then when they were done, expand it back to the account based system, after getting the 4x bonus. That is, if I am reading your suggestion right. If the other thread gets closed, try making your own thread explaining the idea in detail, so it won't get merged again.

Phoenix Tears

Phoenix Tears

Desert Nomad

Join Date: Feb 2007

signed, a good idea, more is not to say about it

pumpkin pie

pumpkin pie

Furnace Stoker

Join Date: Jul 2006

behind you

bumble bee

E/

Quote:
Originally Posted by Star Gazer
making the game easier? lol wut?

anyway, /signed

/not signed for laziness. grind it like you say

Proff

Proff

Jungle Guide

Join Date: Jun 2007

Quote:
Originally Posted by Explodie
/not signed

Gaile said that titles was in the game, because people "ASKED" it, and now, everyone wants to make it easier.
Guildwars was made to play campaign, then leave the game, wait until next campaign, come back game.
But people whined they want more in the game, so Anet gave it to them, and now, there are whines all over again.

So make a choice, and not first the one thing and then the other thing. Why do you think there werent any titles in the first game?

My opinion is, let the titles stay, or remove them completely!
But stop whining wth "I want not do anything for a title"

>.<
The Guild Wars community is constantly changing with new players joining and old players leaving, you cant tell people to stop changing their minds when a lot of the people that want this didnt have any part in getting title into the game in the first place and im sure a lot of the players that made the titles happen are long gone by now.

As for my opinion, I have no problem with the way the titles are now but maybe a couple new account based titles wouldnt hurt just to ease the grind for those that have managed to do what most only do on one account.

Witchblade

Witchblade

Polar Bear Attendant

Join Date: May 2005

/signed, sick of stashing unid gold/keys when i play another char

the idea is to "play the game" and each time i see a chest, i "cant open it with that char" ^^ So it's forcing people to chestrun

Phoenix of War

Phoenix of War

Ascalonian Squire

Join Date: Oct 2005

Phoenix of War

E/Me

Quote:
Originally Posted by CHunterX
I posted this in the middle of the large thread regarding making more (grind) titles account based, and thought it deserved its own thread (it is a suggestion), since I was one of the few who offered a reasonable suggestion in the entire thread other than, "make them all account based without requirements," and, "leave them alone." I also expanded on the description. One final note, at least one character will still have to grind these titles to max, I'm not suggesting they give them away to any and all new/old players.

And here is my post from that other thread:

Quote:
Originally Posted by Phoenix of War
I agree that the SweetTooth, Drunkard, Wisdom, Treasure Hunter, Lucky, Unlucky, etc should be account based. All the ones like those I agree. Even on the Cartography titles I say sure... let your other characters display the cartography title if you took your War or w/e and cleared out the entire map. Its not like it actually GIVES you any boost to display the "100% Cartography" title like some titles do so no harm. Besides who wants to try to unfog the entire map on 6 to 12 different characters? Thats alot of free time on someone's hands.

The titles that should NOT be account based though are the titles for beating campaigns, vanquisher titles, Norn, Dwarven, Asuran, Vanguard, and all the other "character reputation" titles with a storyline-specific group. As pointed out earlier, those titles affect quests/missions respective to the titles themselves. And if you made a new character for PvE, you just accepted the fact that you have to do those PvE storyline tasks again.

My Warrior has rank 5-7 on the various EoTN aka GW:EN titles like Norn and Asuran and such. Just because of that, my other characters shouldn't get rank in those titles as it is specific to what that character accomplished in the storyline.




Personally, I doubt i'd work on Sweet Tooth or Drunkard unless it gets changed to account based. And I just chalk up the losses on lockpicks and salvages because I don't feel like being bothered with making two character changes every time just to salvage something. But I feel your pain on those.


/signed (excluding storyline specific reputation titles).
funny how we are saying almost the exact same thing, and my post says more than just "make them all account based without requirements," or, "leave them alone."

Quote:
Originally Posted by CHunterX
And I ask mods to not close/combine this with the "Make all grind-based titles account based" thread. These are two different suggestions to the same problem.
Not really, my response in this thread would be the same thing as in the other thread, which is why i just copied it over. It's the same topic as the other thread, just a few different suggestions to the "system" to handle it. But overall this thread should be in that one as each post should give different suggestions or simply agree or disagree.

Longasc

Longasc

Forge Runner

Join Date: May 2005

/signed

Very good suggestion. GW is rewarding and almost forcing you to play one char only because of the many benefits given by many and high title tracks on the same char, which is a step backward.

The suggestion needs some more things that need to be taken in regard: Will low level chars be able to contribute points to sunspear title if you are already rank 8 and would have to do hard mode to get further points e.g.?


