

Ill offer DISCOUNTS for purchasing various items,but just buy!!
For Items with no prices,just post how much u wanna pay

2 Superior Salvage Kits 1800G
Scroll Of Slayers Insight 650G +250%XP from combat!!
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Greens:
Milefaun's Staff: 12k ,but open to bargaining so just send me ur offer and we'll c!!

Energy +10
Chaos damage: 11-22 (requires 9 Domination Magic)
Halves casting time of Domination Magic spells (Chance: 20%)
Halves skill recharge of spells (Chance: 20%)
Domination Magic +1 (20% chance while using skills)
Energy +5
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The Skybringer: 5K
Energy +10
Lightning damage: 11-22 (requires 9 Air Magic)
Halves skill recharge of spells (20% chance)
Halves casting time of Air Magic spells (20% chance)
Halves casting time of Air Magic spells (20% chance)
Health +30
Two Handed
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Shreader's Talons: 1K
Piercing damage: 7-17 (requires 9 Dagger Mastery)
Damage + 15% (vs hexed foes)
Lengthens bleeding duration on foes by 33%
Health +30
Both Hands
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Runes:
--Mystics Insignia(Rt) Armor +15 while activation skills 130G
--Frostbound Insignia (R) Armor +15 vs Cold Dmg 75G
--Prismatic Insignia Elementalist : 75G
Armor +5 (requires 9 Air Magic)
Armor +5 (requires 9 Earth Magic)
Armor +5 (requires 9 Fire Magic)
Armor +5 (requires 9 Water Magic)
--Mesmer Rune of Minor Fast Casting (Me) Fast Casting +1(Non Stacking) 75G
--Dreadnought Insignia (W) Armor +10 vs Elemental Dmg 75G
--Ranger Rune Of Major Beast Mastery: Beast Mastery+2*Health -35 75G
--Necromancer Rune of Minor Blood Magic: Blood Magic +1 140G
--Necromancer Rune Of Minor Death Magic: Death Magic+1 Non Stack 200G
--Monk Rune Of Superior Smiting Prayers:Smiting Prayers +3*HP-75 850G
--Necromancer Rune Of Superior Blood Magic:BM+3*HP-75 250G
--Herald's Insignia Armor +10 while holding an item 75G
--Monk Rune of Minor Smiting Prayers: SM+1 Non Stacking 75G
--Pyrebounds Insignia(R) Armor +15 vs Fire Dmg 75G
--Monk Rune of Major Healing Prayers:Healing Prayers+2*HP-35 150G
--Monk Rune of Minor Protection Prayers:Protection Prayers+1 380G
--Pyromancer Insignia (E) Armor +10 vs elem dmg* armor+10 vs fire dmg 140G
--Hydromancer Insignia(E)Armor +10 vs elem dmg* armor+10 vs cold dmg 75G
--Artificer's Insignia(Mesmer) Armor+3 for each equipped signet 75G
--Bonelace Insignia Necromancer Armor+15 vs Piercing Dmg 75G
--Monk Rune Of Minor Divine Favor: Divine Favor +1 1000G
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Weapon Upgrades:
--Sword Pommel Of Shelter Armor+4 vs Phys Damage
--Staff Wrapping of Demonslaying Dmg+14%vs Demons
--Cruel Sword Hilt Lengthens Deep Wound Duration by 33%
--Hale Staff Head HP+25
--Insightful Staff Head Energy +2
--Hammer Grip of Warding armor+4 vs elemental Dmg
--Staff Wrapping of Enchanting:Enchantments +13% Longer
--Bow Grip Of Defense Armor +4
--Fiery Bowstring
--Poisonous Bowstring
--Defensive Staff Head Armor+4
--Hammer Grip Of Fortitude Health +21
--Bow Grip Of Fortitude Health +20
--Staff Wrapping of Enchanting Enchantments +15% longer
--Staff Wrapping of Enchanting Enchantments +17% longer
--Staff Wrapping of Demonslaying Dmg+14% vs Demons
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