Let me explain why people whine about paragon changes

Spura

Wilds Pathfinder

Join Date: Feb 2005

It's got nothing to do with the changes themselves. The AR, the GTFE changes...they are no big deal. The real reason is: there are no real buffs ever.
Nobody really cares about nerfs to some powerful skills paragons have, it is just annoying to nerf the core skills used, when there are no buffs as well.

Other professions have a huge power creep, paragon has none. Elementalist gets a few damage buffs every single patch. So does mesmer. Paragon has bunch of skills that could use the same, but they never get touched.

For instance, now most professions have easily obtainable 33% speed boosts. Dervish gets a signet with long lasting 33% speed boost. Elementalist gets a long lasting 33% speed boost(flame djinn haste, storm djin haste), ranger gets natural stride etc...paragon has "Lead the way!" which is 25% speed boost that is dependant on number of allies present. Now this is fine...but why the hell does it cost so much?

Or another power creep case. The "For Great Justice!" shout was buffed from 50% adren gain bonus to 100%. What about the paragon? The elite Focused Anger has a bug that caps it at 100%. A bug that is known for quite a while, yet anet won't fix it. Then we have the complete sack of crap that is Natural temper(1 extra adrenaline every 9 sec, if you happen to be non-enchanted that is, a real slot winner there) and the overpriced ghetto "To the limit!" in form of "Make your time".

Do these ever get buffs? No. And they are not the "let's make 6 paragons and abuse it" type of skills.

I've tried to make most skills work, but it's impossbile. I've tried tons of motivation builds with "It's just a flesh wound" and Song of Purification, and they are impossible to make work. Hell...if "It's just a flesh wound" had functionality of "heal 50 HP", I would consider it a huge improvement. But as it stands I've got no motivation to use motivation.

So in conclusion, I'd like to say...the problem is not the nerfs, but lack of buffs. That makes nerfs hurt, however deserved they may be.

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

Quote:
Originally Posted by Spura
For instance, now most professions have easily obtainable 33% speed boosts. Dervish gets a signet with long lasting 33% speed boost. Elementalist gets a long lasting 33% speed boost(flame djinn haste, storm djin haste), ranger gets natural stride etc...paragon has "Lead the way!" which is 25% speed boost that is dependant on number of allies present. Now this is fine...but why the hell does it cost so much?
You could maintain Lead The Way! on two allies at once, it can't be removed, lasts for 20 seconds, can be used on anyone unlike the examples that you listed which are user only, and can't be interrupted. I think the extra 5 energy warrants that.

Quote: Or another power creep case. The "For Great Justice!" shout was buffed from 50% adren gain bonus to 100%. What about the paragon? The elite Focused Anger has a bug that caps it at 100%. A bug that is known for quite a while, yet anet won't fix it. No, it's not a bug. Adrenaline is capped at 100% gain, just like attack speed is capped at 33%, speed boosts 33%, armour now at +25. The difference is they allowed speed boosts and +AL that give more than the cap with a single skill. Go try using Weapon of Fury and For Great Justice! and you'll notice you're gaining just as much adrenaline if you just had FGJ!.

Quote:
I've tried to make most skills work, but it's impossbile. I've tried tons of motivation builds with "It's just a flesh wound" and Song of Purification, and they are impossible to make work. Hell...if "It's just a flesh wound" had functionality of "heal 50 HP", I would consider it a huge improvement. But as it stands I've got no motivation to use motivation. Song of Purification works amazingly well in areas with the constant application of Blind/Daze to keep your physicals and casters able to function. You might not always get a condition removed with each use, but it's only 5 adrenaline. Can't really comment on IJAFW! as Song of Purification will outperform it any situation where I want quick removal.

hlc617

hlc617

Academy Page

Join Date: Mar 2007

P/

Well, the reason paragon nerfs annoy me is because they seem to be based on pvp only and therefore pve paras get screwed. Unfortunately the only way I think they could fix this would be to make skills act differently in PvE and PvP :/. PvE only skills help, of course, and naturally those are very good skills.

