Want to know a little more about the aborted GW: Utopia?

Neriandal Freit

Neriandal Freit

Forge Runner

Join Date: Nov 2005

Spiral of The Red Rose, Kryta (Columbus, IN)

Heros of Titans Realm [HotR]

E/

Quote:
Originally Posted by Zeek Aran
Lawl, they show the [SPOILER!!!]






Actual Great Destroyer, along with the one we get to pummel.
Keep in mind this as well:

If that is the actual Great Destroyer, then who or what is the actual Great Dwarf?

Edit: Just because 98% of all dwarves are now Stone Dwarves who are set out to destroy all Destroyers, doesn't mean that will be the end of them for us as players in Gw2.

TremorCrst

Ascalonian Squire

Join Date: Sep 2007

Quote:
Originally Posted by Bryant Again
We've known it was cancelled since it was in the GW:EN Player Guide. Not only do they show shots of Utopia and say "this was going to be in Utopia", they state that they cancelled it.

So it's been known for a while, yeah. But the art sure is cool.
I'm sorry, I don't have the GWEN manual and didn't know that. Do they show shots of the precolumbian thingies?

The only things I know about Utopia, and that's also what I found on the wiki, is that it wasn't confirmed as one of the campaigns, so I thought it was interesting.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by TremorCrst
I'm sorry, I don't have the GWEN manual and didn't know that. Do they show shots of the precolumbian thingies?

The only things I know about Utopia, and that's also what I found on the wiki, is that it wasn't confirmed as one of the campaigns, so I thought it was interesting.
It's not in the player manual, but in that special edition magazine that you could buy.

draxynnic

draxynnic

Furnace Stoker

Join Date: Nov 2005

[CRFH]

Quote:
Originally Posted by arcady
Also note that the Maya had more advanced Astronomy than we do today,
Incorrect. The only reason we know just how good theirs was is because we've been able to cross-reference with modern measurements. Your statement probably would have been true a century or two ago, and they were certainly by far the most advanced in that field during their time (that we've discovered so far, anyway), but they certainly didn't have anything that compares to sending a probe to go take a squiz at the object of interest.

Also, there were sewerage systems well before Tenochtitlan. Ancient Rome had the Cloaca Maxima (although that was only connected to public sites, not private homes) and there is archaeological evidence of sewer systems in a civilisation in what is now Pakistan that collapsed around 1500BC.

I agree with your general sentiment, though: Central and South American civilisations certainly were a lot more advanced than most people in modern times give them credit for.

I think it's a bit of a shame it got dropped, too. It was obviously in a fairly advanced stage - it would have been nice to see a cut-down form being completed and released without the features that were causing trouble or any attempts to 'reinvent' the game.

Lord Sojar

Lord Sojar

The Fallen One

Join Date: Dec 2005

Oblivion

Irrelevant

Mo/Me

You know, I don't think ANET followed the Washington state laws regarding abortion...

*Legal in case of danger to woman's health, rape or incest, or likely damaged fetus

So....Utopia was a damaged product? It endangered their health? ANET was being raped financially? Perhaps the Nightfall team was fooling around with Factions team too much?... that is about the only possibility.

pumpkin pie

pumpkin pie

Furnace Stoker

Join Date: Jul 2006

behind you

bumble bee

E/

concept art is like a story board, you draft / brainstorm / outlined what you wanted and you pick the one for the final product and discard the rest which anet probably keep for GW2.

however i am much intrigue by this Chronomancer

Operative 14

Operative 14

Forge Runner

Join Date: Nov 2006

Arizona, USA

[OOP] Order of the Phoenix I

Absolutely astounding. I really wish they had gone with this sort of theme for a full, 4th campaign and given GW1 the sendout it deserved.

Surena

Surena

Krytan Explorer

Join Date: Mar 2007

N/Me

Quote:
Originally Posted by BlackSephir
Yep, that's how A's armor should look, not spikey crap like Ancient
Yes, but then the assasin models look stupid enough. Males like geeky ninja-wannabes and females like anorexic goners.

TremorCrst

Ascalonian Squire

Join Date: Sep 2007

Quote:
Originally Posted by Bryant Again
It's not in the player manual, but in that special edition magazine that you could buy.
If it's not the player manual (you wrote the GW:EN Player Guide, what a name for a magazine) and if possible, add what you know (re-phrased, to avoid copyright problems) to the wiki: that magazine wasn't and isn't available to everybody.

Mr. G

Mr. G

Desert Nomad

Join Date: Jul 2006

S. Wales

Mo/Me

Quote:
Originally Posted by Rahja the theif
Uhh, I want this monk armor...like bad.... for my male monk Sojar... omg.... /drool
Well if it makes you feel better dex im working on a mod to re-produce this...wish i started on the female though...those models actually exist....

