Wow was Factions so bad?
Sparda
hmmmm i realy think GW2 hasn't got the Cantha Continent.
was factions so bad.
Did Anet listen to al the screamers who sad factions whas a flaw in the GW series
Read this part of the new lore it kind of sux
Cantha Continent whas my favorite and the campaign whas good also IMO the best
Cantha
In the year 1127 AE, Emperor Usoku, successor to Kisu, took a firm hold of his nation. He raised the Canthan military, spending millions in gold to arm his troops, and then swept the countryside. He defeated the Luxons and the Kurzick, incorporating these disparate people back into his nation. Usoku unified Cantha behind a strong national identity and began to drive out all non-humans. His regime was ironclad, tyrannical, and fierce. Those Canthans who did not agree with the emperor's dictates were given no choice but to leave their homeland, seeking refuge and sanctuary in Elona and Tyria.
As a result, Cantha became extremely isolationist. Once Orr rose from the ocean, those tendencies were reinforced by an inability to safely sail the western seas. Any ships venturing near the Strait of Malchor are sunk by the black ships, then dredged from the ocean floor by the Orrian dragon and commandeered into service. Thus, completely cut off from Kryta, Cantha vanished entirely. Travelers, refugees, and even Xunlai agents residing within Tyrian heard nothing more from Cantha. [sic]
Sporadic sailors have washed ashore on the southern coast of the Maguuma jungles, but that is the only evidence that Cantha even exists past the cataclysmic event that cut it off from Tyria. It can only be assumed that Usoku's successors continued his dictatorial, isolationist rule, and that Cantha continues beneath the iron fist of the emperor, as ever.
I think we can wave Cantha goodbye
was factions so bad.
Did Anet listen to al the screamers who sad factions whas a flaw in the GW series
Read this part of the new lore it kind of sux
Cantha Continent whas my favorite and the campaign whas good also IMO the best
Cantha
In the year 1127 AE, Emperor Usoku, successor to Kisu, took a firm hold of his nation. He raised the Canthan military, spending millions in gold to arm his troops, and then swept the countryside. He defeated the Luxons and the Kurzick, incorporating these disparate people back into his nation. Usoku unified Cantha behind a strong national identity and began to drive out all non-humans. His regime was ironclad, tyrannical, and fierce. Those Canthans who did not agree with the emperor's dictates were given no choice but to leave their homeland, seeking refuge and sanctuary in Elona and Tyria.
As a result, Cantha became extremely isolationist. Once Orr rose from the ocean, those tendencies were reinforced by an inability to safely sail the western seas. Any ships venturing near the Strait of Malchor are sunk by the black ships, then dredged from the ocean floor by the Orrian dragon and commandeered into service. Thus, completely cut off from Kryta, Cantha vanished entirely. Travelers, refugees, and even Xunlai agents residing within Tyrian heard nothing more from Cantha. [sic]
Sporadic sailors have washed ashore on the southern coast of the Maguuma jungles, but that is the only evidence that Cantha even exists past the cataclysmic event that cut it off from Tyria. It can only be assumed that Usoku's successors continued his dictatorial, isolationist rule, and that Cantha continues beneath the iron fist of the emperor, as ever.
I think we can wave Cantha goodbye
Malice Black
Locked gates FTL
Put me off Factions.
Put me off Factions.
HayesA
Needing Faction to continue the storyline was the major put off to me. Plus the first couple missions on the mainland were really annoying to do.
nechronius
Sounds like they're just setting up Cantha for another expansion for GW2.
Locked gates FTL indeed. They could have allowed passage and then just prevented people from entering mission or something. Instead you travel all that way and discover you can't even get the zone for future use.
And with Cantha's needlessly convoluted maps this was just another dagger in the back.
Locked gates FTL indeed. They could have allowed passage and then just prevented people from entering mission or something. Instead you travel all that way and discover you can't even get the zone for future use.
And with Cantha's needlessly convoluted maps this was just another dagger in the back.
Deadlyjunk
What mainly annoyed me in factions, my main being an ele, was that the mobs interrupted me far too often to be funny.
Factions has the award of "most annoying mobs" imo, even beats the Cry of Frustration Wind Riders in Maguuma.
Factions has the award of "most annoying mobs" imo, even beats the Cry of Frustration Wind Riders in Maguuma.
Sparda
Quote:
Originally Posted by Deadlyjunk
What mainly annoyed me in factions, my main being an ele, was that the mobs interrupted me far too often to be funny.
Factions has the award of "most annoying mobs" imo, even beats the Cry of Frustration Wind Riders in Maguuma. |
she realy whas tha bomb there she burnt everything ^^
But the most anoying thing i hear from people factions sux big time i can't run or be runt. -_-
HawkofStorms
Unfortunately, it appears that info is copyed dirrectly off the PC gamer magizine article. Since it is against copyright rules to dirrectly post such articles online, this should be closed.