SleepyLuxon

SleepyLuxon

Ascalonian Squire

Join Date: Jul 2007

Georgia, United States

League Of Commanders [LoC]

P/

Quote:
Originally Posted by hlc617
Well, the reason paragon nerfs annoy me is because they seem to be based on pvp only and therefore pve paras get screwed. Unfortunately the only way I think they could fix this would be to make skills act differently in PvE and PvP :/. PvE only skills help, of course, and naturally those are very good skills. Yeah we PvE Para's have now been forced to move on to TNTF! and Save Yourselves! (good but not much difference in the PvE builds.) But because there are more nerfs then buffs coming other's believe the class is underpowered, truth be told its not, its very capable but very limiting in skill selection.

I don't believe its PvP para's that are causing these recent nerfs but the move from Passive to active defense.A net doesn't realize that the Paragon is basically Passive Defense so Paragons in general get shafted in order to try to somehow refresh the meta.

The GFTE and AR nerfs aren't so bad except the cracked armor with hero AI= unplayable unless you wanna bring Purrifying Finale.

Will we ever see a buff or even a skill fix for Paragons? a guy can dream

Simath

Simath

haha you're dumb

Join Date: Jul 2005

Moscow

Quote:
Originally Posted by Spura
So in conclusion, I'd like to say...the problem is not the nerfs, but lack of buffs. That makes nerfs hurt, however deserved they may be. Paragons don't need to be buffed. Period. The nerfs were because they were too overpowered and the change to these select skills were needed in order to restore balance to the game. Whether or not they were for the PvP communities sake PvE needed them too. Unless, that is you enjoying playing in constant god mode. Along with the nerfs Anet implemented skills such as TNTF and SY which, imo made up for these "wrongs" people have claimed Anet has done to the Paragon.

If you want to buff the Paragon into even more of a defensive machine than it is now you might as well petition for every prot enchantment to have it's duration doubled, because both concepts are equally absurd.

Omniclasm

Jungle Guide

Join Date: Jan 2007

Guild Hall

A/

Quote:
Originally Posted by Simath
Paragons don't need to be buffed. Period. The nerfs were because they were too overpowered and the change to these select skills were needed in order to restore balance to the game. Whether or not they were for the PvP communities sake PvE needed them too. Unless, that is you enjoying playing in constant god mode. Along with the nerfs Anet implemented skills such as TNTF and SY which, imo made up for these "wrongs" people have claimed Anet has done to the Paragon.

If you want to buff the Paragon into even more of a defensive machine than it is now you might as well petition for every prot enchantment to have it's duration doubled, because both concepts are equally absurd. Nobody said "Zomg paragons suck so hard and can't do anything!!!!!!111"

I'd say that most people here probably agree that Paragons are really strong. That is not the problem. The problem is the extremely short list of viable skills. I haven't seen anyone say that Aggressive Refrain shouldn't have been nerfed(only complained about HOW it was nerfed).

For instance, if a Warrior had Dragon Slash, Sever Artery, Gash, and FGJ as they currently are, they could still have a fairly potent damage dealing build PvE-wise. However, if all of their other skills were "This attack does an additional 5 damage." with a 10 energy cost and 15 second recharge, then I am sure that Warriors would complain. That is basically how Paragons are, a handful of very effective skills, and an endless sea of subpar, borderline unusable skills. THAT is the problem, not "Please make Paragons better because they suck".

Simath

Simath

haha you're dumb

Join Date: Jul 2005

Moscow

Quote:
Originally Posted by Omniclasm
Nobody said "Zomg paragons suck so hard and can't do anything!!!!!!111" Where have you been?

Omniclasm

Jungle Guide

Join Date: Jan 2007

Guild Hall

A/

Quote:
Originally Posted by Simath
Where have you been? Reading the rest of the thread, maybe you should consider it sometime.

Edit: Changed it, since it was previously pretty stupid.

Simath

Simath

haha you're dumb

Join Date: Jul 2005

Moscow

Quote:
Originally Posted by Omniclasm
Reading the rest of the thread, maybe you should consider it sometime.

