Quote:
Originally Posted by william1975
it seems obvious that Anet took the decision to scrap chapters because of one thing, the playerbase.
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This is not obvious to me, not at all. To me, Anet has reached the limit of what they can do, given their company size. And it seems that they chose to stay a "medium size" company and concentrate on a few projects that they can manage (of course, it's all relative, people will always say you can do better and more ...), rather than stretch their resources. From the exterior, it seems that Anet is a very well organised company, though the playerbase gives them some hard time
. What I like is that as a software company, they start very early during the development phase, design and conception are key points (and most SW people know, the more you spend there, the less you'll have to spend later ... and on-the-fly updates make the problem even less complicated!). Though many people will complain that this is not enough ... forgetting that the model takes into account no monthly fees (and so very constrained resources, you can't just hire 10 more graphics designers on the spot for this bandana glitch ...).
Honestly, I'd love to see a big article on Anet's development method. We know they use integrated development via Visual Studio. I'd love to know how the concept art, graphics designer and core game developpers communicate. (maybe in-game on private GW servers?
) Please please Anet, release something akin to the DVD in the GW:Nightfall Collector's Edition with exclusive information like this!