SP Sin
Tyla
Quote:
Originally Posted by Stormlord Alex
No, it's incredibly easy to run to it's full potential.
You run your finger down the keyboard and hope for a kill, just like every other SP spiker.
The difference is that every other SP spiker doesn't die in 2 hits. and the other difference being:sp sin can actually kill before outhealed drastically after countless failed spikes
/preprotting ftw maybe?
oh,infact counter stances or better then hex remove!!
You run your finger down the keyboard and hope for a kill, just like every other SP spiker.
The difference is that every other SP spiker doesn't die in 2 hits. and the other difference being:sp sin can actually kill before outhealed drastically after countless failed spikes
/preprotting ftw maybe?
oh,infact counter stances or better then hex remove!!
Cammy
Wow you guys. Stop all the hate! This is a great build....for us to farm faction/fame/glad points with. If people want to give you free prestige, why correct them? Bonus points if other people see how leet this build is and start running it as well. Then with a few lucky crits, I can flawless an entire team on my monk by chucking spears for -1 dmg.
I will reach r12 gladiator before you know it if only everyone ran this build.
USE IT! GOGOGOGOGO!
I suppose if you're a considerate person you'd second Moko in requesting a close. But if you're smart you'd request for this to be pinned.
I will reach r12 gladiator before you know it if only everyone ran this build.
USE IT! GOGOGOGOGO!
I suppose if you're a considerate person you'd second Moko in requesting a close. But if you're smart you'd request for this to be pinned.
blurmedia
^lolwut?
I tried this build in AB just to see if it was so bad as people claims it to be. Well, they're right. A single spell that slows your movement will kill you fast. I was however, able to use this in a team of 4 players when we leeroyed on a lone Kurzick trying to find something to show his l33t wammo skills on.
EDIT: This was with 3 sup runes... Gonna try all minors tomorrow and see how it goes.
I tried this build in AB just to see if it was so bad as people claims it to be. Well, they're right. A single spell that slows your movement will kill you fast. I was however, able to use this in a team of 4 players when we leeroyed on a lone Kurzick trying to find something to show his l33t wammo skills on.
EDIT: This was with 3 sup runes... Gonna try all minors tomorrow and see how it goes.
Quaker
Quote:
Originally Posted by Master of Sins
think what you want- I have had GW since day one of prophecies. I'm sure many of you have. I understand I am new to your site, but don't take me for a fool. If you truly put the time into the build and you still can't handle it then its just not for you-
Sorry to say, but you will find there's a lot of dickwads in this forum.
--------[]
--------[]
fireflyry
I think the point is obvious OP.
A normal SP build can so the same job, faster, with a vastly better chance of survival.
You seriously did'nt think you could put up a 3 x superior rune build and avoid criticism en masse did you?If it was truly an effective build archetype based merely on skill and play style to be effective you would see most high-end PvP'ers running 3 x Sup rune builds.
Fact is...you don't.
A normal SP build can so the same job, faster, with a vastly better chance of survival.
You seriously did'nt think you could put up a 3 x superior rune build and avoid criticism en masse did you?If it was truly an effective build archetype based merely on skill and play style to be effective you would see most high-end PvP'ers running 3 x Sup rune builds.
Fact is...you don't.
L.J
wow not only this build sucks, but all the others you post do also. 3 sup runes wtf? You cant say rely on skill and careful planning. I hope any new player who reads your builds actually reads the rest of the thread and doesn use them.
Quakers is almost as bad but at least he doesn use 3 sup runes and his is for pve(anything works).
Players like you give us a bad name
thanks for the laughs though, I kinda thought these builds were a joke, untill I seen you defending them.
Quakers is almost as bad but at least he doesn use 3 sup runes and his is for pve(anything works).
Players like you give us a bad name
thanks for the laughs though, I kinda thought these builds were a joke, untill I seen you defending them.
person a
To sum up all the hate-
Your build has an extremly small niche. For a build to be succesuful it has to do something better then any other build could. 3 supieror runes means any dp or pvp arena type gameplay where you will be targeted makes you worthless. I understand your points about being able to pre-kite with dash, and how your goal is to just get in and get out. So possibly it's viable in ab. Lets look at some of the pros and cons of your build;
pros
- Your spike has the target knocked down while he is being spiked.
considering you are in ab, most of the competition will be at a pretty low standard. This means that you will often be up against monks that do not preprot. If they are knocked down for your entire spike and they have no preprot on they die.
- Your spike deals more damage total.
more damage is always a good thing.
cons-
-Your spike takes longer to exicute.
This combines with your health poorly. Even if the target you are spiking had no preprot, all they need to do is hit you a couple times while you are spiking and you drop.
-your health.
Assassins are a pretty high priority target, and you have away from combat all the time when you are not spiking. this is bad for you in so many ways, i can't take the time to think of them all. One example that comes off the top of my head for ab's. your party of 4 is fighting some other party fo 4 over a crucial shrine. If you stay within the range of the shrine to cap it you risk getting spiked, thus conceding the shrine to them. if you move out of range they also gain the shrine. your build forces you into a lose lose situation.
-you have no exspose defense.
This means hex removal will kill your spike, as will preprot.
Taking these points into consideration, your point would do great against spiking a solo dervish who has really high armor and health, just enough so that a normal sp sin can't take him out, but you can. Your build doesen't do so great in most other more common situations. The con's of your build greatly outweigh the pros, and this is not the case for a normal sp sin.
closing of this thread would also be nice.
Your build has an extremly small niche. For a build to be succesuful it has to do something better then any other build could. 3 supieror runes means any dp or pvp arena type gameplay where you will be targeted makes you worthless. I understand your points about being able to pre-kite with dash, and how your goal is to just get in and get out. So possibly it's viable in ab. Lets look at some of the pros and cons of your build;
pros
- Your spike has the target knocked down while he is being spiked.
considering you are in ab, most of the competition will be at a pretty low standard. This means that you will often be up against monks that do not preprot. If they are knocked down for your entire spike and they have no preprot on they die.
- Your spike deals more damage total.
more damage is always a good thing.
cons-
-Your spike takes longer to exicute.
This combines with your health poorly. Even if the target you are spiking had no preprot, all they need to do is hit you a couple times while you are spiking and you drop.
-your health.
Assassins are a pretty high priority target, and you have away from combat all the time when you are not spiking. this is bad for you in so many ways, i can't take the time to think of them all. One example that comes off the top of my head for ab's. your party of 4 is fighting some other party fo 4 over a crucial shrine. If you stay within the range of the shrine to cap it you risk getting spiked, thus conceding the shrine to them. if you move out of range they also gain the shrine. your build forces you into a lose lose situation.
-you have no exspose defense.
This means hex removal will kill your spike, as will preprot.
Taking these points into consideration, your point would do great against spiking a solo dervish who has really high armor and health, just enough so that a normal sp sin can't take him out, but you can. Your build doesen't do so great in most other more common situations. The con's of your build greatly outweigh the pros, and this is not the case for a normal sp sin.
closing of this thread would also be nice.