Edit: Changed it, since it was previously pretty stupid. Have you read any other Paragon threads or update threads? Or are you just completely oblivious to all the crying about Paragons being dead an unplayable?

Omniclasm

Jungle Guide

Join Date: Jan 2007

Guild Hall

A/

Quote:
Originally Posted by Simath
Have you read any other Paragon threads or update threads? Or are you just completely oblivious to all the crying about Paragons being dead an unplayable? I am talking about this thread, since you know, you are replying to this thread. Nobody in this thread said that Paragons are underpowered and need moar defense. The OP isn't a rant about how Paragons are too weak. He makes a valid point that all Paragons get are nerfs and no buffs.

Johnny Madhouse

Johnny Madhouse

Ascalonian Squire

Join Date: Aug 2007

SKOB

P/

Paragons are still ridiculously viable, but most people fail to see all the possibilities to be had. A lot of paras simply run SY and TNTF because it's easy, spammable, and effective. Hell, those two skills tend to be a major part of any vanquishing I'm doing, just because they are so effective. Boring, but effective.

However, Motivation has taken some major hits that have made it much less desirable. I would be willing to sacrifice some healing ability for more frequent uses of the skills involved, as well as sacrifice the fairly cheap cost of "Incoming" for a shorter recharge or longer duration. As it is, SY sometimes feels like ANET compensating for the "Incoming" nerf.

Perhaps Leadership should be the last para nerf, and then ANET could start buffing skills again. As it is, It's kind of like paras get the best primary att ever, but no awesome non-pve only skills to use with it.

Perhaps a dividing factor of more than two? One energy returned for every 3 ranks in Leadership? That would lower the maximum energy return to 5, making energy management something paras may actually have to pay attention to again, making powerful high energy skills worth buffing again.

[DE]

[DE]

Hugs and Kisses

Join Date: Oct 2005

Scars Meadows

Quote:
Originally Posted by Omniclasm
I am talking about this thread, since you know, you are replying to this thread. Nobody in this thread said that Paragons are underpowered and need moar defense. The OP isn't a rant about how Paragons are too weak. He makes a valid point that all Paragons get are nerfs and no buffs. lolurdumb

Paragons don't need buffs. Let's make imbagons more imba! Great idea!

Ulterion

Ulterion

Banned

Join Date: Jun 2007

defiinitely noyb

Mo/

Paragons stink. Assassins are better! LoL J/P Para's do suck, but sin's aren't better... or are they... o_O

Omniclasm

Jungle Guide

Join Date: Jan 2007

Guild Hall

A/

Quote:
Originally Posted by The Phantom
lolurdumb

Paragons don't need buffs. Let's make imbagons more imba! Great idea! Totally, because skills like [skill]Natural Temper[/skill][skill]"Help Me!"[/skill][skill]Bladeturn Refrain[/skill][skill]Song of Concentration[/skill] are totally ownage. Don't forget, if the weaker skills are buffed, people would have to remove the "imba" skills they have to use them. If the "imba" skills are overpowered, then people still won't get rid of them for average skills. I am saying buff the crap skills to average, not buff the overpowered skills to super god mode.

[DE]

[DE]

Hugs and Kisses

Join Date: Oct 2005

Scars Meadows

All professions have plenty of weak skills that never see the light of day. I don't see why paragon should be any different. Also, Song of Concentration sees use in HA.

Omniclasm

Jungle Guide

Join Date: Jan 2007

Guild Hall

A/

Quote:
Originally Posted by The Phantom
All professions have plenty of weak skills that never see the light of day. I don't see why paragon should be any different. Also, Song of Concentration sees use in HA. Yeah, I knew it did, but very remote uses for one very remote thing. And yes, all professions have crap skills. But in the case of the Paragon, they have 80% crap skills, 10% mediocre skills, and 10% overpowered skills.