It is probably too late for GW1, but I have a suggestion for GW2, too:
Remove titles based on stupid consumption or activities like
... the luck title, mainly gained through afk standing in rings, but having effect on your lockpicks and thus gameplay.
... drunkard and sweet tooth. Seriously, find better ways to make money sinks than such primitive ones. Or should I play the concerned parent card and write NCSoft that ANet promotes drinking...^^
... and make all titles where it is possible account based. For some it is hardly possible or just impossible, like cartographer, but for most it is.



chunterx's suggestion makes perfect sense for the "Wisdom" and "Treasure Hunter" title track. You know, you find a gold, put it in storage, log to your treasure hunter char, identify, salvage, sell, log back to your other char ... all that crap would not be necessary anymore.

bilateralrope

bilateralrope

Desert Nomad

Join Date: Nov 2005

New Zealand

Xen Of Onslaught (Xen of the Pacific division)

Quote:
Originally Posted by MirkoTeran
/unsigned... stop making game easier as it already is.
Lets take two tasks. One is repeating task x 100 times. The other is repeating task x 100'000'000 times. Yes the second one will take a lot longer than the first, but because they are using the same base task the only difference in difficulty is that in the second one its much harder to keep border at bay.

So don't confuse difficulty with the time required.

Quote:
Originally Posted by Explodie
/not signed

Gaile said that titles was in the game, because people "ASKED" it, and now, everyone wants to make it easier.
Did we say we wanted character based grinding titles ?

Quote:
My opinion is, let the titles stay, or remove them completely!
But stop whining wth "I want not do anything for a title"
The please explain how the Lucky/Unlucky titles being account based makes any sense. Or are you just saying that ANET should be lazy ?

Quote:
Originally Posted by CHunterX
Which is why I would suggest my thread not get merged, and instead, the other thread closed. The other thread is out of control as it is, suggestions are becoming lost and ignored in the pages of the flames going back and forth between a few, myself included. People who have honest suggestions like you and I should be able to express them outside of a 14-page flamefest. I'm not saying that I've been warned my thread would become merged, but I could see a mod quickly skimming this thread and tossing it into the other thread.
Yes, ideas other than my basic one should probably be separated out into other threads to prevent them becoming lost.

Currently the other thread has settled down to just a few people being active, with the odd person coming in to bring up a point that has already been mentioned. So I'd prefer both threads were kept separate and open.

Quote:
Originally Posted by pumpkin pie
/not signed for laziness. grind it like you say
How does having to repeat an identical task several times for a stat boost make any sense gameplay wise ?

Quote:
Originally Posted by Phoenix of War
And here is my post from that other thread:
And is my response to your post. A response which you haven't answered.

As for my thoughts on this:
- The variable cap and effect limiter could prove too difficult for ANET to implement. However that isn't my call to make.
- I can expect people to complain about the cap jumping up when they create a new character and their existing ones have a lower rank than previously. You will also be discouraging people from making characters just to get mini-pets. Personally I don't care about this point beyond making you aware of it.
- Due to the variable break-points the server will have to keep track of the number way above the max level, otherwise deleting a character to remake it might lose you points in the track. Unless ANET is using a weird format for the numbers, this won't be an issue.

/signed

WhiteWasabi

WhiteWasabi

Wilds Pathfinder

Join Date: Mar 2006

KAMADAN AD1

Zealots of Shiverpeak

E/

signed Make all titles account based.

You still have to do the work to get the title. What does it really matter if it is on one character or another. It was done on the account by ONE PERSON.

Likelytodie

Likelytodie

Academy Page

Join Date: Sep 2006

New York

Fat People Lag [IRL]

Mo/

Agreed only for Drunkard, Treasure Hunter, Wisdom and Sweet tooth.

Thinking about others, will add more input later.

pumpkin pie

pumpkin pie

Furnace Stoker

Join Date: Jul 2006

behind you

bumble bee

E/

bilateralrope:

If you want it, work for it, so I've been told now this is my answers, work for it.

BlackSephir

BlackSephir

Forge Runner

Join Date: Nov 2006

A/N

Quote:
Originally Posted by pumpkin pie
bilateralrope:

If you want it, work for it, so I've been told now this is my answers, work for it.
Work... in a computer game that's supposed be fun.
Nice going.

pumpkin pie

pumpkin pie

Furnace Stoker

Join Date: Jul 2006

behind you

bumble bee

E/

Quote:
Originally Posted by BlackSephir
Work... in a computer game that's supposed be fun.
Nice going.
Why don't you tell that to the people who told me that I am being lazy for not being able to uncover 1.7% of my map to gain the Granmaster Carthography title.

that was some months ago, i have 1.7% uncovered territory, now I still have 1.3% uncovered, I work at it everyday.

So, basically, when I ask for help its laziness, when someone else come up with idea when they have all the title for one character, now they want to apply that to the rest of their characters, ya-right.

yah, don't ask me to use texmod READ THE USER'S AGREEMENT. NO REVERSE ENGINEERING OF PROGRAM.

Wacky

Lion's Arch Merchant

Join Date: Feb 2006

Trans Tasman Alliance [TTA]

Me/

Not a bad way of implementing the account based title system, but for coding purposes it'd probably be easier just to have everything kick in at level 20 - it's not like the title really matters that badly for <20 (except for the Sunspear rank requirements for quests, but that's rather minor)

Only problem is:

Quote:
Make the Sunspear, Lightbringer, Asura, Deldrimor, Ebon Vanguard, and Norn titles scale to how many PvE characters you have. Heres some examples:
2 PvE characters: 1x higher cap (the same as the titles are now)
4 PvE characters: 1.5x higher cap
6 PvE characters: 2x higher cap
8 PvE characters: 2.5x higher cap
I have a whole bunch of pve characters. I only play one of them (used to be more but now there's too many campaigns and too much faction grind per character to upkeep them all) and use the others as mules.

