W/N using Plague Touch is the stronger basis for most scenarios, however, if you have compentent prot monk user, i'd say to ditch Plague Touch and use something from EITHER Blood Magic or Curses.
Some super useful 5e. spells would be:
Mark of Fury
Demonic Flesh
For 10e. spells that have extremely good usefulness vs. bosses/mobs
Mark of Pain
Weaken Armor
Barbs
Probably not Weaken Armor since Barbs is armor ignoring and coupled with a minion master can create some very interesting results.
Some things to note though: you can efficiently run 16 weapon mastery, 9 strength/tactics (dependent on shield + skill loadout, I use tactics 90% of the time) and then 10 in Curses or Blood Magic dependant on the upcoming scenarios. Any leftover tidbits go to strength so with runes it's probably not stronger than 4. I miss when strength didn't suck as a primary stat
I definitely like Curses better due to its more offensive nature and that since they usually activate upon Physical Damage, you're a warrior, that's ALL YOU ^_^
Also, you shouldn't have more than 2 energy skills on your skill bar. One axe attack perhaps like Critical Chop or Swift chop that's used on occasion [or spammed if you're Zealous modded] and then one of the above damage augmenting skills.