Monks for instance, can have vastly different bars but still be relatively effective. As can most other professions. Even Dervish with the same amount of skills as the Paragon can have some variance in their builds. Paragons can have very little variance in their build. As far as I know that is a bad thing? Imagine if there was only 10-12 skills that other professions could use.

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

Quote:
Originally Posted by Omniclasm
Yeah, I knew it did, but very remote uses for one very remote thing. And yes, all professions have crap skills. But in the case of the Paragon, they have 80% crap skills, 10% mediocre skills, and 10% overpowered skills.
http://wiki.guildwars.com/wiki/User_...powered_Skills

I believe paragon has the fewest underpowered skills on that page, whereas single trees from other professions have more. Granted 'Motivation' was addressed as a whole, in practice it is still very useful in a PvE setting.

Quote: It is a bug.
Like you said it yourself there is a cap on stacking up effects, however you can gain more then the cap from a single skill ... "save yourselves?", "ward against harm" ... any many many more.
By the way, the cap for movement speed is not 33% but +50% and -90%.

So how comes this doesn't count for adrenaline if the skill description states otherwise!!! And that is the point ... the skill description doesn't fit the game mechanic = bug

On topic:

I assume this is a psychological thing, because people usually don't see the big perspective aka game balancing but just their little character suddenly struggling with a build they got used to. A buff to the paragons would be most likely a gesture of stroking their heads. The class itself has been overpowered by concept from the start:

- Ranged Deep Wound;
- Unremovable stacking (unlike weapon spells) partywide buffs (Defensive Anthem etc.);
- Primary attribute allowing to actively hide energy in recharged adrenaline skills -> one of the best e-management options in the game;
- High base DPS - up to par with close ranged mele professions - from mid range
- High base armor capabilities: 80 base + 16 shield (+ 10 centurion with possible +10 against *type of damage* on shield)

And even after those billion "nerfs" aka balancing paragons are out there and pawning. None of the skill changes made my paragon less accepted in pug groups pve- and pvp-wise (this is assuming we are not talking about wammo pugs in early nightfall ... where you don't wanna end up anyway).

"There is nothing to Fear!" and "Save Yourself!" packed on a paragon is god mode in pve.
And the motivation line is charming with two paragon heroes, Song or Restauration and Song of Purification work great with Finale of Restoration.

Don't get me wrong ... I am always in for more alternatives to design builds ... but buffing paragon skills sounds weird to me at the moment.

Just my 2 cents,
Timebandit

moko

moko

??uo??o??

Join Date: May 2006

i believe with the addition of the Paragon PvE skills, Paragons are in no need of any further buffs.

this is only good for PvP, too.

i guess this is why so many have the mentality that Paragons are bad now, but who cares about what bad players say anyways?

yesitsrob

yesitsrob

Elite Guru

Join Date: Sep 2005

Manchester, England

SMS/Victrix

I would like to explain why people whine about paragon changes and it's because they are terribad at Guild Wars. Not much else to it

bungusmaximus

bungusmaximus

Forge Runner

Join Date: Jul 2006

Guild Of Handicrafted Products [MaSS]

W/Mo

Quote:
Originally Posted by yesitsrob
I would like to explain why people whine about paragon changes and it's because they are terribad at Guild Wars. Not much else to it Agreed, but only sidenote I would like to make is that aggressive refrain was rather hacked then nerfed, cracked armor makes no sense at all, just lower AL when it's up and be done with it.

wilebill

wilebill

Desert Nomad

Join Date: Dec 2005

Mt Vernon, Ohio

Band of the Hawk

W/Mo

1. I agree with OP that Paragon buffs are needed. Devs should not take away from a class without giving something back in return.

2. My Paragon is still playable in PvE, but ... not as versatile, not as powerful as my Ranger or indeed any of my other characters ... with the exception of one build.

3. The battery party support Paragon is still a real winner. But in my case at least, the AI is much better at playing it. Leaving me as a spear chunker mostly.

