One New Skill each for All Profession.

pumpkin pie

pumpkin pie

Furnace Stoker

Join Date: Jul 2006

behind you

bumble bee

E/

The disarming skill.

Assassin will stab someone's hands.

Elementalist can burn the weapon so that its boiling hot that you have to drop it.

Warrior twist someone's wrist.

Mesmers make the weapons seem to become a snake or something that the wielder will drop them.

Necro uses some soul twisting mind bending skills that will fall under soul reaping that makes the wielder drop the weapons.

monk will chant something to make the wielder regret kill so many people that they drop the weapon out of guilt

dervish swipe their scythe to steal the weapons

paragon shout (a very loud one) that sends a wave length that shock the weapons to fall.

finally ritualist will send a spirit to steal the weapons.

i think it would be fun to have a skill like this.

imagine you are fighting fighting fighting, suddenly you find yourself fighting bare hand.

off course, you do not loose your weapons, it'll just be disable and you will find your character without a weapon for a duration of 120 second or a suitable time frame.

Pwny Ride

Pwny Ride

Wilds Pathfinder

Join Date: Oct 2006

Aussieland

Prime Players Of [OSHA] ~ [dth] alliance. <3

Me/E

Eh..why?

Thats a terrible idea

Thatd make any profession that depends on weapons (which is pretty much everyone besides some ritualists) completely screwed.

It is a terrible idea, and we have exhaustion, deep wound, weakness and blind to cause the same effects that this would introduce.

And its just a terrible idea.

pumpkin pie

pumpkin pie

Furnace Stoker

Join Date: Jul 2006

behind you

bumble bee

E/

everything your character hold to fight in my opinion is a weapon

stripping players of weapons is potentially deadly in my opinion, it strip aways the +30hp, the +20 enchantments, et cetera. its >< that much closer to winning and loosing a fight.

winning the fight is basically "screw the other party"


hehehehe, i think stripping players of armor is kinda fun too hahahahahaha.

arsie

Wilds Pathfinder

Join Date: Jun 2007

N/

Can I pick up the weapon after making them drop it? :P

Mr. G

Mr. G

Desert Nomad

Join Date: Jul 2006

S. Wales

Mo/Me

http://wiki.guildwars.com/wiki/Disarm

eh?

.................

Archer_Of_Vulpes

Banned

Join Date: Dec 2006

Clan Vulpes Fire Branch

R/N

at first i thought this was for making it possible to remove weapon spells, then when i read it i saw it was just another retarded idea not even the OP would want

legion_rat

legion_rat

Desert Nomad

Join Date: Aug 2006

668 the neighbor of the beast

TFK

A/

Ok and a group of sins who attack MUCH faster then most others jumps on you keeps you weaponless and eats your party alive. As I play a sin, sure why not.

~the rat~




Please not that this post is sacrasm, I do not condone the use of disarm or other semi to totally retarded skill ideas. thank you.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Umm sins attack at the same speed as sword and axe warriors Legion.

But yeah, those skills are pretty unneccesary.

Curry Assassin

Banned

Join Date: Mar 2007

Vancouver, BC

Bestest Friends Forever [Luv]

A/

Thats an awful idea.

PureEvilYak

PureEvilYak

Lion's Arch Merchant

Join Date: May 2006

Somewhere Luxon Alignment: Chaos

The Dark Fortress

R/

Besides the fact that this is a bad idea, wheres the ranger one? Why hath thou forsaken us?

pumpkin pie

pumpkin pie

Furnace Stoker

Join Date: Jul 2006

behind you

bumble bee

E/

Quote:
Originally Posted by Mr. G
Not quite like that, to me, Disarm is blackout with a twist and a little better because your skills bar isn't disable at the same time.

What I am thinking is player will find themselves not having a weapon in their hand, when you don't have a weapon, your weapon attributes will all be lost for the duration of the time you are disarm. You have to fight bare hand and inflict minimum damage to your opponent.