Antheus
Is there a point to this thread?
Factions PvE mostly sucked because there were no heroes, and henchies provided were, in most missions, useless.
With heroes, it's not worth mentioning.
Factions PvE mostly sucked because there were no heroes, and henchies provided were, in most missions, useless.
With heroes, it's not worth mentioning.
Aera Lure
I did not like the locked gates. At all. Made things too linear. The quests back and forth right in the beginning got a little old, too. Nonetheless, I look back on Factions as having enjoyed it overall. I brought most of my characters all the way through it, enjoyed the missions and loved AB, at least at its inception.
Its funny to me that while I might say I enjoyed Nightfall more on the first playthrough, to this day, I have still only brought one character through all the way. I have mixed feelings about heroes despite them being used by me every time I play. Brought in a level of micromanagement of items, storage characters, remembering what was where, constantly swapping weapons and runes around when changing builds etc etc that still troubles me, despite enjoying the flagging and use of hereoes and that side of the micromanagement.
Anyway: poor Factions. It gets a bad rap undeservedly so, imho.
Its funny to me that while I might say I enjoyed Nightfall more on the first playthrough, to this day, I have still only brought one character through all the way. I have mixed feelings about heroes despite them being used by me every time I play. Brought in a level of micromanagement of items, storage characters, remembering what was where, constantly swapping weapons and runes around when changing builds etc etc that still troubles me, despite enjoying the flagging and use of hereoes and that side of the micromanagement.
Anyway: poor Factions. It gets a bad rap undeservedly so, imho.
cosyfiep
Now that all the chapters are in I dont find factions so bad, yeah getting 10k faction to proceed in the story was a b*tch but compared to getting r5 to even LOOK at the armor in eotn its a cake walk. Nightfall just continued the locked gate syndrome and with the drab areas has left the worst taste in my mouth yet.....
At least factions was short enough---I have gotten all but my latest characters thru it in a very short amount of time (some with prot too!), so I dont find it distasteful any longer. Nightfall still has ......I dont think some of my characters are going to make it thru that one any time soon (would rather do the desert quests/missions in prophecies again!)
At least factions was short enough---I have gotten all but my latest characters thru it in a very short amount of time (some with prot too!), so I dont find it distasteful any longer. Nightfall still has ......I dont think some of my characters are going to make it thru that one any time soon (would rather do the desert quests/missions in prophecies again!)
Malice Black
Quote:
Originally Posted by HawkofStorms
Unfortunately, it appears that info is copyed dirrectly off the PC gamer magizine article. Since it is against copyright rules to dirrectly post such articles online, this should be closed.
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strcpy
Quote:
Originally Posted by Sparda
i do not share that opinion about interrupts i had no probs at all with my ele
But the most anoying thing i hear from people factions sux big time i can't run or be runt. -_- |
As to the OP it also reads pretty much the same way for Elona - which people generally liked. I assume these areas are reserved for expansions or they want to leave general knowledge of those areas till release. After all, you can't tell *everything* about the game, there has to be quite a bit that we explore. They are also pretty much iffy on Orr.
Plus Factions *still* won Game of the Year and sold quite a few units - yes when compared to the other two it is the least successful and least liked, but it was still a highly successful game. I can't see then abandoning Cantha.
evilseabass
Quote:
Originally Posted by HawkofStorms
Unfortunately, it appears that info is copyed dirrectly off the PC gamer magizine article. Since it is against copyright rules to dirrectly post such articles online, this should be closed.
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On topic: I too am sad that Cantha will be pretty much non-existant in Guildwars 2. Hopefully, they are setting it up for an expansion down the road.
I enjoy Factions, and still visit often. Many of the armors there are far superior to some of the Elonian and GWEN armors..
Diddy bow
Factions>NF imo. I never enjoyed it as much as proph. But if factions was the first i guess i would have (i miss being a nub ).
Red Sonya
Quote:
Cantha Continent whas my favorite and the campaign whas good also IMO the best |
The only thing that saved Factions from being a total flop was the pvp system they imposed in it with the owning of outposts and towns by capture and the overall movement of the war line from playing pvp within the game. Take those out like Alliance Battles and Fort Aspenwood and nobody would be playing Factions with any sense.
Prophecies will always be the best chapter. It was new it had the most players and it was HUGE compared to the other two. Nightfall would come in a good 2nd leaving GWEN and Factions to fight it out for last place. I play in Nightfall mostly now and occassionally visit Prophecies and the only time I step foot in Factions is to play PVP at AB or FA.
