One New Skill each for All Profession.
pumpkin pie
The disarming skill.
Assassin will stab someone's hands.
Elementalist can burn the weapon so that its boiling hot that you have to drop it.
Warrior twist someone's wrist.
Mesmers make the weapons seem to become a snake or something that the wielder will drop them.
Necro uses some soul twisting mind bending skills that will fall under soul reaping that makes the wielder drop the weapons.
monk will chant something to make the wielder regret kill so many people that they drop the weapon out of guilt
dervish swipe their scythe to steal the weapons
paragon shout (a very loud one) that sends a wave length that shock the weapons to fall.
finally ritualist will send a spirit to steal the weapons.
i think it would be fun to have a skill like this.
imagine you are fighting fighting fighting, suddenly you find yourself fighting bare hand.
off course, you do not loose your weapons, it'll just be disable and you will find your character without a weapon for a duration of 120 second or a suitable time frame.
Assassin will stab someone's hands.
Elementalist can burn the weapon so that its boiling hot that you have to drop it.
Warrior twist someone's wrist.
Mesmers make the weapons seem to become a snake or something that the wielder will drop them.
Necro uses some soul twisting mind bending skills that will fall under soul reaping that makes the wielder drop the weapons.
monk will chant something to make the wielder regret kill so many people that they drop the weapon out of guilt
dervish swipe their scythe to steal the weapons
paragon shout (a very loud one) that sends a wave length that shock the weapons to fall.
finally ritualist will send a spirit to steal the weapons.
i think it would be fun to have a skill like this.
imagine you are fighting fighting fighting, suddenly you find yourself fighting bare hand.
off course, you do not loose your weapons, it'll just be disable and you will find your character without a weapon for a duration of 120 second or a suitable time frame.
Pwny Ride
Eh..why?
Thats a terrible idea
Thatd make any profession that depends on weapons (which is pretty much everyone besides some ritualists) completely screwed.
It is a terrible idea, and we have exhaustion, deep wound, weakness and blind to cause the same effects that this would introduce.
And its just a terrible idea.
Thats a terrible idea
Thatd make any profession that depends on weapons (which is pretty much everyone besides some ritualists) completely screwed.
It is a terrible idea, and we have exhaustion, deep wound, weakness and blind to cause the same effects that this would introduce.
And its just a terrible idea.
pumpkin pie
everything your character hold to fight in my opinion is a weapon
stripping players of weapons is potentially deadly in my opinion, it strip aways the +30hp, the +20 enchantments, et cetera. its >< that much closer to winning and loosing a fight.
winning the fight is basically "screw the other party"
hehehehe, i think stripping players of armor is kinda fun too hahahahahaha.
stripping players of weapons is potentially deadly in my opinion, it strip aways the +30hp, the +20 enchantments, et cetera. its >< that much closer to winning and loosing a fight.
winning the fight is basically "screw the other party"
hehehehe, i think stripping players of armor is kinda fun too hahahahahaha.
arsie
Can I pick up the weapon after making them drop it? :P
Mr. G
Archer_Of_Vulpes
at first i thought this was for making it possible to remove weapon spells, then when i read it i saw it was just another retarded idea not even the OP would want
legion_rat
Ok and a group of sins who attack MUCH faster then most others jumps on you keeps you weaponless and eats your party alive. As I play a sin, sure why not.
~the rat~
Please not that this post is sacrasm, I do not condone the use of disarm or other semi to totally retarded skill ideas. thank you.
~the rat~
Please not that this post is sacrasm, I do not condone the use of disarm or other semi to totally retarded skill ideas. thank you.
HawkofStorms
Umm sins attack at the same speed as sword and axe warriors Legion.
But yeah, those skills are pretty unneccesary.
But yeah, those skills are pretty unneccesary.
Curry Assassin
Thats an awful idea.
PureEvilYak
Besides the fact that this is a bad idea, wheres the ranger one? Why hath thou forsaken us?
pumpkin pie
Quote:
Originally Posted by Mr. G
|
What I am thinking is player will find themselves not having a weapon in their hand, when you don't have a weapon, your weapon attributes will all be lost for the duration of the time you are disarm. You have to fight bare hand and inflict minimum damage to your opponent.