Rangers will need their pets to do this deed for them, I think I'll name the skills Fetch, the pet will go to the enemy and disarm them.

the idea behind this is to reduce the damaged done by the character who are being disarmed and the enemy can inflict damaged on them more effectively while their health/enchantment and what not is at the most vulnerable.

same thing goes for dis-armor your enemy.

note that your weapon will not be lost from that, nor will you find your character naked. lol its simply lowering the protection your character have. how much protection is lost regarding armor, depends on how effective you launch said dis-arm attack. so beside the activation time of the skills, the duration of your enemy being dis-arm will depends on your experience in disarming enemy, the more you disarm enemy the more effective the skill will be.

me make grind skill :P

Rinadan Farhunt

Academy Page

Join Date: Sep 2006

In the land of the horny gollochs.

To Rise From The Ashes [Rise]

R/W

Um, stupid... Whats the point really? All this would do is make everyone play as a spellcaster and render warriors, assassins, dervishes, paragons and rangers useless...

pumpkin pie

pumpkin pie

Furnace Stoker

Join Date: Jul 2006

behind you

bumble bee

E/

just for your information, so as not to appear that I am not answering or taking care of thread I started, to people with one single vocabulary of describing/commenting ie: retarded or stupid. I will not answer to those, thank you very much.

a discussion need constructive feedback and output, happy days!

Rinadan Farhunt

Academy Page

Join Date: Sep 2006

In the land of the horny gollochs.

To Rise From The Ashes [Rise]

R/W

There is no possible constructive feedback on this other than "change it entirely".

Antheus

Forge Runner

Join Date: Jan 2006

Quote:
Originally Posted by pumpkin pie
just for your information, so as not to appear that I am not answering or taking care of thread I started, to people with one single vocabulary of describing/commenting ie: retarded or stupid. I will not answer to those, thank you very much.

a discussion need constructive feedback and output, happy days!
Such concept is foreign and inapplicable to the premise behind Guild Wars combat mechanics.

As such, the community at whole and large, has deemed it not only unsuitable, but has expressed complete disdain over such proposition, whether with ill or well meant intentions, but the manner in which said expression took place, should be indicative enough over unsuitability of proposed idea.

pumpkin pie

pumpkin pie

Furnace Stoker

Join Date: Jul 2006

behind you

bumble bee

E/

Actually arena net already have the dis-armor skill included in Eye of the North. I must have miss it. Its called Cracked Armor. Happy Days!

Now that I read it, is almost the same thing but affecting the weapon that players are using.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Terribly bad for weapon users.
Not a really great deal for casters...

Oh... wait... just like Weakness.

No need for disarm, then.

Government Flu

Government Flu

Krytan Explorer

Join Date: Apr 2007

Albuquerque, New Mexico

Paradoxa Zoloft Asylum [PXZ]

W/R

I'm a warrior and I just lost my sword! Oh no, what can I do now?!

[skill]Skull Crack[/skill]

Screw weapons. I've got fists wrapped in steel.

It's a neat idea, but this late in the game it wouldn't be very wise to add an entirely new cog into the clockwork. Like others suggested, just use skills that disable other things...you've got the daze condition, attacks that disable skills, blocks, misses, and so forth.

Solas

Solas

Desert Nomad

Join Date: Oct 2006

Ireland

Currently LF Active HA Guild, Glad 2, Comm.3, R2

E/

....so really only casters can attack......
....and melee class is useless.....personally the mesmer skill "Empathy" does this but way better, take damage on attack, so they can

A. Attack and give more work to monk,
B. Run around senseless
C. Get it removed

+ 8 casters going into an 8v8, they jsut need to cast that and they have no fear from melee, so caster V caster...

More ideas are never a bad thing,Just need to focus onfinding one that most people like.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Quote:
Originally Posted by Talach_Ninneed
....so really only casters can attack......
....and melee class is useless.....personally the mesmer skill "Empathy" does this but way better, take damage on attack, so they can

A. Attack and give more work to monk,
B. Run around senseless
C. Get it removed

+ 8 casters going into an 8v8, they jsut need to cast that and they have no fear from melee, so caster V caster...

More ideas are never a bad thing,Just need to focus onfinding one that most people like.
Exactly. Hexes in PvP that punish attacking or punish spellcaster provide the same type of shutdown that the OP is talking about.