HawkofStorms
Quote:
Originally Posted by strcpy
Amusingly enough, it was probably the number one requested feature prior to the release of Factions, supposedly to keep noobs out of later missions/areas and make people play the game (of course, there is no way to do either - noobs that pay for runs can pay to get drug through missions and you can not make anyone play a game). I was somewhat surprised they didn't open the gates up later. It sure did what I figured they were looking for "OK, we will give it to you, now you can see how craptacular your idea was", it sure silenced well over 99% of the "Stop runners now, runners ruin the game, only allow to progress through storyline" complaints.
As to the OP it also reads pretty much the same way for Elona - which people generally liked. I assume these areas are reserved for expansions or they want to leave general knowledge of those areas till release. After all, you can't tell *everything* about the game, there has to be quite a bit that we explore. They are also pretty much iffy on Orr. Plus Factions *still* won Game of the Year and sold quite a few units - yes when compared to the other two it is the least successful and least liked, but it was still a highly successful game. I can't see then abandoning Cantha. |
Chimaera
I didn't like Factions because it was too cramped, running between buildings and struggling to find the right route through the slums wasn't fun, i much prefer the nice open hills of tyria and elona. EoTN is especially good because it really feels open, there are routes through the maps but it seems to give you more choices, if you wanted to get somewhere in factions you couldn't avoid mobs, just had to go right through them.
Plus i absolutely hate the undercity, all my gripes with factions rolled into one zone.
However it did give me my rit so it's not all bad
Plus i absolutely hate the undercity, all my gripes with factions rolled into one zone.
However it did give me my rit so it's not all bad
Cebe
I love Factions. Always have done, always will.
Cantha is a beautiful continent and I will sorely miss it if it is left out of GW:2 entirely.
Cantha is a beautiful continent and I will sorely miss it if it is left out of GW:2 entirely.
Blackhearted
How Factions stood above nightfall is simply cause it didn't purely hinge on that "you MUST take (insert random hero here) to be able to proceed anywhere" crap. That "feature" was especially bad for us who took our characters over shortly after nightfall came out and thus have a level 2 koss on most of our characters.
Trub
Quote:
Originally Posted by Celestial Beaver
I love Factions. Always have done, always will.
Cantha is a beautiful continent and I will sorely miss it if it is left out of GW:2 entirely. |
Remember, we will be battling 'The Ancient Dragons'
Sounds 'Canthanesque to me!!
Woot!! I can't wait to see!
The Shelf
Quote:
Originally Posted by Celestial Beaver
I love Factions. Always have done, always will.
Cantha is a beautiful continent and I will sorely miss it if it is left out of GW:2 entirely. |
wetsparks
I personally like Cantha. It was annoying getting around the city with all those mobs, but once you learned how to avoid most of them it was fun. The story was short and iffy and the voice acting was horrible but the environments were cool along with Fort Aspenwood and Alliance Battles made for a very fun game.
Swift Thief
Quote:
Originally Posted by Antheus
Is there a point to this thread?
Factions PvE mostly sucked because there were no heroes, and henchies provided were, in most missions, useless. With heroes, it's not worth mentioning. |
rick1027
its kind of funny i used to dislike factions but since im bored with gwen and didnt nightfall pretty much on all charactors i've been hanging in factions and i think i like it better now still not crazy about the closed gate thing
Bryant Again
Factions was probably my favorite campaign, really. Or at least exactly on par with Proph.
Mordakai
Factions Pros:
My first Greens
Cool gimmick with Kuunivang skills for final missions
Fastest leveling to level 20
Cons:
Locked Gates
annoying to get to Kurzick/Luxon areas
artificially lengthened Chapter
My first Greens
Cool gimmick with Kuunivang skills for final missions
Fastest leveling to level 20
Cons:
Locked Gates
annoying to get to Kurzick/Luxon areas
artificially lengthened Chapter
Skuld
Factions is my favourite
Cantha and Elona are sure to be expansions, don't sweat it.
Cantha and Elona are sure to be expansions, don't sweat it.
Shuuda
Erm, did I miss something, but where does it say that Cantha will never be in GW2?
Kissa
I absolutely love factions. Sure it has flaws like locked gates, but I love the missions (especially Vizunah, love mass battles), love the landscape, love the rits, love ab, it is 100 times better than boring Pro.
gremlin
Some things about factions were very good like the ambushes by ninjas all over the city, that and lots of dragons around.
It had a good feel to it till the storyline split, so I join one faction and complete the game.
But cannot open up all the cities and get masters in them unless I now join the opposition and effectivly do that part of the game again.
Very bad idea, very stupid idea totally removed any interest I had in the continent except when I wanted a skill or item.
It had a good feel to it till the storyline split, so I join one faction and complete the game.
But cannot open up all the cities and get masters in them unless I now join the opposition and effectivly do that part of the game again.
Very bad idea, very stupid idea totally removed any interest I had in the continent except when I wanted a skill or item.