Rangers will need their pets to do this deed for them, I think I'll name the skills Fetch, the pet will go to the enemy and disarm them.
the idea behind this is to reduce the damaged done by the character who are being disarmed and the enemy can inflict damaged on them more effectively while their health/enchantment and what not is at the most vulnerable.
same thing goes for dis-armor your enemy.
note that your weapon will not be lost from that, nor will you find your character naked. lol its simply lowering the protection your character have. how much protection is lost regarding armor, depends on how effective you launch said dis-arm attack. so beside the activation time of the skills, the duration of your enemy being dis-arm will depends on your experience in disarming enemy, the more you disarm enemy the more effective the skill will be.
me make grind skill :P
Rinadan Farhunt
Um, stupid... Whats the point really? All this would do is make everyone play as a spellcaster and render warriors, assassins, dervishes, paragons and rangers useless...
pumpkin pie
just for your information, so as not to appear that I am not answering or taking care of thread I started, to people with one single vocabulary of describing/commenting ie: retarded or stupid. I will not answer to those, thank you very much.
a discussion need constructive feedback and output, happy days!
a discussion need constructive feedback and output, happy days!
Rinadan Farhunt
There is no possible constructive feedback on this other than "change it entirely".
Antheus
Quote:
Originally Posted by pumpkin pie
just for your information, so as not to appear that I am not answering or taking care of thread I started, to people with one single vocabulary of describing/commenting ie: retarded or stupid. I will not answer to those, thank you very much.
a discussion need constructive feedback and output, happy days! |
As such, the community at whole and large, has deemed it not only unsuitable, but has expressed complete disdain over such proposition, whether with ill or well meant intentions, but the manner in which said expression took place, should be indicative enough over unsuitability of proposed idea.
pumpkin pie
Actually arena net already have the dis-armor skill included in Eye of the North. I must have miss it. Its called Cracked Armor. Happy Days!
Now that I read it, is almost the same thing but affecting the weapon that players are using.
Now that I read it, is almost the same thing but affecting the weapon that players are using.
MithranArkanere
Terribly bad for weapon users.
Not a really great deal for casters...
Oh... wait... just like Weakness.
No need for disarm, then.
Not a really great deal for casters...
Oh... wait... just like Weakness.
No need for disarm, then.
Government Flu
I'm a warrior and I just lost my sword! Oh no, what can I do now?!
[skill]Skull Crack[/skill]
Screw weapons. I've got fists wrapped in steel.
It's a neat idea, but this late in the game it wouldn't be very wise to add an entirely new cog into the clockwork. Like others suggested, just use skills that disable other things...you've got the daze condition, attacks that disable skills, blocks, misses, and so forth.
[skill]Skull Crack[/skill]
Screw weapons. I've got fists wrapped in steel.
It's a neat idea, but this late in the game it wouldn't be very wise to add an entirely new cog into the clockwork. Like others suggested, just use skills that disable other things...you've got the daze condition, attacks that disable skills, blocks, misses, and so forth.
Solas
....so really only casters can attack......
....and melee class is useless.....personally the mesmer skill "Empathy" does this but way better, take damage on attack, so they can
A. Attack and give more work to monk,
B. Run around senseless
C. Get it removed
+ 8 casters going into an 8v8, they jsut need to cast that and they have no fear from melee, so caster V caster...
More ideas are never a bad thing,Just need to focus onfinding one that most people like.
....and melee class is useless.....personally the mesmer skill "Empathy" does this but way better, take damage on attack, so they can
A. Attack and give more work to monk,
B. Run around senseless
C. Get it removed
+ 8 casters going into an 8v8, they jsut need to cast that and they have no fear from melee, so caster V caster...
More ideas are never a bad thing,Just need to focus onfinding one that most people like.
HawkofStorms
Quote:
Originally Posted by Talach_Ninneed
....so really only casters can attack......
....and melee class is useless.....personally the mesmer skill "Empathy" does this but way better, take damage on attack, so they can A. Attack and give more work to monk, B. Run around senseless C. Get it removed + 8 casters going into an 8v8, they jsut need to cast that and they have no fear from melee, so caster V caster... More ideas are never a bad thing,Just need to focus onfinding one that most people like. |
Div
Getting a weapon removed completely screws over physical attackers. Removing a wand from my ele isn't going to do much. Oh no I just lost my 20 hsr and 20 hct!