Bale_Shadowscar

Bale_Shadowscar

Wilds Pathfinder

Join Date: Sep 2005

Manchester, England

New Dragons [NDR]

Quote:
Originally Posted by Nevin

What assassin armor should've been
Thats concept art for something in the Bonus Mission Pack:



And the warrior snake armor looks like a Kurz reskin to me.

Mr. G

Mr. G

Desert Nomad

Join Date: Jul 2006

S. Wales

Mo/Me



getting there.....

ok nothing like it =P i tried

william1975

william1975

Wilds Pathfinder

Join Date: Aug 2006

Scotland

Dragons of Torment (DOA)

Me/

As much as we all would have loved to have another chapter and no matter how much the art looks great, it seems obvious that Anet took the decision to scrap chapters because of one thing, the playerbase.

While it is large it isnt large enough to cover 3 chapters, never mind 4.
With each new chapter the majority moved to it, and once things settled down the amount of people in any one outpost was tiny.

Anet took the decision that while the idea was a success they couldnt continue with ever increasing geography and spreading the fanbase over all of it. GW2 is meant to counter this, we will have to see.

just wish we had soem of the cool armour

Fril Estelin

Fril Estelin

So Serious...

Join Date: Jan 2007

London

Nerfs Are [WHAK]

E/

Quote:
Originally Posted by william1975
it seems obvious that Anet took the decision to scrap chapters because of one thing, the playerbase.
This is not obvious to me, not at all. To me, Anet has reached the limit of what they can do, given their company size. And it seems that they chose to stay a "medium size" company and concentrate on a few projects that they can manage (of course, it's all relative, people will always say you can do better and more ...), rather than stretch their resources. From the exterior, it seems that Anet is a very well organised company, though the playerbase gives them some hard time . What I like is that as a software company, they start very early during the development phase, design and conception are key points (and most SW people know, the more you spend there, the less you'll have to spend later ... and on-the-fly updates make the problem even less complicated!). Though many people will complain that this is not enough ... forgetting that the model takes into account no monthly fees (and so very constrained resources, you can't just hire 10 more graphics designers on the spot for this bandana glitch ...).

Honestly, I'd love to see a big article on Anet's development method. We know they use integrated development via Visual Studio. I'd love to know how the concept art, graphics designer and core game developpers communicate. (maybe in-game on private GW servers? ) Please please Anet, release something akin to the DVD in the GW:Nightfall Collector's Edition with exclusive information like this!

lakatz

lakatz

Wilds Pathfinder

Join Date: Jun 2006

Quote:
Originally Posted by Surena
Do you notice how cartoonish (appealing to younger players) GW looks compared to the artwork?
Concept art vs low poly 3D modeling = apples vs oranges.

Lord Sojar

Lord Sojar

The Fallen One

Join Date: Dec 2005

Oblivion

Irrelevant

Mo/Me

Quote:
Originally Posted by lakatz
Concept art vs low poly 3D modeling = apples vs oranges.
Indeed, if Guild Wars used a high poly multi texture engine, it would look better then the concept art. Just look at heavenly sword for details of this.

Concept Art:



Ingame Graphics:

Onarik Amrak

Onarik Amrak

Forge Runner

Join Date: Mar 2007

Astral Revenants

P/W

Quote:
Originally Posted by Rahja the Thief
Indeed, if Guild Wars used a high poly multi texture engine, it would look better then the concept art. Just look at heavenly sword for details of this.

Concept Art:



Ingame Graphics:
Funky!

Still that doesn't explain the armor reskins.

Fril Estelin

Fril Estelin

So Serious...

Join Date: Jan 2007

London

Nerfs Are [WHAK]

E/

Quote:
Originally Posted by Rahja the Thief
IJust look at heavenly sword for details of this.
If Anet could rely on the PS3 horsepower, I'm sure they'd do something much better (if only inspired by beautiful artwork!). Furthermore, a still picture is clearly not enough, the animation has to be able to not "cheat" too often for your eyes to be disappointed (similar to the graphic tricks most games were using until recently).

It's very easy to raise the graphics bar, there are amazing ray-tracers out there, Half-life 2/Halo 3/Gears of War/Crysis/Quake Wars graphics engines are very impressive, but it's a totally different game (so to say) to run this on most computers, with only 4-5Go of data for 4 games, and in an MMO environment.

You can't see me

You can't see me

Forge Runner

Join Date: Nov 2006

USA

P/W

Concept art is always better than the actual game. Market researchers that sell to the general population feed the idiotic consumers (mainly children who beg their parents for the game) and ignore the actual gamers for money's sake. Stuff like that will never meet the gamer's eye in the actual gameplay.

Omega X

Omega X

Ninja Unveiler

Join Date: Jun 2005

Louisiana, USA

Boston Guild[BG]

W/Me

Quote:
Originally Posted by Neriandal Freit
Keep in mind this as well:

If that is the actual Great Destroyer, then who or what is the actual Great Dwarf?