Div

Div

I like yumy food!

Join Date: Jan 2006

Where I can eat yumy food

Dead Alley [dR]

Mo/R

Getting a weapon removed completely screws over physical attackers. Removing a wand from my ele isn't going to do much. Oh no I just lost my 20 hsr and 20 hct!

Biostem

Biostem

Jungle Guide

Join Date: Oct 2007

I agree w/ the person I'm QR-ing to; if you are a profession that has weapon dependent skills, then this would be more potent than any other mez available - a complete shutdown. To casters, it'd just mean some lost energy or a few lost HP.

The abilities that cause increased miss chance or slowed attack speed basically reproduce the end result...

yum

Wilds Pathfinder

Join Date: Sep 2007

W/E

Have a better idea:

Hax. Skill:
If you are naked, the next foe of the opposite sex who atks or uses a skill on you will have all his/her skills disabled for 120 s.

Daggrs And All

Ascalonian Squire

Join Date: May 2007

War Doctors [WAR]

W/

Better idea...instead of taking the persons weapon...take off the effects of a mod/mods
that way you can still use attack skills, but lose benefits from weapon mods

Dean Harper

Dean Harper

Jungle Guide

Join Date: Dec 2005

USA

The Killer Clan Musketeers [TKCM]

Me/E

can people PLEASE think of the impact on PvP these kinds of threads and skills would have!??!?! getting really sick of them...


Quote:
Better idea...instead of taking the persons weapon...take off the effects of a mod/mods that way you can still use attack skills, but lose benefits from weapon mods

better be a Mesmer skill then

pumpkin pie

pumpkin pie

Furnace Stoker

Join Date: Jul 2006

behind you

bumble bee

E/

dis-arming other players weapons will be the next, its very obvious, even in real combat, you try to disarm your opponents. then you come up with other skills, that can counter the disarm skill, like train your dexterity/agility. or you can add runes to your weapons that could maybe, rune of "some name" that can reduce chances of your weapons getting disarm.

happy days.

Rinadan Farhunt

Academy Page

Join Date: Sep 2006

In the land of the horny gollochs.

To Rise From The Ashes [Rise]

R/W

Then everyone will have the "no disarm rune" and render the whole thing pointless Which it already was...

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Quote:
Originally Posted by pumpkin pie
dis-arming other players weapons will be the next, its very obvious, even in real combat, you try to disarm your opponents. then you come up with other skills, that can counter the disarm skill, like train your dexterity/agility. or you can add runes to your weapons that could maybe, rune of "some name" that can reduce chances of your weapons getting disarm.

happy days.
This isn't an RPG where you can train your dexterity. Go play oblivion.

aapo

Wilds Pathfinder

Join Date: Apr 2006

Mesmers should get skill that re-allocates direction keys for target foe.
Necromancers should get skill with creepy icon that removes dye from target foe's armor and makes them look silly.
Elementalists should get skill that creates small nuclear explosion with strength depending on target's processor speed.
Warriors should get a shapeshifting skill that turns them to angry bisons.
Monks should get a judo skill that, when timed correctly, would overhead throw melee opponent and knock them down.
Rangers should get aiming skill that would make the screen first person view (like in Thief) and allow player to make headshots for triple damage.
Assassins should get skill tarantula strike, which would lower the attack and movement speed and monitor contrast by 50% for target foe as well as make post-processing effects similar to being drunk.
Ritualists should get skill that summons zombies from the ground to eeeeat braaaaaaains.
Paragons should get a team skill that when four Paragons /dance in sync, team receives morale boost.
Dervish should get jihad skill that translates all in-game text to arabic and plays islamic music on the backround while increasing damage output by function of how loud music plays.

xaleo21

Frost Gate Guardian

Join Date: Feb 2007

Washington, USA

Doesn't matter anymore.

lol!
Spiffie!
Sounds okayish.

Rinadan Farhunt

Academy Page

Join Date: Sep 2006

In the land of the horny gollochs.

To Rise From The Ashes [Rise]

R/W

Aapo's idea actually sounds better...