Biostem
I agree w/ the person I'm QR-ing to; if you are a profession that has weapon dependent skills, then this would be more potent than any other mez available - a complete shutdown. To casters, it'd just mean some lost energy or a few lost HP.
The abilities that cause increased miss chance or slowed attack speed basically reproduce the end result...
The abilities that cause increased miss chance or slowed attack speed basically reproduce the end result...
yum
Have a better idea:
Hax. Skill:
If you are naked, the next foe of the opposite sex who atks or uses a skill on you will have all his/her skills disabled for 120 s.
Hax. Skill:
If you are naked, the next foe of the opposite sex who atks or uses a skill on you will have all his/her skills disabled for 120 s.
Daggrs And All
Better idea...instead of taking the persons weapon...take off the effects of a mod/mods
that way you can still use attack skills, but lose benefits from weapon mods
that way you can still use attack skills, but lose benefits from weapon mods
Dean Harper
can people PLEASE think of the impact on PvP these kinds of threads and skills would have!??!?! getting really sick of them...
better be a Mesmer skill then
Quote:
Better idea...instead of taking the persons weapon...take off the effects of a mod/mods that way you can still use attack skills, but lose benefits from weapon mods |
better be a Mesmer skill then
pumpkin pie
dis-arming other players weapons will be the next, its very obvious, even in real combat, you try to disarm your opponents. then you come up with other skills, that can counter the disarm skill, like train your dexterity/agility. or you can add runes to your weapons that could maybe, rune of "some name" that can reduce chances of your weapons getting disarm.
happy days.
happy days.
Rinadan Farhunt
Then everyone will have the "no disarm rune" and render the whole thing pointless Which it already was...
HawkofStorms
Quote:
Originally Posted by pumpkin pie
dis-arming other players weapons will be the next, its very obvious, even in real combat, you try to disarm your opponents. then you come up with other skills, that can counter the disarm skill, like train your dexterity/agility. or you can add runes to your weapons that could maybe, rune of "some name" that can reduce chances of your weapons getting disarm.
happy days. |
aapo
Mesmers should get skill that re-allocates direction keys for target foe.
Necromancers should get skill with creepy icon that removes dye from target foe's armor and makes them look silly.
Elementalists should get skill that creates small nuclear explosion with strength depending on target's processor speed.
Warriors should get a shapeshifting skill that turns them to angry bisons.
Monks should get a judo skill that, when timed correctly, would overhead throw melee opponent and knock them down.
Rangers should get aiming skill that would make the screen first person view (like in Thief) and allow player to make headshots for triple damage.
Assassins should get skill tarantula strike, which would lower the attack and movement speed and monitor contrast by 50% for target foe as well as make post-processing effects similar to being drunk.
Ritualists should get skill that summons zombies from the ground to eeeeat braaaaaaains.
Paragons should get a team skill that when four Paragons /dance in sync, team receives morale boost.
Dervish should get jihad skill that translates all in-game text to arabic and plays islamic music on the backround while increasing damage output by function of how loud music plays.
Necromancers should get skill with creepy icon that removes dye from target foe's armor and makes them look silly.
Elementalists should get skill that creates small nuclear explosion with strength depending on target's processor speed.
Warriors should get a shapeshifting skill that turns them to angry bisons.
Monks should get a judo skill that, when timed correctly, would overhead throw melee opponent and knock them down.
Rangers should get aiming skill that would make the screen first person view (like in Thief) and allow player to make headshots for triple damage.
Assassins should get skill tarantula strike, which would lower the attack and movement speed and monitor contrast by 50% for target foe as well as make post-processing effects similar to being drunk.
Ritualists should get skill that summons zombies from the ground to eeeeat braaaaaaains.
Paragons should get a team skill that when four Paragons /dance in sync, team receives morale boost.
Dervish should get jihad skill that translates all in-game text to arabic and plays islamic music on the backround while increasing damage output by function of how loud music plays.
xaleo21
lol!
Spiffie!
Sounds okayish.
Spiffie!
Sounds okayish.
Rinadan Farhunt
Aapo's idea actually sounds better...