Edit: Just because 98% of all dwarves are now Stone Dwarves who are set out to destroy all Destroyers, doesn't mean that will be the end of them for us as players in Gw2.
I don't think that was the actual Great Destroyer. The Great Destroyer was the General of Primordius. We never actually got to see the real Great Dwarf.

And I agree with the edited part.

Keifru

Frost Gate Guardian

Join Date: Aug 2007

[Meep] Biscuit of Dewm

D/

Does anyone here wish they had mad those chronomancers other than me? That on picture looked so cool.

Alas, what isn't to be ;_;

Neriandal Freit

Neriandal Freit

Forge Runner

Join Date: Nov 2005

Spiral of The Red Rose, Kryta (Columbus, IN)

Heros of Titans Realm [HotR]

E/

Quote:
Originally Posted by Omega X
I don't think that was the actual Great Destroyer. The Great Destroyer was the General of Primordius. We never actually got to see the real Great Dwarf.

And I agree with the edited part.
By 'actual' Great Destroyer, I reference to that adorable dragon we seen

So, what I am in turn attempting to find a bit of a path on is to say that Primordius there likely has a few names and the Great Destroyer (although a Destroyer) could be just a name for him as well.

Which would lead into the Great Dwarf being a being that defeated Primy and could have been the one who placed that one in particular to sleep.

Sir Seifus Halbred

Sir Seifus Halbred

Wilds Pathfinder

Join Date: Oct 2006

This model REALLY caught my attention. A concept art for a rit perhaps?

I MP I

I MP I

Hustler

Join Date: Nov 2006

in between GW2 servers

Mo/

WTB Chapter 4!!!!!1 Good artwork. I'm sure there was a working storyline in it as well. Too bad it got canceled. Would be interesting if Anet makes it somewhere down the line. Of course it will likely be modified if they decide to.

lucifer_uk

lucifer_uk

Wilds Pathfinder

Join Date: Nov 2006

Nottingham, England

The Venerable Truth [TvT] The Venerable Alliance [TvH] [TvL]

R/

Quote:
Originally Posted by Sir Seifus Halbred
This model REALLY caught my attention. A concept art for a rit perhaps?

No a chronomancer... A time mage.

Servant of Kali

Servant of Kali

Jungle Guide

Join Date: Jan 2006

Me/

Quote:
Originally Posted by arcady
That's an odd statement. Keep in mind that Tenochtitlan, founded in 1325, now known as Mexico City, was once one of the largest cities in the world, and is the city that first created the idea of a sewer system.

Also note that the Maya had more advanced Astronomy than we do today, and had the largest libraries or writings in the world before the Spanish destroyed them.

And that's just touching on two Meseoamerican civilizations. Popular thinking places the Inca alongside them. While technology wise that is correct, they were too far south to be Meseoamerican.

As a quarter Incan myself, this is the chapter I'm going to always wish GW had put out... The themes would have been really wonderful to explore.

1) The cities of Indus Valley Civilization are far far older. So Tenochtitlan can't have the first sewer system, not by a long shot.

2) On what do you base your claim that Mayan astronomy was more advanced than it is now? I'm not saying Mayan astronomy wasn't advanced compared to other nations of that time, or those before, but saying it was more advanced than it is now ...

3)As a quarter Incan yourself, I think you're too biased

Symeon

Symeon

Forge Runner

Join Date: Jul 2005

If the Chronomancer was going to be a class that could affect the timing of skills, or seemingly turn the time of a battle back or forward, that could have been interesting.


Some example skills (no skill names, elite status, energy cost, casting time etc):

Hex. For 4...10 seconds, the next skill used by target foe does not produce its effect until 20...40 seconds after its use, and that skill takes 100% longer to recharge.

Spell. The last enchantment cast by a foe in earshot is removed from its original target, and applied to target ally instead. The duration of this enchantment is 60...30% shorter than normal.

Spell. The last hex cast by a foe in earshot is removed from its original target, and applied to target foe instead. The duration of this hex is 60...30% shorter than normal.

Spell. The last skill used by a foe in earshot that dealt less than 80...120 damage to a single target is used on target foe. The original target is healed for the amount of damage taken.

Skill. All foes in earshot become Dazed for 10...20 seconds, and all allies in earshot use the skills they last used again. All your skills are disabled for 10...6 seconds.


While several classes already have the ability to affect the timing of skills to an extent (cast time, recharge buffs/debuffs), a profession devoted entirely to this, with some originality, would have been great.

Morgoroth

Frost Gate Guardian

Join Date: Nov 2005

Simply awesome. This has the magic Guild Wars has sadly lost for me. Wouldn't mind paying for GW2 too, if it looked like that.