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

Quote:
Originally Posted by timebandit
By the way, the cap for movement speed is not 33% but +50% and -90%.
Monks for instance, can have vastly different bars but still be relatively effective. As can most other professions. Even Dervish with the same amount of skills as the Paragon can have some variance in their builds. Paragons can have very little variance in their build. As far as I know that is a bad thing? Imagine if there was only 10-12 skills that other professions could use. Monks have maybe three viable elites, RC, LoD, SoD. Then you're going to have RoF, SoA, Aegis, Prot Spirit, Spirit Bond, Dismiss, Guardian, Remove Hex/Veil/Cure Hex, Dwayna's Kiss, or Glyph Lesser in some combination. I may have missed one or two skills, but honestly with three chapters + expansion those are the only monk skills I would consider taking. Paragon... I've used every elite except for Soldier's Fury (because AR is still better), Incoming! (made my paragon after the hits), and the other command elites (they're more practical in a PvP setting). My paragon and his two heroes all run different builds, the only skills appearing on all of their bars would be Aggressive Refrain, Signet of Return, and Spear of Lightning.

arsie

Wilds Pathfinder

Join Date: Jun 2007

N/

Paragons have got a PvE buff, in the form of Hayda.

She allows Paragon players do the 3+ Paragon combos like they do in PvP.

If Anet did release PvE only skills as a compensation for skills being nerfed as a result of PvP usage, then I think the implementation is flawed.

They should release PvE only skills that are the previous effects of skills that are nerfed solely because of PvP usage (some skills needed to be nerfed for both).

Ben-A-BoO

Ben-A-BoO

Wilds Pathfinder

Join Date: Aug 2006

Europe

Quote:
Originally Posted by Racthoh
No, it's not a bug. Adrenaline is capped at 100% gain, just like attack speed is capped at 33%, speed boosts 33%, armour now at +25. The difference is they allowed speed boosts and +AL that give more than the cap with a single skill.
http://wiki.guildwars.com/wiki/Speed_boost

Quote:
Dash is a stance granting a 50% speed boost compared to the normal cap of 33%. While dash is useful for a short burst of speed and gaining ground rapidly, it is not the best speed boost for sustained running. Although I couldn't find an article stating so, debuff is also capped at -33%. Go to the Isle of the Nameless, get crippled and activate Flail and you'll be moving at the same speed.

Quote:
So how comes this doesn't count for adrenaline if the skill description states otherwise!!! Fight under the effects of Soothing and it will work just as it says. The link you provided says just that. When the armour cap was introduced they specifically wrote in the update notes that a single skill may bypass the cap. If it was implied that all caps can be overridden why would they include that extra line?

Ulterion

Ulterion

Banned

Join Date: Jun 2007

defiinitely noyb

Mo/

Quote:
Originally Posted by Mokone
i believe with the addition of the Paragon PvE skills, Paragons are in no need of any further buffs.

this is only good for PvP, too.

i guess this is why so many have the mentality that Paragons are bad now, but who cares about what bad players say anyways? PvE ≠PvP... If you're referring to PvP-exempt skills like "Nothing To Fear", your comment made no point. If you referred to PvE/PvP skills, the only skill(s) I see that're remotely of any use are Spear Swipe and Spear of Redemption. All other skills are passive and ineffective. Oh, and I suspect that spear swipe's daze effect will probably get nerfed, too. If so, all I got to say to that is GG Anet..... G..... g.........

G_G

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

What she means is because paragons have these insane skills they can focus on getting the profession balanced in PvP without having to worry about the PvE backlash. Nerf skills all they want, paragons can abuse SY/TNTF better than anyone that the profession will always be good in a PvE setting.

Quote:
Oh, and I suspect that spear swipe's daze effect will probably get nerfed, too. I would say it's safe.

Longasc

Longasc

Forge Runner

Join Date: May 2005

I think many people just want the Paragon to be something different.

They have great passive assets: Great armor, great spear dps, even great adrenaline and energy gain skills. TNTF and SY and in fact most shouts are rather passive skills.


Passive effects are hard to "see" and are often underestimated. Probably many women would agree that they want more "active" Paragons, as they are more fun.