Shuuda
My only problem with factions was, a city, all made out of wood (the walls, the floor, the roofs, the doors, the support poles etc). Yes, I know they have a sea of jade and forest of stone. But didn't anyone in Kaineng once say.
"Hmmm, I wonder what would happen if someone lit a match?"
I mean Trogdor would have a field day in Kaineng city.
"Hmmm, I wonder what would happen if someone lit a match?"
I mean Trogdor would have a field day in Kaineng city.
Solas
could also be part of trhe story to venture there maybe, a world event in GW2?
early days
i for one liked cantha, big change from proph, variety FTW
didnt mind the gates, just ment you had to paly the game^^
early days
i for one liked cantha, big change from proph, variety FTW
didnt mind the gates, just ment you had to paly the game^^
TheRaven
I like factions. It was the first game I bought and so it feels like home to me. The locked gates don't bother me too much since I never take runs anyways. I prefer to follow the storyline with my characters.
The only thing I hate with factions is the timed missions. I prefer to take my time and proceed cautiously so as not to over-aggro. Pugging with a masters group is always stressful because half the team is rushing ahead to ensure the masters reward while the monk is screaming "my energy is 2 of 45". No coordination.
It's also always deserted in the Luxon/Kurzick areas, mainly because I'm one of the few who do enjoy the game. I'd love to see the areas crowded again.
The only thing I hate with factions is the timed missions. I prefer to take my time and proceed cautiously so as not to over-aggro. Pugging with a masters group is always stressful because half the team is rushing ahead to ensure the masters reward while the monk is screaming "my energy is 2 of 45". No coordination.
It's also always deserted in the Luxon/Kurzick areas, mainly because I'm one of the few who do enjoy the game. I'd love to see the areas crowded again.
Omega X
Quote:
Originally Posted by Celestial Beaver
I love Factions. Always have done, always will.
Cantha is a beautiful continent and I will sorely miss it if it is left out of GW:2 entirely. |
If anything, we could very much see a story that attempts to break dictatorship rule and restore Cantha.(sounds like a Jet-Li movie.)
mrmango
I never even found the locked gates, no reason to look for them.
Whirlwind
Factions was easily the most boring of the games. Its still a good game, just not quite up to snuff imo. Elona tyria and even gwen blow it out of the water=p
Operative 14
I could never put my finger quite on why I didn't like Factions until this past week when I was leveling my ranger there.
One monk.
I played through Factions before Nightfall came out and the idea of heros was even muttered. That being said, playing through Kaineng with only one availible henchman Monk, popout Assassins every where, and jade brotherhood Mesmers made Kaineng something I didn't ever want to do again.
BACK ON TOPIC!
It looks to me that Cantha is far better off then the rest of the human cultures. Tyrian humans are struggling to survive against the armies of two super powers after being devastated by massive flooding that destroyed their main cities and civilizations.
Elonans have faced famine and drought that probably makes the Crystal Desert look like an inviting vacation spot. Their sunspear defenders are defeated or dead. All at the hands of an undead, mad (and albeit entertaining) despot that's bent on world domination.
And what does Cantha have to deal with? Zealous isolationism. They don't have any wars becuase it sounds like that one emperor whipped the Luxons and Kurziks into shape, and dismanteled the muderous street gangs.
And, really, it looks to me that they're just setting up Cantha and Elona to be additional campaigns anyway. I have a feeling it will follow the same sort of formula we have with GW1.
One monk.
I played through Factions before Nightfall came out and the idea of heros was even muttered. That being said, playing through Kaineng with only one availible henchman Monk, popout Assassins every where, and jade brotherhood Mesmers made Kaineng something I didn't ever want to do again.
BACK ON TOPIC!
It looks to me that Cantha is far better off then the rest of the human cultures. Tyrian humans are struggling to survive against the armies of two super powers after being devastated by massive flooding that destroyed their main cities and civilizations.
Elonans have faced famine and drought that probably makes the Crystal Desert look like an inviting vacation spot. Their sunspear defenders are defeated or dead. All at the hands of an undead, mad (and albeit entertaining) despot that's bent on world domination.
And what does Cantha have to deal with? Zealous isolationism. They don't have any wars becuase it sounds like that one emperor whipped the Luxons and Kurziks into shape, and dismanteled the muderous street gangs.
And, really, it looks to me that they're just setting up Cantha and Elona to be additional campaigns anyway. I have a feeling it will follow the same sort of formula we have with GW1.
Stormlord Alex
Quote:
Originally Posted by Operative 14
One monk.
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Count to Potato
Quote:
Originally Posted by Stormlord Alex
The Rit hencies make red bars go up too. Spamming Spirit Light is rather good
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Skyy High
It'll be an expansion. I thought that was pretty clear from how they set up both Cantha and Elona. Can't have the first continent as huge as all the area we have now.