This would be unfair to those who use characters as mules..

TBH, I think you should just have the same faction values as before, only make one time faction bonuses one time per account rather than per character.

Operative 14

Operative 14

Forge Runner

Join Date: Nov 2006

Arizona, USA

[OOP] Order of the Phoenix I

/Definately signed.

This suggestion sums up everything I have ever thought about the titles. People should have to do some work for them, otherwise there's no point. But, it makes little sense to make people do it eight times when the games original purpose was vehemently against the time/skill concept.

And by the way; I never asked for titles, I never saw anyone asking for them, and I certainly didn't have any say in their implementation.

JASON626

Krytan Explorer

Join Date: Aug 2006

Mo/

Account based titles are the more intelligent way to go. Only if anet did it from the beging it would have been fine. I guess they didn't for see title grinding for a year per character then adding in 4 new proffession making it like 10 years of work...
Now titles only bother me becuase they actually made them useful, lucky, treasure, wisdom etc. You have a character with high titles but now your doing your other 8 characters through campaigns only to not get any benefit from the titles you earned sux.

/signed for anet to rework titles into an account based system of sorts.

CHunterX

CHunterX

Wilds Pathfinder

Join Date: Sep 2005

Washington

W/E

Quote:
Originally Posted by pumpkin pie
yah, don't ask me to use texmod READ THE USER'S AGREEMENT. NO REVERSE ENGINEERING OF PROGRAM.
I hope you are trolling.

Quote:
Originally Posted by Wacky
Not a bad way of implementing the account based title system, but for coding purposes it'd probably be easier just to have everything kick in at level 20 - it's not like the title really matters that badly for <20 (except for the Sunspear rank requirements for quests, but that's rather minor)
Well, I was just going on what opponents of the unlock-all for account-based were rambling about. I'm fine with level 1's running around with Holy Lightbringer, because it doesn't really matter what title they have in my opinion, because I don't see them as displaying skill. Others apparently do see it as skill, and it would be a problem for them, so I offered a simple solution.
Quote:
Originally Posted by Wacky
Only problem is:
Quote:
Make the Sunspear, Lightbringer, Asura, Deldrimor, Ebon Vanguard, and Norn titles scale to how many PvE characters you have. Heres some examples:
2 PvE characters: 1x higher cap (the same as the titles are now)
4 PvE characters: 1.5x higher cap
6 PvE characters: 2x higher cap
8 PvE characters: 2.5x higher cap
I have a whole bunch of pve characters. I only play one of them (used to be more but now there's too many campaigns and too much faction grind per character to upkeep them all) and use the others as mules.

This would be unfair to those who use characters as mules..

TBH, I think you should just have the same faction values as before, only make one time faction bonuses one time per account rather than per character.
Well, if you never plan on playing your mules again, throwing their gear into the remaining spots of your characters and then shifting the items onto PvP-character mules could be an option. But if, as you say, the reason you don't play those mule characters anymore is in-fact "faction grind per character" being difficult to upkeep, then this solution on the whole may make you able to play those characters again, resulting in this not actually being a problem for you.
Also, completing EN or NF again on two more times on two different characters would probably be enough for you to counter the multiples. But if you can find a better way to make the titles "less easy" to max, without adding heavy grinding, feel free to make a suggestion in this thread, or even make another thread. Areanet needs to hear more voices on this issue, but I stand firm on my suggestion at the moment.

Edited by Celestial Beaver: Posts Merged. Please use the Edit button instead of Double Posting.

A11Eur0

Furnace Stoker

Join Date: Apr 2005

W/

/notsigned for continuity.

I hate grind, but if you take into account the actual function of these titles...to show how much stuff that character has done. One character eats alot of sweets...how does that make another character a sweettooth? Same with drunkard. if one character does all this stuff...that makes THAT CHARACTER good at doing that thing...such as wisdom and treasure hunter.

If one character goes out and kills millions of beasties for ss/lb/GWEN rep points, why should some nub character from Shing Jea or Pre-searing have that same reputation right off the bat? The Norn have never heard of Pre-Sear Pete or Shing Jea Sally...why should they have rep?

BlackSephir

BlackSephir

Forge Runner

Join Date: Nov 2006

A/N

Quote:
Originally Posted by A11Eur0

If one character goes out and kills millions of beasties for ss/lb/GWEN rep points, why should some nub character from Shing Jea or Pre-searing have that same reputation right off the bat? The Norn have never heard of Pre-Sear Pete or Shing Jea Sally...why should they have rep?
/yawn
If my Ele nuker pwnz ab and gets 56746784647456568468 and 1337 faction why should my lvl 1 assa get the title that my Ele got?
You think someone from Zu Heltzer has heard about him?
Lulz