Neriandal Freit

Neriandal Freit

Forge Runner

Join Date: Nov 2005

Spiral of The Red Rose, Kryta (Columbus, IN)

Heros of Titans Realm [HotR]

E/

Quote:
Originally Posted by Morgoroth
Simply awesome. This has the magic Guild Wars has sadly lost for me. Wouldn't mind paying for GW2 too, if it looked like that.
Odds are if it doesn't, it'll be pretty damn close

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

Wheres all the threads that said Anet was dried up and running out of ideas cause they reused old skins again?

Fril Estelin

Fril Estelin

So Serious...

Join Date: Jan 2007

London

Nerfs Are [WHAK]

E/

Quote:
Originally Posted by King Symeon
While several classes already have the ability to affect the timing of skills to an extent (cast time, recharge buffs/debuffs), a profession devoted entirely to this, with some originality, would have been great.
Agree. And very interesting set of spells .

But that wouldn't be enough to make this a class, as they would too dependent on others to cast their spells. May be add spells like Echo so that they can steal other's spells, and delay/shift physical damage too.

Anyway, it's very refreshing .

Sleeper Service

Sleeper Service

Jungle Guide

Join Date: Dec 2005

CULT

Quote:
Originally Posted by King Symeon
If the Chronomancer was going to be a class that could affect the timing of skills, or seemingly turn the time of a battle back or forward, that could have been interesting.


Some example skills (no skill names, elite status, energy cost, casting time etc):

Hex. For 4...10 seconds, the next skill used by target foe does not produce its effect until 20...40 seconds after its use, and that skill takes 100% longer to recharge.

Spell. The last enchantment cast by a foe in earshot is removed from its original target, and applied to target ally instead. The duration of this enchantment is 60...30% shorter than normal.

Spell. The last hex cast by a foe in earshot is removed from its original target, and applied to target foe instead. The duration of this hex is 60...30% shorter than normal.

Spell. The last skill used by a foe in earshot that dealt less than 80...120 damage to a single target is used on target foe. The original target is healed for the amount of damage taken.

Skill. All foes in earshot become Dazed for 10...20 seconds, and all allies in earshot use the skills they last used again. All your skills are disabled for 10...6 seconds.


While several classes already have the ability to affect the timing of skills to an extent (cast time, recharge buffs/debuffs), a profession devoted entirely to this, with some originality, would have been great.
spell. For the next 1...10 seconds, all damage dealt to you is dealt 1...10 before this spell was cast.

spell. previous 1...3 spells cost double casting cost, next 1...3 spells cost half casting cost.

magi of the light

Frost Gate Guardian

Join Date: Jun 2007

Virginia

NINE

R/E

Quote:
Originally Posted by Servant of Kali
1) The cities of Indus Valley Civilization are far far older. So Tenochtitlan can't have the first sewer system, not by a long shot.

2) On what do you base your claim that Mayan astronomy was more advanced than it is now? I'm not saying Mayan astronomy wasn't advanced compared to other nations of that time, or those before, but saying it was more advanced than it is now ...

3)As a quarter Incan yourself, I think you're too biased
agreed

the indus river valley in india were the first to have working sewer systems under their cites...

magi of the light

Frost Gate Guardian

Join Date: Jun 2007

Virginia

NINE

R/E

Quote:
Originally Posted by Sir Seifus Halbred
This model REALLY caught my attention. A concept art for a rit perhaps?

i like this model alot....i just dont like the floaty knees it just creeps me out...

boxterduke

boxterduke

Furnace Stoker

Join Date: Jun 2005

Walking the ruins of Ascalon

DVDF

Me/

I want to be able to buy those Mesmer armors

X Cytherea X

Wilds Pathfinder

Join Date: Feb 2006

A/Mo



what asuran sin armor should have been

Symeon

Symeon

Forge Runner

Join Date: Jul 2005

Let's just hope they picked out the dud graphic designers to do GW:EN and pushed the good ones on to GW2 straight away...

Onarik Amrak

Onarik Amrak

Forge Runner

Join Date: Mar 2007

Astral Revenants

P/W

Quote:
Originally Posted by X Cytherea X


what asuran sin armor should have been
The more concept armors I see the more disappointed I get with the ones in game.

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

Quote:
Originally Posted by Onarik Amrak
The more concept armors I see the more disappointed I get with the ones in game.
Thats a reskin of Elite Imperial with what looks like Vabbian gloves

http://wiki.guildwars.com/wiki/Image...al_armor_f.jpg

Besides it looks too much like the Vabbian set.

Zeek Aran

Zeek Aran

Forge Runner

Join Date: Aug 2006

Earth, sadly

BORK

A/

Quote:
Originally Posted by X Cytherea X


what asuran sin armor should have been
It looks so much better. ;-;